Résolu Liste des DVAR

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Jibyy יהוה

Co-fondateur de la GTP | New England Loves
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Hey all, je vous fais aujourd'hui un copier/coller de la liste des DVAR de MW3
Dès que j'aurais le temps, j'éditerai afin de préciser la répercussion de chaque DVAR, je ne peux pas le faire maintenant

accessToSubscriberContent
actionSlotsHide
activeAction
aim_autoaim_enabled (Aimbot, mettre en valeur 9999)
aim_target_sentient_radius
ammoCounterHide
band_12players
band_18players
band_2players
band_4players
band_8players
bg_bulletExplDmgFactor
bg_bulletExplRadius
bg_foliagesnd_fastinterval
bg_foliagesnd_maxspeed
bg_foliagesnd_minspeed
bg_foliagesnd_resetinterval
bg_foliagesnd_slowinterval
bg_legYawTolerance
bg_shieldHitEncodeHeightVM
bg_shieldHitEncodeHeightWorld
bg_shieldHitEncodeWidthVM
bg_shieldHitEncodeWidthWorld
bg_shock_lookControl
bg_shock_lookControl_fadeTime
bg_shock_lookControl_maxpitchspeed
bg_shock_lookControl_maxyawspeed
bg_shock_lookControl_mousesensitivityscale
bg_shock_movement
bg_shock_screenBlurBlendFadeTime
bg_shock_screenBlurBlendTime
bg_shock_screenFlashShotFadeTime
bg_shock_screenFlashWhiteFadeTime
bg_shock_screenType
bg_shock_sound
bg_shock_soundDryLevel
bg_shock_soundEnd
bg_shock_soundEndAbort
bg_shock_soundFadeInTime
bg_shock_soundFadeOutTime
bg_shock_soundLoop
bg_shock_soundLoopEndDelay
bg_shock_soundLoopFadeTime
bg_shock_soundLoopSilent
bg_shock_soundModEndDelay
bg_shock_soundRoomType
bg_shock_soundWetLevel
bg_shock_viewKickFadeTime
bg_shock_viewKickPeriod
bg_shock_viewKickRadius
bg_shock_volume_aircraft
bg_shock_volume_alarm
bg_shock_volume_ambdist1
bg_shock_volume_ambdist2
bg_shock_volume_ambient
bg_shock_volume_announcer


