Adresses et Offsets BO3 1.03 + mise à jour toutes versions

Statut
N'est pas ouverte pour d'autres réponses.
@ben447 test :
Code:
byte[] array = new byte[32768];
            for (int i = 0; i < 32768; i++)
            {
                array[i] = 1;
            }
            Form1.PS3.SetMemory(951042048u, array);
            byte[] array2 = new byte[768];
            for (int i = 0; i < 768; i++)
            {
                array2[i] = 2;
            }
            Form1.PS3.SetMemory(951060224u, array2);
            byte[] array3 = new byte[16384];
            for (int i = 0; i < 16384; i++)
            {
                array3[i] = 16;
            }
            Form1.PS3.SetMemory(951070720u, array3);
            byte[] array4 = new byte[1680];
            for (int i = 0; i < 1680; i++)
            {
                array4[i] = 50;
            }
            Form1.PS3.SetMemory(951087104u, array4);
            byte[] array5 = new byte[1120];
            for (int i = 0; i < 1120; i++)
            {
                array5[i] = 2;
            }
            Form1.PS3.SetMemory(951089617u, array5);
            byte[] array6 = new byte[48];
            for (int i = 0; i < 48; i++)
            {
                array6[i] = 50;
            }
            Form1.PS3.SetMemory(951091056u, array6);
            byte[] array7 = new byte[8192];
            for (int i = 0; i < 8192; i++)
            {
                array7[i] = 50;
            }
            Form1.PS3.SetMemory(951091123u, array7);
            byte[] array8 = new byte[160];
            for (int i = 0; i < 160; i++)
            {
                array8[i] = 100;
            }
            Form1.PS3.SetMemory(951088849u, array8);
            Form1.PS3.Extension.WriteString(951091157u, "^2FR");

Mon unlock
okok je te s dit ca
 
@ben447 test :
Code:
byte[] array = new byte[32768];
            for (int i = 0; i < 32768; i++)
            {
                array[i] = 1;
            }
            Form1.PS3.SetMemory(951042048u, array);
            byte[] array2 = new byte[768];
            for (int i = 0; i < 768; i++)
            {
                array2[i] = 2;
            }
            Form1.PS3.SetMemory(951060224u, array2);
            byte[] array3 = new byte[16384];
            for (int i = 0; i < 16384; i++)
            {
                array3[i] = 16;
            }
            Form1.PS3.SetMemory(951070720u, array3);
            byte[] array4 = new byte[1680];
            for (int i = 0; i < 1680; i++)
            {
                array4[i] = 50;
            }
            Form1.PS3.SetMemory(951087104u, array4);
            byte[] array5 = new byte[1120];
            for (int i = 0; i < 1120; i++)
            {
                array5[i] = 2;
            }
            Form1.PS3.SetMemory(951089617u, array5);
            byte[] array6 = new byte[48];
            for (int i = 0; i < 48; i++)
            {
                array6[i] = 50;
            }
            Form1.PS3.SetMemory(951091056u, array6);
            byte[] array7 = new byte[8192];
            for (int i = 0; i < 8192; i++)
            {
                array7[i] = 50;
            }
            Form1.PS3.SetMemory(951091123u, array7);
            byte[] array8 = new byte[160];
            for (int i = 0; i < 160; i++)
            {
                array8[i] = 100;
            }
            Form1.PS3.SetMemory(951088849u, array8);
            Form1.PS3.Extension.WriteString(951091157u, "^2FR");

Mon unlock
Tu a décompiler un tool pour ton unlock ...
 
