Adresses et Offsets BO3 1.03 + mise à jour toutes versions

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Il me manque le G_SetModel j'arrive pas a trouver la bonne adresse :'(
 
Nom des maps:
mp_apartments < Evac
mp_biodome < Aquarium
mp_chinatown < Exodus
mp_ethiopia < Hunted
mp_havoc < Havoc
mp_infection < Infection
mp_metro < Metro
mp_redwood < Redwood
mp_sector < Combine
mp_spire < Breach
mp_stronghold < Stonghold
mp_veiled < Fringe


Dans votre combobox vous mettrez que ceci:
mp_apartments
mp_biodome
mp_chinatown
mp_ethiopia
mp_havoc
mp_infection
mp_metro
mp_redwood
mp_sector
mp_spire
mp_stronghold
mp_veiled

Dans votre Button ceci:
RPC.Call(Offsets.Cbuf_AddText, new object[] { 0, "map " + comboBox1.Text });

Crédits: Moi :)
tu as essayé si c'est fonctionnel?
 
Pour Enable le RPC: Init();

Code:
public static uint function_address = Offsets.R_SetFrameFog;

        public static int Init()
        {
            if (function_address == 0) return -1;
            Enable_RPC();
            return 0;
        }

        public static void Enable_RPC()
        {
            PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
            System.Threading.Thread.Sleep(20);
            byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
            PS3.SetMemory(function_address + 0x4, func);
            PS3.SetMemory(0x10050000, new byte[0x2854]);
            PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
        }

        public static int Call(uint func_address, params object[] parameters)
        {
            int num_params = parameters.Length;
            uint num_floats = 0;
            for (uint i = 0; i < num_params; i++)
            {
                if (parameters[i] is int)
                {
                    byte[] val = BitConverter.GetBytes((int)parameters[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
                }
                else if (parameters[i] is uint)
                {
                    byte[] val = BitConverter.GetBytes((uint)parameters[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
                }
                else if (parameters[i] is string)
                {
                    byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
                    PS3.SetMemory(0x10050054 + i * 0x400, str);
                    uint addr = 0x10050054 + i * 0x400;
                    byte[] address = BitConverter.GetBytes(addr);
                    Array.Reverse(address);
                    PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
                }
                else if (parameters[i] is float)
                {
                    num_floats++;
                    byte[] val = BitConverter.GetBytes((float)parameters[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
                }
            }
            byte[] fadd = BitConverter.GetBytes(func_address);
            Array.Reverse(fadd);
            PS3.SetMemory(0x1005004C, fadd);
            System.Threading.Thread.Sleep(20);
            byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
            Array.Reverse(ret);
            return BitConverter.ToInt32(ret, 0);
        }
 
Pour Enable le RPC: Init();

Code:
public static uint function_address = Offsets.R_SetFrameFog;

        public static int Init()
        {
            if (function_address == 0) return -1;
            Enable_RPC();
            return 0;
        }

        public static void Enable_RPC()
        {
            PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
            System.Threading.Thread.Sleep(20);
            byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
            PS3.SetMemory(function_address + 0x4, func);
            PS3.SetMemory(0x10050000, new byte[0x2854]);
            PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
        }

        public static int Call(uint func_address, params object[] parameters)
        {
            int num_params = parameters.Length;
            uint num_floats = 0;
            for (uint i = 0; i < num_params; i++)
            {
                if (parameters[i] is int)
                {
                    byte[] val = BitConverter.GetBytes((int)parameters[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
                }
                else if (parameters[i] is uint)
                {
                    byte[] val = BitConverter.GetBytes((uint)parameters[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
                }
                else if (parameters[i] is string)
                {
                    byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
                    PS3.SetMemory(0x10050054 + i * 0x400, str);
                    uint addr = 0x10050054 + i * 0x400;
                    byte[] address = BitConverter.GetBytes(addr);
                    Array.Reverse(address);
                    PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
                }
                else if (parameters[i] is float)
                {
                    num_floats++;
                    byte[] val = BitConverter.GetBytes((float)parameters[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
                }
            }
            byte[] fadd = BitConverter.GetBytes(func_address);
            Array.Reverse(fadd);
            PS3.SetMemory(0x1005004C, fadd);
            System.Threading.Thread.Sleep(20);
            byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
            Array.Reverse(ret);
            return BitConverter.ToInt32(ret, 0);
        }
Converti moi ça en C++ bb (d)
 
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