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pas complet bro j'ai erreurPour Enable le RPC: Init();
Code:public static uint function_address = Offsets.R_SetFrameFog; public static int Init() { if (function_address == 0) return -1; Enable_RPC(); return 0; } public static void Enable_RPC() { PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); System.Threading.Thread.Sleep(20); byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; PS3.SetMemory(function_address + 0x4, func); PS3.SetMemory(0x10050000, new byte[0x2854]); PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); } public static int Call(uint func_address, params object[] parameters) { int num_params = parameters.Length; uint num_floats = 0; for (uint i = 0; i < num_params; i++) { if (parameters[i] is int) { byte[] val = BitConverter.GetBytes((int)parameters[i]); Array.Reverse(val); PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val); } else if (parameters[i] is uint) { byte[] val = BitConverter.GetBytes((uint)parameters[i]); Array.Reverse(val); PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val); } else if (parameters[i] is string) { byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0"); PS3.SetMemory(0x10050054 + i * 0x400, str); uint addr = 0x10050054 + i * 0x400; byte[] address = BitConverter.GetBytes(addr); Array.Reverse(address); PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address); } else if (parameters[i] is float) { num_floats++; byte[] val = BitConverter.GetBytes((float)parameters[i]); Array.Reverse(val); PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val); } } byte[] fadd = BitConverter.GetBytes(func_address); Array.Reverse(fadd); PS3.SetMemory(0x1005004C, fadd); System.Threading.Thread.Sleep(20); byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4); Array.Reverse(ret); return BitConverter.ToInt32(ret, 0); }
Screen ^^pas complet bro j'ai erreur
mais sije code pas le C++
![]()
Screen ^^
mdr et ça ce dit codeur pro c#
mon vieux marche bien ...mdr et ça ce dit codeur pro c#
Remplace Offsets.R_SetFrameFog par 0x3CE408 ^^
c'est normal que tu es cette erreur, tout dépend de ta class offset, moi je l'appelle Variables.R_SetFrameFog; en fait tu as juste à remplacer Offsets.R_SetFrameFog par: 0x3CE408
uoi uoi , je suis retardRemplace Offsets.R_SetFrameFog par 0x3CE408 ^^
désolé on a répondu en même tempsRemplace Offsets.R_SetFrameFog par 0x3CE408 ^^
uoi je suis retarc ce soirc'est normal que tu es cette erreur, tout dépend de ta class offset, moi je l'appelle Variables.R_SetFrameFog; en fait tu as juste à remplacer Offsets.R_SetFrameFog par: 0x3CE408
tktdésolé on a répondu en même temps
au fait je le met en partage ton RPC?
Essaye sa, si sa marche temps mieuxmais si![]()
unsigned int function_address = 0x3CE408;
int Call(unsigned int func_address, ...)
{
int length = parameters->Length;
int index = 0;
unsigned int num3 = 0;
unsigned int num4 = 0;
unsigned int num5 = 0;
unsigned int num6 = 0;
while (index < length)
{
if (dynamic_cast<int>(parameters[index]) != nullptr)
{
PS3::Extension::WriteInt32(0x10020000 + (num3 * 4), static_cast<int>(parameters[index]));
num3++;
}
else if (dynamic_cast<unsigned int>(parameters[index]) != nullptr)
{
PS3::Extension::WriteUInt32(0x10020000 + (num3 * 4), static_cast<unsigned int>(parameters[index]));
num3++;
}
else
{
unsigned int num7;
if (dynamic_cast<std::wstring>(parameters[index]) != nullptr)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3::Extension::WriteString(num7, static_cast<std::wstring>(parameters[index]));
PS3::Extension::WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (dynamic_cast<float>(parameters[index]) != nullptr)
{
PS3::Extension::WriteFloat(0x10020024 + (num5 * 4), static_cast<float>(parameters[index]));
num5++;
}
else if (dynamic_cast<float[]>(parameters[index]) != nullptr)
{
float *input = static_cast<float[]>(parameters[index]);
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3::Extension::WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += static_cast<unsigned int>(input->Length);
}
}
index++;
}
PS3::Extension::WriteUInt32(0x1002004C, func_address);
delay(20);
return PS3::Extension::ReadInt32(0x10020050);
}
void Enable_RPC()
{
if (PS3::Extension::ReadByte(function_address + 0xB) == 0xD0)
{
PS3::SetMemory(function_address, new unsigned char[] {0x4E, 0x80, 0x00, 0x20});
delay(20);
unsigned char memory[136] = {0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20};
PS3::SetMemory(function_address + 4, memory);
PS3::SetMemory(0x10020000, new unsigned char[0x2854]);
PS3::SetMemory(function_address, new unsigned char[] {0xF8, 0x21, 0xFF, 0x91});
}
else
{
}
}
int Init()
{
function_address = 0x3CE408;
Enable_RPC();
return 0;
}
Si tu veuxau fait je le met en partage ton RPC?