SCRIPT HOOK 1.25

ChuteAa ©

Chacun sa croix !!
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3 Décembre 2013
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salut voici le script HOOK 1.25 avec les offset a jour + le enable a jour

Utile pour le spawn vehicle send 40 000 $ par sac , cloner le joueur etc etc

Credit ChuteAa


private static uint SFA4 = 0x18776E0;

public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
WriteSingle(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
for (; ; )
{
if (PS3.Extension.ReadUInt32(0x1002004C) == 0)
{
System.Threading.Thread.Sleep(8);
break;
}
}
return PS3.Extension.ReadInt32(0x10020050);
}


public static bool IsEnable()
{
bool reslut = false;
if (PS3.GetBytes(0x18776C0, 4).SequenceEqual(new byte[] { 0x3D, 0x60, 0x10, 0x05 }))
reslut = true;
return reslut;
}

static byte[] patchjmp(uint is_player_online)
{
is_player_online += 0xC;
uint a = 0x18776C0;

uint bytes = a - is_player_online;
byte[] f = new byte[4];
byte[] result = new byte[4];
f[3] = (byte)(bytes >> 24);
f[2] = (byte)(bytes >> 16);
f[1] = (byte)(bytes >> 8);
f[0] = (byte)(bytes);

result[3] = (byte)(f[0] + 1);
result[2] = f[1];
result[1] = f[2];
result[0] = 0x49;

return result;
}


public static void Enable(uint is_player_online)
{

byte[] buffer2 = new byte[] { 0xf8, 0x21, 0xfd, 0xA1, 0x7c, 8, 2, 0xa6, 0xf8, 1, 0x02, 0x70, 60, 0x60, 0x10, 2, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 2, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0x02, 0x70, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0x02, 0x60, 0x38, 0x60, 0x00, 0x03, 0x4E, 0x80, 0x00, 0x20 };

PS3.SetMemory(0x18776C0, new byte[] { 0x3D, 0x60, 0x10, 0x05, 0x81, 0x6B, 0x00, 0x00, 0x7D, 0x69, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x20 });
PS3.SetMemory(SFA4, buffer2);
PS3.Extension.WriteUInt32(0x10050000, 0x18776E0);
byte[] on = patchjmp(is_player_online);
PS3.SetMemory(is_player_online, new byte[] { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, on[0], on[1], on[2], on[3] });
PS3.SetMemory(is_player_online + 0x18, new byte[] { 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 });
}

private static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}

private static void WriteSingle(uint address, float input)
{
byte[] array = new byte[4];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 4);
PS3.SetMemory(address, array);
}

private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] array = new byte[length * 4];
for (int i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, (int)(i * 4));
}
PS3.SetMemory(address, array);
}
}
}

Hook.Enable(0x3e38b0);
 
Dernière édition:
salut voici le script HOOK 1.24 avec les offset a jour + le enable a jour

Utile pour le spawn vehicle send 40 000 $ par sac , cloner le joueur etc etc

Credit ChuteAa


private static uint SFA4 = 0x1876288;

public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
WriteSingle(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
for (; ; )
{
if (PS3.Extension.ReadUInt32(0x1002004C) == 0)
{
System.Threading.Thread.Sleep(8);
break;
}
}
return PS3.Extension.ReadInt32(0x10020050);
}


public static bool IsEnable()
{
bool reslut = false;
if (PS3.GetBytes(0x1876268, 4).SequenceEqual(new byte[] { 0x3D, 0x60, 0x10, 0x05 }))
reslut = true;
return reslut;
}

static byte[] patchjmp(uint is_player_online)
{
is_player_online += 0xC;
uint a = 0x1876268;

uint bytes = a - is_player_online;
byte[] f = new byte[4];
byte[] result = new byte[4];
f[3] = (byte)(bytes >> 24);
f[2] = (byte)(bytes >> 16);
f[1] = (byte)(bytes >> 8);
f[0] = (byte)(bytes);

result[3] = (byte)(f[0] + 1);
result[2] = f[1];
result[1] = f[2];
result[0] = 0x49;

return result;
}


public static void Enable(uint is_player_online)
{

byte[] buffer2 = new byte[] { 0xf8, 0x21, 0xfd, 0xA1, 0x7c, 8, 2, 0xa6, 0xf8, 1, 0x02, 0x70, 60, 0x60, 0x10, 2, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 2, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0x02, 0x70, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0x02, 0x60, 0x38, 0x60, 0x00, 0x03, 0x4E, 0x80, 0x00, 0x20 };

