Soucis avec son menu cfg.

Statut
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Oui, la couleur s'applique à toute ta phrase :ok:
Sauf si ça te fait :

Code:
"\""^1Aim^0bot ^1Automatique"\""

à ce moment là, oui tu remet le code couleur
 
c'pourquoi met tu un turer entre le "et le ^

"-^2
 
ça n'a pas d'importance, c'est simplement pour la forme, comme il aurait pu mettre :

Code:
"\""[ ^2Aimbot ]"\""
 
Fin bref' J'espère que moi et JibeMODz on ta aidé ? :)
 
Au plaisir ;)
 
;) Normal
 








Comme ça ? :)
 
Pas besoin de toujours mettre le code couleur à chaque fois, mais c'est ça oui ! :ok:
 
Ah je me suis fais chier à les mettre à chaque fois --' :troll:
 
Je te l'avais dit plus haut :Cool:
 
Jje voulais t'ajouter psn mais tro d'amis :'(
 
Ajoute moi sur skype :ok: tekila_tkt
 
Maintenant j'ai plus rien !
 
Tu n'as plus rien ?
 
je me suis pas equiquiné j'ai mis des _

^2Aimbot_semi-automatique

ensuite le seul soucis c'eeest que je ne peux tirer qu'avec select et non plus avec r1
 
Donne moi ton code, je te dirais ce qui va pas :ok:
 
Code:
//Generated by tokzikate's CFG Generator//
//Clean Menu By NicoBvB90//
 
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr open"
bind DPAD_DOWN "vstr dpaddownmod"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"   
 
//Make Menu 1.11 Style//
seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "0.001"
seta con_gameMsgWindow1LineCount "9"
seta con_gameMsgWindow1MsgTime "3"
seta con_gameMsgWindow1ScrollTime "0.01"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"
 
 
set open "vstr binds;vstr MenuA1"
set close "bind button_rstick +melee;bind button_x +usereload; bind dpad_up vstr open; bind dpad_right +actionslot 4; bind dpad_down vstr uav; bind dpad_left +actionslot 3;^0;^0;^0;^2ModMenu;^1CLOSED;^0;^0;^0;^0;^0"       
 
set binds "bind dpad_up vstr U;bind dpad_down vstr D;bind button_x vstr x;bind button_rstick vstr r3;bind dpad_right vstr R;bind dpad_left vstr L"
 
set dpaddownmod "Flèche du haut"
 
 
set MenuA1 "^0;^2^1Menu_joueur;set D vstr MenuA2;set U vstr MenuA6;set X vstr close;set r3 vstr MenuA1f;^0;^0;^0;^7[^1^1Menu_joueur^7];^0;^0;^0
set MenuA2 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuA3;set U vstr MenuA1;set X vstr close;set r3 vstr MenuA2f;^0;^0;^0;^7[^2^2Menu_aimbot_et_autres^7];^0;^0;^0
set MenuA3 "^0;^2^3Menu_amusant;set D vstr MenuA4;set U vstr MenuA2;set X vstr close;set r3 vstr MenuA3f;^0;^0;^0;^7[^3^3Menu_amusant^7];^0;^0;^0
set MenuA4 "^0;^2^4Menu_maps;set D vstr MenuA5;set U vstr MenuA3;set X vstr close;set r3 vstr MenuA4f;^0;^0;^0;^7[^4^4Menu_maps^7];^0;^0;^0
set MenuA5 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuA6;set U vstr MenuA4;set X vstr close;set r3 vstr MenuA5f;^0;^0;^0;^7[^5^5Menu_mode_de_jeu^7];^0;^0;^0
set MenuA6 "^0;^2^6Menu_compte;set D vstr MenuA1;set U vstr MenuA5;set X vstr close;set r3 vstr MenuA6f;^0;^0;^0;^7[^6^6Menu_compte^7];^0;^0;^0
 
 
set MenuUP1 "^0;^2^1Menu_joueur;set D vstr MenuB2;set U vstr MenuB7;set X vstr MenuA1;set r3 vstr MenuB1f;[^1Radar];wait 15;^1^2Laser;wait 15;^1^3Invincible;wait 15;^1^4Vision_Rayon_x;wait 15;^1^5Etre_hote;wait 15;^1^6Retenir_son_soufle_infiniment;wait 15;^1^7Pro_mod
set MenuB1 "^0;^2^1Menu_joueur;set D vstr MenuB2;set U vstr MenuB7;set X vstr MenuA1;set r3 vstr MenuB1f;[^1Radar];^1^2Laser;^1^3Invincible;^1^4Vision_Rayon_x;^1^5Etre_hote;^1^6Retenir_son_soufle_infiniment;^1^7Pro_mod
set MenuB2 "^0;^2^1Menu_joueur;set D vstr MenuB3;set U vstr MenuB1;set X vstr MenuA1;set r3 vstr MenuB2f;^1^1Radar;[^2Laser];^1^3Invincible;^1^4Vision_Rayon_x;^1^5Etre_hote;^1^6Retenir_son_soufle_infiniment;^1^7Pro_mod
set MenuB3 "^0;^2^1Menu_joueur;set D vstr MenuB4;set U vstr MenuB2;set X vstr MenuA1;set r3 vstr MenuB3f;^1^1Radar;^1^2Laser;[^3Invincible];^1^4Vision_Rayon_x;^1^5Etre_hote;^1^6Retenir_son_soufle_infiniment;^1^7Pro_mod
set MenuB4 "^0;^2^1Menu_joueur;set D vstr MenuB5;set U vstr MenuB3;set X vstr MenuA1;set r3 vstr MenuB4f;^1^1Radar;^1^2Laser;^1^3Invincible;[^4Vision_Rayon_x];^1^5Etre_hote;^1^6Retenir_son_soufle_infiniment;^1^7Pro_mod
set MenuB5 "^0;^2^1Menu_joueur;set D vstr MenuB6;set U vstr MenuB4;set X vstr MenuA1;set r3 vstr MenuB5f;^1^1Radar;^1^2Laser;^1^3Invincible;^1^4Vision_Rayon_x;[^5Etre_hote];^1^6Retenir_son_soufle_infiniment;^1^7Pro_mod
set MenuB6 "^0;^2^1Menu_joueur;set D vstr MenuB7;set U vstr MenuB5;set X vstr MenuA1;set r3 vstr MenuB6f;^1^1Radar;^1^2Laser;^1^3Invincible;^1^4Vision_Rayon_x;^1^5Etre_hote;[^6Retenir_son_soufle_infiniment];^1^7Pro_mod
set MenuB7 "^0;^2^1Menu_joueur;set D vstr MenuB1;set U vstr MenuB6;set X vstr MenuA1;set r3 vstr MenuB7f;^1^1Radar;^1^2Laser;^1^3Invincible;^1^4Vision_Rayon_x;^1^5Etre_hote;^1^6Retenir_son_soufle_infiniment;[^7Pro_mod]
 
