numericUpDown1.Value = BitConverter.ToInt32(PS3.Extension.ReadBytes(0x26FD050, 4), 0);
numericUpDown2.Value = BitConverter.ToInt32(PS3.Extension.ReadBytes(0x26FD152, 4), 0);
numericUpDown3.Value = BitConverter.ToInt32(PS3.Extension.ReadBytes(0x26FCBE2, 4), 0);
numericUpDown4.Value = BitConverter.ToInt32(PS3.Extension.ReadBytes(0x26FC942, 4), 0);
numericUpDown5.Value = BitConverter.ToInt32(PS3.Extension.ReadBytes(0x26FCB70, 4), 0);
numericUpDown9.Value = BitConverter.ToInt32(PS3.Extension.ReadBytes(0x26FCA44, 4), 0);
byte[] buffer = new byte[4];
PS3.GetMemory(0x26FD10A, buffer);
int num = BitConverter.ToInt32(buffer, 0);
int num2 = ((num / 60) / 60) / 0x18;
int num3 = ((num / 60) / 60) % 0x18;
int num4 = (num / 60) % 60;
numericUpDown6.Value = num2;
numericUpDown7.Value = num3;
numericUpDown8.Value = num4;