@ben447 test :
Code:
byte[] array = new byte[32768];
            for (int i = 0; i < 32768; i++)
            {
                array[i] = 1;
            }
            Form1.PS3.SetMemory(951042048u, array);
            byte[] array2 = new byte[768];
            for (int i = 0; i < 768; i++)
            {
                array2[i] = 2;
            }
            Form1.PS3.SetMemory(951060224u, array2);
            byte[] array3 = new byte[16384];
            for (int i = 0; i < 16384; i++)
            {
                array3[i] = 16;
            }
            Form1.PS3.SetMemory(951070720u, array3);
            byte[] array4 = new byte[1680];
            for (int i = 0; i < 1680; i++)
            {
                array4[i] = 50;
            }
            Form1.PS3.SetMemory(951087104u, array4);
            byte[] array5 = new byte[1120];
            for (int i = 0; i < 1120; i++)
            {
                array5[i] = 2;
            }
            Form1.PS3.SetMemory(951089617u, array5);
            byte[] array6 = new byte[48];
            for (int i = 0; i < 48; i++)
            {
                array6[i] = 50;
            }
            Form1.PS3.SetMemory(951091056u, array6);
            byte[] array7 = new byte[8192];
            for (int i = 0; i < 8192; i++)
            {
                array7[i] = 50;
            }
            Form1.PS3.SetMemory(951091123u, array7);
            byte[] array8 = new byte[160];
            for (int i = 0; i < 160; i++)
            {
                array8[i] = 100;
            }
            Form1.PS3.SetMemory(951088849u, array8);
            Form1.PS3.Extension.WriteString(951091157u, "^2FR");

Mon unlock
Fonctionne pas
 
@ben447 test :
Code:
byte[] array = new byte[32768];
            for (int i = 0; i < 32768; i++)
            {
                array[i] = 1;
            }
            Form1.PS3.SetMemory(951042048u, array);
            byte[] array2 = new byte[768];
            for (int i = 0; i < 768; i++)
            {
                array2[i] = 2;
            }
            Form1.PS3.SetMemory(951060224u, array2);
            byte[] array3 = new byte[16384];
            for (int i = 0; i < 16384; i++)
            {
                array3[i] = 16;
            }
            Form1.PS3.SetMemory(951070720u, array3);
            byte[] array4 = new byte[1680];
            for (int i = 0; i < 1680; i++)
            {
                array4[i] = 50;
            }
            Form1.PS3.SetMemory(951087104u, array4);
            byte[] array5 = new byte[1120];
            for (int i = 0; i < 1120; i++)
            {
                array5[i] = 2;
            }
            Form1.PS3.SetMemory(951089617u, array5);
            byte[] array6 = new byte[48];
            for (int i = 0; i < 48; i++)
            {
                array6[i] = 50;
            }
            Form1.PS3.SetMemory(951091056u, array6);
            byte[] array7 = new byte[8192];
            for (int i = 0; i < 8192; i++)
            {
                array7[i] = 50;
            }
            Form1.PS3.SetMemory(951091123u, array7);
            byte[] array8 = new byte[160];
            for (int i = 0; i < 160; i++)
            {
                array8[i] = 100;
            }
            Form1.PS3.SetMemory(951088849u, array8);
            Form1.PS3.Extension.WriteString(951091157u, "^2FR");

Mon unlock
PTDR ton unlock ? vu l'etat des offset tu as plutot c/c avec DnSpy ou jetbrain mdr
 
ces tu pk ca me fait ca ?

J'ai modifier un peu le code test :

Code:
// Weapons and challenges
            PS3.SetMemory(0x38AFC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());

            // Challenges
            PS3.SetMemory(0x38B00700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());

            // Killstreaks
            PS3.SetMemory(0x38B03000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());

            // Challenges
            PS3.SetMemory(0x38B07000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B07F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B07FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());

            // Others Challenges
            PS3.SetMemory(0x38B076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());

            PS3.Extension.WriteString(0x38B07FD5, "^2JO");

Je précise que c'est pour BLES, pour convertir en BLUS il faut prendre l'offset - 100000 (Enfin je crois)
 
Stats MP:
Prestige: 0x38907E41
Niveau: 0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)

Niveau 55: 0x38907E5E (0x00, 0xFF, 0xFF, 0xFF)
Jetons: 0x389070F3
255 Jetons: 0x389070F3 (0xFF)
Eliminations: 0x389076CD
Morts: 0x38907289
Score: 0x38907E83
Parties gagnées: 0x38907FAF
Parties perdues: 0x389077AB

Temps de jeu : 0x38907F61
Crédit: @pierr0t01, @EM|T GsRClans'

