Offsets 1.02 Ghosts !

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Une méthode pour mettre à jour les offsets 1.01 à 1.02:

Rajoutez "0x00000480" à l'offset 1.01 et le résultat donnera l'offset 1.02 :)
Comment passer pour un con... Faites ce que ce mec dit. :xD:
 
C'est pas bien Therifboy fait le boulot et pas de credit --'
Sur ce site on donne pas les crédits au mec qui trouve, mais au mec qui les a donné a l'auteur du topic.
 
Salut, je vous release quelque offsets trouver ! :)
Code:
1.02 offsets:

clientstate: 0xF12F80

gentity: 0xDD2F80

cbuf_addtext: 0x002A5B2C

gamesendservercmd: 005EA31C

Modded emblem for level :  0x01752A1B /byte : 0xFF, 0xFF

All Perks in Class Nr.1 Soldier 1 : 0x174E82e

Name Changer : 0x01729F38

ClanTag : 0x00C8F26A

Point d'escouade : 0x01752724 Byte : 0x00, 0x98, 0x96, 0x7f

0x0174E7BB Class Name 1 // Class Interval 0x80 // Soldier Interval 0x564

0x0174Eab9 Soldier Name 1 // For Next Soldier Add 0x564

Prestige 10 instantanément :

Offsets :
0x0174EADA
0x0174F03E
0x0174F5A2
0x0174FB06
0x0175006A
0x017505CE
0x01750B32
0x01751096
0x017515FA
0x01751B5E
Byte : 0xB0, 0xC4, 0x12, 0x00

Offset : 0x01752a1c
Byte : 0x0A -> C'est le byte pour le prestige 10

0x0145E6a0 - Gametypes
Interval: 0x188 (Add 0x188 for a Gametype lower)
---
0x0145E6e0 - Gametypes Description
Interval: 0x188 ( Add 0x188 for a Description lower)

0x01464604 - Standart (Find Game/Title)
0x01464644 - Standard Description (Find Game)
-
0x01464818 - Hardcore (Find Game/Title)
0x1464858 - Hardcore Description ( Find Game )
-
0x1464A2C - Clan vs Clan (Find Game/Title)
0x1464A6C - Clan vs Clan Description (Find Game)

Interval: 0x214
Code:
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable  0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable  0x02
0x0023BB18 - G_Hudelems > Click on Unk_0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable  0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable  0x02
0x0023BB18 - G_Hudelems > Click on Unk_
Credit :
- xD3VHAX
- Hormerman
- Arena
- dodo619
- infinityisb4ck
- @<Baptiste>

Petite technique :


Unlock Title/Emblem 70-80%~

0x01751db0
lenght 850 byte 0F


Unlock Title/Emblem Extinction
0x01755206
lenght 50 byte 0F

pas de kill c'est instant

crédit Unknauwn
 
pourvez vous me dire comment vous faite pour trouver les offsets de jeu avant de les release sa m'intrigue un grand merci a celui qui repondra
 
Sa setai pas mal de trouver le god mod :/
 
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