set MenuUP2 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC2;set U vstr MenuC7;set X vstr MenuA2;set r3 vstr MenuC1f;[^1Aimbot_automatique];wait 15;^2^2Aimbot_semi-automatique;wait 15;^2^3Armes_à_gauche;wait 15;^2^4Sensibilité_11;wait 15;^2^5Sensibilité_12;wait 15;^2^6Visée_solide_aimbot;wait 15;^2^7Arme_invisible
set MenuC1 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC2;set U vstr MenuC7;set X vstr MenuA2;set r3 vstr MenuC1f;[^1Aimbot_automatique];^2^2Aimbot_semi-automatique;^2^3Armes_à_gauche;^2^4Sensibilité_11;^2^5Sensibilité_12;^2^6Visée_solide_aimbot;^2^7Arme_invisible
set MenuC2 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC3;set U vstr MenuC1;set X vstr MenuA2;set r3 vstr MenuC2f;^2^1Aimbot_automatique;[^2Aimbot_semi-automatique];^2^3Armes_à_gauche;^2^4Sensibilité_11;^2^5Sensibilité_12;^2^6Visée_solide_aimbot;^2^7Arme_invisible
set MenuC3 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC4;set U vstr MenuC2;set X vstr MenuA2;set r3 vstr MenuC3f;^2^1Aimbot_automatique;^2^2Aimbot_semi-automatique;[^3Armes_à_gauche];^2^4Sensibilité_11;^2^5Sensibilité_12;^2^6Visée_solide_aimbot;^2^7Arme_invisible
set MenuC4 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC5;set U vstr MenuC3;set X vstr MenuA2;set r3 vstr MenuC4f;^2^1Aimbot_automatique;^2^2Aimbot_semi-automatique;^2^3Armes_à_gauche;[^4Sensibilité_11];^2^5Sensibilité_12;^2^6Visée_solide_aimbot;^2^7Arme_invisible
set MenuC5 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC6;set U vstr MenuC4;set X vstr MenuA2;set r3 vstr MenuC5f;^2^1Aimbot_automatique;^2^2Aimbot_semi-automatique;^2^3Armes_à_gauche;^2^4Sensibilité_11;[^5Sensibilité_12];^2^6Visée_solide_aimbot;^2^7Arme_invisible
set MenuC6 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC7;set U vstr MenuC5;set X vstr MenuA2;set r3 vstr MenuC6f;^2^1Aimbot_automatique;^2^2Aimbot_semi-automatique;^2^3Armes_à_gauche;^2^4Sensibilité_11;^2^5Sensibilité_12;[^6Visée_solide_aimbot];^2^7Arme_invisible
set MenuC7 "^0;^2^2Menu_aimbot_et_autres;set D vstr MenuC1;set U vstr MenuC6;set X vstr MenuA2;set r3 vstr MenuC7f;^2^1Aimbot_automatique;^2^2Aimbot_semi-automatique;^2^3Armes_à_gauche;^2^4Sensibilité_11;^2^5Sensibilité_12;^2^6Visée_solide_aimbot;[^7Arme_invisible]
 
set MenuUP3 "^0;^2^3Menu_amusant;set D vstr MenuD2;set U vstr MenuD7;set X vstr MenuA3;set r3 vstr MenuD1f;[^1Super_saut];wait 15;^3^2Super_speed;wait 15;^3^3Gravité;wait 15;^3^4Echelle_de_temps;wait 15;^3^5Tuer_ses_amis(es);wait 15;^3^6Marathon;wait 15;^3^7Commando
set MenuD1 "^0;^2^3Menu_amusant;set D vstr MenuD2;set U vstr MenuD7;set X vstr MenuA3;set r3 vstr MenuD1f;[^1Super_saut];^3^2Super_speed;^3^3Gravité;^3^4Echelle_de_temps;^3^5Tuer_ses_amis(es);^3^6Marathon;^3^7Commando
set MenuD2 "^0;^2^3Menu_amusant;set D vstr MenuD3;set U vstr MenuD1;set X vstr MenuA3;set r3 vstr MenuD2f;^3^1Super_saut;[^2Super_speed];^3^3Gravité;^3^4Echelle_de_temps;^3^5Tuer_ses_amis(es);^3^6Marathon;^3^7Commando
set MenuD3 "^0;^2^3Menu_amusant;set D vstr MenuD4;set U vstr MenuD2;set X vstr MenuA3;set r3 vstr MenuD3f;^3^1Super_saut;^3^2Super_speed;[^3Gravité];^3^4Echelle_de_temps;^3^5Tuer_ses_amis(es);^3^6Marathon;^3^7Commando
set MenuD4 "^0;^2^3Menu_amusant;set D vstr MenuD5;set U vstr MenuD3;set X vstr MenuA3;set r3 vstr MenuD4f;^3^1Super_saut;^3^2Super_speed;^3^3Gravité;[^4Echelle_de_temps];^3^5Tuer_ses_amis(es);^3^6Marathon;^3^7Commando
set MenuD5 "^0;^2^3Menu_amusant;set D vstr MenuD6;set U vstr MenuD4;set X vstr MenuA3;set r3 vstr MenuD5f;^3^1Super_saut;^3^2Super_speed;^3^3Gravité;^3^4Echelle_de_temps;[^5Tuer_ses_amis(es)];^3^6Marathon;^3^7Commando
set MenuD6 "^0;^2^3Menu_amusant;set D vstr MenuD7;set U vstr MenuD5;set X vstr MenuA3;set r3 vstr MenuD6f;^3^1Super_saut;^3^2Super_speed;^3^3Gravité;^3^4Echelle_de_temps;^3^5Tuer_ses_amis(es);[^6Marathon];^3^7Commando
set MenuD7 "^0;^2^3Menu_amusant;set D vstr MenuD1;set U vstr MenuD6;set X vstr MenuA3;set r3 vstr MenuD7f;^3^1Super_saut;^3^2Super_speed;^3^3Gravité;^3^4Echelle_de_temps;^3^5Tuer_ses_amis(es);^3^6Marathon;[^7Commando]
 
