Must Energie
Premium
Salut a tous alors je viens d'ouvrir un Topic pour mettre du codage C# du genre anti ban, classe modeé ect.. je commence léger mais on va avancer pour ça repondez au sondage en haut ^^
aller c'est partis les amis
ANTI BAN :
important : si sa ne marche pas cherchez le nouvel offset et remplacez le.
GTA V :
Merci a vous
aller c'est partis les amis
ANTI BAN :
important : si sa ne marche pas cherchez le nouvel offset et remplacez le.
Code:
byte[] buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0x3cc1c8, buffer);
byte[] buffer2 = new byte[4];
buffer2[0] = 0x60;
buffer2[1] = 0x60;
PS3.SetMemory(0x5b46d4, buffer2);
byte[] buffer3 = new byte[4];
buffer3[0] = 0x60;
PS3.SetMemory(0x5b6d08, buffer3);
buffer3 = new byte[4];
buffer3[0] = 0x60;
PS3.SetMemory(0x660290, buffer3);
byte[] buffer4 = new byte[4];
buffer4[0] = 0x60;
buffer3 = new byte[4];
buffer3[0] = 0x60;
PS3.SetMemory(0x660804, buffer3);
buffer3 = new byte[4];
buffer3[0] = 0x60;
PS3.SetMemory(0x7e0774, buffer3);
byte[] buffer5 = new byte[4];
buffer5[0] = 0x60;
buffer5[1] = 0x60;
PS3.SetMemory(0x6e087c, buffer5);
Code:
byte[] buffer = new byte[4];
buffer[0] = 0x60;
this.PS3.SetMemory(0x4ae46c, buffer);
byte[] buffer2 = new byte[4];
buffer2[0] = 0x60;
byte[] buffer3 = new byte[4];
buffer3[0] = 0x60;
byte[] buffer4 = new byte[4];
buffer4[0] = 0x60;
byte[] buffer5 = new byte[4];
buffer5[0] = 0x60;
this.PS3.SetMemory(0x332398, buffer5);
byte[] buffer6 = new byte[4];
buffer6[0] = 0x60;
byte[] buffer7 = new byte[4];
buffer7[0] = 0x60;
this.PS3.SetMemory(0x4a72f0, buffer7);
byte[] buffer8 = new byte[4];
buffer8[0] = 0x60;
byte[] buffer9 = new byte[4];
buffer9[0] = 0x60;
this.PS3.SetMemory(0x38d748, buffer9);
byte[] buffer10 = new byte[4];
buffer10[0] = 0x60;
byte[] buffer11 = new byte[4];
buffer11[0] = 0x60;
this.PS3.SetMemory(0x34f888, buffer11);
byte[] buffer12 = new byte[4];
buffer12[0] = 0x60;
byte[] buffer13 = new byte[4];
buffer13[0] = 0x60;
this.PS3.SetMemory(0x4e49d4, buffer13);
byte[] buffer14 = new byte[4];
buffer14[0] = 0x60;
Code:
this.PS3.SetMemory(0x700adc, new byte[] { 0x30, 0xa5 });
this.PS3.SetMemory(0x6ff4d8, new byte[] { 0x39 });
this.PS3.SetMemory(0x6ff164, new byte[] { 0x38, 0x60 });
this.PS3.SetMemory(0x700ad4, new byte[] { 0x38, 0xc0 });
this.PS3.SetMemory(0x700ad8, new byte[] { 0x30, 0xe7 });
this.PS3.SetMemory(0x6f41e8, new byte[] { 0x3b, 160 });
GTA V :
Code:
byte[] buffer;
if (this.checkButton6.Checked)
{
buffer = new byte[] { 0x38, 0x60, 0x7f, 0xff, 0xb0, 0x7f, 0, 180 };
PS3.SetMemory(0x1185d08, buffer);
}
else
{
buffer = new byte[] { 0xfc, 1, 0x10, 0, 0x41, 0x80, 1, 20 };
PS3.SetMemory(0x1185d08, buffer);
Code:
byte[] buffer;
if (this.checkButton7.Checked)
{
byte[] buffer2 = new byte[4];
buffer2[0] = 0x39;
buffer2[1] = 0x60;
buffer = buffer2;
PS3.SetMemory(0x103d780, buffer);
}
else
{
buffer = new byte[] { 0x81, 0x7d, 0, 4 };
PS3.SetMemory(0x103d780, buffer);
Code:
byte[] buffer;
if (this.checkButton15.Checked)
{
buffer = new byte[] { 0xec, 0x42, 0x10, 0xba };
PS3.SetMemory(0x2c98ec, buffer);
}
else
{
buffer = new byte[] { 0xfc, 0x40, 0xe8, 0x90 };
PS3.SetMemory(0x2c98ec, buffer);
Code:
byte[] buffer;
byte[] buffer2;
if (this.checkButton16.Checked)
{
buffer2 = new byte[4];
buffer2[0] = 0x44;
buffer2[1] = 10;
buffer = buffer2;
PS3.SetMemory(0x1a87878, buffer);
}
else
{
buffer2 = new byte[4];
buffer2[0] = 0x3f;
buffer2[1] = 0x80;
buffer = buffer2;
PS3.SetMemory(0x1a87878, buffer);
Code:
byte[] buffer;
byte[] buffer2;
if (this.checkButton17.Checked)
{
buffer2 = new byte[4];
buffer2[0] = 0x40;
buffer = buffer2;
PS3.SetMemory(0x1d260, buffer);
}
else
{
buffer2 = new byte[4];
buffer2[0] = 0x3f;
buffer2[1] = 0x80;
buffer = buffer2;
PS3.SetMemory(0x1d260, buffer);
Code:
byte[] buffer;
if (this.checkButton19.Checked)
{
byte[] buffer2 = new byte[4];
buffer2[0] = 0x60;
buffer = buffer2;
PS3.SetMemory(0x5ee6a0, buffer);
}
else
{
buffer = new byte[] { 0x41, 130, 0, 0x10 };
PS3.SetMemory(0x5ee6a0, buffer);
Code:
if (this.checkButton8.Checked)
{
byte[] buffer = new byte[] { 0x3b, 160, 3, 0xe7 };
PS3.SetMemory(0xfcf0a4, buffer);
byte[] buffer2 = new byte[] { 0x38, 0xe0, 0, 0x63 };
PS3.SetMemory(0xfda420, buffer2);
}
else
{
byte[] buffer5 = new byte[4];
buffer5[0] = 0x63;
buffer5[1] = 0xfd;
byte[] buffer3 = buffer5;
PS3.SetMemory(0xfcf0a4, buffer3);
buffer5 = new byte[4];
buffer5[0] = 0x60;
buffer5[1] = 0x87;
byte[] buffer4 = buffer5;
PS3.SetMemory(0xfda420, buffer4);
Merci a vous
Dernière édition: