merciVous devez être inscrit pour voir les liens ! Inscrivez-vous ou connectez-vous ici.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
merciVous devez être inscrit pour voir les liens ! Inscrivez-vous ou connectez-vous ici.
merci mec anti ban?Salut,
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW.
Structure StatsCode:public struct Stats { public static UInt32 EntryStats = 0x2AE7568, Prestige = EntryStats + 0x0D, Level = EntryStats + 0xA9, Score = EntryStats + 0xE6, Kills = EntryStats + 0xBD, Deaths = EntryStats + 0x95, Accuracy = EntryStats + 0x51, Wins = EntryStats + 0x112, Losses = EntryStats + 0xC5, GamePlayed = EntryStats + 0xAD, TimePlayed = EntryStats + 0x102, UnlockAll = EntryStats + 0x5834, ClassName = EntryStats + 0x4DE9; }
Mods Non-HostCode:Advanced UAV : 0x1A7080 - 6B 18 00 00 | 6B 18 00 01 Laser : 0x21BE34 - 2C 12 00 01 | 2C 12 00 00 PSN Pseudo : 0x2A80BE8 No Recoil : 0x2290B0 - 60 00 00 00 | 4B F5 DD B9 Real Wallhack : 0x1DE210 - 38 C0 00 09 | 63 E6 00 00 Red Boxes : 0x1AF6FC - 2C 03 00 01 | 2C 03 00 00 Steady Aim : 0x18787C - 2C 83 00 00 | 2C 83 00 02
Structure G_ClientCode:public struct G_Client { public static UInt32 G_Client = 0x1AEE380, Pseudo = G_Client + 0x3334, PrimaryAmmo = G_Client + 0x6BD, SecondaryAmmo = G_Client + 0x68D, ExoLauncherAmmo = G_Client + 0x6A5, Team = G_Client + 0x32DF, mFlag = G_Client + 0x35A7, FakeLag = G_Client + 0x321B, Speed = G_Client + 0x32D4, Laser = G_Client + 0x59, RedBoxes = G_Client + 0x5F, ThirdPerson = G_Client + 0x5F, ExoCloak = G_Client + 0x58, NoFriction = G_Client + 0x56, ButtonMonitoring = G_Client + 0x35B6, Origin = G_Client + 0x78, Angles = G_Client + 0x1B0; }
Structure G_EntityCode:public struct G_Entity { public static UInt32 G_Entity = 0x19FE380, Health = G_Entity + 0x1AC, Model = G_Entity + 0x171; }
FonctionsCode:Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x330A40 Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3AF41C Dvar_FindMalleableVar(const char *dvarName) : 0x4E9588 Dvar_GetBool(const char *dvarName) : 0x4EB158 Dvar_GetInt(const char *dvarName) : 0x4EB1D4 Dvar_GetString(const char *dvarName) : 0x4EB2A0 G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x389EC0 G_ClientTagIndex(const char *name) : 0x04E73C G_FreeEntities(void) : 0x335E74 G_FreeTurret(gentity_s *self) : 0x399008 G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38D504 G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x314DD4 G_GetSavePersist() : 0x335D04 G_HintStringIndex(const char *name) : 0x04E8C4 G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34E2EC G_ModelIndex(const char *name) : 0x04E694 G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x395118 