Offset [1.20] Adresses/Offsets/Structures/Enums/Divers

L乃ズ

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Désolé, mon inactivité, mais je suis actuellement en vacances ..
Je vais sortir un peu plus d'adresse que des personne me demande sur skype /NGU / etc ..
ADRESSE DB_
Code:
DB_FindXAssetHeader == 0x2B4840
DB_ReadRawFile     == 0x2BC3C8
DB_IsXAssetDefault  == 0x2B6974
DB_GetRawBuffer   == 0x2BA368
DB_DecideLevelLoad == 0x2BB7FC
DB_InitLoadXFile     == 0x289B2C
DB_LoadXFile     == 0x288E00
DB_ReadXFileUncompressed == 0x28998C
DB_SetFileLoadCompressor == 0x289E40
DB_TryLoadXFileInternal == 0x2BE748
DB_TryLoadXFile          == 0x2BECA0
DB_Thread           == 0x2BF008

ADRESSE R_
Code:
R_SetFrameFog               == 0x629ED0
R_AddCmdDrawStretchPic      == 0x5FC3A8
R_AddCmdDrawText            == 0x5FD4C0
R_RegisterFont              == 0x243518
R_ConvertColorToBytes       == 0x617750
R_SetDepthOfField           == 0x23F6F0
R_RegisterNetworkDvars == 0x56800
R_RegisterDvars == 0x5E16D8

ADRESSE Key_
Code:
Key_KeynumToString == 0x23AF70
Key_KeynumToStringBuf == 0x24C1D4
Key_GetCommandAssignmentInternal == 0x23B208
Key_IsDown         == 0x23ADEC ( PlayerKeyState : 0xD8E21C ) 
keyboardPrompt    == 0x4C0D38

ADRESSE CL_
Code:
CL_CGameRendering           == 0x24AFC8
CL_CGameNeedsServerCommand  == 0x1EC240
CL_SetViewAngles            == 0x230FD8
CL_DrawTextHook             == 0x4C87F0
CL_DrawLogo                 == 0x242128
CL_ResetLastGamePadEventTime == 0x235D60
CL_WritePacket             == 0x237458
CL_DObjCreateSkelForBone == 0x230558
CL_GetKeyBindingInternal == 0x23BDA4
CL_GetGamePadBinding  == 0x23BE80
CL_InitKeyCommands == 0x23B75C

