All offset aw pour Chaque Update ! ( dernière : 1.13 )

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Bref , jai dump pas mal d'adresse , j'updaterai la list plus tard , et je les rajouterai en commentaire ;)


Il contient des adresse telle que :
Code:
CM_EntityString             == 0x398978
SL_GetStringOfSize          == 0x3F4110

I_stricmp(const char *s0, const char *s1) == 0x4E8C2C
I_strnicmp(char const *,char const *,int) == 0x4E8A3C
atol(const char *nptr) == 0x6CABF8
trigger_use_shared == 0x37DB78
FS_ConvertPath == 0x4CCFFC
stdc_snprintf == 0x6CCED4
Material_RegisterHandle == 0x5E6BC8
AimAssist_GetTagPos == 0x10D80
ConDraw_Box == 0x5C2CD8
DB_FindXAssetHeader == 0x2AE304
etc etc ^^
gg frere :D
 
Radar actif : 0x0019fc0b (on 00 ) (off 01 ) //
Radar Améliorer : 0x0019fc13 (on 00 ) (off 01 )
 
Yop c'est Maxlila1 je vous update a chaque maj mes offset trouver ainsi que celle de mes collègues ,

si tu as des chose qui ne sont pas ici partage les moi en pv ou ici afin que je puisse les ajoutés


Anti ban

0x3CC1C8 - NOP
0x5B46D4 - 38 60 00 00
0x5B6D08 - 4E 80 00 20
0x660290 - 60 00 00 00 3B E0
0x660804 - NOP
0x66087C - 3B C0 00 00
0x7E0774 - 00



Offsets Non HOST

Radar actif : 0x0019fc0b (on 00 ) (off 01 )
Radar Améliorer : 0x0019fc13 (on 00 ) (off 01 )
no recule : 00221590 ( on 60 00 00 00 ) (off 4B F5 E9 71 )
steady aim : 00180914 (on 2C 83 00 00 ) (off 2C 83 00 02 )
red box : 001A81F8 (on 2C 03 00 01 ) (off 2C 03 00 00 )
Laser red : 00214294 (on 2C 12 00 01 ) (off 2C 12 00 00 )
balle explosive : 00181E44 (on 2C 03 00 01 ) (off 2C 03 00 00 )
joueur vert : 005F9CFC (on 2C 03 00 01 ) ( off 2C 03 00 00 )
StatEntry = 0x2A89CEC,
Score = StatEntry + 0xE2,
Prestige = StatEntry + 0x9,
Kills = StatEntry + 0xBA,
Deaths = StatEntry + 0x91,
Wins = StatEntry + 0x10E,
Losses = StatEntry + 0xC1,
Xp = StatEntry + 0xA5,
TimePlayed = StatEntry + 0xFE,
Games_played = StatEntry + 0xA9,
UnlockAll = StatEntry + 0x573C,
CustomClass = StatEntry + 0x4DE5,

Headshots = StatEntry + 0x8A2F,
Saviors = StatEntry + 0x8A3F,
LongShots = StatEntry + 0x8A43,
OneShots = StatEntry + 0x8AA7,
FirstBloods = StatEntry + 0x8A97,
Stabs = StatEntry + 0x8AD7,


Confirms = StatEntry + 0x8402,
Denies = StatEntry + 0x8406,
Uplinks = StatEntry + 0x83EA,
Returns = StatEntry + 0x83EE,
Plants = StatEntry + 0x83F6,
Defuses = StatEntry + 0x83FA,
SnR_Caps = StatEntry + 0x8402,
SnR_Rescue = StatEntry + 0x8406,
Defends = StatEntry + 0x83F2,




Weapon_Kills = StatEntry + 0x69A, // 0x1AC
for details
Killstreaks_Earned = StatEntry + 0x89BB,


Killstreak_Warbird_Kills = StatEntry + 0x898B,
Killstreak_Paladin_Kills = StatEntry + 0x898F,
Killstreak_Vulcan_Kills = StatEntry + 0x8993,
Killstreak_Goliath_Kills = StatEntry + 0x8997,
Killstreak_MissleStrike_Kills = StatEntry + 0x89A3,
Killstreak_RemoteTurret_Kills = StatEntry + 0x89A7,
Killstreak_BombingRun_Kills = StatEntry + 0x89AB,
Killstreak_AssultDrone_Kills = StatEntry + 0x89AF,



