Résolu Codage Progressif pour vous aidez C#

Statut
N'est pas ouverte pour d'autres réponses.

Must Energie

Premium
Inscription
25 Novembre 2014
Messages
670
Réactions
93
Points
13 876
RGCoins
35
Salut a tous alors je viens d'ouvrir un Topic pour mettre du codage C# du genre anti ban, classe modeé ect.. je commence léger mais on va avancer pour ça repondez au sondage en haut ^^

aller c'est partis les amis :troll:

ANTI BAN :

important : si sa ne marche pas cherchez le nouvel offset et remplacez le.
Code:
byte[] buffer = new byte[4];
            buffer[0] = 0x60;
            PS3.SetMemory(0x3cc1c8, buffer);
            byte[] buffer2 = new byte[4];
            buffer2[0] = 0x60;
            buffer2[1] = 0x60;
            PS3.SetMemory(0x5b46d4, buffer2);
            byte[] buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x5b6d08, buffer3);
            buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x660290, buffer3);
            byte[] buffer4 = new byte[4];
            buffer4[0] = 0x60;
            buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x660804, buffer3);
            buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x7e0774, buffer3);
            byte[] buffer5 = new byte[4];
            buffer5[0] = 0x60;
            buffer5[1] = 0x60;
            PS3.SetMemory(0x6e087c, buffer5);
Code:
            byte[] buffer = new byte[4];
            buffer[0] = 0x60;
            this.PS3.SetMemory(0x4ae46c, buffer);
            byte[] buffer2 = new byte[4];
            buffer2[0] = 0x60;
            byte[] buffer3 = new byte[4];
            buffer3[0] = 0x60;
            byte[] buffer4 = new byte[4];
            buffer4[0] = 0x60;
            byte[] buffer5 = new byte[4];
            buffer5[0] = 0x60;
            this.PS3.SetMemory(0x332398, buffer5);
            byte[] buffer6 = new byte[4];
            buffer6[0] = 0x60;
            byte[] buffer7 = new byte[4];
            buffer7[0] = 0x60;
            this.PS3.SetMemory(0x4a72f0, buffer7);
            byte[] buffer8 = new byte[4];
            buffer8[0] = 0x60;
            byte[] buffer9 = new byte[4];
            buffer9[0] = 0x60;
            this.PS3.SetMemory(0x38d748, buffer9);
            byte[] buffer10 = new byte[4];
            buffer10[0] = 0x60;
            byte[] buffer11 = new byte[4];
            buffer11[0] = 0x60;
            this.PS3.SetMemory(0x34f888, buffer11);
            byte[] buffer12 = new byte[4];
            buffer12[0] = 0x60;
            byte[] buffer13 = new byte[4];
            buffer13[0] = 0x60;
            this.PS3.SetMemory(0x4e49d4, buffer13);
            byte[] buffer14 = new byte[4];
            buffer14[0] = 0x60;
Code:
this.PS3.SetMemory(0x700adc, new byte[] { 0x30, 0xa5 });
            this.PS3.SetMemory(0x6ff4d8, new byte[] { 0x39 });
            this.PS3.SetMemory(0x6ff164, new byte[] { 0x38, 0x60 });
            this.PS3.SetMemory(0x700ad4, new byte[] { 0x38, 0xc0 });
            this.PS3.SetMemory(0x700ad8, new byte[] { 0x30, 0xe7 });
            this.PS3.SetMemory(0x6f41e8, new byte[] { 0x3b, 160 });

