Saucisse au porc
Premium
titre.
gsc studio derniere version
je crée mon menu gsc,tout sa passais bien,je pouvais l'injecter.
au moment de mettre la 1ère option(super legit aimbot v3 de Elegence v4)
impossible a injecter avec "CTRL+i" ou "Inject project to target"
ça me mets rien a l'écran,comme si je ne faisais rien.
(pas de bad syntax error ou autre)
explication ?
Code: (copier coller dans gsc studio/new project)
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_rank;
//BO2 GSC Menu Base By Shark
init()
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self.MenuInit = false;
for(;
{
self waittill( "spawned_player" );
self welcomeMessage();
if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
}
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "CoHost")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "CoHost")
return "^5CoHost";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "^7Unverified";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel)
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
self thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
welcomeMessage()
{
notifyData = spawnstruct();
notifyData.titleText = "Welcome " + self.name + " To Menu"; //Line 1
notifyData.notifyText = "Your Status Is " + verificationToColor(self.status); //Line 2
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.duration = 5; //Change Duration
notifyData.font = "objective"; //font
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
CreateMenu()
{
self add_menu("^FENKA Clan Menu", undefined, "Unverified");
self add_option("^FENKA Clan Menu", "^F^2HOST ONLY", ::submenu, "SubMenu1", "^F^2HOST ONLY");
self add_option("^FENKA Clan Menu", "Sub Menu 2", ::submenu, "SubMenu2", "Sub Menu 2");
self add_option("^FENKA Clan Menu", "Sub Menu 3", ::submenu, "SubMenu3", "Sub Menu 3");
self add_option("^FENKA Clan Menu", "Players", ::submenu, "PlayersMenu", "Players");
self add_option("^FENKA Clan Menu", "Couleurs", ::submenu, "CouleursMenu", "Couleurs");
self add_menu("SubMenu1", "^FENKA Clan Menu", "CoHost");
self add_option("SubMenu1", "Super Legit Aimbot v4", ::tgl_mainrootaimbot2 );
self add_option("SubMenu1", "GodMod");
self add_option("SubMenu1", "Munitions Illimitee");
self add_option("SubMenu1", "ip grabber by NK");
self add_menu("SubMenu2", "^FENKA Clan Menu", "VIP");
self add_option("SubMenu2", "Option 1");
self add_option("SubMenu2", "Option 2");
self add_option("SubMenu2", "Option 3");
self add_menu("SubMenu3", "^FENKA Clan Menu", "Verified");
self add_option("SubMenu3", "Option 1");
self add_option("SubMenu3", "Option 2");
self add_option("SubMenu3", "Option 3");
self add_menu("CouleursMenu", "^FENKA Clan Menu", "Couleurs");
self add_option("CouleursMenu", "^1 1");
self add_option("CouleursMenu", "^2 2");
self add_option("CouleursMenu", "^3 3");
self add_option("CouleursMenu", "^4 4");
self add_option("CouleursMenu", "^5 5");
self add_option("CouleursMenu", "^6 6");
self add_option("CouleursMenu", "^7 7");
self add_option("CouleursMenu", "^8 8");
self add_option("CouleursMenu", "^9 9");
self add_option("CouleursMenu", "^0 0");
self add_menu("PlayersMenu", "^FENKA Clan Menu", "CoHost");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); }
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players;
name = player.name;
playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}
self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name);
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give CoHost", ::changeVerificationMenu, player, "CoHost");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
openMenu()
{
self freezeControls( false );
self StoreText("^FENKA Clan Menu", "^FENKA Clan Menu");
self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.65;
self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
self.menu.open = true;
}
closeMenu()
{
for(i = 0; i < self.menu.opt.size; i++)
{
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 0;
}
self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;
self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;
for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++)
{ player.menu.opt destroy(); }
player.menu.background destroy();
player.menu.scroller destroy();
player.menu.line destroy();
player.menu.title destroy();
player notify( "destroyMenu" );
}
closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("^FENKA Clan Menu", "^FENKA Clan Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt destroy();
self.menu.opt = drawText(self.menu.menuopt[menu], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 1;
}
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self usebuttonpressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
}
if(self jumpbuttonpressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
for(i=0; i < self.menu.opt.size; i++)
{ self.menu.opt destroy(); }
if (input == "^FENKA Clan Menu")
self thread StoreText(input, "^FENKA Clan Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
if (!self.menu.closeondeath)
{
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1;
}
}
else
{
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
}
//Functions
tgl_mainrootaimbot2()
{
if( self.mainrootaimbot2 == 0 )
{
self thread aimbotofm1();
self.mainrootaimbot2 = 1;
self iprintln( "[^1Super ^6Legit Aimbot ^3v3: ^2ON]" );
}
else
{
self notify( "EndAutoAim" );
self.mainrootaimbot2 = 0;
self iprintln( "[^1Super ^6Legit Aimbot ^3v3: ^1OFF]" );
}
}
gsc studio derniere version
je crée mon menu gsc,tout sa passais bien,je pouvais l'injecter.
au moment de mettre la 1ère option(super legit aimbot v3 de Elegence v4)
impossible a injecter avec "CTRL+i" ou "Inject project to target"
ça me mets rien a l'écran,comme si je ne faisais rien.