G_RegisterDebugDvars : 0x336610 G_RegisterServerAdminDvars(void) : 0x336050 G_RegisterWeapon(unsigned int weapIndex) : 0x334AC8 G_RunFrame(int levelTime) : 0x339380 G_ScriptMenuIndex(const char *name) : 0x04E840 G_SetModel(gentity_s *ent, const char *modelName) : 0x388294 G_SetSavePersist(int savepersist) : 0x335D18 G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39E620 G_Spawn(void) : 0x389510 G_StatusIconIndex(const char *name) : 0x04E884 G_ShutdownGame(int freeScripts) : 0x3373D0 G_VehicleDefIndex(const char *name) : 0x04E8FC HudElem_DestroyAll(void) : 0x32D560 R_SetFrameFog(GfxCmdBufInput *input) : 0x628870 SP_script_model(gentity_s *mSelf) : 0x37DDD4 SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x45BCB4 SV_FastRestart_f() : 0x450DB0 SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x45799C SV_MapRestart(int savegame, int loadScripts) : 0x450AF8 SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x45BEA8 Sys_Error(const char *error, ...) : 0x55D2D4 SV_SetGametype(void) : 0x4587E4
EnumsCode:enum nodeType { NODE_NONE = 0x0 NODE_CAPTURE = 0x1 NODE_PROTECT = 0x2 NODE_GRENADE_FROM = 0x3 NODE_GRENADE_TARGET = 0x4 NODE_AMBUSH = 0x5 NODE_SENTRY = 0x6 NODE_TRAFFIC = 0x7 NODE_EXPOSED = 0x8 NODE_HIDE = 0x9 NODE_HIDE_ANYWHERE = 0x10 NODE_HIDE_FROM = 0x11 NODE_COMBAT = 0x12 NODE_CAMP = 0x13 NODE_TRAP = 0x14 NODE_AERIAL_TARGET = 0x15 NODE_EXPOSURE_VIS = 0x16 NODE_NUMTYPE = 0x17 } enum entityType_t { ET_GENERAL = 0x0, ET_PLAYER = 0x1, ET_PLAYER_CORPSE = 0x2, ET_ITEM = 0x3, ET_MISSILE = 0x4, ET_INVISIBLE = 0x5, ET_SCRIPTMOVER = 0x6, ET_SOUND_BLEND = 0x7, ET_FX = 0x8, ET_LOOP_FX = 0x9, ET_PRIMARY_LIGHT = 0xA, ET_TURRET = 0xB, ET_HELICOPTER = 0xC, ET_PLANE = 0xD, ET_VEHICLE = 0xE, ET_VEHICLE_COLLMAP = 0xF, ET_VEHICLE_CORPSE = 0x10, ET_VEHICLE_SPAWNER = 0x11, ET_AGENT = 0x12, ET_AGENT_CORPSE = 0x13, } enum meansOfDeath_t { MOD_UNKNOWN = 0x0, MOD_PISTOL_BULLET = 0x1, MOD_RIFLE_BULLET = 0x2, MOD_EXPLOSIVE_BULLET = 0x3, MOD_GRENADE = 0x4, MOD_GRENADE_SPLASH = 0x5, MOD_PROJECTILE = 0x6, MOD_PROJECTILE_SPLASH = 0x7, MOD_MELEE = 0x8, MOD_MELEE_ALT = 0x9, MOD_HEAD_SHOT = 0xA, MOD_MELEE_DOG = 0xB, MOD_MELEE_ALIEN = 0xC, MOD_CRUSH = 0xD, MOD_FALLING = 0xE, MOD_SUICIDE = 0xF, MOD_TRIGGER_HURT = 0x10, MOD_EXPLOSIVE = 0x11, MOD_IMPACT = 0x12, MOD_NUM = 0x13, } enum he_type_t { HE_TYPE_NONE, HE_TYPE_TEXT, HE_TYPE_VALUE, HE_TYPE_PLAYERNAME, HE_TYPE_MATERIAL, HE_TYPE_TIMER_UP, HE_TYPE_TIMER_DOWN, HE_TYPE_TIMER_STATIC, HE_TYPE_TIMER_TENTHS_UP, HE_TYPE_TIMER_TENTHS_DOWN, HE_TYPE_TIMER_TENTHS_STATIC, HE_TYPE_CLOCK_UP, HE_TYPE_CLOCK_DOWN, HE_TYPE_WAYPOINT, HE_TYPE_UNKNOWN1, HE_TYPE_UNKNOWN2, HE_TYPE_UNKNOWN3, HE_TYPE_MOVER, } enum Key { Cross = 0, Circle = 1, Square = 2, Triangle = 3, L1 = 4, R1 = 5, Start = 13, Select = 14, L3 = 15, R3 = 16, DPAD_UP = 19, DPAD_DOWN = 20, DPAD_LEFT = 21, DPAD_RIGHT = 22, } enum Buttons { Cross = 67108864, Crouch = 33554432, Prone = 16777216, Start = 128, L1 = 134217736, L2 = -2147483648, L3 = 537001984, R1 = 65536, R2 = 1073741824, R3 = 263168, Square = 3145728; } enum he_font_t { HE_FONT_DEFAULT = 0x0, HE_FONT_BIGFIXED = 0x1, HE_FONT_SMALLFIXED = 0x2, HE_FONT_OBJECTIVE = 0x3, HE_FONT_SMALL = 0x5, HE_FONT_HUDBIG = 0x6, HE_FONT_HUDSMALL = 0x7, HE_FONT_COUNT = 0x8, } enum entity_event_t { EV_NONE = 0x0, EV_FOLIAGE_SOUND = 0x1, EV_STOP_WEAPON_SOUND = 0x2, EV_SOUND_ALIAS = 0x3, EV_SOUND_ALIAS_AS_MASTER = 0x4, EV_SOUND_ALIAS_SET_PITCH = 0x5, EV_SOUND_ALIAS_SCALE_PITCH = 0x6, EV_SOUND_ALIAS_SET_VOLUME = 0x7, EV_SOUND_ALIAS_SCALE_VOLUME = 0x8, EV_STOPSOUNDS = 0x9, EV_STANCE_FORCE_STAND = 0xA, EV_STANCE_FORCE_CROUCH = 0xB, EV_STANCE_FORCE_PRONE = 0xC, EV_STANCE_INVALID = 0xD, EV_ITEM_PICKUP = 0xE, EV_AMMO_PICKUP = 0xF, EV_NOAMMO = 0x10, EV_NOAMMO_FIREATTEMPT = 0x11, EV_ADSREQUIRED_FIREATTEMPT = 0x12, EV_EMPTY_OFFHAND_PRIMARY = 0x13, EV_EMPTY_OFFHAND_SECONDARY = 0x14, EV_EMP_OFFHAND = 0x15, EV_OFFHAND_END_NOTIFY = 0x16, EV_RESET_ADS = 0x17, EV_RELOAD = 0x18, EV_RELOAD_FROM_EMPTY = 0x19, EV_RELOAD_START = 0x1A, EV_RELOAD_END = 0x1B, EV_RELOAD_START_NOTIFY = 0x1C, EV_RELOAD_ADDAMMO = 0x1D, EV_RAISE_WEAPON = 0x1E, EV_FIRST_RAISE_WEAPON = 0x1F, EV_PUTAWAY_WEAPON = 0x20, EV_WEAPON_ALT = 0x21, EV_WEAPON_SWITCH_STARTED = 0x22, EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23, EV_PULLBACK_WEAPON = 0x24, EV_FIRE_WEAPON_END = 0x25, EV_FIRE_WEAPON = 0x26, EV_FIRE_WEAPON_LASTSHOT = 0x27, EV_FIRE_RICOCHET = 0x28, EV_RECHAMBER_WEAPON = 0x29, EV_EJECT_BRASS = 0x2A, EV_FIRE_WEAPON_LEFT = 0x2B, EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C, EV_EJECT_BRASS_LEFT = 0x2D, EV_HITCLIENT_FIRE_WEAPON = 0x2E, EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F, EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30, EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31, EV_SV_FIRE_WEAPON = 0x32, EV_SV_FIRE_WEAPON_LASTSHOT = 0x33, EV_SV_FIRE_WEAPON_LEFT = 0x34, EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35, EV_SV_FIRE_WEAPON_BALL_PASS = 0x36, EV_FIRE_MELEE_SWIPE = 0x37, EV_FIRE_MELEE_STAND = 0x38, EV_FIRE_MELEE_CROUCH = 0x39, EV_PREP_OFFHAND = 0x3A, EV_USE_OFFHAND = 0x3B, EV_USE_OFFHAND_THROWBACK = 0x3C, EV_SWITCH_OFFHAND = 0x3D, EV_SWITCH_OFFHAND_VAR = 0x3E, EV_PREP_RIOTSHIELD = 0x3F, EV_LOWER_RIOTSHIELD = 0x40, EV_STARTDEPLOY_RIOTSHIELD = 0x41, EV_DEPLOY_RIOTSHIELD = 0x42, EV_CANNOTPLANT = 0x43, EV_MELEE_HIT = 0x44, EV_MELEE_MISS = 0x45, EV_MELEE_BLOOD = 0x46, EV_MELEE_BLOOD_STAND = 0x47, EV_MELEE_BLOOD_CROUCH = 0x48, EV_SV_FIRE_TURRET = 0x49, EV_FIRE_VEH_TURRET = 0x4A, EV_FIRE_TURRET = 0x4B, EV_FIRE_SENTRY = 0x4C, EV_FIRE_QUADBARREL_1 = 0x4D, EV_FIRE_QUADBARREL_2 = 0x4E, EV_BULLET_HIT = 0x4F, EV_BULLET_HIT_EXPLODE = 0x50, EV_BULLET_HIT_SHIELD = 0x51, EV_BULLET_HIT_CLIENT_SMALL = 0x52, EV_BULLET_HIT_CLIENT_LARGE = 0x53, EV_BULLET_HIT_CLIENT_EXPLODE = 0x54, EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55, EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56, EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57, EV_BULLET_HIT_CLIENT_SHIELD = 0x58, EV_BEAM_HIT = 0x59, EV_BEAM_HIT_SHIELD = 0x5A, EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B, EV_DROP_CLIENT_SHIELD = 0x5C, EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D, EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E, EV_GRENADE_THROW = 0x5F, EV_GRENADE_BOUNCE = 0x60, EV_GRENADE_STICK = 0x61, EV_GRENADE_REST = 0x62, EV_GRENADE_ROLL = 0x63, EV_GRENADE_EXPLODE = 0x64, EV_GRENADE_PICKUP = 0x65, EV_GRENADE_LETGO = 0x66, EV_ROCKET_EXPLODE = 0x67, EV_TRAIL_DESTROY = 0x68, EV_FLASHBANG_EXPLODE = 0x69, EV_CUSTOM_EXPLODE = 0x6A, EV_CHANGE_TO_DUD = 0x6B, EV_DUD_EXPLODE = 0x6C, EV_DUD_EXPLODE_ONLY = 0x6D, EV_DUD_IMPACT = 0x6E, EV_TROPHY_EXPLODE = 0x6F, EV_BULLET = 0x70, EV_PLAY_FX = 0x71, EV_PLAY_FX_ON_TAG = 0x72, EV_STOP_FX_ON_TAG = 0x73, EV_KILL_FX_ON_TAG = 0x74, EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75, EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76, EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77, EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78, EV_PHYS_EXPLOSION_SPHERE = 0x79, EV_PHYS_EXPLOSION_CYLINDER = 0x7A, EV_PHYS_EXPLOSION_JOLT = 0x7B, EV_RADIUSDAMAGE = 0x7C, EV_PHYS_JITTER = 0x7D, EV_EARTHQUAKE = 0x7E, EV_GRENADE_SUICIDE = 0x7F, EV_DETONATE_BY_EMPTY_THROW = 0x80, EV_DETONATE_BY_DOUBLE_TAP = 0x81, EV_NIGHTVISION_WEAR = 0x82, EV_NIGHTVISION_REMOVE = 0x83, EV_MISSILE_REMOTE_BOOST = 0x84, EV_PLAY_RUMBLE_ON_ENT = 0x85, EV_PLAY_RUMBLE_ON_POS = 0x86, EV_PLAY_RUMBLELOOP_ON_ENT = 0x87, EV_PLAY_RUMBLELOOP_ON_POS = 0x88, EV_STOP_RUMBLE = 0x89, EV_STOP_ALL_RUMBLES = 0x8A, EV_VARIABLE_ZOOM_CHANGE = 0x8B, EV_OBITUARY = 0x8C, EV_NO_PRIMARY_GRENADE_HINT = 0x8D, EV_NO_SECONDARY_GRENADE_HINT = 0x8E, EV_TARGET_TOO_CLOSE_HINT = 0x8F, EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90, EV_LOCKON_REQUIRED_HINT = 0x91, EV_VEHICLE_COLLISION = 0x92, EV_VEHICLE_SUSPENSION_SOFT = 0x93, EV_VEHICLE_SUSPENSION_HARD = 0x94, EV_FOOTSTEP_PRONE_ENTER = 0x95, EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96, EV_FOOTSTEP_PRONE_EXIT = 0x97, EV_FOOTSTEP_CROUCH_ENTER = 