GTA V :
Code:
byte[] buffer;
            if (this.checkButton6.Checked)
            {
                buffer = new byte[] { 0x38, 0x60, 0x7f, 0xff, 0xb0, 0x7f, 0, 180 };
                PS3.SetMemory(0x1185d08, buffer);
            }
            else
            {
                buffer = new byte[] { 0xfc, 1, 0x10, 0, 0x41, 0x80, 1, 20 };
                PS3.SetMemory(0x1185d08, buffer);
Code:
byte[] buffer;
            if (this.checkButton7.Checked)
            {
                byte[] buffer2 = new byte[4];
                buffer2[0] = 0x39;
                buffer2[1] = 0x60;
                buffer = buffer2;
                PS3.SetMemory(0x103d780, buffer);
            }
            else
            {
                buffer = new byte[] { 0x81, 0x7d, 0, 4 };
                PS3.SetMemory(0x103d780, buffer);
Code:
byte[] buffer;
            if (this.checkButton15.Checked)
            {
                buffer = new byte[] { 0xec, 0x42, 0x10, 0xba };
                PS3.SetMemory(0x2c98ec, buffer);
            }
            else
            {
                buffer = new byte[] { 0xfc, 0x40, 0xe8, 0x90 };
                PS3.SetMemory(0x2c98ec, buffer);
Code:
byte[] buffer;
            byte[] buffer2;
            if (this.checkButton16.Checked)
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x44;
                buffer2[1] = 10;
                buffer = buffer2;
                PS3.SetMemory(0x1a87878, buffer);
            }
            else
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x3f;
                buffer2[1] = 0x80;
                buffer = buffer2;
                PS3.SetMemory(0x1a87878, buffer);
Code:
byte[] buffer;
            byte[] buffer2;
            if (this.checkButton17.Checked)
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x40;
                buffer = buffer2;
                PS3.SetMemory(0x1d260, buffer);
            }
            else
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x3f;
                buffer2[1] = 0x80;
                buffer = buffer2;
                PS3.SetMemory(0x1d260, buffer);
Code:
byte[] buffer;
            if (this.checkButton19.Checked)
            {
                byte[] buffer2 = new byte[4];
                buffer2[0] = 0x60;
                buffer = buffer2;
                PS3.SetMemory(0x5ee6a0, buffer);
            }
            else
            {
                buffer = new byte[] { 0x41, 130, 0, 0x10 };
                PS3.SetMemory(0x5ee6a0, buffer);
Code:
if (this.checkButton8.Checked)
            {
                byte[] buffer = new byte[] { 0x3b, 160, 3, 0xe7 };
                PS3.SetMemory(0xfcf0a4, buffer);
                byte[] buffer2 = new byte[] { 0x38, 0xe0, 0, 0x63 };
                PS3.SetMemory(0xfda420, buffer2);
            }
            else
            {
                byte[] buffer5 = new byte[4];
                buffer5[0] = 0x63;
                buffer5[1] = 0xfd;
                byte[] buffer3 = buffer5;
                PS3.SetMemory(0xfcf0a4, buffer3);
                buffer5 = new byte[4];
                buffer5[0] = 0x60;
                buffer5[1] = 0x87;
                byte[] buffer4 = buffer5;
                PS3.SetMemory(0xfda420, buffer4);



Merci a vous :)
 
Dernière édition:
Salut a tous alors je viens d'ouvrir un Topic pour mettre du codage C# du genre anti ban, classe modeé ect.. je commence léger mais on va avancer pour ça repondez au sondage en haut ^^

aller c'est partis les amis :troll:

ANTI BAN :

important : si sa ne marche pas cherchez le nouvel offset et remplacez le.
Code:
byte[] buffer = new byte[4];
            buffer[0] = 0x60;
            PS3.SetMemory(0x3cc1c8, buffer);
            byte[] buffer2 = new byte[4];
            buffer2[0] = 0x60;
            buffer2[1] = 0x60;
            PS3.SetMemory(0x5b46d4, buffer2);
            byte[] buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x5b6d08, buffer3);
            buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x660290, buffer3);
            byte[] buffer4 = new byte[4];
            buffer4[0] = 0x60;
            buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x660804, buffer3);
            buffer3 = new byte[4];
            buffer3[0] = 0x60;
            PS3.SetMemory(0x7e0774, buffer3);
            byte[] buffer5 = new byte[4];
            buffer5[0] = 0x60;
            buffer5[1] = 0x60;
            PS3.SetMemory(0x6e087c, buffer5);
Code:
            byte[] buffer = new byte[4];
            buffer[0] = 0x60;
            this.PS3.SetMemory(0x4ae46c, buffer);
            byte[] buffer2 = new byte[4];
            buffer2[0] = 0x60;
            byte[] buffer3 = new byte[4];
            buffer3[0] = 0x60;
            byte[] buffer4 = new byte[4];
            buffer4[0] = 0x60;
            byte[] buffer5 = new byte[4];
            buffer5[0] = 0x60;
            this.PS3.SetMemory(0x332398, buffer5);
            byte[] buffer6 = new byte[4];
            buffer6[0] = 0x60;
            byte[] buffer7 = new byte[4];
            buffer7[0] = 0x60;
            this.PS3.SetMemory(0x4a72f0, buffer7);
            byte[] buffer8 = new byte[4];
            buffer8[0] = 0x60;
            byte[] buffer9 = new byte[4];
            buffer9[0] = 0x60;
            this.PS3.SetMemory(0x38d748, buffer9);
            byte[] buffer10 = new byte[4];
            buffer10[0] = 0x60;
            byte[] buffer11 = new byte[4];
            buffer11[0] = 0x60;
            this.PS3.SetMemory(0x34f888, buffer11);
            byte[] buffer12 = new byte[4];
            buffer12[0] = 0x60;
            byte[] buffer13 = new byte[4];
            buffer13[0] = 0x60;
            this.PS3.SetMemory(0x4e49d4, buffer13);
            byte[] buffer14 = new byte[4];
            buffer14[0] = 0x60;
Code:
this.PS3.SetMemory(0x700adc, new byte[] { 0x30, 0xa5 });
            this.PS3.SetMemory(0x6ff4d8, new byte[] { 0x39 });
            this.PS3.SetMemory(0x6ff164, new byte[] { 0x38, 0x60 });
            this.PS3.SetMemory(0x700ad4, new byte[] { 0x38, 0xc0 });
            this.PS3.SetMemory(0x700ad8, new byte[] { 0x30, 0xe7 });
            this.PS3.SetMemory(0x6f41e8, new byte[] { 0x3b, 160 });

