Adresses et Offsets BO3 1.03 + mise à jour toutes versions

Statut
N'est pas ouverte pour d'autres réponses.
Stats MP:
Prestige: 0x38907E41
Niveau: 0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)

Niveau 55: 0x38907E5E (0x00, 0xFF, 0xFF, 0xFF)
Jetons: 0x389070F3
255 Jetons: 0x389070F3 (0xFF)
Eliminations: 0x389076CD
Morts: 0x38907289
Score: 0x38907E83
Parties gagnées: 0x38907FAF
Parties perdues: 0x389077AB

Temps de jeu : 0x38907F61
Crédit: @pierr0t01, @EM|T GsRClans'

Name et Clan:
Name: 0x215A8F8
Clan changer: 0x38907FD5
Classes names: Perso1: 0x3891F7B1
Interval classes: 0x10

Crédit: @tonyleffe, @EM|T GsRClans', @pierr0t01

Unlock all Armes: (lancer et attendre 2 à 3 min)
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for(UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
}

Crédit: @Developer_C#

NonHost: Bles 02166
aduav:
0xC7808 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
0xC7824 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
norecoil: 0x18E1D0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48,0x5E,0xD9,0xB1)
Wallhack: 0x113c40 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)
Redboxes:

0x582A68 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
0x582AA0 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
steady_aim: 0x74DF4E (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
chams: 0x103C40
fps: 0xBB41C
weapons_flag: 0x7D888
dead_bodies_flag: 0x104F40
no_blur: 0x3EA75C

Crédit: @pierr0t01, @zincou45, @Koolsami7, @Tustin, @JOniiX

MP Host:
Client_Name = G_Client + 5DB0
Change Camouflage in game : G_ClientMP + 0x389
Invisible: G_ClientMP + 0x65B // on: 0xc0, off: 0x00
Munitions illimitées (primaire, secondaire, mortelle, tactique) :
0x18F94DA (0xff, 0xff)
0x1911C3A (0xff, 0xff)
0x18F94DE (0xff, 0xff)
0x1911C3E (0xff, 0xff)
0x18F951A (0xff, 0xff)
0x1911C7A (0xff, 0xff)
0x18F9516 (0xff, 0xff)
0x1911C76 (0xff, 0xff)
0x18F9523 (0xff, 0xff)
0x1911C83 (0xff, 0xff)
0x18F951F (0xff, 0xff)
0x1911C7F (0xff, 0xff)

Crédit: @Furydex, @Nitrox, @tonyleffe, @JOniiX

Adresses MP:
TOC: 0xDE1C88
SV_GameSendServerCommand - 0x5DEC94
Cbuf_AddText - 0x5A512C
Scr_Notify - 0x37DDE4
SL_ConvertToString - 0x1B03C4
SL_GetString - 0x1B0EB8
Scr_AddFloat - 0x1C3E84
Scr_AddInt - 0x1C3DCC
Scr_AddString - 0x1C402C
G_Damage - 0x314BC8
G_DamageClient - 0x313B48
Player_Die - 0x313450
Dvar_FindVar - 0x624560
Dvar_GetBool - 0x624874
G_irand - 0x617E08
G_flrand - 0x617DB0
va - 0x62FD90
R_SetFrameFog - 0x3CE408
g_hudelem - 0x173FD78
SetClientViewAngles - 0x2F93E0
Key_IsDown - 0x1D404C
G_LocalizedStringIndex - 0x38BDF4
G_MaterialIndex - 0x38BED8
G_SetModel - 0x38D4EC
LevelTime - 0x1751500 + 0x98C
gclient_s - 0x18F8F90
gclient_s size - 0x61D8
gentity_s - 0x17CECA0
gentity_s size - 0x348

Crédit: @mrtn, @SC58, @SyGnUs

Zombies Stats:
Prestige: 0x3880A5AF
Level35: 0x3880A5AF (0x02) ou 0x3880A54F (0x00, 0x00, 0xFF, 0x00)
Xp: 0x3880A54F
Kills: 0x3880A65C
Head shots: 0x3880A561
Rounds Survived: 0x3880A57F
Avg. Rounds/Game: 0x3880A57F
Avg. Game Score: 0x3880A555
Score Per Minute: 0x3880A555
Time played: 0x3880A5AB

Crédit: @ , @♣BM|T♣ ☠TonoxMoDz☠

Zombies:
r_setframefog = 0x3CD8C8;
gclient103 = 0x18EF9F0;
gentity_s = 0x1783D00;
demigod = gclient103 + 0x130,
money = gclient103 + 0x5e8d,
speed = gclient103 + 0x5de5,
freeze = gclient103 + 0x130,
lag = gclient103 + 0x5d27,
primary = gclient103 + 0x30b,
secondary = gclient103 + 0x35b,
primaryammo = gclient103 + 0x53e,
secondaryammo = gclient103 + 0x57a,
primaryammo1 = gclient103 + 0x546,
secondaryammo1 = gclient103 + 0x582,
gnade = gclient103 + 0x57f,
getname = gclient103 + 0x5db0,
zmcounter = 0x012047C3;

Crédit: @jwm614

Mise à jour pour toutes les versions en 1.03:


Crédit: @
quelqun a l'offset unlock all ,?
 