0x98, EV_FOOTSTEP_CROUCH_EXIT = 0x99, EV_FOOTSTEP_PRONE_STOP = 0x9A, EV_FOOTSTEP_PRONE = 0x9B, EV_FOOTSTEP_CROUCH_WALK = 0x9C, EV_FOOTSTEP_CROUCH_RUN = 0x9D, EV_FOOTSTEP_WALK = 0x9E, EV_FOOTSTEP_RUN = 0x9F, EV_FOOTSTEP_SPRINT = 0xA0, EV_JUMP = 0xA1, EV_HIGHJUMP = 0xA2, EV_SLAM = 0xA3, EV_SLAM_LAND = 0xA4, EV_LANDING_LIGHT = 0xA5, EV_LANDING_MEDIUM = 0xA6, EV_LANDING_HEAVY = 0xA7, EV_LANDING_PAIN = 0xA8, EV_MANTLE_UP_HIGH = 0xA9, EV_MANTLE_UP_MEDIUM = 0xAA, EV_MANTLE_UP_LOW = 0xAB, EV_MANTLE_OVER_HIGH = 0xAC, EV_MANTLE_OVER_MEDIUM = 0xAD, EV_MANTLE_OVER_LOW = 0xAE, EV_SLIDE_START = 0xAF, EV_SLIDE_EASE_OUT = 0xB0, EV_POWER_SLIDE = 0xB1, EV_DODGE = 0xB2, EV_EXO_POWER_NOT_READY = 0xB3, EV_EXPLODER = 0xB4, EV_STOP_EXPLODER = 0xB5, EV_KILL_EXPLODER = 0xB6, EV_OVERHEAT_WEAPON = 0xB7, EV_SV_OVERHEAT_WEAPON = 0xB8, EV_PHYSICS_IMPACT_SOUND = 0xB9, EV_PORTABLE_RADAR_PING = 0xBA, EV_SHOOT_BLANK = 0xBB, EV_NO_EXO_HOVER_HINT = 0xBC, EV_EXO_ADRENALINE_FIRE = 0xBD, EV_GRAPPLING_HOOK_HIT = 0xBF, EV_GRAPPLING_HOOK_MISS = 0xC0, EV_GRAPPLING_HOOK_HOLD = 0xC1, } enum hitLocation_t { HITLOC_NONE = 0x0, HITLOC_HELMET = 0x1, HITLOC_HEAD = 0x2, HITLOC_NECK = 0x3, HITLOC_TORSO_UPPER = 0x4, HITLOC_TORSO_LOWER = 0x5, HITLOC_RIGHT_ARM_UPPER = 0x6, HITLOC_LEFT_ARM_UPPER = 0x7, HITLOC_RIGHT_ARM_LOWER = 0x8, HITLOC_LEFT_ARM_LOWER = 0x9, HITLOC_RIGHT_HAND = 0xA, HITLOC_LEFT_HAND = 0xB, HITLOC_RIGHT_LEG_UPPER = 0xC, HITLOC_LEFT_LEG_UPPER = 0xD, HITLOC_RIGHT_LEG_LOWER = 0xE, HITLOC_LEFT_LEG_LOWER = 0xF, HITLOC_RIGHT_FOOT = 0x10, HITLOC_LEFT_FOOT = 0x11, HITLOC_GUN = 0x12, HITLOC_SHIELD = 0x13, HITLOC_ARMOR = 0x14, HITLOC_SOFT = 0x15, HITLOC_NUM = 0x16 } enum weapType_t { WEAPTYPE_NONE = 0x0, WEAPTYPE_BULLET = 0x1, WEAPTYPE_GRENADE = 0x2, WEAPTYPE_PROJECTILE = 0x3, WEAPTYPE_RIOTSHIELD = 0x4, WEAPTYPE_ENERGY = 0x5, WEAPTYPE_NUM = 0x6, } enum weapStance_t { WEAPSTANCE_STAND = 0x0, WEAPSTANCE_DUCK = 0x1, WEAPSTANCE_PRONE = 0x2, WEAPSTANCE_NUM = 0x3, } enum weapClass_t { WEAPCLASS_RIFLE = 0x0, WEAPCLASS_SNIPER = 0x1, WEAPCLASS_MG = 0x2, WEAPCLASS_SMG = 0x3, WEAPCLASS_SPREAD = 0x4, WEAPCLASS_PISTOL = 0x5, WEAPCLASS_GRENADE = 0x6, WEAPCLASS_ROCKETLAUNCHER = 0x7, WEAPCLASS_TURRET = 0x8, WEAPCLASS_THROWINGKNIFE = 0x9, WEAPCLASS_NON_PLAYER = 0xA, WEAPCLASS_ITEM = 0xB, WEAPCLASS_CONE = 0xC, WEAPCLASS_BEAM = 0xD, WEAPCLASS_SHIELD = 0xE, WEAPCLASS_CLOAK = 0xF, WEAPCLASS_PING = 0x10, WEAPCLASS_REPULSOR = 0x11, WEAPCLASS_ADRENALINE = 0x12, WEAPCLASS_HEALTH = 0x13, WEAPCLASS_MUTE = 0x14, WEAPCLASS_UNDERWATER = 0x15, WEAPCLASS_BALL = 0x16, WEAPCLASS_NUM = 0x17, } enums weapInventoryType_t { WEAPINVENTORY_PRIMARY = 0x0 WEAPINVENTORY_OFFHAND = 0x1 WEAPINVENTORY_ITEM = 0x2 WEAPINVENTORY_ALTMODE = 0x3 WEAPINVENTORY_EXCLUSIVE = 0x4 WEAPINVENTORY_SCAVENGER = 0x5 } enums weapFireType_t { WEAPON_FIRETYPE_FULLAUTO = 0x0 WEAPON_FIRETYPE_SINGLESHOT = 0x1 WEAPON_FIRETYPE_BURSTFIRE2 = 0x2 WEAPON_FIRETYPE_BURSTFIRE3 = 0x3 WEAPON_FIRETYPE_BURSTFIRE4 = 0x4 WEAPON_FIRETYPE_BURSTFIRE5 = 0x5 WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6 WEAPON_FIRETYPE_SINGLE_BARREL = 0x7 WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8 } enum PenetrateType { PENETRATE_TYPE_NONE = 0x1 PENETRATE_TYPE_SMALL = 0x2 PENETRATE_TYPE_MEDIUM = 0x3 PENETRATE_TYPE_LARGE = 0x4 PENETRATE_TYPE_NONE_0 = 0x5 PENETRATE_TYPE_LINEAR = 0x6 PENETRATE_TYPE_NONE_1 = 0x7 } enum tagList{ j_helmet j_head j_neck j_spine4 j_spineupper j_spinelower j_mainroot j_gun j_rocket j_exo_rcket_arm02 j_shoulder_le j_elbow_le j_wrist_le j_shoulder_ri j_elbow_ri j_wrist_ri j_exoclav04_r j_exoclav04_l j_exohip04_r j_exohip04_l j_hip_ri j_hip_le j_knee_le j_knee_ri }
ScriptsSV_GameSendServerCommand
iPrintlnCode:public static void SV_GameSendServerCommand(Int32 Client, String Command) { CallFunction(_SV_GameSendServerCommand, Client, 1, Command); }
iPrintlnBoldCode:void iPrintln(Int32 Client, String Text) { SV_GameSendServerCommand(Client, "f \"" + Text + "\""); }
CBuff_AddTextCode:void iPrintlnBold(Int32 Client, String Text) { SV_GameSendServerCommand(client, "c \"" + Text + "\""); }
SetVisionCode:void CBuff_AddText(String Command) { CallFunction(_CBuff_AddText, new Object[] { 0, Command }); }
G_SetModelCode:void SetVision(Int32 Client, String Vision) { SV_GameSendServerCommand(Client, "J \"" + Vision + "\""); }
SetTrophyCode:void G_SetModel(Int32 Client, String Model) { CallFunction(_G_SetModel, new Object[] { (Int32)G_Entity + (Client * 0x280), Model }); }
Code:void SetTrophy(Int32 Client, String Trophy) { CallFunction(_SV_GameSendServerCommand, Client, 1, "4 " + Trophy); }
DiversCode:FPS Enable : 0x4CABE4 - 2C 03 00 01 | 2C 03 00 00 FPS String : 0x7CC8DC FPS Text Size : 0x4CAB3C FPS Text Position X : 0x4CAB40 FPS Text Position Y : 0x4CAB44 Gravity = 0x3133A0 Jump = 0x145C08 G_Speed = 0x31129C
LiensCode:Structure de Ghosts Server : https://mega.co.nz/#!ot4jmLBI!L1xBGWPwumrjDj0LzMOjM96xBOfm5Cm_jZWAj6VHJr0 Asset Dump : http://www.mediafire.com/download/6yz3cxq65ssb858/AW+Assets.rar Dvar Dump : http://pastebin.com/m8xx3Nry Liste des trophées : http://pastebin.com/2BK3YPWa RPC : http://pastebin.com/L98HxHx8
Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty, BM|T Maxlila1. (J'en oublis surement)
j'en sais rien, cherche dans idamerci mec anti ban?
ok okj'en sais rien, cherche dans ida
y'a pas les offset pour anti bann?Salut,
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW.