set MenuUP4 "^0;^2^4Menu_maps;set D vstr MenuE2;set U vstr MenuE7;set X vstr MenuA4;set r3 vstr MenuE1f;[^1Rust];wait 15;^4^2Highrise;wait 15;^4^3Favela;wait 15;^4^4Terminal;wait 15;^4^5Wasteland;wait 15;^4^6Quarry;wait 15;^4^7Afghan
set MenuE1 "^0;^2^4Menu_maps;set D vstr MenuE2;set U vstr MenuE7;set X vstr MenuA4;set r3 vstr MenuE1f;[^1Rust];^4^2Highrise;^4^3Favela;^4^3Favela;^4^5Wasteland;^4^6Quarry;^4^7Afghan
set MenuE2 "^0;^2^4Menu_maps;set D vstr MenuE3;set U vstr MenuE1;set X vstr MenuA4;set r3 vstr MenuE2f;^4^1Rust;[^2Highrise];^4^3Favela;^4^3Favela;^4^5Wasteland;^4^6Quarry;^4^7Afghan
set MenuE3 "^0;^2^4Menu_maps;set D vstr MenuE4;set U vstr MenuE2;set X vstr MenuA4;set r3 vstr MenuE3f;^4^1Rust;^4^2Highrise;[^3Favela];^4^3Favela;^4^5Wasteland;^4^6Quarry;^4^7Afghan
set MenuE4 "^0;^2^4Menu_maps;set D vstr MenuE5;set U vstr MenuE3;set X vstr MenuA4;set r3 vstr MenuE4f;^4^1Rust;^4^2Highrise;^4^3Favela;[^3Favela];^4^5Wasteland;^4^6Quarry;^4^7Afghan
set MenuE5 "^0;^2^4Menu_maps;set D vstr MenuE6;set U vstr MenuE4;set X vstr MenuA4;set r3 vstr MenuE5f;^4^1Rust;^4^2Highrise;^4^3Favela;^4^3Favela;[^5Wasteland];^4^6Quarry;^4^7Afghan
set MenuE6 "^0;^2^4Menu_maps;set D vstr MenuE7;set U vstr MenuE5;set X vstr MenuA4;set r3 vstr MenuE6f;^4^1Rust;^4^2Highrise;^4^3Favela;^4^3Favela;^4^5Wasteland;[^6Quarry];^4^7Afghan
set MenuE7 "^0;^2^4Menu_maps;set D vstr MenuE1;set U vstr MenuE6;set X vstr MenuA4;set r3 vstr MenuE7f;^4^1Rust;^4^2Highrise;^4^3Favela;^4^3Favela;^4^5Wasteland;^4^6Quarry;[^7Afghan]
 
