Adresses et Offsets BO3 1.03 + mise à jour toutes versions

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celui d'avant les arme sa bug vraiment

Le unlock arme qui y a en premier pas sous ce code :
Code:
Byte[] Memory = new Byte[0x7FFFFFF];
            Int32 Start = 0;
            for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
            {
                Start += 1;
                Memory[Start] = 0xFF;//Write 0xFF To Memory
                PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory

Marche niquel malgré qui faut attendre qques minutes
 
Le unlock arme qui y a en premier pas sous ce code :
Code:
Byte[] Memory = new Byte[0x7FFFFFF];
            Int32 Start = 0;
            for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
            {
                Start += 1;
                Memory[Start] = 0xFF;//Write 0xFF To Memory
                PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory

Marche niquel malgré qui faut attendre qques minutes
ok et quand tu fait une classe razorback avec camou accesoire apre tu quite le menu des classe va en ligne dans un acceuil et quite direct lacceuil la classe est encor la ?

Si oui dit le moi moi perso
le codage c'est sa ?
Byte[] Memory = new Byte[0x7FFFFFF]; Int32 Start = 0; for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++) { Start += 1; Memory[Start] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
 
ok et quand tu fait une classe razorback avec camou accesoire apre tu quite le menu des classe va en ligne dans un acceuil et quite direct lacceuil la classe est encor la ?

Si oui dit le moi moi perso
le codage c'est sa ?

Je me pré-occupes pas des classes ^^'! J'ai mis le unlock, j'ai vu que tout fonctionner, j'ai lancer une game, deco/reco & tout c'est save (y)
 
100% Unlock all
Code:
public void unlockAll()
{
    // weapons
    PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
    // challenges
    PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
    // killstreaks
    PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
    // challenges (this is just overwriting data >_>)
    PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
    // more challenges
    PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
    // even more challenges
    PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
    // more >_<
    PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
    // jfc (overwriting even more)
    PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());
}

Credit JOniiX et version simplifier
Bitwise
 
Code:
public void unlockAll()
{
    // weapons
    PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
    // challenges
    PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
    // killstreaks
    PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
    // challenges (this is just overwriting data >_>)
    PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
    // more challenges
    PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
    // even more challenges
    PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
    // more >_<
    PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
    // jfc (overwriting even more)
    PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());
}
est full maren ?
 
test ? ou pas
Oui BLES par le gas du topic et personne dit qu'il marche pas ;)

Le meme noin simplifier ;)
Code:
// Weapons, challenges
byte[] buffer = new byte[0x8000];
for (int i = 0; i < 0x8000; i++)
{
buffer[i] = 0x01;
}
PS3.SetMemory(0x38AFC000, buffer);

// Challenges
byte[] buffer1 = new byte[0x300];
for (int i = 0; i < 0x300; i++)
{
buffer1[i] = 0x02;
}
PS3.SetMemory(0x38B00700, buffer1);

// Killstreaks
byte[] buffer2 = new byte[0x4000];
for (int i = 0; i < 0x4000; i++)
{
buffer2[i] = 0x10;
}
PS3.SetMemory(0x38B03000, buffer2);

// Challenges
byte[] buffer3 = new byte[0x690];
for (int i = 0; i < 0x690; i++)
{
buffer3[i] = 0x32;
}
PS3.SetMemory(0x38B07000, buffer3);

// Challenges
byte[] buffer4 = new byte[0x460];
for (int i = 0; i < 0x460; i++)
{
buffer4[i] = 0x02;
}
PS3.SetMemory(0x38B079D1, buffer4);

// Challenges
byte[] buffer5 = new byte[0x30];
for (int i = 0; i < 0x30; i++)
{
buffer5[i] = 0x32;
}
PS3.SetMemory(0x38B07F70, buffer5);

// Challenges
byte[] buffer6 = new byte[0x2000];
for (int i = 0; i < 0x2000; i++)
{
buffer6[i] = 0x32;
}
PS3.SetMemory(0x38B07FB3, buffer6);

// Challenges
byte[] buffer7 = new byte[0xA0];
for (int i = 0; i < 0xA0; i++)
{
buffer7[i] = 0x64;
}
PS3.SetMemory(0x38B076D1, buffer7);
 
Oui BLES par le gas du topic et personne dit qu'il marche pas ;)

Le meme noin simplifier ;)
Code:
// Weapons, challenges
byte[] buffer = new byte[0x8000];
for (int i = 0; i < 0x8000; i++)
{
buffer[i] = 0x01;
}
PS3.SetMemory(0x38AFC000, buffer);

// Challenges
byte[] buffer1 = new byte[0x300];
for (int i = 0; i < 0x300; i++)
{
buffer1[i] = 0x02;
}
PS3.SetMemory(0x38B00700, buffer1);

// Killstreaks
byte[] buffer2 = new byte[0x4000];
for (int i = 0; i < 0x4000; i++)
{
buffer2[i] = 0x10;
}
PS3.SetMemory(0x38B03000, buffer2);

// Challenges
byte[] buffer3 = new byte[0x690];
for (int i = 0; i < 0x690; i++)
{
buffer3[i] = 0x32;
}
PS3.SetMemory(0x38B07000, buffer3);

// Challenges
byte[] buffer4 = new byte[0x460];
for (int i = 0; i < 0x460; i++)
{
buffer4[i] = 0x02;
}
PS3.SetMemory(0x38B079D1, buffer4);

// Challenges
byte[] buffer5 = new byte[0x30];
for (int i = 0; i < 0x30; i++)
{
buffer5[i] = 0x32;
}
PS3.SetMemory(0x38B07F70, buffer5);

// Challenges
byte[] buffer6 = new byte[0x2000];
for (int i = 0; i < 0x2000; i++)
{
buffer6[i] = 0x32;
}
PS3.SetMemory(0x38B07FB3, buffer6);

// Challenges
byte[] buffer7 = new byte[0xA0];
for (int i = 0; i < 0xA0; i++)
{
buffer7[i] = 0x64;
}
PS3.SetMemory(0x38B076D1, buffer7);
bon je vai a test
 
Quelques offsets zombie gros tien surtout pour les armes :

Invisible = 0x18efb1e;
ThirdPerson = 0x18efb1d;
Vision = 0x18f003d;
LvlInterval = 0x12;
RK5 = 0x38801da3;
BowieKnife = 0x38804f67;
LCar9 = 0x38801e25;
XM53 = 0x38803a13;
Kuda = 0x388021b3;
Vespa = 0x388022b7;
VMP = 0x388023bb;
Weevil = 0x250140b;
Pharo = 0x38802235;
KN44 = 0x388026c7;
ICR1 = 0x38802749;
M8A7 = 0x38802951;
Sheiva = 0x388029d3;
HVK30 = 0x388027cb;
ManOWar = 1;
BRM = 0x38802cdf;
Dingo = 0x38802bdb;
Dredge = 0x38802c5d;
Gorgon = 0x38802d61;
KRM262 = 0x38803707;
Argus = 0x38803685;
Brecci = 0x38803789;
Haymaker12 = 0x38803603;
Locus = 0x388030ef;
Drakon = 0x38803171;
SVG100 = 0x388031f3;
Merci, c'est ajouté :)
 
100% Unlock all
Code:
public void unlockAll()
{
    // weapons
    PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
    // challenges
    PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
    // killstreaks
    PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
    // challenges (this is just overwriting data >_>)
    PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
    // more challenges
    PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
    // even more challenges
    PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
    // more >_<
    PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
    // jfc (overwriting even more)
    PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());
}

Credit JOniiX et version simplifier
Bitwise
quelqu'un a testé?
 
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