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celui d'avant les arme sa bug vraimentunlock all 85%
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celui d'avant les arme sa bug vraimentunlock all 85%
celui d'avant les arme sa bug vraiment
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
marche parfaitcelui d'avant les arme sa bug vraiment
ok et quand tu fait une classe razorback avec camou accesoire apre tu quite le menu des classe va en ligne dans un acceuil et quite direct lacceuil la classe est encor la ?Le unlock arme qui y a en premier pas sous ce code :
Code:Byte[] Memory = new Byte[0x7FFFFFF]; Int32 Start = 0; for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++) { Start += 1; Memory[Start] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
Marche niquel malgré qui faut attendre qques minutes
Byte[] Memory = new Byte[0x7FFFFFF]; Int32 Start = 0; for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++) { Start += 1; Memory[Start] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
ok et quand tu fait une classe razorback avec camou accesoire apre tu quite le menu des classe va en ligne dans un acceuil et quite direct lacceuil la classe est encor la ?
Si oui dit le moi moi perso
le codage c'est sa ?
vous aimè mon codeJe me pré-occupes pas des classes ^^'! J'ai mis le unlock, j'ai vu que tout fonctionner, j'ai lancer une game, deco/reco & tout c'est save![]()
Je pense aujourd'huiPour quand le Unlock à 100%?
public void unlockAll()
{
// weapons
PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray());
// challenges
PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray());
// killstreaks
PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray());
// challenges (this is just overwriting data >_>)
PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray());
// more challenges
PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray());
// even more challenges
PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray());
// more >_<
PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray());
// jfc (overwriting even more)
PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray());
}
est full maren ?Code:public void unlockAll() { // weapons PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray()); // challenges PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray()); // killstreaks PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray()); // challenges (this is just overwriting data >_>) PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray()); // more challenges PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray()); // even more challenges PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray()); // more >_< PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray()); // jfc (overwriting even more) PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray()); }
Nop je metait les credit la ^^est full maren ?
test ? ou pasNop je metait les credit la ^^
Oui BLES par le gas du topic et personne dit qu'il marche pastest ? ou pas
// Weapons, challenges
byte[] buffer = new byte[0x8000];
for (int i = 0; i < 0x8000; i++)
{
buffer[i] = 0x01;
}
PS3.SetMemory(0x38AFC000, buffer);
// Challenges
byte[] buffer1 = new byte[0x300];
for (int i = 0; i < 0x300; i++)
{
buffer1[i] = 0x02;
}
PS3.SetMemory(0x38B00700, buffer1);
// Killstreaks
byte[] buffer2 = new byte[0x4000];
for (int i = 0; i < 0x4000; i++)
{
buffer2[i] = 0x10;
}
PS3.SetMemory(0x38B03000, buffer2);
// Challenges
byte[] buffer3 = new byte[0x690];
for (int i = 0; i < 0x690; i++)
{
buffer3[i] = 0x32;
}