set MenuUP5 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF2;set U vstr MenuF7;set X vstr MenuA5;set r3 vstr MenuF1f;[^1Domination];wait 15;^5^2MG;wait 15;^5^3R&D;wait 15;^5^4Guerre-thérmo-nucléaire-mondiale;wait 15;^5^5MME;wait 15;^5^6Big_xp;wait 15;^5^7Démolition
set MenuF1 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF2;set U vstr MenuF7;set X vstr MenuA5;set r3 vstr MenuF1f;[^1Domination];^5^2MG;^5^3R&D;^5^4Guerre-thérmo-nucléaire-mondiale;^5^5MME;^5^6Big_xp;^5^7Démolition
set MenuF2 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF3;set U vstr MenuF1;set X vstr MenuA5;set r3 vstr MenuF2f;^5^1Domination;[^2MG];^5^3R&D;^5^4Guerre-thérmo-nucléaire-mondiale;^5^5MME;^5^6Big_xp;^5^7Démolition
set MenuF3 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF4;set U vstr MenuF2;set X vstr MenuA5;set r3 vstr MenuF3f;^5^1Domination;^5^2MG;[^3R&D];^5^4Guerre-thérmo-nucléaire-mondiale;^5^5MME;^5^6Big_xp;^5^7Démolition
set MenuF4 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF5;set U vstr MenuF3;set X vstr MenuA5;set r3 vstr MenuF4f;^5^1Domination;^5^2MG;^5^3R&D;[^4Guerre-thérmo-nucléaire-mondiale];^5^5MME;^5^6Big_xp;^5^7Démolition
set MenuF5 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF6;set U vstr MenuF4;set X vstr MenuA5;set r3 vstr MenuF5f;^5^1Domination;^5^2MG;^5^3R&D;^5^4Guerre-thérmo-nucléaire-mondiale;[^5MME];^5^6Big_xp;^5^7Démolition
set MenuF6 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF7;set U vstr MenuF5;set X vstr MenuA5;set r3 vstr MenuF6f;^5^1Domination;^5^2MG;^5^3R&D;^5^4Guerre-thérmo-nucléaire-mondiale;^5^5MME;[^6Big_xp];^5^7Démolition
set MenuF7 "^0;^2^5Menu_mode_de_jeu;set D vstr MenuF1;set U vstr MenuF6;set X vstr MenuA5;set r3 vstr MenuF7f;^5^1Domination;^5^2MG;^5^3R&D;^5^4Guerre-thérmo-nucléaire-mondiale;^5^5MME;^5^6Big_xp;[^7Démolition]
 
