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marche bien mecmon le unlock all partager ne fonctionne pas perso
On attends toujours " la fix"ajout le new unlock allmarche bien
dans 20 min je partage la fix pour instant
pour moi marche bien mecOn attends toujours " la fix"^^
pas de "fix" , seulement instantanéeOn attends toujours " la fix"^^
uoimais vous avez le unlock vous ?
Je viens de tester, non fonctionnel pour moi. Bles / DexOui BLES par le gas du topic et personne dit qu'il marche pas
Le meme noin simplifier
Code:// Weapons, challenges byte[] buffer = new byte[0x8000]; for (int i = 0; i < 0x8000; i++) { buffer[i] = 0x01; } PS3.SetMemory(0x38AFC000, buffer); // Challenges byte[] buffer1 = new byte[0x300]; for (int i = 0; i < 0x300; i++) { buffer1[i] = 0x02; } PS3.SetMemory(0x38B00700, buffer1); // Killstreaks byte[] buffer2 = new byte[0x4000]; for (int i = 0; i < 0x4000; i++) { buffer2[i] = 0x10; } PS3.SetMemory(0x38B03000, buffer2); // Challenges byte[] buffer3 = new byte[0x690]; for (int i = 0; i < 0x690; i++) { buffer3[i] = 0x32; } PS3.SetMemory(0x38B07000, buffer3); // Challenges byte[] buffer4 = new byte[0x460]; for (int i = 0; i < 0x460; i++) { buffer4[i] = 0x02; } PS3.SetMemory(0x38B079D1, buffer4); // Challenges byte[] buffer5 = new byte[0x30]; for (int i = 0; i < 0x30; i++) { buffer5[i] = 0x32; } PS3.SetMemory(0x38B07F70, buffer5); // Challenges byte[] buffer6 = new byte[0x2000]; for (int i = 0; i < 0x2000; i++) { buffer6[i] = 0x32; } PS3.SetMemory(0x38B07FB3, buffer6); // Challenges byte[] buffer7 = new byte[0xA0]; for (int i = 0; i < 0xA0; i++) { buffer7[i] = 0x64; } PS3.SetMemory(0x38B076D1, buffer7);
pareilJe viens de tester, non fonctionnel pour moi. Bles / Dex![]()
Par contre le unlockAll weapons débloque juste les camouflagespareil
lequel ?Par contre le unlockAll weapons débloque juste les camouflages![]()
Celui qui remet les armes level 1lequel ?
// weapons
PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
// challenges
PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
// killstreaks
PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
// challenges (this is just overwriting data >_>)
PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
// more challenges
PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
// even more challenges
PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
// more >_<
PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
// jfc (overwriting even more)
PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());
Pourquoi ? prntscr.com/964gl9Code:// weapons PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray()); // challenges PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray()); // killstreaks PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray()); // challenges (this is just overwriting data >_>) PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray()); // more challenges PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray()); // even more challenges PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray()); // more >_< PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray()); // jfc (overwriting even more) PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());
Original
Oui BLES par le gas du topic et personne dit qu'il marche pas
Le meme noin simplifier
Code:// Weapons, challenges byte[] buffer = new byte[0x8000]; for (int i = 0; i < 0x8000; i++) { buffer[i] = 0x01; } PS3.SetMemory(0x38AFC000, buffer); // Challenges byte[] buffer1 = new byte[0x300]; for (int i = 0; i < 0x300; i++) { buffer1[i] = 0x02; } PS3.SetMemory(0x38B00700, buffer1); // Killstreaks byte[] buffer2 = new byte[0x4000]; for (int i = 0; i < 0x4000; i++) { buffer2[i] = 0x10; } PS3.SetMemory(0x38B03000, buffer2); // Challenges byte[] buffer3 = new byte[0x690]; for (int i = 0; i < 0x690; i++) { buffer3[i] = 0x32; } PS3.SetMemory(0x38B07000, buffer3); // Challenges byte[] buffer4 = new byte[0x460]; for (int i = 0; i < 0x460; i++) { buffer4[i] = 0x02; } PS3.SetMemory(0x38B079D1, buffer4); // Challenges byte[] buffer5 = new byte[0x30]; for (int i = 0; i < 0x30; i++) { buffer5[i] = 0x32; } PS3.SetMemory(0x38B07F70, buffer5); // Challenges byte[] buffer6 = new byte[0x2000]; for (int i = 0; i < 0x2000; i++) { buffer6[i] = 0x32; } PS3.SetMemory(0x38B07FB3, buffer6); // Challenges byte[] buffer7 = new byte[0xA0]; for (int i = 0; i < 0xA0; i++) { buffer7[i] = 0x64; } PS3.SetMemory(0x38B076D1, buffer7);
// Weapons and challenges
PS3.SetMemory(0x38AFC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());
// Challenges
PS3.SetMemory(0x38B00700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());
// Killstreaks
PS3.SetMemory(0x38B03000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());
// Challenges
PS3.SetMemory(0x38B07000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());
// Others Challenges
PS3.SetMemory(0x38B079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());
// Others Challenges
PS3.SetMemory(0x38B07F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());
// Others Challenges
PS3.SetMemory(0x38B07FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());
// Others Challenges
PS3.SetMemory(0x38B076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());
PS3.Extension.WriteString(0x38B07FD5, "^2JO");
ces tu pk ca me fait ca ?Mmmh c'est mon code ça
EDIT : Autant pour moi j'avais pas vu que t'avais mis le crédit ^^
byte[] array = new byte[32768];
for (int i = 0; i < 32768; i++)
{
array[i] = 1;
}
Form1.PS3.SetMemory(951042048u, array);
byte[] array2 = new byte[768];
for (int i = 0; i < 768; i++)
{
array2[i] = 2;
}
Form1.PS3.SetMemory(951060224u, array2);
byte[] array3 = new byte[16384];
for (int i = 0; i < 16384; i++)
{
array3[i] = 16;
}
Form1.PS3.SetMemory(951070720u, array3);
byte[] array4 = new byte[1680];
for (int i = 0; i < 1680; i++)
{
array4[i] = 50;
}
Form1.PS3.SetMemory(951087104u, array4);
byte[] array5 = new byte[1120];
for (int i = 0; i < 1120; i++)
{
array5[i] = 2;
}
Form1.PS3.SetMemory(951089617u, array5);
byte[] array6 = new byte[48];
for (int i = 0; i < 48; i++)
{
array6[i] = 50;
}
Form1.PS3.SetMemory(951091056u, array6);
byte[] array7 = new byte[8192];
for (int i = 0; i < 8192; i++)
{
array7[i] = 50;
}
Form1.PS3.SetMemory(951091123u, array7);
byte[] array8 = new byte[160];
for (int i = 0; i < 160; i++)
{
array8[i] = 100;
}
Form1.PS3.SetMemory(951088849u, array8);
Form1.PS3.Extension.WriteString(951091157u, "^2FR");