bg_shock_volume_auto
bg_shock_volume_auto2
bg_shock_volume_auto2d
bg_shock_volume_autodog
bg_shock_volume_body
bg_shock_volume_body2d
bg_shock_volume_bulletflesh1
bg_shock_volume_bulletflesh2
bg_shock_volume_bulletimpact
bg_shock_volume_bulletwhizby
bg_shock_volume_critical
bg_shock_volume_effects1
bg_shock_volume_effects2
bg_shock_volume_effects2d1
bg_shock_volume_effects2d2
bg_shock_volume_effects3
bg_shock_volume_element
bg_shock_volume_element_ext
bg_shock_volume_element_int
bg_shock_volume_explosion1
bg_shock_volume_explosion2
bg_shock_volume_explosion3
bg_shock_volume_explosion4
bg_shock_volume_explosion5
bg_shock_volume_explosiondist1
bg_shock_volume_explosiondist2
bg_shock_volume_explosiveimpact
bg_shock_volume_grondo2d
bg_shock_volume_grondo3d
bg_shock_volume_hurt
bg_shock_volume_item
bg_shock_volume_local
bg_shock_volume_local2
bg_shock_volume_local3
bg_shock_volume_menu
bg_shock_volume_mission
bg_shock_volume_music
bg_shock_volume_musicnopause
bg_shock_volume_nonshock
bg_shock_volume_nonshock2
bg_shock_volume_norestrict
bg_shock_volume_norestrict2d
bg_shock_volume_physics
bg_shock_volume_player1
bg_shock_volume_player2
bg_shock_volume_reload
bg_shock_volume_reload2d
bg_shock_volume_shellshock
bg_shock_volume_vehicle
bg_shock_volume_vehicle2d
bg_shock_volume_vehiclelimited
bg_shock_volume_voice
bg_shock_volume_weapon
bg_shock_volume_weapon2d
bg_shock_volume_weapon_dist
bg_shock_volume_weapon_mid
bg_swingSpeed
bg_viewBobAmplitudeBase
bg_viewBobAmplitudeDucked
bg_viewBobAmplitudeDuckedAds
bg_viewBobAmplitudeProne
bg_viewBobAmplitudeRoll
bg_viewBobAmplitudeSprinting
bg_viewBobAmplitudeStanding
bg_viewBobAmplitudeStandingAds
bg_viewBobLag
bg_viewKickMax
bg_viewKickMin
bg_viewKickRandom
bg_viewKickScale
bg_weaponBobAmplitudeBase
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRoll
bg_weaponBobAmplitudeSprinting
bg_weaponBobAmplitudeStanding
bg_weaponBobLag
bg_weaponBobMax
bullet_penetrationMinFxDist
bullet_ricochetBaseChance
camera_thirdPerson
camera_thirdPersonCrosshairOffset
camera_thirdPersonOffset
camera_thirdPersonOffsetAds
camera_thirdPersonOffsetTurretAds
cameraShakeRemoteHelo_Angles
cameraShakeRemoteHelo_Freqs
cameraShakeRemoteHelo_SpeedRange
cameraShakeRemoteMissile_Angles
cameraShakeRemoteMissile_Freqs
cameraShakeRemoteMissile_SpeedRange
cg_airstrikeKillCamFarBlur
cg_airstrikeKillCamFarBlurDist
cg_airstrikeKillCamFarBlurStart
cg_airstrikeKillCamFov
cg_airstrikeKillCamNearBlur
cg_airstrikeKillCamNearBlurEnd
cg_airstrikeKillCamNearBlurStart


cg_blood
cg_brass
cg_centertime
cg_chatHeight
cg_chatTime
cg_ColorBlind_EnemyTeam
cg_ColorBlind_MyParty
cg_ColorBlind_MyTeam
cg_connectionIconSize
cg_constantSizeHeadIcons
cg_crosshairAlpha
cg_crosshairAlphaMin
cg_crosshairDynamic
cg_crosshairEnemyColor
cg_crosshairVerticalOffset
cg_cullBulletAngle
cg_cullBullets
cg_cursorHints
cg_deadChatWithDead
cg_deadChatWithTeam
cg_deadHearAllLiving
cg_deadHearTeamLiving
cg_descriptiveText
cg_draw2D
cg_drawBreathHint
cg_drawCrosshair
cg_drawCrosshairNames
cg_drawCrosshairNamesPosX
cg_drawCrosshairNamesPosY
cg_drawDamageDirection
cg_drawDamageFlash
cg_drawEffectNum
cg_drawFPS
cg_drawFPSLabels
cg_drawFriendlyNames
cg_drawGun
cg_drawHealth
cg_drawMantleHint
cg_drawMaterial
cg_drawpaused
cg_drawScriptUsage
cg_drawSnapshot
cg_drawStatsSource
cg_drawTalk
cg_drawTurretCrosshair
cg_drawViewpos
cg_errordecay
cg_everyoneHearsEveryone
cg_explosiveKillCamBackDist
cg_explosiveKillCamGroundBackDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamStopDecelDist
cg_explosiveKillCamStopDist
cg_explosiveKillCamUpDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamWallSideDist
cg_flashbangNameFadeIn
cg_flashbangNameFadeOut
cg_footsteps
cg_fov ( Modifie votre FOV ( 90 pour le Promod ) )
cg_fovMin
cg_fovScale
cg_friendlyNameFadeIn
cg_friendlyNameFadeOut
cg_gameBoldMessageWidth
cg_gameMessageWidth
cg_gun_x
cg_gun_y
cg_gun_z
cg_headIconMinScreenRadius
cg_hearKillerTime
cg_hearVictimEnabled
cg_hearVictimTime
cg_heliKillCamFarBlur
cg_heliKillCamFarBlurDist
cg_heliKillCamFarBlurStart
cg_heliKillCamFov
cg_heliKillCamNearBlur
cg_heliKillCamNearBlurEnd
cg_heliKillCamNearBlurStart
cg_hintFadeTime
cg_hudChatIntermissionPosition
cg_hudChatPosition
cg_hudDamageIconHeight
cg_hudDamageIconInScope
cg_hudDamageIconOffset
cg_hudDamageIconTime
cg_hudDamageIconWidth
cg_hudGrenadeIconEnabledFlash
cg_hudGrenadeIconHeight
cg_hudGrenadeIconInScope
cg_hudGrenadeIconMaxHeight
cg_hudGrenadeIconMaxRangeFlash
cg_hudGrenadeIconMaxRangeFrag
cg_hudGrenadeIconOffset
cg_hudGrenadeIconWidth
cg_hudGrenadePointerHeight
cg_hudGrenadePointerPivot
cg_hudGrenadePointerPulseFreq