set MenuUP6 "^0;^2^6Menu_compte;set D vstr MenuG2;set U vstr MenuG7;set X vstr MenuA6;set r3 vstr MenuG1f;[^1Prestige_10];wait 15;^6^2Prestige_9;wait 15;^6^3Prestige_0;wait 15;^6^4Niveau_70;wait 15;^6^5Dérank;wait 15;^6^6Infection_cfg;wait 15;^6^7Unlock_all
set MenuG1 "^0;^2^6Menu_compte;set D vstr MenuG2;set U vstr MenuG7;set X vstr MenuA6;set r3 vstr MenuG1f;[^1Prestige_10];^6^2Prestige_9;^6^3Prestige_0;^6^4Niveau_70;^6^5Dérank;^6^6Infection_cfg;^6^7Unlock_all
set MenuG2 "^0;^2^6Menu_compte;set D vstr MenuG3;set U vstr MenuG1;set X vstr MenuA6;set r3 vstr MenuG2f;^6^1Prestige_10;[^2Prestige_9];^6^3Prestige_0;^6^4Niveau_70;^6^5Dérank;^6^6Infection_cfg;^6^7Unlock_all
set MenuG3 "^0;^2^6Menu_compte;set D vstr MenuG4;set U vstr MenuG2;set X vstr MenuA6;set r3 vstr MenuG3f;^6^1Prestige_10;^6^2Prestige_9;[^3Prestige_0];^6^4Niveau_70;^6^5Dérank;^6^6Infection_cfg;^6^7Unlock_all
set MenuG4 "^0;^2^6Menu_compte;set D vstr MenuG5;set U vstr MenuG3;set X vstr MenuA6;set r3 vstr MenuG4f;^6^1Prestige_10;^6^2Prestige_9;^6^3Prestige_0;[^4Niveau_70];^6^5Dérank;^6^6Infection_cfg;^6^7Unlock_all
set MenuG5 "^0;^2^6Menu_compte;set D vstr MenuG6;set U vstr MenuG4;set X vstr MenuA6;set r3 vstr MenuG5f;^6^1Prestige_10;^6^2Prestige_9;^6^3Prestige_0;^6^4Niveau_70;[^5Dérank];^6^6Infection_cfg;^6^7Unlock_all
set MenuG6 "^0;^2^6Menu_compte;set D vstr MenuG7;set U vstr MenuG5;set X vstr MenuA6;set r3 vstr MenuG6f;^6^1Prestige_10;^6^2Prestige_9;^6^3Prestige_0;^6^4Niveau_70;^6^5Dérank;[^6Infection_cfg];^6^7Unlock_all
set MenuG7 "^0;^2^6Menu_compte;set D vstr MenuG1;set U vstr MenuG6;set X vstr MenuA6;set r3 vstr MenuG7f;^6^1Prestige_10;^6^2Prestige_9;^6^3Prestige_0;^6^4Niveau_70;^6^5Dérank;^6^6Infection_cfg;[^7Unlock_all]
 
