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Oué![]()
Niveau tool BO1, on as ça aussi![]()
private void StatSet(string txt)
{
uint offset = 0x8233E8D8;
XBOX.Call(offset, 0, txt);
}
private void bo1_SaveStats_Click(object sender, EventArgs e)
{
try
{
StatSet("statsetbyname plevel " + (uint)bo1_prestige.Value);
StatSet("statwriteddl playerstatslist plevel " + (uint)bo1_prestige.Value);
StatSet("statwriteddl playerstatslist rank 50");
StatSet("statsetbyname rank 50");
StatSet("statwriteddl playerstatslist rankxp 1260800");
StatSet("statsetbyname rankxp 1260800");
StatSet("statsetbyname KILLS " + (uint)bo1_kills.Value);
StatSet("statsetbyname DEATHS " + (uint)bo1_deaths.Value);
StatSet("statsetbyname HEADSHOTS " + (uint)bo1_headshots.Value);
StatSet("statsetbyname KILL_STREAK " + (uint)bo1_killstreaks.Value);
StatSet("statsetbyname WINS " + (uint)bo1_wins.Value);
StatSet("statsetbyname LOSSES " + (uint)bo1_losses.Value);
StatSet("statsetbyname SCORE " + (uint)bo1_scores.Value);
StatSet("statwriteddl playerstatslist codpoints " + (uint)bo1_points.Value);
StatSet("statsetbyname codpoints " + (uint)bo1_points.Value);
StatSet("statsetbyname HITS " + (uint)bo1_hits.Value);
StatSet("statsetbyname MISSES " + (uint)bo1_misses.Value);
StatSet("statsetbyname TOTAL_SHOTS " + (uint)bo1_hits.Value + (uint)bo1_misses.Value);
StatSet("statsetbyname TIME_PLAYED_ALLIES " + ((uint)bo1_time_d.Value * 86400) / 3);
StatSet("statsetbyname TIME_PLAYED_OPFOR " + ((uint)bo1_time_d.Value * 86400) / 3);
StatSet("statsetbyname TIME_PLAYED_OTHER " + ((uint)bo1_time_d.Value * 86400) / 3);
StatSet("statsetbyname TIME_PLAYED_TOTAL " + (uint)bo1_time_d.Value * 86400);
StatSet("updategamerprofile;uploadstats");
}
catch (Exception)
{
}
}
Pas mal du toutBO1 c'est le plus facile
Voici mon code actuel:
Code:private void StatSet(string txt) { uint offset = 0x8233E8D8; XBOX.Call(offset, 0, txt); } private void bo1_SaveStats_Click(object sender, EventArgs e) { try { StatSet("statsetbyname plevel " + (uint)bo1_prestige.Value); StatSet("statwriteddl playerstatslist plevel " + (uint)bo1_prestige.Value); StatSet("statwriteddl playerstatslist rank 50"); StatSet("statsetbyname rank 50"); StatSet("statwriteddl playerstatslist rankxp 1260800"); StatSet("statsetbyname rankxp 1260800"); StatSet("statsetbyname KILLS " + (uint)bo1_kills.Value); StatSet("statsetbyname DEATHS " + (uint)bo1_deaths.Value); StatSet("statsetbyname HEADSHOTS " + (uint)bo1_headshots.Value); StatSet("statsetbyname KILL_STREAK " + (uint)bo1_killstreaks.Value); StatSet("statsetbyname WINS " + (uint)bo1_wins.Value); StatSet("statsetbyname LOSSES " + (uint)bo1_losses.Value); StatSet("statsetbyname SCORE " + (uint)bo1_scores.Value); StatSet("statwriteddl playerstatslist codpoints " + (uint)bo1_points.Value); StatSet("statsetbyname codpoints " + (uint)bo1_points.Value); StatSet("statsetbyname HITS " + (uint)bo1_hits.Value); StatSet("statsetbyname MISSES " + (uint)bo1_misses.Value); StatSet("statsetbyname TOTAL_SHOTS " + (uint)bo1_hits.Value + (uint)bo1_misses.Value); StatSet("statsetbyname TIME_PLAYED_ALLIES " + ((uint)bo1_time_d.Value * 86400) / 3); StatSet("statsetbyname TIME_PLAYED_OPFOR " + ((uint)bo1_time_d.Value * 86400) / 3); StatSet("statsetbyname TIME_PLAYED_OTHER " + ((uint)bo1_time_d.Value * 86400) / 3); StatSet("statsetbyname TIME_PLAYED_TOTAL " + (uint)bo1_time_d.Value * 86400); StatSet("updategamerprofile;uploadstats"); } catch (Exception) { } }
Petit appercu:
![]()
Sa sert à rien les getPas mal du tout
Manque plus qu'un "GET"![]()
ça sert plus que tu le penses :')Sa sert à rien les get
Et a quoi?ça sert plus que tu le penses :')
a des modifs de stats par exempleEt a quoi?![]()
Oui ça sert qu'a sa.a des modifs de stats par exemple![]()
ET BAH SA SERT ALORS TAGGLEOui ça sert qu'a sa.