cg_hudGrenadePointerPulseMax
cg_hudGrenadePointerPulseMin
cg_hudGrenadePointerWidth
cg_hudLegacySplitscreenScale
cg_hudMapBorderWidth
cg_hudMapFriendlyHeight
cg_hudMapFriendlyWidth
cg_hudMapPlayerHeight
cg_hudMapPlayerWidth
cg_hudMapRadarLineThickness
cg_hudObjectiveTextScale
cg_hudProneY
cg_hudSayPosition
cg_hudSplitscreenBannerScoreboardScale
cg_hudSplitscreenCompassElementScale
cg_hudSplitscreenCompassScale
cg_hudSplitscreenOffsetsUseScale
cg_hudSplitscreenScoreboardScale
cg_hudSplitscreenStanceScale
cg_hudStanceFlash
cg_hudVotePosition
cg_invalidCmdHintBlinkInterval
cg_invalidCmdHintDuration
cg_javelinKillCamCloseZDist
cg_javelinKillCamDownDist
cg_javelinKillCamFov
cg_javelinKillCamLookLerpDist
 
Dernière édition par un modérateur:
Merci du partage ;)

J'ai pas fini à cause de la limite de caractères, je met le reste demain :ok:


cg_scoreboardPingWidth
cg_scoreboardRankFontScale
cg_scoreboardScrollStep
cg_scoreboardTextOffset
cg_scoreboardWidth
cg_ScoresPing_BgColor
cg_ScoresPing_HighColor
cg_ScoresPing_Interval
cg_ScoresPing_LowColor
cg_ScoresPing_MaxBars
cg_ScoresPing_MedColor
cg_scriptIconSize
cg_showmiss
cg_splitscreenSpectatorScaleIncrease
cg_sprintMeterDisabledColor
cg_sprintMeterEmptyColor
cg_sprintMeterFullColor
cg_subtitleMinTime
cg_subtitleWidthStandard
cg_subtitleWidthWidescreen
cg_teamChatsOnly
cg_TeamColor_Allies
cg_TeamColor_Axis
cg_TeamColor_EnemyTeam
cg_TeamColor_Free
cg_TeamColor_MyParty
cg_TeamColor_MyTeam
cg_TeamColor_Spectator
cg_thirdPerson
cg_thirdPersonAngle
cg_thirdPersonMode
cg_thirdPersonRange
cg_thirdPersonSpectator
cg_turretKillCamBackDist
cg_turretKillCamFov
cg_turretKillCamUpDist
cg_turretRemoteKillCamBackDist
cg_turretRemoteKillCamFov
cg_turretRemoteKillCamUpDist
cg_viewVehicleInfluence
cg_viewZSmoothingMax
cg_viewZSmoothingMin
cg_viewZSmoothingTime
cg_voiceIconSize
cg_waterSheeting_distortionScaleFactor
cg_waterSheeting_magnitude
cg_waterSheeting_radius
cg_weapHitCullAngle
cg_weapHitCullEnable
 
Dernière édition par un modérateur:
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