Structs offsets de Black Ops II en 1.19

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Bonjour suite à la demande de certains membre voici les offset de BlackOpsII.

MP : Stats

Code:
Name: 0x026C0658

Local Name: 0x026c067f

Clan Tag: 0x2708238

Prestige: 0x26FD014

Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55)


Offset: 0x26FD016, Then change your rank)

Score: 0x26FD050

Wins: 0x26FD152

Tokens Offset: 0x2706938

Losses: 0x26FCBE2

Deaths: 0x26FC942

Kills: 0x26FCB70

Time played: 0x26FD10A

Headshots: 0x26FCA44

10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04)

Weapon unlocks: 0x26FED0E

Callsign unlocks: 0x2707CAA

Ghosts - 0x2708219

Roxann - 0x270821C

MP : Clients

[CODE]playerState - 0x01780F28
playerState_size - 0x5808

Name in Game - 0x5544
Clantag - 0x55B0
Health - 0x18
ButtonMonitoring - 0x569C
Freeze Player - 0x5694
Kill Player - 0x30
Speed - 0x54F0
Lag - 0x543B
Perks - 0x548
3rd Person - 0x84
Invisible - 0xFD
TeleportPlayer - 0x28
Change Team - 0x5507
Earthquake - 0x15F
Origin - 0x28
Alive - 0x55D0
Angles - 0x56BC
PrimaryAmmo - 0x43C
SecondaryAmmo - 0x438
LethalAmmo - 0x440
Killstreak 1 - 0x42B
Killstreak 2 - 0x4302
Killstreak 3 - 0x434
PrimmaryCamo - 0x2A3
SecondaryCamo - 0x2DB
Auto Prone - 0x57F0

ZM : Stats

1 OS : 0x026FC896
Code:
0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
2 OS : 0x026FCA87
Code:
0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Crâne : 0x026FCA87
Code:
0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Couteaux : 0x026FCA87
Code:
0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
ShotGun : 0x026FCA87
Code:
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
YEUX BLEUX : 0x026FCA8F
ON
Code:
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
OFF
Code:
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00

ZM Stats & more

Code:
Kills: 0x26FC90C

Deaths: 0x26FC948

Headshots: 0x26FC884

Downs: 0x26FC910

Perks: 0x26FC918

Miles: 0x26FC93C

Gibs: 0x26FC91C

Bullets: 0x26FC940

Doors: 0x26FC938

Grandes: 0x26FC934

Hits: 0x26FC944

Revives: 0x26FC914


Crédits : NGU
Cool merci l'amis ;)
 
merci les gas ses cool pour le partage
 
Merci pour le regroupement :)
 
PS3API.Extension.WriteString(0x2708238, textBox2.Text);
le codage du clan tag marche mais sa mais nimportekoi
 
PS3API.Extension.WriteString(0x2708238, textBox2.Text);
le codage du clan tag marche mais sa mais nimportekoi
C'est normal il faut le coder autrement ;)
Code:
private void SetClan(uint ClanOffset, string p)
        {
            PS3.SetMemory(ClanOffset, new byte[6]);
            if (p.Length == 1)
            {
                CombSetClan = Combine(new byte[7], Encoding.ASCII.GetBytes(p).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
            }
            else if (p.Length == 2)
            {
                CombSetClan = Combine(new byte[6], Encoding.ASCII.GetBytes(p).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
            }
            else if (p.Length == 3)
            {
                CombSetClan = Combine(new byte[5], Encoding.ASCII.GetBytes(p).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
            }
            else if (p.Length == 4)
            {
                CombSetClan = Combine(new byte[4], Encoding.ASCII.GetBytes(p).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
            }
            if (p.Length > 0)
            {
                PS3.SetMemory(ClanOffset, BitConverter.GetBytes((ulong) (BitConverter.ToUInt64(CombSetClan, 0) * ((ulong) 0x40L))));
            }
            }
Tu déclares ca et ensuite tu mets ca dans un bouton tiens ;)
Code:
SetClan(ClanOffset, Ta TextBox.Text);
 
Une discussion très similaire existe déjà sur le forum.
Je déplace donc celle-ci pour cause de doublon . :modo:
 
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