Médailles:
public struct Medals
{
public struct Combat
{
Retour = 0x389078E3,
Une_Bale_un_mort = 0x38907AB7,
Sauveur = 0x38907AB1,
Rescaper = 0x38907AE1,
Vengeur = 0x38907B41,
Double_Meurtre = 0x38907C49,
Triple_Meurtre = 0x38907C4F,
Massacre = 0x38907C61,
Tuerie = 0x38907C5B,
Carnage = 0x38907C67,
Extermination = 0x38907C6D,
ChaineDelimination = 0x38907C73,
Suicide_Assister = 0x38907883,
Poignard_Furtif = 0x38907889,
Tri_Rebond = 0x389078AD,
Premier_Sang = 0x389079F1,
Hachis = 0x38907A5d,
HeadShot = 0x38907A63,
Collateral = 0x38907A9f,
Post_Mortem = 0x38907AA5,
Retour_De_Flammes = 0x38907B65,
Tir_De_Loin = 0x38907C25,
Tueur_Fou = 0x38907C55;
}
public struct Specialist
{
GachetteRapide = 0x38907865,
Annihilation = 0x3890786b,
Predateur = 0x389078b9,
Chasse_a_larc = 0x389078bf,
Megatonne = 0x38907a45,
Rayon_Dexplosion = 0x38907a4b,
Electrocution = 0x38907c1f,
Serie_Eclair = 0x38907C19,
En_Charpie = 0x38907C37,
En_Lambeaux = 0x38907c3d;
}
public struct Anti_Specialist
{
Fini_De_Jouer = 0x389079d3,
Contre_espionage = 0x38907ad5,
Sur_Le_Vif = 0x38907b23,
Mur_De_Briques = 0x38907b35,
Hold_Up = 0x38907b3b;
}
public struct Series_De_Point
{
Sous_Le_Couperet = 0x389078ef,
Sanguinaire = 0x38907bf5,
Sans_Pitier = 0x38907bd7,
Impitoyable = 0x38907BDD,
Implacable = 0x38907be3,
Nucleaire = 0x38907bef,
Invincible = 0x38907BFB,
Crepe = 0x38907b47,
Cuit_Sur_Place = 0x38907c2b,
Pluie_Mortel = 0x38907cc1,
Tir_De_Couverture = 0x38907ce5;
}
public struct Anti_Series_De_Point
{
Pirate = 0x389078cb,
Chasseur_De_Drone = 0x3890790d,
Tole_Froisser = 0x38907913,
Griller = 0x38907919,
Chasse_au_Couperet = 0x3890791f,
Interrupteur = 0x3890792B,
Attrapeur_Dombres = 0x38907931,
Aveugler = 0x3890794f,
Circuits_grilles = 0x3890795b,
KO_Technique = 0x38907961,
Extermination = 0x38907967,
Interception = 0x38907973,
Colere_Apaisee = 0x38907979,
Menage_En_Grand = 0x3890797f,
Tapette_a_mouche = 0x38907985,
Demanteler = 0x3890798b,
Pas_De_Pourboire = 0x38907997,
Blackout = 0x3890799d,
Piratages = 0x38907a57,
Tomber_Dans_Le_Piege = 0x38907b59;
}
public struct Modes_De_Jeu
{
Force_Et_Honneur = 0x389078E9,
Bombardier = 0x389078a7,
Pt_Strat_Securiser = 0x38907c0d,
Accrocher = 0x389078fb,
Heros = 0x38907901,
Accrocher2 = 0x38907907,
Dernier_Survivant = 0x389079bb,
Meneur_De_Jeu = 0x389079f7,
Rien = 0x389079fd,
Securiser = 0x38907a87,
Trois_a_La_Suite = 0x38907a99,
Abattu = 0x38907b6b,
En_Ligne = 0x38907b9b,
Corps_Expeditionnaire = 0x38907ba1,
Anti_Pirate = 0x38907bad,
Victorieux = 0x38907d2d;
}
}
Crédit: @EM|T GsRClans'

Name et Clan:
Name: 0x215A8F8
Clan changer: 0x38907FD5
Classes names: Perso1: 0x3891F7B1
Interval classes: 0x10

Crédit: @tonyleffe, @EM|T GsRClans', @pierr0t01

Unlock all Armes: (lancer et attendre 2 à 3 min)
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for(UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
}

ou
Crédit: @Developer_C#, @Popomo

NonHost: Bles 02166
aduav:
0xC7808 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
0xC7824 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
norecoil: 0x18E1D0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48,0x5E,0xD9,0xB1)
Wallhack: 0x113c40 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)
Redboxes:

0x582A68 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
0x582AA0 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
steady_aim: 0x74DF4E (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
chams: 0x103C40
fps: 0xBB41C
weapons_flag: 0x7D888
dead_bodies_flag: 0x104F40
no_blur: 0x3EA75C

Crédit: @pierr0t01, @zincou45, @Koolsami7, @Tustin, @JOniiX

MP Host:
Client_Name = G_Client + 5DB0
Change Camouflage in game : G_ClientMP + 0x389
Invisible: G_ClientMP + 0x65B // on: 0xc0, off: 0x00
Munitions illimitées (primaire, secondaire, mortelle, tactique) :
0x18F94DA (0xff, 0xff) 0x1911C3A (0xff, 0xff)
0x18F94DE (0xff, 0xff) 0x1911C3E (0xff, 0xff)
0x18F951A (0xff, 0xff) 0x1911C7A (0xff, 0xff)
0x18F9516 (0xff, 0xff) 0x1911C76 (0xff, 0xff)
0x18F9523 (0xff, 0xff) 0x1911C83 (0xff, 0xff)
0x18F951F (0xff, 0xff) 0x1911C7F (0xff, 0xff)
Speed: on: 0x18FED74 (0x3f, 0xff ) 0x19174D4 (0x3f, 0xff )
Speedx2: on: 0x18FED74 (0x40, 0x96) 0x19174D4 (0x40, 0x96)
SuperSpeed: on: 0x18FED74 (0x40, 0xff) (0x19174D4 (0x40, 0xff)
off : (pour les 3 types de Speed): 0x18FED74 (0x3f, 0x80) 0x19174D4 (0x3f, 0x80)

Crédit: @Furydex, @Nitrox, @tonyleffe, @JOniiX

Adresses MP:
TOC: 0xDE1C88
SV_GameSendServerCommand - 0x5DEC94
Cbuf_AddText - 0x5A512C
Scr_Notify - 0x37DDE4
SL_ConvertToString - 0x1B03C4
SL_GetString - 0x1B0EB8
Scr_AddFloat - 0x1C3E84
Scr_AddInt - 0x1C3DCC
Scr_AddString - 0x1C402C
G_Damage - 0x314BC8
G_DamageClient - 0x313B48
Player_Die - 0x313450
Dvar_FindVar - 0x624560
Dvar_GetBool - 0x624874
G_irand - 0x617E08
G_flrand - 0x617DB0
va - 0x62FD90
R_SetFrameFog - 0x3CE408
g_hudelem - 0x173FD78
SetClientViewAngles - 0x2F93E0
Key_IsDown - 0x1D404C
G_LocalizedStringIndex - 0x38BDF4
G_MaterialIndex - 0x38BED8
G_SetModel - 0x38D4EC
LevelTime - 0x1751500 + 0x98C
gclient_s - 0x18F8F90
gclient_s size - 0x61D8
gentity_s - 0x17CECA0
gentity_s size - 0x348

Crédit: @mrtn, @SC58, @SyGnUs

Zombies Stats:
Prestige: 0x3880A5AF
Level35: 0x3880A5AF (0x02) ou 0x3880A54F (0x00, 0x00, 0xFF, 0x00)
Xp: 0x3880A54F
Kills: 0x3880A65C
Head shots: 0x3880A561
Rounds Survived: 0x3880A57F
Avg. Rounds/Game: 0x3880A57F
Avg. Game Score: 0x3880A555
Score Per Minute: 0x3880A555
Time played: 0x3880A5AB

Crédit: @ , @♣BM|T♣ ☠TonoxMoDz☠

Zombies:
r_setframefog = 0x3CD8C8;
gclient103 = 0x18EF9F0;
gentity_s = 0x1783D00;
demigod = gclient103 + 0x130,
money = gclient103 + 0x5e8d,
speed = gclient103 + 0x5de5,
freeze = gclient103 + 0x130,
lag = gclient103 + 0x5d27,
primary = gclient103 + 0x30b,
secondary = gclient103 + 0x35b,
primaryammo = gclient103 + 0x53e,
secondaryammo = gclient103 + 0x57a,
primaryammo1 = gclient103 + 0x546,
secondaryammo1 = gclient103 + 0x582,
gnade = gclient103 + 0x57f,
getname = gclient103 + 0x5db0,
zmcounter = 0x012047C3;
Invisible = 0x18efb1e;
ThirdPerson = 0x18efb1d;
Vision = 0x18f003d;
LvlInterval = 0x12;