GTA V :
Code:
byte[] buffer;
            if (this.checkButton6.Checked)
            {
                buffer = new byte[] { 0x38, 0x60, 0x7f, 0xff, 0xb0, 0x7f, 0, 180 };
                PS3.SetMemory(0x1185d08, buffer);
            }
            else
            {
                buffer = new byte[] { 0xfc, 1, 0x10, 0, 0x41, 0x80, 1, 20 };
                PS3.SetMemory(0x1185d08, buffer);
Code:
byte[] buffer;
            if (this.checkButton7.Checked)
            {
                byte[] buffer2 = new byte[4];
                buffer2[0] = 0x39;
                buffer2[1] = 0x60;
                buffer = buffer2;
                PS3.SetMemory(0x103d780, buffer);
            }
            else
            {
                buffer = new byte[] { 0x81, 0x7d, 0, 4 };
                PS3.SetMemory(0x103d780, buffer);
Code:
byte[] buffer;
            if (this.checkButton15.Checked)
            {
                buffer = new byte[] { 0xec, 0x42, 0x10, 0xba };
                PS3.SetMemory(0x2c98ec, buffer);
            }
            else
            {
                buffer = new byte[] { 0xfc, 0x40, 0xe8, 0x90 };
                PS3.SetMemory(0x2c98ec, buffer);
Code:
byte[] buffer;
            byte[] buffer2;
            if (this.checkButton16.Checked)
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x44;
                buffer2[1] = 10;
                buffer = buffer2;
                PS3.SetMemory(0x1a87878, buffer);
            }
            else
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x3f;
                buffer2[1] = 0x80;
                buffer = buffer2;
                PS3.SetMemory(0x1a87878, buffer);
Code:
byte[] buffer;
            byte[] buffer2;
            if (this.checkButton17.Checked)
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x40;
                buffer = buffer2;
                PS3.SetMemory(0x1d260, buffer);
            }
            else
            {
                buffer2 = new byte[4];
                buffer2[0] = 0x3f;
                buffer2[1] = 0x80;
                buffer = buffer2;
                PS3.SetMemory(0x1d260, buffer);
Code:
byte[] buffer;
            if (this.checkButton19.Checked)
            {
                byte[] buffer2 = new byte[4];
                buffer2[0] = 0x60;
                buffer = buffer2;
                PS3.SetMemory(0x5ee6a0, buffer);
            }
            else
            {
                buffer = new byte[] { 0x41, 130, 0, 0x10 };
                PS3.SetMemory(0x5ee6a0, buffer);
Code:
if (this.checkButton8.Checked)
            {
                byte[] buffer = new byte[] { 0x3b, 160, 3, 0xe7 };
                PS3.SetMemory(0xfcf0a4, buffer);
                byte[] buffer2 = new byte[] { 0x38, 0xe0, 0, 0x63 };
                PS3.SetMemory(0xfda420, buffer2);
            }
            else
            {
                byte[] buffer5 = new byte[4];
                buffer5[0] = 0x63;
                buffer5[1] = 0xfd;
                byte[] buffer3 = buffer5;
                PS3.SetMemory(0xfcf0a4, buffer3);
                buffer5 = new byte[4];
                buffer5[0] = 0x60;
                buffer5[1] = 0x87;
                byte[] buffer4 = buffer5;
                PS3.SetMemory(0xfda420, buffer4);



REPONDEZ AU SONDAGE EN HAUT SVP.
Le codage de l'anti-ban AW fonctionne ?
 
OMG...
Si on réuni toutes les lignes de codes, sa fait au moins 100lignes.
Tu peux LARGEMENT raccourcir cela à 20lignes.
Y a encore des progrès à faire..
 
OMG...
Si on réuni toutes les lignes de codes, sa fait au moins 100lignes.
Tu peux LARGEMENT raccourcir cela à 20lignes.
Y a encore des progrès à faire..
c'est pas a moi qui faut dire ça :ok: c'est au mec qui a crée le launcher je ne paux pas dire son nom sou peine de me faire bannir :ok:
 
Y'a aucune utilité à release du codage sans l'expliquer.
C'est pas en faisant un copier coller de ligne de codage que les gens vont apprendre et devenir par la suite développeur.
Oui je suis d'accord ^^ c'est pas en faisait C/C que je suis un développeur :troll:
 
  • On ne dit pas "codage" quand on parle de programmation. Codage ça vient de l'anglais « to Encode » , et ça prend sens quand on parle de chiffrement. Mais PAS autrement.
  • Vouloir aidez les gens qui ne s'y connaissent pas en C# c'est bien, les aider avec du vieux code décompilé, c'est mal.
    Ils risquent de prendre de mauvaises habitudes et tu ne cites pas l'auteur donc j'en conclu que c'est du code volé tout simplement.
 
Statut
N'est pas ouverte pour d'autres réponses.
Retour
Haut