Adresses et Offsets BO3 1.03 + mise à jour toutes versions

Statut
N'est pas ouverte pour d'autres réponses.
Unlock Fix :


Code:
PS3.SetMemory(0x38AFC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());
PS3.SetMemory(0x38B00700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());
PS3.SetMemory(0x38B03000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());
PS3.SetMemory(0x38B07000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());
PS3.SetMemory(0x38B079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());
PS3.SetMemory(0x38B07F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());
PS3.SetMemory(0x38B07FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());
PS3.SetMemory(0x38B076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());
 
Unlock Fix :


Code:
PS3.SetMemory(0x38AFC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());
PS3.SetMemory(0x38B00700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());
PS3.SetMemory(0x38B03000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());
PS3.SetMemory(0x38B07000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());
PS3.SetMemory(0x38B079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());
PS3.SetMemory(0x38B07F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());
PS3.SetMemory(0x38B07FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());
PS3.SetMemory(0x38B076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());
fonctionne pas
 
Si quellequn a :espion: @GsRClans' @L乃ズ
Code:
class Key_IsDown
    {
        public static PS3API PS3 = new PS3API();
        public enum Key : uint
        {
            Cross = ,
            Circle =,
            Square =,
            Triangle = ,
            L1 = ,
            R1 = ,
            Start = ,
            Select = ,
            L3 = ,
            R3 = ,
            DPAD_UP = ,
            DPAD_DOWN = ,
            DPAD_LEFT = ,
            DPAD_RIGHT = ,
        }

        public static Boolean DetectKey(Key k)
        {
      
        }
 
Stats MP:
Prestige: 0x38907E41
Niveau: 0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)

Niveau 55: 0x38907E5E (0x00, 0xFF, 0xFF, 0xFF)
Jetons: 0x389070F3
255 Jetons: 0x389070F3 (0xFF)
Eliminations: 0x389076CD
Morts: 0x38907289
Score: 0x38907E83
Parties gagnées: 0x38907FAF
Parties perdues: 0x389077AB

Temps de jeu : 0x38907F61
Crédit: @pierr0t01, @EM|T GsRClans'

Médailles:
public struct Medals
{
public struct Combat
{
Retour = 0x389078E3,
Une_Bale_un_mort = 0x38907AB7,
Sauveur = 0x38907AB1,
Rescaper = 0x38907AE1,
Vengeur = 0x38907B41,
Double_Meurtre = 0x38907C49,
Triple_Meurtre = 0x38907C4F,
Massacre = 0x38907C61,
Tuerie = 0x38907C5B,
Carnage = 0x38907C67,
Extermination = 0x38907C6D,
ChaineDelimination = 0x38907C73,
Suicide_Assister = 0x38907883,
Poignard_Furtif = 0x38907889,
Tri_Rebond = 0x389078AD,
Premier_Sang = 0x389079F1,
Hachis = 0x38907A5d,
HeadShot = 0x38907A63,
Collateral = 0x38907A9f,
Post_Mortem = 0x38907AA5,
Retour_De_Flammes = 0x38907B65,
Tir_De_Loin = 0x38907C25,
Tueur_Fou = 0x38907C55;
}
public struct Specialist
{
GachetteRapide = 0x38907865,
Annihilation = 0x3890786b,
Predateur = 0x389078b9,
Chasse_a_larc = 0x389078bf,
Megatonne = 0x38907a45,
Rayon_Dexplosion = 0x38907a4b,
Electrocution = 0x38907c1f,
Serie_Eclair = 0x38907C19,
En_Charpie = 0x38907C37,
En_Lambeaux = 0x38907c3d;
}
public struct Anti_Specialist
{
Fini_De_Jouer = 0x389079d3,
Contre_espionage = 0x38907ad5,
Sur_Le_Vif = 0x38907b23,
Mur_De_Briques = 0x38907b35,
Hold_Up = 0x38907b3b;
}
public struct Series_De_Point
{
Sous_Le_Couperet = 0x389078ef,
Sanguinaire = 0x38907bf5,
Sans_Pitier = 0x38907bd7,
Impitoyable = 0x38907BDD,
Implacable = 0x38907be3,
Nucleaire = 0x38907bef,
Invincible = 0x38907BFB,
Crepe = 0x38907b47,
Cuit_Sur_Place = 0x38907c2b,
Pluie_Mortel = 0x38907cc1,
Tir_De_Couverture = 0x38907ce5;
}
public struct Anti_Series_De_Point
{
Pirate = 0x389078cb,
Chasseur_De_Drone = 0x3890790d,
Tole_Froisser = 0x38907913,
Griller = 0x38907919,
Chasse_au_Couperet = 0x3890791f,
Interrupteur = 0x3890792B,
Attrapeur_Dombres = 0x38907931,
Aveugler = 0x3890794f,
Circuits_grilles = 0x3890795b,
KO_Technique = 0x38907961,
Extermination = 0x38907967,
Interception = 0x38907973,
Colere_Apaisee = 0x38907979,
Menage_En_Grand = 0x3890797f,
Tapette_a_mouche = 0x38907985,
Demanteler = 0x3890798b,
Pas_De_Pourboire = 0x38907997,
Blackout = 0x3890799d,
Piratages = 0x38907a57,
Tomber_Dans_Le_Piege = 0x38907b59;
}
public struct Modes_De_Jeu
{
Force_Et_Honneur = 0x389078E9,
Bombardier = 0x389078a7,
Pt_Strat_Securiser = 0x38907c0d,
Accrocher = 0x389078fb,
Heros = 0x38907901,
Accrocher2 = 0x38907907,
Dernier_Survivant = 0x389079bb,
Meneur_De_Jeu = 0x389079f7,
Rien = 0x389079fd,
Securiser = 0x38907a87,
Trois_a_La_Suite = 0x38907a99,
Abattu = 0x38907b6b,
En_Ligne = 0x38907b9b,
Corps_Expeditionnaire = 0x38907ba1,
Anti_Pirate = 0x38907bad,
Victorieux = 0x38907d2d;
}
}
Crédit: @EM|T GsRClans'