ADRESSE CG_
Code:
CG_DrawActiveFrame          == 0x20B0C8
CG_DeployServerCommand      == 0x1EA860
CG_ExecuteNewServerCommands == 0x1EC434
CG_BoldGameMessage          == 0x1CBACC
CG_GameMessage              == 0x1CBA58 
CG_CanSeePlayer             == 0x22A0B4
CG_RegisterDvars            == 0x1C9A80
ADRESSE SCR_
Code:
Scr_GetInt                  == 0x403A3C
Scr_Error                   == 0x403ED8
Scr_GetInt                  == 0x4095AC
Scr_GetConstString          == 0x4099C4
Scr_GetNumParam             == 0x40AA78
Scr_PlayerConnect           == 0x37098C
Scr_FreeThread              == 0x408C88
Scr_LoadLevel               == 0x34C9DC
Scr_ExecThread              == 0x4089F8
Scr_LoadGameType            == 0x37049C
Scr_GetString               == 0x409CFC
Scr_AddEntity               == 0x381868
Scr_AddEntityNum            == 0x40B070
Scr_GetEntityId             == 0x402B44
Scr_LoadFX                  == 0x35FAA4
Scr_AddInt                  == 0x40AA88 ( maybe : 0x40AB84 )
Scr_SetString               == 0x3FD088
SCR_DrawScreenField         == 0x24B0E8
Scr_AddHudElem              == 0x381D34
Scr_FreeHudElem             == 0x381CA8
Scr_GetEntity               == 0x381C48
Scr_GetEntityRef            == 0x40A0C0
Scr_PrecacheShellShock      == 0x35C42C
Scr_GetFloat                == 0x409878
Scr_FreeEntityList          == 0x4026E0
Scr_BeginLoadScripts        == 0x3F8EAC
Scr_LoadScript              == 0x3F917C
Scr_GetFunctionHandle       == 0x3F8B00
Scr_StartupGameType         == 0x370954
Scr_SetLoading              == 0x403ECC
Scr_InitSystem              == 0x409190
Scr_GetConstLowercaseString == 0x409AF4
ScrCmd_PlayLoopSound        == 0x37357C
Scr_PrecacheAnimTrees       == 0x3F9278
Scr_EndLoadAnimTrees        == 0x3F9308
Scr_FindAnim                == 0x3F82AC
Scr_LoadAnimTreeAtIndex     == 0x3F7CE8
Scr_FindAnimTree            == 0x3F81AC
Scr_CastDebugString         == 0x400864
Scr_GetDebugString          == 0x409D7C
ScrCmd_PlayRumbleOnEntity   == 0x35C7F8
Scr_PlayRumbleOnPosition    == 0x35C968
Scr_GetVector               == 0x409F88
Scr_PlayRumbleLoopOnPosition == 0x35C9E8
Scr_PrecacheRumble          == 0x35E3B4
Scr_FreeEntityNum           == 0x4025DC
Scr_FreeHudElemConstStrings == 0x32BCAC
Scr_FreeEntityFields        == 0x3479F0
Scr_FreeClientFields        == 0x3479C4
Scr_FreeSentientFields      == 0x347998
Scr_FreeTurretFields        == 0x347A1C
Scr_FreeEntity              == 0x381BF8
Scr_Notify                  == 0x381DBC
Scr_FreeFields              == 0x3923B0
Scr_AllocArray              == 0x3FF0D0
Scr_AllocVector             == 0x3FF414
Scr_GetSelf                 == 0x4003E4
Scr_NotifyNum               == 0x404C38
Scr_AddFloat                == 0x40AC80
Scr_AddObject               == 0x40AF6C
Scr_AddString               == 0x40B288
Scr_AddVector               == 0x40B5CC
Scr_MakeArray               == 0x40B7EC
Scr_AddArray                == 0x40B8E0
Autre adressePas vraiment utile ^^ :
Code:
memset == 0x6DB854
_vsnprintf == 0x6D4524
ScriptableSv_Init == 0x3F52E8
VA == 0x4F22CC
Missile_InitAttractors == 0x33CF78
RemoveRefToObject == 0x3FDF10
ClearObject == 0x3FDC28
FindVariable == 0x3FDCA0
ScriptableSv_InitAI == 0x3F4D08
Vehicle_RegisterDvars == 0x565148
Vehicle_ClearServerDefs == 0x565020
XAnimIKInit == 0x50EDC0
NetConstStringMap_GetStringAtIndex == 0x136AB8
NET_OutOfBandPrint == 0x3E15C0
Live_GetNatTypeForClientNum == 0x4772D0
XNKIDToString == 0x3E1C9C
Info_ValueForKey == 0x4F2444
atol == 0x6D69F8
Migration_Shutdown == 0x3D8D1C
ClientConnect == 0x313B20
Sentient_Free == 0x30B350
FS_ConvertPath == 0x4D5BFC
GetEntity == 0x34CAA4
_setjmp == 0x6DA92C
Cmd_AddCommandInternal == 0x3AE184
Turret_SetMinimapVisible == 0x39BC80
GetKeyBindingLocalizedString == 0x4C2BC0

Autre adresse asser utile pour ceux qui savent les utiliser ^^ !:
Code:
clientActive_t   == 0xD90164
ClientDisconnect   == 0x314538
client_s == 0x224C190 + (0x46C80 * client)
CEntity == 0xD56268
CEntityInterval == 0x20C
Add_Ammo == 0x32EFC8
Player_Die == 0x327FC0
Trace_GetEntityHitId == 0x0x3A44C0
AimAssist_GetTagPos  == 0x10D90
Material_RegisterHandle == 0x5F0298
SetClientViewAngle == 0x313008
Have Fun , enjoy ;)
 

BM|T Maxlila1

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1.18


jump : 001456B0
speed : 00310A5C
graviter : 00312B58


FPS /

activer : 004CA094
text : 007CAFBC
grandeur : 004C9FEC
position x : 004C9FF0
position y : 004C9FF4
 

BM|T Maxlila1

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non host :


radar actif amélioré : 001A6A98
radar actif normal : 001A6A90
joueur vert : 0060087C
laser rouge : 0021B6B4
pas de recul : 00228930
red box : 001AF110
steady aim : 00187294
balle explosive : 001887BC
 

Ryad Palestine <3

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il casse les couilles avec leur en plus il saute une maj a chasue fois
 

BM|T Maxlila1

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R_setFrameFog : 006271B0
SV_GameSendServerCommand: 00456E8C
CbufAddText: 003AEA6C
SV_FastRestart_f: 00450310
G_Spawn: 00388B60
G_SetModel : 003878E4
SP_Script_BrushModel : 0037D424
G_GivePlayerWeapon; 0038CB54
Add_Ammo : 00330198



name changer : 0x02a53268
 

L乃ズ

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Hey here a DVAR Dump for 1.18 , by me :

Si vous voulez editer la valeur d'un DVAR , il suffit d'ajouter : 0xC au DVAR

Example : CG_FOV dans le pastebin = 0x02724350 , add 0xC a celui ci , = 0x272435C , = Valeur du FOV dans la memoire :)