Pour ceux qui veulent codé beaucoup de stats voila les médailles ( Elles y sont pas toute mais y en a pas mal )

public struct Medals
{
public struct Combat
{
Retour = 0x389078E3,
Une_Bale_un_mort = 0x38907AB7,
Sauveur = 0x38907AB1,
Rescaper = 0x38907AE1,
Vengeur = 0x38907B41,
Double_Meurtre = 0x38907C49,
Triple_Meurtre = 0x38907C4F,
Massacre = 0x38907C61,
Tuerie = 0x38907C5B,
Carnage = 0x38907C67,
Extermination = 0x38907C6D,
ChaineDelimination = 0x38907C73,
Suicide_Assister = 0x38907883,
Poignard_Furtif = 0x38907889,
Tri_Rebond = 0x389078AD,
Premier_Sang = 0x389079F1,
Hachis = 0x38907A5d,
HeadShot = 0x38907A63,
Collateral = 0x38907A9f,
Post_Mortem = 0x38907AA5,
Retour_De_Flammes = 0x38907B65,
Tir_De_Loin = 0x38907C25,
Tueur_Fou = 0x38907C55;
}

public struct Specialist
{
GachetteRapide = 0x38907865,
Annihilation = 0x3890786b,
Predateur = 0x389078b9,
Chasse_a_larc = 0x389078bf,
Megatonne = 0x38907a45,
Rayon_Dexplosion = 0x38907a4b,
Electrocution = 0x38907c1f,
Serie_Eclair = 0x38907C19,
En_Charpie = 0x38907C37,
En_Lambeaux = 0x38907c3d;
}

public struct Anti_Specialist
{
Fini_De_Jouer = 0x389079d3,
Contre_espionage = 0x38907ad5,
Sur_Le_Vif = 0x38907b23,
Mur_De_Briques = 0x38907b35,
Hold_Up = 0x38907b3b;
}

public struct Series_De_Point
{
Sous_Le_Couperet = 0x389078ef,
Sanguinaire = 0x38907bf5,
Sans_Pitier = 0x38907bd7,
Impitoyable = 0x38907BDD,
Implacable = 0x38907be3,
Nucleaire = 0x38907bef,
Invincible = 0x38907BFB,
Crepe = 0x38907b47,
Cuit_Sur_Place = 0x38907c2b,
Pluie_Mortel = 0x38907cc1,
Tir_De_Couverture = 0x38907ce5;
}

public struct Anti_Series_De_Point
{
Pirate = 0x389078cb,
Chasseur_De_Drone = 0x3890790d,
Tole_Froisser = 0x38907913,
Griller = 0x38907919,
Chasse_au_Couperet = 0x3890791f,
Interrupteur = 0x3890792B,
Attrapeur_Dombres = 0x38907931,
Aveugler = 0x3890794f,
Circuits_grilles = 0x3890795b,
KO_Technique = 0x38907961,
Extermination = 0x38907967,
Interception = 0x38907973,
Colere_Apaisee = 0x38907979,
Menage_En_Grand = 0x3890797f,
Tapette_a_mouche = 0x38907985,
Demanteler = 0x3890798b,
Pas_De_Pourboire = 0x38907997,
Blackout = 0x3890799d,
Piratages = 0x38907a57,
Tomber_Dans_Le_Piege = 0x38907b59;
}

public struct Modes_De_Jeu
{
Force_Et_Honneur = 0x389078E9,
Bombardier = 0x389078a7,
Pt_Strat_Securiser = 0x38907c0d,
Accrocher = 0x389078fb,
Heros = 0x38907901,
Accrocher2 = 0x38907907,
Dernier_Survivant = 0x389079bb,
Meneur_De_Jeu = 0x389079f7,
Rien = 0x389079fd,
Securiser = 0x38907a87,
Trois_a_La_Suite = 0x38907a99,
Abattu = 0x38907b6b,
En_Ligne = 0x38907b9b,
Corps_Expeditionnaire = 0x38907ba1,
Anti_Pirate = 0x38907bad,
Victorieux = 0x38907d2d;
}
}

By me.
oh du lourd, franchement cool de ta part
 
de mon côté j'ai pas chômé non plus, donc test fonctionnel de:
Speed: on:
PS3.SetMemory(0x18FED74, new byte[] { 0x3f, 0xff });
PS3.SetMemory(0x19174D4, new byte[] { 0x3f, 0xff });

Speedx2: on:
PS3.SetMemory(0x18FED74, new byte[] { 0x40, 0x96 });
PS3.SetMemory(0x19174D4, new byte[] { 0x40, 0x96 });

SuperSpeed: on:
PS3.SetMemory(0x18FED74, new byte[] { 0x40, 0xff });
PS3.SetMemory(0x19174D4, new byte[] { 0x40, 0xff });

off (pour les 3 types de Speed):
PS3.SetMemory(0x18FED74, new byte[] { 0x3f, 0x80 });
PS3.SetMemory(0x19174D4, new byte[] { 0x3f, 0x80 });
 
Je vois quil y a une assez bonne entraide ici . Si vous avez besoin de quelque chose dans ida faite le moi savoir je vous aiderai vonlontier ;)
pourrais-tu nous trouver: Entry_stats et le Jump, stp
 
UNLOACK ALL weaponS << I TEST WORKING FOR MW ALL WEPONS MAX

++)
{
Start += 1;
Memory[Start] = 0xFF;
PS3.Extension.WriteByte(Address, Memory[Start]);
}
 
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