set MenuA1f "vstr MenuUP1"
set MenuA2f "vstr MenuUP2"
set MenuA3f "vstr MenuUP3"
set MenuA4f "vstr MenuUP4"
set MenuA5f "vstr MenuUP5"
set MenuA6f "vstr MenuUP6"
set MenuB1f "toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500"
set MenuB2f "toggle laserForceOn 1 0;"
set MenuB3f "scr_player_maxhealth 100000000"
set MenuB4f "toggle r_znear 55 5"
set MenuB5f "set party_connectTimeout 1; set party_host 1; set party_hostmigration 0; set onlinegame 1; set onlinegameandhost 1; set onlineunrankedgameandhost 0; set migration_msgtimeout 0; set migration_timeBetween 999999; set migration_verboseBroadcastTime 0; set migrationPingTime 0; set bandwidthtest_duration 0; set bandwidthtest_enable 0; set bandwidthtest_ingame_enable 0; set bandwidthtest_timeout 0; set cl_migrationTimeout 0; set lobby_partySearchWaitTime 0; set bandwidthtest_announceinterval 0; set partymigrate_broadcast_interval 99999; set partymigrate_pingtest_timeout 0; set partymigrate_timeout 0; set partymigrate_timeoutmax 0; set partymigrate_pingtest_retry 0; set partymigrate_pingtest_timeout 0; set g_kickHostIfIdle 0; set sv_cheats 1; set scr_dom_scorelimit 0; set xblive_playEvenIfDown 1; set party_hostmigration 0; set badhost_endGameIfISuck 0; set badhost_maxDoISuckFrames 0; set badhost_maxHappyPingTime 99999; set badhost_minTotalClientsForHappyTest 99999; set bandwidthtest_enable 0"
set MenuB6f "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;"
set MenuB7f "toggle cg_fov 90 68;"
set MenuC1f "aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;"
set MenuC2f "set HipfireBot "setPerk GuizzyWizHD specialty_bulletaccuracy;setPerk GuizzyWizHD specialty_holdbreath;set perk_weapSpreadMultiplier 0.0001;aim_autoaim_enabled 1;wait 1;+speed_throw;wait 1;+attack;-attack;-speed_throw;wait 5;aim_autoaim_enabled 0;reset perk_weapSpreadMultiplier""
set MenuC3f "toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;"
set MenuC4f "profile_setViewSensitivity 11"
set MenuC5f "profile_setViewSensitivity 12"
set MenuC6f "set NoScopeBot "set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr HipfireBot""
set MenuC7f "self hide();"
set MenuD1f "toggle jump_height 999 500 0 39"
set MenuD2f "toggle g_speed 190 400 600 4000;"
set MenuD3f "toggle g_gravity 20 800;"
set MenuD4f "toggle timescale 0.5 2 1"
set MenuD5f "toggle ui_friendlyfire 1 0"
set MenuD6f "perk_sprintMultiplier 20; player_sprintUnlimited 1;"
set MenuD7f "toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;"
set MenuE1f "map mp_rust"
set MenuE2f "map mp_highrise"
set MenuE3f "map mp_favela"
set MenuE4f "map mp_terminal"
set MenuE5f "map mp_brecourt"
set MenuE6f "map mp_quarry"
set MenuE7f "map mp_afghan"
set MenuF1f "g_gametype dom;fast_restart;"
set MenuF2f "g_gametype dm;fast_restart"
set MenuF3f "g_gametype sd;fast_restart;"
set MenuF4f "g_gametype gtnw;party_gametype gtnw;"
set MenuF5f "g_gametype dm;fast_restart;"
set MenuF6f "set con_gameMsgWindow1FadeInTime "0"set con_gameMsgWindow1FadeOutTime "999"set con_gameMsgWindow1LineCount "9"set con_gameMsgWindow1MsgTime "999"set con_gameMsgWindow1ScrollTime "0"set con_gameMsgWindow1Filter "gamenotify"set con_gameMsgWindow0Filter "obituary""
set MenuF7f "g_gametype dd;ui_gametype Demolition;fast_restart"
set MenuG1f "disconnect; setplayerdata prestige 10; uploadStats"
set MenuG2f "disconnect; setplayerdata prestige 9; uploadStats"
set MenuG3f "disconnect; setplayerdata prestige 0; uploadStats"
set MenuG4f "set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats"
set MenuG5f "g_teamname_axis resetstats;g_teamname_allies resetstats"
set MenuG6f ""mp_terminal;^3 ^2CFG;bind button_back exec ../../../dev_usb000/buttons_default.cfg;clanname {GW};Subscribe For My v1! @ ^1Youtube.com/GuizzyWizHD"
set MenuG7f "completeAllChallenges() { self endon( "disconnect" ); self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); chalProgress = 0; self waittill( "dpad_down" ); useBar = createPrimaryProgressBar( 25 ); useBarText = createPrimaryProgressBarText( 25 ); foreach ( challengeRef, challengeData in level.challengeInfo ) { finalTarget = 0; finalTier = 0; for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) { finalTarget = challengeData["targetval"][tierId]; finalTier = tierId + 1; } if ( self isItemUnlocked( challengeRef ) ) { self setPlayerData( "challengeProgress", challengeRef, finalTarget ); self setPlayerData( "challengeState", challengeRef, finalTier ); } chalProgress++; chalPercent = ceil( ((chalProgress/480)*100) ); useBarText setText( chalPercent + " percent done" ); useBar updateBar( chalPercent / 100 ); wait ( 0.04 ); } useBar destroyElem(); useBarText destroyElem(); }"
 
                             
 
set didyouknow ""
 
set motd GuizzyWizHD
//Generated by tokzikate's CFG Generator//
//Clean Menu By NicoBvB90//


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