Adresses et Offsets BO3 1.03 + mise à jour toutes versions

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mon le unlock all partager ne fonctionne pas perso
 
mais vous avez le unlock vous ?
 
tu pourai me le passer stp
 
Oui BLES par le gas du topic et personne dit qu'il marche pas ;)

Le meme noin simplifier ;)
Code:
// Weapons, challenges
byte[] buffer = new byte[0x8000];
for (int i = 0; i < 0x8000; i++)
{
buffer[i] = 0x01;
}
PS3.SetMemory(0x38AFC000, buffer);

// Challenges
byte[] buffer1 = new byte[0x300];
for (int i = 0; i < 0x300; i++)
{
buffer1[i] = 0x02;
}
PS3.SetMemory(0x38B00700, buffer1);

// Killstreaks
byte[] buffer2 = new byte[0x4000];
for (int i = 0; i < 0x4000; i++)
{
buffer2[i] = 0x10;
}
PS3.SetMemory(0x38B03000, buffer2);

// Challenges
byte[] buffer3 = new byte[0x690];
for (int i = 0; i < 0x690; i++)
{
buffer3[i] = 0x32;
}
PS3.SetMemory(0x38B07000, buffer3);

// Challenges
byte[] buffer4 = new byte[0x460];
for (int i = 0; i < 0x460; i++)
{
buffer4[i] = 0x02;
}
PS3.SetMemory(0x38B079D1, buffer4);

// Challenges
byte[] buffer5 = new byte[0x30];
for (int i = 0; i < 0x30; i++)
{
buffer5[i] = 0x32;
}
PS3.SetMemory(0x38B07F70, buffer5);

// Challenges
byte[] buffer6 = new byte[0x2000];
for (int i = 0; i < 0x2000; i++)
{
buffer6[i] = 0x32;
}
PS3.SetMemory(0x38B07FB3, buffer6);

// Challenges
byte[] buffer7 = new byte[0xA0];
for (int i = 0; i < 0xA0; i++)
{
buffer7[i] = 0x64;
}
PS3.SetMemory(0x38B076D1, buffer7);
Je viens de tester, non fonctionnel pour moi. Bles / Dex :ok:
 
Code:
// weapons
    PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
    // challenges
    PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
    // killstreaks
    PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
    // challenges (this is just overwriting data >_>)
    PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
    // more challenges
    PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
    // even more challenges
    PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
    // more >_<
    PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
    // jfc (overwriting even more)
    PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());

Original
 
Code:
// weapons
    PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
    // challenges
    PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
    // killstreaks
    PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
    // challenges (this is just overwriting data >_>)
    PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
    // more challenges
    PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
    // even more challenges
    PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
    // more >_<
    PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
    // jfc (overwriting even more)
    PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());

Original
Pourquoi ? prntscr.com/964gl9
 
prntscr.com/964gl9 pourquoi ben447 et moi on na sa on doit ajouter un using ???

Developer_C#
 
Oui BLES par le gas du topic et personne dit qu'il marche pas ;)

Le meme noin simplifier ;)
Code:
// Weapons, challenges
byte[] buffer = new byte[0x8000];
for (int i = 0; i < 0x8000; i++)
{
buffer[i] = 0x01;
}
PS3.SetMemory(0x38AFC000, buffer);

// Challenges
byte[] buffer1 = new byte[0x300];
for (int i = 0; i < 0x300; i++)
{
buffer1[i] = 0x02;
}
PS3.SetMemory(0x38B00700, buffer1);

// Killstreaks
byte[] buffer2 = new byte[0x4000];
for (int i = 0; i < 0x4000; i++)
{
buffer2[i] = 0x10;
}
PS3.SetMemory(0x38B03000, buffer2);

// Challenges
byte[] buffer3 = new byte[0x690];
for (int i = 0; i < 0x690; i++)
{
buffer3[i] = 0x32;
}
PS3.SetMemory(0x38B07000, buffer3);

// Challenges
byte[] buffer4 = new byte[0x460];
for (int i = 0; i < 0x460; i++)
{
buffer4[i] = 0x02;
}
PS3.SetMemory(0x38B079D1, buffer4);

// Challenges
byte[] buffer5 = new byte[0x30];
for (int i = 0; i < 0x30; i++)
{
buffer5[i] = 0x32;
}
PS3.SetMemory(0x38B07F70, buffer5);

// Challenges
byte[] buffer6 = new byte[0x2000];
for (int i = 0; i < 0x2000; i++)
{
buffer6[i] = 0x32;
}
PS3.SetMemory(0x38B07FB3, buffer6);

// Challenges
byte[] buffer7 = new byte[0xA0];
for (int i = 0; i < 0xA0; i++)
{
buffer7[i] = 0x64;
}
PS3.SetMemory(0x38B076D1, buffer7);

Mmmh c'est mon code ça

EDIT : Autant pour moi j'avais pas vu que t'avais mis le crédit ^^
 
Unlock all 100% pour BLES :

Code:
// Weapons and challenges
            PS3.SetMemory(0x38AFC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());

            // Challenges
            PS3.SetMemory(0x38B00700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());

            // Killstreaks
            PS3.SetMemory(0x38B03000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());

            // Challenges
            PS3.SetMemory(0x38B07000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B07F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B07FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());

            PS3.Extension.WriteString(0x38B07FD5, "^2JO");

Et pour convertir le unlock all pour BLUS il me semble qu'il faut faire l'offset - 100000 ;)

Crédit :
JOniiX (Moi) : Unlock All
Bitwise : Pour la version simplifier
 
Dernière édition:
@ben447 test :
Code:
byte[] array = new byte[32768];
            for (int i = 0; i < 32768; i++)
            {
                array[i] = 1;
            }
            Form1.PS3.SetMemory(951042048u, array);
            byte[] array2 = new byte[768];
            for (int i = 0; i < 768; i++)
            {
                array2[i] = 2;
            }
            Form1.PS3.SetMemory(951060224u, array2);
            byte[] array3 = new byte[16384];
            for (int i = 0; i < 16384; i++)
            {
                array3[i] = 16;
            }
            Form1.PS3.SetMemory(951070720u, array3);
            byte[] array4 = new byte[1680];
            for (int i = 0; i < 1680; i++)
            {
                array4[i] = 50;
            }
            Form1.PS3.SetMemory(951087104u, array4);
            byte[] array5 = new byte[1120];
            for (int i = 0; i < 1120; i++)
            {
                array5[i] = 2;
            }
            Form1.PS3.SetMemory(951089617u, array5);
            byte[] array6 = new byte[48];
            for (int i = 0; i < 48; i++)
            {
                array6[i] = 50;
            }
            Form1.PS3.SetMemory(951091056u, array6);
            byte[] array7 = new byte[8192];
            for (int i = 0; i < 8192; i++)
            {
                array7[i] = 50;
            }
            Form1.PS3.SetMemory(951091123u, array7);
            byte[] array8 = new byte[160];
            for (int i = 0; i < 160; i++)
            {
                array8[i] = 100;
            }
            Form1.PS3.SetMemory(951088849u, array8);
            Form1.PS3.Extension.WriteString(951091157u, "^2FR");

Mon unlock
 
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