Résolu tool et mode menu

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Jeje250

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12 Décembre 2013
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bijour a tout le monde aujourd’hui je vous présent un tools

attendre qui en a un qui sort

et pour le mode menu ben c"est la mémé chose

ps sa devient chiant de voir 50 topic pour demande la mémé chose un tool et un mode menu les gens sont pas de robot

alors on fait comme tout le monde on attend

il faut bien se dire que la maj vient de sortir

alors un jour ou deux attend font pas de mal
 
Tu veut des tools pour 1.21






et meme une base rpc bles les autres tu t'en tape non

Code:
using System;
using System.Threading;


public static class RPC
{


private static uint SFA1 = 0x01BEA300;
private static uint EFA1 = 0x01BEA388;
private static uint SFA2 = 0x01BEA400;
private static uint EFA2 = 0x01BEA488;
private static uint SFA3 = 0x01BEA500;
private static uint EFA3 = 0x01BEA588;
private static uint BFA1 = 0x18534;
private static uint BAB1 = 0x18540;
private static uint BFA2 = 0x1ABCC;
private static uint BAB2 = 0x1AB98;
private static uint BFA3 = 0xB8B84;
private static uint BAB3 = 0xB8ADC;


public static uint CBAB(uint F, uint T)
{
if (F > T)
return 0x4C000000 - (F - T);
else if (F < T)
return T - F + 0x48000000;
else
return 0x48000000;
}


public static void Enable()
{
byte[] mem = new byte[] { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70 };
PS3.SetMemory(SFA1, mem);
PS3.SetMemory(SFA2, mem);
PS3.SetMemory(SFA3, mem);
PS3.Extension.WriteUInt32(EFA1, CBAB(EFA1, BAB1));
PS3.Extension.WriteUInt32(BFA1, CBAB(BFA1, SFA1));
PS3.Extension.WriteUInt32(EFA2, CBAB(EFA2, BAB2));
PS3.Extension.WriteUInt32(BFA2, CBAB(BFA2, SFA2));
PS3.Extension.WriteUInt32(EFA3, CBAB(EFA3, BAB3));
PS3.Extension.WriteUInt32(BFA3, CBAB(BFA3, SFA3));
}


public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
WriteSingle(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}


private static void WriteSingle(uint address, float input)
{
byte[] Bytes = new byte[4];
BitConverter.GetBytes(input).CopyTo((Array)Bytes, 0);
Array.Reverse((Array)Bytes, 0, 4);
PS3.SetMemory(address, Bytes);
}


private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] Bytes = new byte[length * 4];
for (int index = 0; index < length; ++index)
ReverseBytes(BitConverter.GetBytes(input[index])).CopyTo((Array)Bytes, index * 4);
PS3.SetMemory(address, Bytes);
}


private static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse((Array)toReverse);
return toReverse;
}
}

si tu ve pour blus et bljm ya aussi.
enjoy
 
faut attendre un peu ça va sortir

perso j attend celui là si il passe en 1.21
c16c27c89d.png

How is this possible?
Magic!

How to use:
1) Put "EBOOT.BIN" in "dev_hdd0/game/BLES01807/USERDIR/"
2) Put "GVRemote.SPRX" in "dev_hdd0/tmp/"
3) Start GTA V and Open GTA Remote.exe
4) Enter PS3 IP and enjoy!
 
Dernière édition:
Tu veut des tools pour 1.21






et meme une base rpc bles les autres tu t'en tape non

Code:
using System;
using System.Threading;


public static class RPC
{


private static uint SFA1 = 0x01BEA300;
private static uint EFA1 = 0x01BEA388;
private static uint SFA2 = 0x01BEA400;
private static uint EFA2 = 0x01BEA488;
private static uint SFA3 = 0x01BEA500;
private static uint EFA3 = 0x01BEA588;
private static uint BFA1 = 0x18534;
private static uint BAB1 = 0x18540;
private static uint BFA2 = 0x1ABCC;
private static uint BAB2 = 0x1AB98;
private static uint BFA3 = 0xB8B84;
private static uint BAB3 = 0xB8ADC;


public static uint CBAB(uint F, uint T)
{
if (F > T)
return 0x4C000000 - (F - T);
else if (F < T)
return T - F + 0x48000000;
else
return 0x48000000;
}


public static void Enable()
{
byte[] mem = new byte[] { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70 };
PS3.SetMemory(SFA1, mem);
PS3.SetMemory(SFA2, mem);
PS3.SetMemory(SFA3, mem);
PS3.Extension.WriteUInt32(EFA1, CBAB(EFA1, BAB1));
PS3.Extension.WriteUInt32(BFA1, CBAB(BFA1, SFA1));
PS3.Extension.WriteUInt32(EFA2, CBAB(EFA2, BAB2));
PS3.Extension.WriteUInt32(BFA2, CBAB(BFA2, SFA2));
PS3.Extension.WriteUInt32(EFA3, CBAB(EFA3, BAB3));
PS3.Extension.WriteUInt32(BFA3, CBAB(BFA3, SFA3));
}


public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
WriteSingle(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}


private static void WriteSingle(uint address, float input)
{
byte[] Bytes = new byte[4];
BitConverter.GetBytes(input).CopyTo((Array)Bytes, 0);
Array.Reverse((Array)Bytes, 0, 4);
PS3.SetMemory(address, Bytes);
}


private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] Bytes = new byte[length * 4];
for (int index = 0; index < length; ++index)
ReverseBytes(BitConverter.GetBytes(input[index])).CopyTo((Array)Bytes, index * 4);
PS3.SetMemory(address, Bytes);
}


private static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse((Array)toReverse);
return toReverse;
}
}

si tu ve pour blus et bljm ya aussi.
enjoy
 
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