PS3.SetMemory(0x38B07000, buffer3);
// Challenges
byte[] buffer4 = new byte[0x460];
for (int i = 0; i < 0x460; i++)
{
buffer4[i] = 0x02;
}
PS3.SetMemory(0x38B079D1, buffer4);
// Challenges
byte[] buffer5 = new byte[0x30];
for (int i = 0; i < 0x30; i++)
{
buffer5[i] = 0x32;
}
PS3.SetMemory(0x38B07F70, buffer5);
// Challenges
byte[] buffer6 = new byte[0x2000];
for (int i = 0; i < 0x2000; i++)
{
buffer6[i] = 0x32;
}
PS3.SetMemory(0x38B07FB3, buffer6);
// Challenges
byte[] buffer7 = new byte[0xA0];
for (int i = 0; i < 0xA0; i++)
{
buffer7[i] = 0x64;
}
PS3.SetMemory(0x38B076D1, buffer7);
bon je vai a testOui BLES par le gas du topic et personne dit qu'il marche pas
Le meme noin simplifier
Code:// Weapons, challenges byte[] buffer = new byte[0x8000]; for (int i = 0; i < 0x8000; i++) { buffer[i] = 0x01; } PS3.SetMemory(0x38AFC000, buffer); // Challenges byte[] buffer1 = new byte[0x300]; for (int i = 0; i < 0x300; i++) { buffer1[i] = 0x02; } PS3.SetMemory(0x38B00700, buffer1); // Killstreaks byte[] buffer2 = new byte[0x4000]; for (int i = 0; i < 0x4000; i++) { buffer2[i] = 0x10; } PS3.SetMemory(0x38B03000, buffer2); // Challenges byte[] buffer3 = new byte[0x690]; for (int i = 0; i < 0x690; i++) { buffer3[i] = 0x32; } PS3.SetMemory(0x38B07000, buffer3); // Challenges byte[] buffer4 = new byte[0x460]; for (int i = 0; i < 0x460; i++) { buffer4[i] = 0x02; } PS3.SetMemory(0x38B079D1, buffer4); // Challenges byte[] buffer5 = new byte[0x30]; for (int i = 0; i < 0x30; i++) { buffer5[i] = 0x32; } PS3.SetMemory(0x38B07F70, buffer5); // Challenges byte[] buffer6 = new byte[0x2000]; for (int i = 0; i < 0x2000; i++) { buffer6[i] = 0x32; } PS3.SetMemory(0x38B07FB3, buffer6); // Challenges byte[] buffer7 = new byte[0xA0]; for (int i = 0; i < 0xA0; i++) { buffer7[i] = 0x64; } PS3.SetMemory(0x38B076D1, buffer7);
Merci, c'est ajoutéQuelques offsets zombie gros tien surtout pour les armes :
Invisible = 0x18efb1e;
ThirdPerson = 0x18efb1d;
Vision = 0x18f003d;
LvlInterval = 0x12;
RK5 = 0x38801da3;
BowieKnife = 0x38804f67;
LCar9 = 0x38801e25;
XM53 = 0x38803a13;
Kuda = 0x388021b3;
Vespa = 0x388022b7;
VMP = 0x388023bb;
Weevil = 0x250140b;
Pharo = 0x38802235;
KN44 = 0x388026c7;
ICR1 = 0x38802749;
M8A7 = 0x38802951;
Sheiva = 0x388029d3;
HVK30 = 0x388027cb;
ManOWar = 1;
BRM = 0x38802cdf;
Dingo = 0x38802bdb;
Dredge = 0x38802c5d;
Gorgon = 0x38802d61;
KRM262 = 0x38803707;
Argus = 0x38803685;
Brecci = 0x38803789;
Haymaker12 = 0x38803603;
Locus = 0x388030ef;
Drakon = 0x38803171;
SVG100 = 0x388031f3;
quelqu'un a testé?100% Unlock all
Code:public void unlockAll() { // weapons PS3.SetMemory(0x38AFC000, (byte[])Enumerable.Repeat(0x1, 0x8000).ToArray()); // challenges PS3.SetMemory(0x38B00700, (byte[])Enumerable.Repeat(0x2, 0x300).ToArray()); // killstreaks PS3.SetMemory(0x38B03000, (byte[])Enumerable.Repeat(0x10, 0x4000).ToArray()); // challenges (this is just overwriting data >_>) PS3.SetMemory(0x38B07000, (byte[])Enumerable.Repeat(0x32, 0x690).ToArray()); // more challenges PS3.SetMemory(0x38B079D1, (byte[])Enumerable.Repeat(0x2, 0x460).ToArray()); // even more challenges PS3.SetMemory(0x38B07F70, (byte[])Enumerable.Repeat(0x32, 0x30).ToArray()); // more >_< PS3.SetMemory(0x38B07FB3, (byte[])Enumerable.Repeat(0x32, 0x2000).ToArray()); // jfc (overwriting even more) PS3.SetMemory(0x38B076D1, (byte[])Enumerable.Repeat(0x64, 0xA0).ToArray()); }
Credit JOniiX et version simplifier
Bitwise
uoi marche avec petite changequelqu'un a testé?
Yep@Marentdu93 Salut, fonctionnel ton unlock All que tu à partager la ?![]()
je vais aller le testeruoi marche avec petite change