Have Fun
 

iMoDz-Retour

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Ajoute sa si tu veux =>
SV_UnlinkEntity => 0x472BC8
SV_SetBrushModel => 0x45712C
SV_LinkEntity => 0x472C48
 

BM|T Maxlila1

une question , un MP
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tien , ajoute les dlc unlock trophy

CARMA
CAMPAIGN_COMPLETE
CAMPAIGN_HARDENED
CAMPAIGN_VETERAN
BOOST_DASH_STOMP
GRENADE_DODGE
SONIC_KILL
OVERDRIVE_KILL
SMART_GRENADE_KILL
THREAT_GRENADE_KILL
EMP_DRONE
EMP_AST
INTEL_HALF
INTEL_ALL
COVER_DRONE_KILL
EXO_UPGRADE
EXO_UPGRADE_10
EXO_UPGRADE_20
EXO_UPGRADE_FULL
LEVEL_1
LEVEL_1A
LEVEL_2A
LEVEL_2B
LEVEL_2
LEVEL_3A
LEVEL_3
LEVEL_4A
LEVEL_4
LEVEL_5
LEVEL_5A
LEVEL_6A
LEVEL_6
LEVEL_7
LEVEL_8A
LEVEL_8
LEVEL_9
LEVEL_10A
LEVEL_10
LEVEL_11
LEVEL_12A
LEVEL_12
LEVEL_13A
LEVEL_13
LEVEL_14A
LEVEL_14
COOP_VETERAN
COOP_WARFARE
COOP_UNDEAD_SURVIVOR
COOP_EXO_SURVIVOR
COOP_FLIP_FLOP
DLC1_ZOMBIE_ROUND10
DLC1_ZOMBIE_ROUND30
DLC1_ZOMBIE_2020
DLC1_ZOMBIE_MONEYBAGS
DLC1_ZOMBIE_CHEAPSKATE
DLC1_ZOMBIE_BURGLE
DLC1_ZOMBIE_GAMEOVERMAN
DLC1_ZOMBIE_COMEONANDSLAM
DLC1_ZOMBIE_PCLOADLETTER
DLC1_ZOMBIE_DOYOUEVENEXO
DLC2_ZOMBIE_ROUND10
DLC2_ZOMBIE_ROUND25
DLC2_ZOMBIE_ONEMANSPOISON
DLC2_ZOMBIE_INDIRECTFIRE
DLC2_ZOMBIE_RESCUE1
DLC2_ZOMBIE_RESCUE4
DLC2_ZOMBIE_RESCUE20
DLC2_ZOMBIE_LOVETAP
DLC2_ZOMBIE_POPCORN
DLC2_ZOMBIE_MEATISMURDER
DLC3_ZOMBIE_ROUND10
DLC3_ZOMBIE_ROUND30
DLC3_ZOMBIE_EASTEREGG
DLC3_ZOMBIE_PLINKO
DLC3_ZOMBIE_DEFUSEBOMBS
DLC3_ZOMBIE_ZOMBONI
DLC3_ZOMBIE_TELEFRAG
DLC3_ZOMBIE_LIMBO
DLC3_ZOMBIE_OVERCHARGE
DLC3_ZOMBIE_JUMPTHESHARK


+ en exclu par lbk

DLC4_ZOMBIE_DEFEATBOSS1
DLC4_ZOMBIE_DEFEATBOSS2
DLC4_ZOMBIE_EASTEREG
DLC4_ZOMBIE_DEFEATBOSS3
DLC4_ZOMBIE_BIGGAME
DLC4_ZOMBIE_COAST2COAST
DLC4_ZOMBIE_GOTOSLEEP
DLC4_ZOMBIE_REALSTEEL
DLC4_ZOMBIE_NODOORS
DLC4_ZOMBIE_TRICKSHOT




crédit LBK - SC58
 

L乃ズ

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Pour ceux qui savent sans servire ,
Code:
       uint kb_Result = 0x03260E22,
             kb_cb = 0x9C9518,
             keyboardPrompt = 0x4C2540,
             kb_active = 0x9DBF40;
Les quelque adresse avait ete mis a jour jusqua en 1.06 mais le KB_Result posait probleme pour des personne , alors il ne l'updatait plus ^^ , alors j'ai tout refait et sa functionne ;) , pour ceux qui voudrait faire comme shark sur BO2 , autrement dit : Int32 KeyboardType = 1 , l'adresse a utilise il me semble est 0x04C25A4 , mais je n'en suis pas sur , les valeur ne sont plus 1 ou 2 , la valeur de base est de 0x1FF , mais je le redit , je ne suis pas sur de cela ^^
 
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