Name et Clan:
Name: 0x215A8F8
Clan changer: 0x38907FD5
Classes names: Perso1: 0x3891F7B1
Interval classes: 0x10

Crédit: @tonyleffe, @EM|T GsRClans', @pierr0t01

Unlock all Armes: (lancer et attendre 2 à 3 min)
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for(UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
}

ou
Crédit: @Developer_C#, @Popomo

NonHost: Bles 02166
aduav:
0xC7808 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
0xC7824 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
norecoil: 0x18E1D0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48,0x5E,0xD9,0xB1)
Wallhack: 0x113c40 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)
Redboxes:

0x582A68 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
0x582AA0 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
steady_aim: 0x74DF4E (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
chams: 0x103C40
fps: 0xBB41C
weapons_flag: 0x7D888
dead_bodies_flag: 0x104F40
no_blur: 0x3EA75C

Crédit: @pierr0t01, @zincou45, @Koolsami7, @Tustin, @JOniiX

MP Host:
Client_Name = G_Client + 5DB0
Change Camouflage in game : G_ClientMP + 0x389
Invisible: G_ClientMP + 0x65B // on: 0xc0, off: 0x00
Munitions illimitées (primaire, secondaire, mortelle, tactique) :
0x18F94DA (0xff, 0xff) 0x1911C3A (0xff, 0xff)
0x18F94DE (0xff, 0xff) 0x1911C3E (0xff, 0xff)
0x18F951A (0xff, 0xff) 0x1911C7A (0xff, 0xff)
0x18F9516 (0xff, 0xff) 0x1911C76 (0xff, 0xff)
0x18F9523 (0xff, 0xff) 0x1911C83 (0xff, 0xff)
0x18F951F (0xff, 0xff) 0x1911C7F (0xff, 0xff)
Speed: on: 0x18FED74 (0x3f, 0xff ) 0x19174D4 (0x3f, 0xff )
Speedx2: on: 0x18FED74 (0x40, 0x96) 0x19174D4 (0x40, 0x96)
SuperSpeed: on: 0x18FED74 (0x40, 0xff) (0x19174D4 (0x40, 0xff)
off : (pour les 3 types de Speed): 0x18FED74 (0x3f, 0x80) 0x19174D4 (0x3f, 0x80)

