j'ai trouvé tous ça si tu veux :
Name and Stats
Spoiler:
Code:
Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9
Unlock All Offset: 0x02094990
Non-Host Offsets
Super Sleight of Hand
Code:
Bytes: 0x02 for on, 0x01 for off
Offset: 0xBBC2E8
Chrome Players
Code:
Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144
Wallhack
Code:
Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144
Rapid Fire
Code:
Bytes: 0x02 for On, 0x01 for Off
Offset: 0xBBC2EC
Redboxes
Code:
Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
Perk Check Offset: 0x001206C8
Redboxes Offset: 0x001205C0
Blackbird
Code:
Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
Offset: 0xEBDF4
Super Steady Aim
Code:
Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
Offset: 0xAB8EC
No Recoil
Code:
Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
Offset: 0x19B244
Client Offsets Interval: 0x2A38
In-Game Name
Code:
Offset: 0x139784C
Godmode Scpript
Code:
public void Godmode(uint client)
{
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
Thread.Sleep(50);
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
}
mFlags
Code:
Bytes: 0x01 for noclip,0x02 for ufo
Offset: 0x13979BF
Unlimited Ammo Scpript
Code:
public void UnlimitedAmmo(uint client)
{
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
}
Blackbird
Code:
Bytes: 0x01 On, 0x00 Off
Offset: 0x1397AEB
Reconplane
Code:
Bytes: 0x03 for On, 0x00 for Off
Offset: 0x1397967
Second Chance
Code:
Bytes: 0x01 for On
Offset: 0x1397AEC
Speed
Code:
Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
Offset: 0x1397880
In-Game Camo
Code:
Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
Offset: 0x013952E0
Teleport
Code:
Offset: 0x13950f0
Scripts
Spoiler:
Aimbot (By Seb5594 & DexModderFTW & Eddie mac)
Spoiler:
Cbuf_AddText
Spoiler:
SV_GameSendServerCommand
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G_SetModel
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RPC (By SC58 And Choco )
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Buttons
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FPS (By SC58 )
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Unlock All Trophys (by SC58 )
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Addresses (by SC58 )
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Code:
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)
Zombies
Spoiler:
Name And Motd
Spoiler:
Code:
Lobby Name Offset: 0x01C33DB0
Message of the day Offset: 0x01c8004c
Client Offsets Interval: 0x1d30
Spoiler:
In-Game Name
Code:
Offset: 0x011008B8
Godmode
Code:
Bytes: 0x08,0x88,0x08,0x88 for On, 0x00,0x00,0x00,0x64 for Off
Offset: 0x01100840
Dead Ops Arcade Godmode
Code:
Offset: 0x010FED8F
Unlimited Ammo
Code:
Bytes: 15,0xff,0xff,0xff for On
Offset 1: 0x010FF138
Offset 2: 0x010FF148
Offset 3: 0x010FF160
Offset 4: 0x010FF140
Offset 5: 0x010FF168
Offset 6: 0x010FF150
mFlags
Code:
Bytes: 0x01 for noclip,0x02 for ufo, 0x04 for frozen
Offset: 0x0110098F
Weapons
Code:
Primary Weapon: 0x010fef6f
Secondary Weapon: 0x010fef9f
Dead Ops Arcade Weapon
Code:
Bytes: FlameThrower- 0A ShotGun- 0E RayGun- 0B RegularGun- 0C MiniGun- 0D GranadeLuancher- 0F
Offset: 0x010FEF57
Modes
Code:
Bytes: 0x01 for notarget, 0x02 for spectator,0x00 for default
Offset: 0x0110079B
In-Game Stats
Code:
Score/Money Offset: 0x0110090C
Kills Offset: 0x01100910
Headshots Offset: 0x01100930
Revives Offset: 0x0110092C
Downs Offset: 0x01100928
Speed
Code:
Bytes: 0x40, 0x74 for super,0x00, 0x00 for freeze,0x3f, 0x80 for default
Offset: 0x01100854
Scripts
Spoiler:
SV_GameSendServerCommand
Spoiler:
Code:
public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(0x003C33A8, client, 1, command);
}
Round Skip
Spoiler:
Code:
First add timer then a button,
add this to the button:
Cbuf_AddText(0,"set timescale 10");
timer1.Start();
Then this to the timer and set the interval 200/500 otherwise the game can crash.
Cbuf_AddText(0,"ai axis delete");
Cbuf_AddText
Spoiler:
Code:
public void Cbuf_AddText(int localClient,string command)