Résolu Source complète

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Skrt Ak

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20 Mai 2014
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Bonjours à tous,

Je recherche une source, juste pour prendre les codages des boutons etc..

Je veux une source complète si possible. :dance:

Bien sûr je fais aucun C/C, je prends juste les codages. :D

Merci à celui qui me passera ça source, où une source. :love:

Cordialement,
 
Une source bien compléte :D
sur ngu il y a quelques offsets mais pas des masses, c'est plus les stats car les autres offsets on doit être elite ngu :/
 
j'ai trouvé tous ça si tu veux :
Name and Stats
Spoiler:

Code:

Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9
Unlock All Offset: 0x02094990


Non-Host Offsets


Super Sleight of Hand
Code:

Bytes: 0x02 for on, 0x01 for off
Offset: 0xBBC2E8

Chrome Players
Code:

Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144

Wallhack
Code:

Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144

Rapid Fire
Code:

Bytes: 0x02 for On, 0x01 for Off
Offset: 0xBBC2EC

Redboxes
Code:

Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
Perk Check Offset: 0x001206C8
Redboxes Offset: 0x001205C0

Blackbird
Code:

Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
Offset: 0xEBDF4

Super Steady Aim
Code:

Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
Offset: 0xAB8EC

No Recoil
Code:

Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
Offset: 0x19B244


Client Offsets Interval: 0x2A38

In-Game Name
Code:

Offset: 0x139784C

Godmode Scpript
Code:

public void Godmode(uint client)
{
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
Thread.Sleep(50);
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
}

mFlags
Code:

Bytes: 0x01 for noclip,0x02 for ufo
Offset: 0x13979BF

Unlimited Ammo Scpript
Code:

public void UnlimitedAmmo(uint client)
{
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
}

Blackbird
Code:

Bytes: 0x01 On, 0x00 Off
Offset: 0x1397AEB

Reconplane
Code:

Bytes: 0x03 for On, 0x00 for Off
Offset: 0x1397967

Second Chance
Code:

Bytes: 0x01 for On
Offset: 0x1397AEC

Speed
Code:

Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
Offset: 0x1397880

In-Game Camo
Code:

Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
Offset: 0x013952E0

Teleport
Code:

Offset: 0x13950f0


Scripts
Spoiler:

Aimbot (By Seb5594 & DexModderFTW & Eddie mac)
Spoiler:

Cbuf_AddText
Spoiler:

SV_GameSendServerCommand
Spoiler:

G_SetModel
Spoiler:

RPC (By SC58 And Choco )
Spoiler:

Buttons
Spoiler:

FPS (By SC58 )
Spoiler:

Unlock All Trophys (by SC58 )
Spoiler:


Addresses (by SC58 )
Spoiler:

Code:

0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)




Zombies
Spoiler:

Name And Motd
Spoiler:

Code:

Lobby Name Offset: 0x01C33DB0
Message of the day Offset: 0x01c8004c


Client Offsets Interval: 0x1d30
Spoiler:

In-Game Name
Code:

Offset: 0x011008B8

Godmode
Code:

Bytes: 0x08,0x88,0x08,0x88 for On, 0x00,0x00,0x00,0x64 for Off
Offset: 0x01100840

Dead Ops Arcade Godmode
Code:

Offset: 0x010FED8F

Unlimited Ammo
Code:

Bytes: 15,0xff,0xff,0xff for On
Offset 1: 0x010FF138
Offset 2: 0x010FF148
Offset 3: 0x010FF160
Offset 4: 0x010FF140
Offset 5: 0x010FF168
Offset 6: 0x010FF150

mFlags
Code:

Bytes: 0x01 for noclip,0x02 for ufo, 0x04 for frozen
Offset: 0x0110098F

Weapons
Code:

Primary Weapon: 0x010fef6f
Secondary Weapon: 0x010fef9f

Dead Ops Arcade Weapon
Code:

Bytes: FlameThrower- 0A ShotGun- 0E RayGun- 0B RegularGun- 0C MiniGun- 0D GranadeLuancher- 0F
Offset: 0x010FEF57

Modes
Code:

Bytes: 0x01 for notarget, 0x02 for spectator,0x00 for default
Offset: 0x0110079B

In-Game Stats
Code:

Score/Money Offset: 0x0110090C
Kills Offset: 0x01100910
Headshots Offset: 0x01100930
Revives Offset: 0x0110092C
Downs Offset: 0x01100928

Speed
Code:

Bytes: 0x40, 0x74 for super,0x00, 0x00 for freeze,0x3f, 0x80 for default
Offset: 0x01100854


Scripts
Spoiler:

SV_GameSendServerCommand
Spoiler:

Code:

public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(0x003C33A8, client, 1, command);
}


Round Skip
Spoiler:

Code:

First add timer then a button,
add this to the button:

Cbuf_AddText(0,"set timescale 10");
timer1.Start();

Then this to the timer and set the interval 200/500 otherwise the game can crash.

Cbuf_AddText(0,"ai axis delete");


Cbuf_AddText
Spoiler:

Code:

public void Cbuf_AddText(int localClient,string command)
 
des offsets zombies all clients :

Client 0

Inf Ammo:
ON- 0x00, 0x00, 0x0f, 0x40 || OFF- 0x00, 0x00, 0x00, 0x40
Granades = 0x00, 0x00, 0x0f, 0x04 || OFF- 0x00, 0x00, 0x00, 0x04
Prmary- 0x010FF148
Secondary- 0x010FF138
Granades- 0x010FF140
---------------------
Points- 0x0110090C Max points = 97965572
Kills - 0x01100910
Downs - 0x01100928
Revives-0x0110092C
Headshots-0x01100930
---------------------
Ingame Name- 0x11008B8
_________________________________________________________________________________
Client 1

Inf Ammo:
Primary- 0x01100E68
Secondary- 0x01100E78
Granades - 0x01100E70
---------------------
Points- 0x0110263C Max points = 97965572
Kills - 0x01102640
Downs - 0x01102658
Revives-0x0110265C
Headshots-0x01102660
---------------------
Ingame Name- 0x11025E8
__________________________________________________________________________________


Client 2

Inf Ammo:
Primary- 0x01102B88
Secondary- 0x01102BB8
Granades- 0x01102BA0
---------------------
Points- 0x0110436C Max points = 97965572
Kills - 0x01104370
Downs - 0x01104388
Revives-0x01104388
Headshots-0x01104390
---------------------
In-Game name- 0x1104318
___________________________________________________________________________________

Client 3

Inf Ammo:
Primary- 0x011048A8
Secondary- 0x011048F8
Granades- 0x011048D0
---------------------
Points- 0x0110609C Max points = 97965572
Kills - 0x011060A0
Downs - 0x011060B8
Revives-0x011060BC
Headshots-0x011060C0
----------------------
In-game Name- 0x1106048
 
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