Name changer : 0x2A23368
Class 1 : 0x2A8EAD1 (+0x80 pour les autres classes)
  1. ////////// ADRESSE G_ //////////
  2. G_Client == 0x1A6C300
  3. G_Entity == 0x197C300
  4. G_Spawn == 0x37FD28
  5. G_SPawnTurret == 0x394CC8
  6. G_GivePlayerWaepons == 0x383C5C
  7. G_SetFog == 0x31E874
  8. G_RadiusDamage == 0x2C1AE0
  9. G_GetWeaponsIndexForname == 0x384980
  10. G_AddEvent == 0x37EAAC
  11. G_TempEntity == 0x38058C
  12. G_EffectIndex == 0x4C7B4
  13. G_LocationnalTrace == 0x330E2C
  14. G_SPawnString == 0x32D0B8
  15. G_MaterialIndex == 0x4C690
  16. G_ExploseMissile == 0x3354C0
  17. G_FireGrenade == 0x33B3F0
  18. G_FireRocket == 0x33B7B0
  19. G_VehiclesInit == 0x38F464
  20. G_SetOrigin == 0x3872D8
  21. G_CallSpawn == 0x37B3CC
  22. G_ShellShock == 0x4C7F8
  23. G_LocalizedString == 0x529A0
  24. G_HudElems == 0x18E0C70
  25. G_InitGame == 0x32E078
  26. G_ShutdownGame == 0x32E8C8
  27. G_LoadStructs == 0x37B7CC
  28. G_SetMode == 0x37EAAC
  29. G_ParseHitLocDmgTable == 0x31FD18
  30. G_SpawnEntitiesFromString == 0x37B758
  31. G_ParseSpawnVars == 0x32CEF8
  32. G_ResetEntityParsePoint == 0x32CD20
  33. G_SpawnInt == 0x37981C
  34. G_LevelSpawnString == 0x379770
  35. G_SpawnFloat == 0x3797AC

  36. ////////// ADRESSE SV_ //////////

  37. SV_SendServerCommandMsg == 0x450BDC
  38. Sv_SetConfingString == 0x44D770
  39. Sv_ClientCOmmand == 0x4DC26C
  40. Sv_LinkENtity == 0x468010
  41. SV_UnlinkEntity == 0x467F90
  42. Sv_KickClient == 0x445B8C
  43. SV_MapRestart == 0x445730
  44. Sv_SetBrushModels == 0x44C60C
  45. SV_SendDisconnete == 0x4470B8
  46. SV_SendGameServeurCOmmand == 0x44C36C
  47. SV_InitGameVM == 0x44D344
  48. SV_GameRestartProgs == 0x44D50C
  49. SV_ShutdownGameProgs == 0x44D0E0
  50. SV_AddTestClient == 0x44B6CC
  51. SV_ExecuteClientMessage == 0x4DC594
  52. SV_LocateGameData == 0x44C990
  53. SV_AddServerCommand == 0x4505A4
  54. SV_GetClientPersistentDataModifiedFlags == 0x446FF8
  55. SV_FastRestart_f == 0x4459E8
  56. SV_SendClientPlayerData == 0x4477B4
  57. SV_SendServerCommand == 0x450798
  58. SV_SetGametype(void) == 0x44D134
  59. SV_SpawnServer == 0x44E9B8
  60. SV_Map_f == 0x4452A8
  61. SV_InitGameProgs == 0x44D564
  62. SVC_Status == 0x450E20
  63. SV_ConnectionlessPacket == 0x451024
  64. SV_PacketEvent == 0x451534


  65. ////////// ADRESSE DVAR //////////

  66. Dvar_GetBool == 0x4DFE68
  67. Dvar_FindMalleableVar == 0x4DE298
  68. Dvar_GetString == 0x4DFFB0
  69. Dvar_GetInt == 0x4DFEE4

  70. ////////// ADRESSE Gscr //////////

  71. GScr_LoadConsts == 0x38BE84
  72. GScr_AllocString == 0x345728
  73. GScr_SetDvar == 0x3491EC
  74. GScr_AddTestClient == 0x36E2BC
  75. GScr_SetStat == 00x373670

  76. ////////// ADRESSE CG_ //////////

  77. CG_DrawActiveFrame == 0x204B18
  78. CG_DeployServerCommand == 0x1E41C0
  79. CG_ExecuteNewServerCommands == 0x1E5D94
  80. CG_BoldGameMessage == 0x1C56D0
  81. CG_CanSeePlayer == 0x223B84