PS3.SetMemory(0x01876268, new byte[] { 0x3D, 0x60, 0x10, 0x05, 0x81, 0x6B, 0x00, 0x00, 0x7D, 0x69, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x20 });
PS3.SetMemory(SFA4, buffer2);
PS3.Extension.WriteUInt32(0x10050000, 0x1876288);
byte[] on = patchjmp(is_player_online);
PS3.SetMemory(is_player_online, new byte[] { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, on[0], on[1], on[2], on[3] });
PS3.SetMemory(is_player_online + 0x18, new byte[] { 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 });
}

private static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}

private static void WriteSingle(uint address, float input)
{
byte[] array = new byte[4];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 4);
PS3.SetMemory(address, array);
}

private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] array = new byte[length * 4];
for (int i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, (int)(i * 4));
}
PS3.SetMemory(address, array);
}
}
}

Hook.Enable(0x3E33C0);
Salut,

Il n'est pas nécessaire d'update le SFA4, tu peux très bien laisser celui de la 1.23 qui était : 0x186E390.
Le RPC marchera très bien, il suffit juste d'update la native IS_PLAYER_ONLINE qui correspond à 0x3E33C0.

Bonne journée,
Artiik
 
c la misse a jour d'un mode menu c'est sa? desoler de la question peut ettre con mes je debut lol
 
Salut,

Il n'est pas nécessaire d'update le SFA4, tu peux très bien laisser celui de la 1.23 qui était : 0x186E390.
Le RPC marchera très bien, il suffit juste d'update la native IS_PLAYER_ONLINE qui correspond à 0x3E33C0.

Bonne journée,
Artiik
oui ses sur mais au moins je reste dans le centre de cette sequence de 0x00
 
salut voici le script HOOK 1.24 avec les offset a jour + le enable a jour

Utile pour le spawn vehicle send 40 000 $ par sac , cloner le joueur etc etc

Credit ChuteAa


private static uint SFA4 = 0x1876288;

public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
WriteSingle(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
for (; ; )
{
if (PS3.Extension.ReadUInt32(0x1002004C) == 0)
{
System.Threading.Thread.Sleep(8);
break;
}
}
return PS3.Extension.ReadInt32(0x10020050);
}


public static bool IsEnable()
{
bool reslut = false;
if (PS3.GetBytes(0x1876268, 4).SequenceEqual(new byte[] { 0x3D, 0x60, 0x10, 0x05 }))
reslut = true;
return reslut;
}

static byte[] patchjmp(uint is_player_online)
{
is_player_online += 0xC;
uint a = 0x1876268;

uint bytes = a - is_player_online;
byte[] f = new byte[4];
byte[] result = new byte[4];
f[3] = (byte)(bytes >> 24);
f[2] = (byte)(bytes >> 16);
f[1] = (byte)(bytes >> 8);
f[0] = (byte)(bytes);

result[3] = (byte)(f[0] + 1);
result[2] = f[1];
result[1] = f[2];
result[0] = 0x49;

return result;
}


public static void Enable(uint is_player_online)
{

byte[] buffer2 = new byte[] { 0xf8, 0x21, 0xfd, 0xA1, 0x7c, 8, 2, 0xa6, 0xf8, 1, 0x02, 0x70, 60, 0x60, 0x10, 2, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 2, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0x02, 0x70, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0x02, 0x60, 0x38, 0x60, 0x00, 0x03, 0x4E, 0x80, 0x00, 0x20 };

PS3.SetMemory(0x01876268, new byte[] { 0x3D, 0x60, 0x10, 0x05, 0x81, 0x6B, 0x00, 0x00, 0x7D, 0x69, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x20 });
PS3.SetMemory(SFA4, buffer2);
PS3.Extension.WriteUInt32(0x10050000, 0x1876288);
byte[] on = patchjmp(is_player_online);
PS3.SetMemory(is_player_online, new byte[] { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, on[0], on[1], on[2], on[3] });
PS3.SetMemory(is_player_online + 0x18, new byte[] { 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 });
}

private static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}

private static void WriteSingle(uint address, float input)
{
byte[] array = new byte[4];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 4);
PS3.SetMemory(address, array);
}

private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] array = new byte[length * 4];
for (int i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, (int)(i * 4));
}
PS3.SetMemory(address, array);
}
}
}

Hook.Enable(0x3E33C0);
mercii
 
Merci beaucoup.
pourriez-vous me dire s'il vous plaît
ne compense un peu d'argent et le rang?
 
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