Crédit: @Furydex, @Nitrox, @tonyleffe, @JOniiX

Adresses MP:
TOC: 0xDE1C88
SV_GameSendServerCommand - 0x5DEC94
Cbuf_AddText - 0x5A512C
Scr_Notify - 0x37DDE4
SL_ConvertToString - 0x1B03C4
SL_GetString - 0x1B0EB8
Scr_AddFloat - 0x1C3E84
Scr_AddInt - 0x1C3DCC
Scr_AddString - 0x1C402C
G_Damage - 0x314BC8
G_DamageClient - 0x313B48
Player_Die - 0x313450
Dvar_FindVar - 0x624560
Dvar_GetBool - 0x624874
G_irand - 0x617E08
G_flrand - 0x617DB0
va - 0x62FD90
R_SetFrameFog - 0x3CE408
g_hudelem - 0x173FD78
SetClientViewAngles - 0x2F93E0
Key_IsDown - 0x1D404C
G_LocalizedStringIndex - 0x38BDF4
G_MaterialIndex - 0x38BED8
G_SetModel - 0x38D4EC
LevelTime - 0x1751500 + 0x98C
gclient_s - 0x18F8F90
gclient_s size - 0x61D8
gentity_s - 0x17CECA0
gentity_s size - 0x348

Crédit: @mrtn, @SC58, @SyGnUs

Zombies Stats:
Prestige: 0x3880A5AF
Level35: 0x3880A5AF (0x02) ou 0x3880A54F (0x00, 0x00, 0xFF, 0x00)
Xp: 0x3880A54F
Kills: 0x3880A65C
Head shots: 0x3880A561
Rounds Survived: 0x3880A57F
Avg. Rounds/Game: 0x3880A57F
Avg. Game Score: 0x3880A555
Score Per Minute: 0x3880A555
Time played: 0x3880A5AB

Crédit: @ , @♣BM|T♣ ☠TonoxMoDz☠

Zombies:
r_setframefog = 0x3CD8C8;
gclient103 = 0x18EF9F0;
gentity_s = 0x1783D00;
demigod = gclient103 + 0x130,
money = gclient103 + 0x5e8d,
speed = gclient103 + 0x5de5,
freeze = gclient103 + 0x130,
lag = gclient103 + 0x5d27,
primary = gclient103 + 0x30b,
secondary = gclient103 + 0x35b,
primaryammo = gclient103 + 0x53e,
secondaryammo = gclient103 + 0x57a,
primaryammo1 = gclient103 + 0x546,
secondaryammo1 = gclient103 + 0x582,
gnade = gclient103 + 0x57f,
getname = gclient103 + 0x5db0,
zmcounter = 0x012047C3;
Invisible = 0x18efb1e;
ThirdPerson = 0x18efb1d;
Vision = 0x18f003d;
LvlInterval = 0x12;

Crédit: @jwm614, @WarTaMiZ

Armes Zombies:
RK5 = 0x38801da3;
BowieKnife = 0x38804f67;
LCar9 = 0x38801e25;
XM53 = 0x38803a13;
Kuda = 0x388021b3;
Vespa = 0x388022b7;
VMP = 0x388023bb;
Weevil = 0x250140b;
Pharo = 0x38802235;
KN44 = 0x388026c7;
ICR1 = 0x38802749;
M8A7 = 0x38802951;
Sheiva = 0x388029d3;
HVK30 = 0x388027cb;
ManOWar = 1;
BRM = 0x38802cdf;
Dingo = 0x38802bdb;
Dredge = 0x38802c5d;
Gorgon = 0x38802d61;
KRM262 = 0x38803707;
Argus = 0x38803685;
Brecci = 0x38803789;
Haymaker12 = 0x38803603;
Locus = 0x388030ef;
Drakon = 0x38803171;
SVG100 = 0x388031f3;
Crédit: @WarTaMiZ

Mise à jour pour toutes les versions en 1.03:

Crédit: @
Pour cex c bon?
 
Si quellequn a :espion: @GsRClans' @L乃ズ
Code:
class Key_IsDown
    {
        public static PS3API PS3 = new PS3API();
        public enum Key : uint
        {
            Cross = ,
            Circle =,
            Square =,
            Triangle = ,
            L1 = ,
            R1 = ,
            Start = ,
            Select = ,
            L3 = ,
            R3 = ,
            DPAD_UP = ,
            DPAD_DOWN = ,
            DPAD_LEFT = ,
            DPAD_RIGHT = ,
        }

        public static Boolean DetectKey(Key k)
        {
     
        }
uuuu merci :D
 
Si quellequn a :espion: @GsRClans' @L乃ズ
Code:
class Key_IsDown
    {
        public static PS3API PS3 = new PS3API();
        public enum Key : uint
        {
            Cross = ,
            Circle =,
            Square =,
            Triangle = ,
            L1 = ,
            R1 = ,
            Start = ,
            Select = ,
            L3 = ,
            R3 = ,
            DPAD_UP = ,
            DPAD_DOWN = ,
            DPAD_LEFT = ,
            DPAD_RIGHT = ,
        }

        public static Boolean DetectKey(Key k)
        {
     
        }
public enum Key : uint
{
Cross = 1,
Circle = 2,
Square = 3,
Triangle = 4,
L1 = 5,
R1 = 6,
Start = 14,
Select = 15,
L3 = 16,
R3 = 17,
L2 = 18,
R2 = 19,
DPAD_UP = 22,
DPAD_DOWN = 23,
DPAD_LEFT = 24,
DPAD_RIGHT = 25;
}