  82. ////////// ADRESSE SCR_ //////////

  83. Scr_GetInt == 0x400CBC
  84. Scr_Error == 0x3FB5E8
  85. Scr_GetInt == 0x3F0CB4
  86. Scr_GetConstString == 0x4010D4
  87. Scr_GetNumParam == 0x402188
  88. Scr_PlayerConnect == 0x36941C
  89. Scr_FreeThread == 0x400398
  90. Scr_LoadLevel == 0x34574C
  91. Scr_ExecThread == 0x400108
  92. Scr_LoadGameType == 0x368F2C
  93. Scr_GetString == 0x40140C
  94. Scr_AddEntity == 0x37A0A8
  95. Scr_AddEntityNum == 0x402780
  96. Scr_GetEntityId == 0x3FA254
  97. Scr_LoadFX == 0x3587EC
  98. Scr_AddInt == 0x402294
  99. Scr_SetString == 0x15D560
  100. SCR_DrawScreenField == 0x244CC8

  101. ////////// ADRESSE BG_ //////////
  102. BG_ClearWeaponDef == 0x1DAE0
  103. BG_LoadDefaultWeaponDef == 0x15D560
  104. BG_FindWeaponsIndexForName == 0xB1574
  105. BG_TakePlayerWeapons == 0x384004

  106. ////////// ADRESSE CL_ //////////

  107. CL_CGameRendering == 0x244BA8
  108. CL_CGameNeedsServerCommand == 0x1E5BA0
  109. CL_SetViewAngles == 0x22AAE0
  110. CL_DrawTextHook == 0x4BFC00
  111. CL_DrawLogo == 0x23BD20
  112. CL_ResetLastGamePadEventTime == 0x22F868

  113. ////////// ADRESSE SP_ //////////
  114. SP_script_brushmodel == 0x374814
  115. SP_script_model == 0x374880
  116. SP_worldspawn == 0x37AE30
  117. SP_turret == 0x395290

  118. ////////// ADRESSE R_ //////////
  119. R_SetFrameFog == 0x6207F0
  120. R_AddCmdDrawStretchPic == 0x5F2CD8
  121. R_AddCmdDrawText == 0x5F349C
  122. R_RegisterFont == 0x5DABFC
  123. R_ConvertColorToBytes == 0x60E128
  124. R_SetDepthOfField == 0x23927C

  125. ////////// OTHER ADRESSE //////////

  126. CBuf_AddText == 0x3A4CFC
  127. Hud_ElemsAlloc == 0x324864
  128. Add_Ammo == 0x327EE8
  129. clientActive_t == 0xD96DE4
  130. HECmd_SetText == 0x326270
  131. Com_Error == 0x3CAA70
  132. Com_LoadInfoString == 0x3AC768
  133. TelePort Player == 0x34C74
  134. Trace_GetEntityHitId == 0x39C308
  135. Player_Die == 0x320ED8
  136. Ui_DebugMod == 0x4AC820
  137. UI_IsFullscreen == 0x4AE1FC
  138. SetClientViewAngle == 0x30BE28
  139. PlayerCMD_CLonePlayer == 0x31B8E0
  140. Sys_GetValue == 0x3E1DE0
  141. Sys_Error == 0x550F8C
  142. ClientConnect == 0x30C950
  143. RemoveRefToObject == 0x3F5620
  144. Com_SyncThreads == 0x3CA330
  145. memset == 0x6CFA54
  146. CM_EntityString == 0x398978
  147. SL_GetStringOfSize == 0x3F4110

  148. I_stricmp(const char *s0, const char *s1) == 0x4E8C2C
  149. I_strnicmp(char const *,char const *,int) == 0x4E8A3C
  150. atol(const char *nptr) == 0x6CABF8
  151. trigger_use_shared == 0x37DB78
  152. FS_ConvertPath == 0x4CCFFC
  153. stdc_snprintf == 0x6CCED4
  154. Material_RegisterHandle == 0x5E6BC8
  155. AimAssist_GetTagPos == 0x10D80
  156. ConDraw_Box == 0x5C2CD8
  157. DB_FindXAssetHeader == 0x2AE304
////// FPS //////

FPS Enable : 0x4BFC9C
FPS String : 0x7C0F14
FPS Text Size : 0x4BFBF4
FPS Text Position X : 0x4BFBF8
FPS Text Position Y : 0x4BFBFC






Crédit :
@L乃ズ
@-Unknauwn-
@BM|T Maxlila1Moddeur
@

Merci max
 
update :)
 
Offsets for anti-bann :P
Antibann1: 0x3CC1C8
Antibann2: 0x5B46D4
Antibann3: 0x15B8C
Antibann4: 0x660290
Antibann5: 0x660804
Antibann6: 0x7E0774
Antibann7: 0x66087C
 
MERCI BIEN a promise :D
 
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