ArtiikAMCGaming
Premium
Bonjour,
J'ai remarqué que la 1.23 est sortis il y a quand même 2-3 jours, mais aucune Base de RPC pour la 1.23 n'as été release. Donc je décide de la release :
Bonne après-midi,
Artiik
J'ai remarqué que la 1.23 est sortis il y a quand même 2-3 jours, mais aucune Base de RPC pour la 1.23 n'as été release. Donc je décide de la release :
Code:
private static uint SFA1 = 0x1BECE80;
private static uint EFA1 = 0x1BECF08;
private static uint SFA2 = 0x1BECF80;
private static uint EFA2 = 0x1BED008;
private static uint SFA3 = 0x1BED080;
private static uint EFA3 = 0x1BED108;
private static uint BFA1 = 0x18534;
private static uint BAB1 = 0x18540;
private static uint BFA2 = 0x126AE30;
private static uint BAB2 = 0x126AE38;
private static uint BFA3 = 0x126B48C;
private static uint BAB3 = 0x126B494;
public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int) parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint) parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
WriteSingle(0x10020024 + (num5 * 4), (float) parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[]) parameters[index];
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint) input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004c, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}
private static uint CBAB(uint F, uint T)
{
if (F > T)
{
return (0x4c000000 - (F - T));
}
if (F < T)
{
return ((T - F) + 0x48000000);
}
return 0x48000000;
}
public static void Enable()
{
byte[] buffer = new byte[] { 0xf8, 0x21, 0xff, 0x91, 0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 2, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 2, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0, 0x70 };
PS3.SetMemory(SFA1, buffer);
PS3.SetMemory(SFA2, buffer);
PS3.SetMemory(SFA3, buffer);
PS3.Extension.WriteUInt32(EFA1, CBAB(EFA1, BAB1));
PS3.Extension.WriteUInt32(BFA1, CBAB(BFA1, SFA1));
PS3.Extension.WriteUInt32(EFA2, CBAB(EFA2, BAB2));
PS3.Extension.WriteUInt32(BFA2, CBAB(BFA2, SFA2));
PS3.Extension.WriteUInt32(EFA3, CBAB(EFA3, BAB3));
PS3.Extension.WriteUInt32(BFA3, CBAB(BFA3, SFA3));
}
private static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
private static void WriteSingle(uint address, float input)
{
byte[] array = new byte[4];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 4);
PS3.SetMemory(address, array);
}
private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] array = new byte[length * 4];
for (int i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int) (i * 4));
}
PS3.SetMemory(address, array);
}
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Bonne après-midi,
Artiik