Tien déjà ça ( normalement c'est les bon )
 
public enum Key : uint
{
Cross = 1,
Circle = 2,
Square = 3,
Triangle = 4,
L1 = 5,
R1 = 6,
Start = 14,
Select = 15,
L3 = 16,
R3 = 17,
L2 = 18,
R2 = 19,
DPAD_UP = 22,
DPAD_DOWN = 23,
DPAD_LEFT = 24,
DPAD_RIGHT = 25;
}

Tien déjà ça ( normalement c'est les bon )
Ok merci :love: me manque plus que le detected ^^
 
Quelqu'un sait comment je pourrais faire marcher un chekbox ? Genre par exemple pour une fonction non host du genre UAV quand je la coche sa l'active et quand je décoche sa l'enlève
 
Ok merci :love: me manque plus que le detected ^^
public static Boolean DetectKey(Key k)
{
return PS3.Extension.ReadBool((Offsets.KeyIsDown + 0x0F) + ((UInt32)k * 0xC)); // A Verifier pour le 0x0F & 0xC
}

La fonction est simple par contre j'ai pas l'offsets :)
 
Le change name pour le zombie est diffèrent du MP ?
 
public static Boolean DetectKey(Key k)
{
return PS3.Extension.ReadBool((Offsets.KeyIsDown + 0x0F) + ((UInt32)k * 0xC)); // A Verifier pour le 0x0F & 0xC
}

La fonction est simple par contre j'ai pas l'offsets :)
Ouai sa c'est good je l'est aussi amsi aps l'offset ^^
 
Quelqu'un sait comment je pourrais faire marcher un chekbox ? Genre par exemple pour une fonction non host du genre UAV quand je la coche sa l'active et quand je décoche sa l'enlève

Tien UAV :

Code:
if (logInCheckBox3.Checked)
            {
                byte[] bytes = new byte[4] { 0x60, 0x00, 0x00, 0x00 }; //VSAT ON
                PS3.SetMemory(0xC7808, bytes);
            }
            else
            {
                byte[] bytes = new byte[4] { 0X41, 0X82, 0X00, 0XAC }; // VSAT OFF .
                PS3.SetMemory(0xC7808, bytes);

A toi de changer pour le reste (y)
 
Tien UAV :

Code:
if (logInCheckBox3.Checked)
            {
                byte[] bytes = new byte[4] { 0x60, 0x00, 0x00, 0x00 }; //VSAT ON
                PS3.SetMemory(0xC7808, bytes);
            }
            else
            {
                byte[] bytes = new byte[4] { 0X41, 0X82, 0X00, 0XAC }; // VSAT OFF .
                PS3.SetMemory(0xC7808, bytes);

A toi de changer pour le reste :ok:
Pourquoi tu code comme sa et pas sa :mmh:
Code:
if (logInCheckBox3.Checked)
            {
        
                PS3.SetMemory(0xC7808, new byte[] { 0x60, 0x00, 0x00, 0x00 });
            }
            else
            {
              
                PS3.SetMemory(0xC7808, new byte[] { 0x41, 0x82, 0x00, 0xac});
 
Pourquoi tu code comme sa et pas sa :mmh:
Code:
if (logInCheckBox3.Checked)
            {
       
                PS3.SetMemory(0xC7808, new byte[] { 0x60, 0x00, 0x00, 0x00 });
            }
            else
            {
             
                PS3.SetMemory(0xC7808, new byte[] { 0x41, 0x82, 0x00, 0xac});

Pour les redboxes je me suis enmeler, du coup j'ai fais comme ça mais c'est vrai que ça fais plus propre (d)
 
Je vois aussi que FPS Text / Fps y /fps z / fps size pas partager :espion:
 
FPS text = 0xA48598
FPS y = 0xAB7784 / 0xDEED64 / 0xAB76D4
FPS size = 0xAB7784 / 0xDEED64 / 0xAB76D4
FPS z = 0xAB7784 / 0xDEED64 / 0xAB76D4

Voila sa evrait ettre sa mais je vous laisse test parmit les 3 moi aps de PS3 ^^
 
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