HeAdShOtGaMeR
Membre
Salut Salut, 
- Sa peut servire pour ( PC / Wii / Pour le moment )
( XBOX / PS3 ) Quand le patch_mp.self serra decrypter est réencrypter. ( plein de monde y travaille chacun a son ritme )
completeAllChallenges:
TogglePrestige:completeAllChallenges()
{
self endon( "death" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "Completing All Challenges, Please Wait..." );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait( 0.01 );
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "All Challenges Completed" );
}
GodMode:TogglePrestige()
{
self.cheat["prestige"]++;
if( self.cheat["prestige"] >= 11 ) self.cheat["prestige"] = 0;
self setPlayerData( "prestige", self.cheat["prestige"] );
self iPrintln( "Prestige: " + self.cheat["prestige"] );
}
ToggleInvisibility:GodMode()
{
self endon( "death" );
self endon( "disconnect" );
self.maxHealth = 9999999;
self.health = self.maxHealth;
for(;![]()
{
if( self.health < self.maxHealth ) self.health = self.maxHealth;
wait 0.1;
}
}
ToggleInvisibility()
{
if( self.cheat["hide"] == 0 )
{
self.cheat["hide"] = 1;
self hide();
}
else if( self.cheat["hide"] == 1 )
{
self.cheat["hide"] = 0;
self show();
}
self iPrintln( "Invisibility: " + self.cheat["hide"] );
}
P.S: ( Le patch_mp.ff est encore ( Grrr. ) encryptée donc securisé pour le moment se qui permet de ne pas le modifier ) .
SOURCE: NGU.COM