Adresses et Offsets BO3 1.03 + mise à jour toutes versions

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Code:
byte[] buffer = new byte[]
            {
                11
            };
            Form1.PS3.SetMemory(26247328u, buffer);
            byte[] buffer2 = new byte[]
            {
                11
            };
            Form1.PS3.SetMemory(26272344u, buffer2);
            byte[] buffer3 = new byte[]
            {
                11
            };
            Form1.PS3.SetMemory(26297360u, buffer3);
            byte[] buffer4 = new byte[]
            {
                11
            };
            Form1.PS3.SetMemory(26297360u, buffer4);

Mon struct god-mode all zombie
 
No comment. My unlock all is the same as Developer_C but the difference is that, you don't need to wait three minutes.

The problem of code is stat = 0xFF; (REASON: this forum cancel the [] and i on the front stat)

k0832F6.png
 
No comment. My unlock all is the same as Developer_C but the difference is that, you don't need to wait three minutes.

The problem of code is stat = 0xFF; (REASON: this forum cancel the [] and i on the front stat)

k0832F6.png
Vous avez copié mon code partage avant a tout ...
 
et mon unlock vous ne devez pas attendre 3 min , est 10 - 15 sec
 
I have converted your code in a code more simple.

I also have the complete unlock all that your doesn't have because your unlock all doesn't unlock all tickets/emblem (unlock all incomplete).
 
Code:
private void crystalClearButton20_Click(object sender, EventArgs e)
        {
            int minutes = (int)numericUpDown20.Value * 60;
            int Hours = (int)numericUpDown19.Value * 60 * 60;
            int Days = (int)numericUpDown18.Value * 24 * 60 * 60;
            int PlayTime = minutes + Hours + Days;
            byte[] Time = BitConverter.GetBytes(PlayTime);
            PS3.SetMemory(OFFSET, Time);
        }
le string vous mettez dans le button
Je fait sa pour le kill :
Code:
private void crystalClearButton16_Click(object sender, EventArgs e)
        {
            PS3.SetMemory(OFFSET, BitConverter.GetBytes((int)numericUpDown14.Value));
        }
Et sa pour le time played :
 
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