Crédit: @jwm614, @WarTaMiZ

Armes Zombies:
RK5 = 0x38801da3;
BowieKnife = 0x38804f67;
LCar9 = 0x38801e25;
XM53 = 0x38803a13;
Kuda = 0x388021b3;
Vespa = 0x388022b7;
VMP = 0x388023bb;
Weevil = 0x250140b;
Pharo = 0x38802235;
KN44 = 0x388026c7;
ICR1 = 0x38802749;
M8A7 = 0x38802951;
Sheiva = 0x388029d3;
HVK30 = 0x388027cb;
ManOWar = 1;
BRM = 0x38802cdf;
Dingo = 0x38802bdb;
Dredge = 0x38802c5d;
Gorgon = 0x38802d61;
KRM262 = 0x38803707;
Argus = 0x38803685;
Brecci = 0x38803789;
Haymaker12 = 0x38803603;
Locus = 0x388030ef;
Drakon = 0x38803171;
SVG100 = 0x388031f3;
Crédit: @WarTaMiZ

Mise à jour pour toutes les versions en 1.03:

Crédit: @
j'ai pour les divinium liquid ^^
 
offset zombie Points = 0x18f587c; (vous choisissez le nombre de points puis vous achetez un truc)

Points = 0x18f587c;
Teleport = 0x18efa20;
PrimaryCamo = 0x18efd01;
Sec_Camo = 0x18efcd9;
Mule_Camo = 0x18efd79;
PrimaryGun = 0x18efcfb;
SecondaryGun = 0x18efd4b;
MuleGun = 0x18efd73;
MuleClip = 0x18eff74;
MuleAmmo = 0x18eff38;
GodMode = 0x18efa13;
GumAmountEntry = 0x38808a3f;
GumAmountInterval = 130;
GumSelectionEntry = 0x3881cde8;
GumClassEntry = 0x3881cdd7;
GumInterval = 0x16;
PrimaryAmmo = 0x18eff2c;
Speed = 0x18f57d4;
LiquidDivinium = 0x3880a64b;
NameOffset = 0x1f67808;
ClanOffset = 0x3880a9bf;
Freeze = 0x18f59af;
Client = 0x61b8;
ClientName = 0x18f57a0;
CallingCards = 0x3880a88f;
PrimaryClip = 0x18eff68;
SecondaryClip = 0x18eff70;
SecondaryAmmo = 0x18eff34;
 
offset zombie Points = 0x18f587c; (vous choisissez le nombre de points puis vous achetez un truc)

Points = 0x18f587c;
Teleport = 0x18efa20;
PrimaryCamo = 0x18efd01;
Sec_Camo = 0x18efcd9;
Mule_Camo = 0x18efd79;
PrimaryGun = 0x18efcfb;
SecondaryGun = 0x18efd4b;
MuleGun = 0x18efd73;
MuleClip = 0x18eff74;
MuleAmmo = 0x18eff38;
GodMode = 0x18efa13;
GumAmountEntry = 0x38808a3f;
GumAmountInterval = 130;
GumSelectionEntry = 0x3881cde8;
GumClassEntry = 0x3881cdd7;
GumInterval = 0x16;
PrimaryAmmo = 0x18eff2c;
Speed = 0x18f57d4;
LiquidDivinium = 0x3880a64b;
NameOffset = 0x1f67808;
ClanOffset = 0x3880a9bf;
Freeze = 0x18f59af;
Client = 0x61b8;
ClientName = 0x18f57a0;
CallingCards = 0x3880a88f;
PrimaryClip = 0x18eff68;
SecondaryClip = 0x18eff70;
SecondaryAmmo = 0x18eff34;
merci
 
le steady pas fonctionnel chez moi en BLES
 
comment je fait pour mettre les Get Client plz
 
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