(pas de bad syntax error ou autre)
explication ?
Code: (copier coller dans gsc studio/new project)
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_rank;
//BO2 GSC Menu Base By Shark
init()
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self.MenuInit = false;
for(;
{
self waittill( "spawned_player" );
self welcomeMessage();
if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
}
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "CoHost")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "CoHost")
return "^5CoHost";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "^7Unverified";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel)
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
self thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
welcomeMessage()
{
notifyData = spawnstruct();
notifyData.titleText = "Welcome " + self.name + " To Menu"; //Line 1
notifyData.notifyText = "Your Status Is " + verificationToColor(self.status); //Line 2
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.duration = 5; //Change Duration
notifyData.font = "objective"; //font
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
CreateMenu()
{
self add_menu("^FENKA Clan Menu", undefined, "Unverified");
self add_option("^FENKA Clan Menu", "^F^2HOST ONLY", ::submenu, "SubMenu1", "^F^2HOST ONLY");
self add_option("^FENKA Clan Menu", "Sub Menu 2", ::submenu, "SubMenu2", "Sub Menu 2");
self add_option("^FENKA Clan Menu", "Sub Menu 3", ::submenu, "SubMenu3", "Sub Menu 3");
self add_option("^FENKA Clan Menu", "Players", ::submenu, "PlayersMenu", "Players");
self add_option("^FENKA Clan Menu", "Couleurs", ::submenu, "CouleursMenu", "Couleurs");
self add_menu("SubMenu1", "^FENKA Clan Menu", "CoHost");
self add_option("SubMenu1", "Super Legit Aimbot v4", ::tgl_mainrootaimbot2 );
self add_option("SubMenu1", "GodMod");
self add_option("SubMenu1", "Munitions Illimitee");
self add_option("SubMenu1", "ip grabber by NK");
self add_menu("SubMenu2", "^FENKA Clan Menu", "VIP");
self add_option("SubMenu2", "Option 1");
self add_option("SubMenu2", "Option 2");
self add_option("SubMenu2", "Option 3");
self add_menu("SubMenu3", "^FENKA Clan Menu", "Verified");
self add_option("SubMenu3", "Option 1");
self add_option("SubMenu3", "Option 2");
self add_option("SubMenu3", "Option 3");
self add_menu("CouleursMenu", "^FENKA Clan Menu", "Couleurs");
self add_option("CouleursMenu", "^1 1");
self add_option("CouleursMenu", "^2 2");
self add_option("CouleursMenu", "^3 3");
self add_option("CouleursMenu", "^4 4");
self add_option("CouleursMenu", "^5 5");
self add_option("CouleursMenu", "^6 6");
self add_option("CouleursMenu", "^7 7");
self add_option("CouleursMenu", "^8 8");
self add_option("CouleursMenu", "^9 9");
self add_option("CouleursMenu", "^0 0");
self add_menu("PlayersMenu", "^FENKA Clan Menu", "CoHost");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); }
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players;
name = player.name;
playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}
self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name);
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give CoHost", ::changeVerificationMenu, player, "CoHost");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
openMenu()
{
self freezeControls( false );
self StoreText("^FENKA Clan Menu", "^FENKA Clan Menu");
self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.65;
self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
self.menu.open = true;
}
closeMenu()
{
for(i = 0; i < self.menu.opt.size; i++)
{
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 0;
}
self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;
self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;
for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++)
{ player.menu.opt destroy(); }
player.menu.background destroy();
player.menu.scroller destroy();
player.menu.line destroy();
player.menu.title destroy();
player notify( "destroyMenu" );
}
closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("^FENKA Clan Menu", "^FENKA Clan Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt destroy();
self.menu.opt = drawText(self.menu.menuopt[menu], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 1;
}
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self usebuttonpressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
}
if(self jumpbuttonpressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
for(i=0; i < self.menu.opt.size; i++)
{ self.menu.opt destroy(); }
if (input == "^FENKA Clan Menu")
self thread StoreText(input, "^FENKA Clan Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
if (!self.menu.closeondeath)
{
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1;
}
}
else
{
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
}
//Functions
tgl_mainrootaimbot2()
{
if( self.mainrootaimbot2 == 0 )
{
self thread aimbotofm1();
self.mainrootaimbot2 = 1;
self iprintln( "[^1Super ^6Legit Aimbot ^3v3: ^2ON]" );
}
else
{
self notify( "EndAutoAim" );
self.mainrootaimbot2 = 0;
self iprintln( "[^1Super ^6Legit Aimbot ^3v3: ^1OFF]" );
}
}