Structure StatsCode:public struct Stats { public static UInt32 EntryStats = 0x2AE7568, Prestige = EntryStats + 0x0D, Level = EntryStats + 0xA9, Score = EntryStats + 0xE6, Kills = EntryStats + 0xBD, Deaths = EntryStats + 0x95, Accuracy = EntryStats + 0x51, Wins = EntryStats + 0x112, Losses = EntryStats + 0xC5, GamePlayed = EntryStats + 0xAD, TimePlayed = EntryStats + 0x102, UnlockAll = EntryStats + 0x5834, ClassName = EntryStats + 0x4DE9; }
Mods Non-HostCode:Advanced UAV : 0x1A7080 - 6B 18 00 00 | 6B 18 00 01 Laser : 0x21BE34 - 2C 12 00 01 | 2C 12 00 00 PSN Pseudo : 0x2A80BE8 No Recoil : 0x2290B0 - 60 00 00 00 | 4B F5 DD B9 Real Wallhack : 0x1DE210 - 38 C0 00 09 | 63 E6 00 00 Red Boxes : 0x1AF6FC - 2C 03 00 01 | 2C 03 00 00 Steady Aim : 0x18787C - 2C 83 00 00 | 2C 83 00 02
Structure G_ClientCode:public struct G_Client { public static UInt32 G_Client = 0x1AEE380, Pseudo = G_Client + 0x3334, PrimaryAmmo = G_Client + 0x6BD, SecondaryAmmo = G_Client + 0x68D, ExoLauncherAmmo = G_Client + 0x6A5, Team = G_Client + 0x32DF, mFlag = G_Client + 0x35A7, FakeLag = G_Client + 0x321B, Speed = G_Client + 0x32D4, Laser = G_Client + 0x59, RedBoxes = G_Client + 0x5F, ThirdPerson = G_Client + 0x5F, ExoCloak = G_Client + 0x58, NoFriction = G_Client + 0x56, ButtonMonitoring = G_Client + 0x35B6, Origin = G_Client + 0x78, Angles = G_Client + 0x1B0; }
Structure G_EntityCode:public struct G_Entity { public static UInt32 G_Entity = 0x19FE380, Health = G_Entity + 0x1AC, Model = G_Entity + 0x171; }
FonctionsCode:Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x330A40 Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3AF41C Dvar_FindMalleableVar(const char *dvarName) : 0x4E9588 Dvar_GetBool(const char *dvarName) : 0x4EB158 Dvar_GetInt(const char *dvarName) : 0x4EB1D4 Dvar_GetString(const char *dvarName) : 0x4EB2A0 G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x389EC0 G_ClientTagIndex(const char *name) : 0x04E73C G_FreeEntities(void) : 0x335E74 G_FreeTurret(gentity_s *self) : 0x399008 G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38D504 G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x314DD4 G_GetSavePersist() : 0x335D04 G_HintStringIndex(const char *name) : 0x04E8C4 G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34E2EC G_ModelIndex(const char *name) : 0x04E694 G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x395118 G_RegisterDebugDvars : 0x336610 G_RegisterServerAdminDvars(void) : 0x336050 G_RegisterWeapon(unsigned int weapIndex) : 0x334AC8 G_RunFrame(int levelTime) : 0x339380 G_ScriptMenuIndex(const char *name) : 0x04E840 G_SetModel(gentity_s *ent, const char *modelName) : 0x388294 G_SetSavePersist(int savepersist) : 0x335D18 G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39E620 G_Spawn(void) : 0x389510 G_StatusIconIndex(const char *name) : 0x04E884 G_ShutdownGame(int freeScripts) : 0x3373D0 G_VehicleDefIndex(const char *name) : 0x04E8FC HudElem_DestroyAll(void) : 0x32D560 R_SetFrameFog(GfxCmdBufInput *input) : 0x628870 SP_script_model(gentity_s *mSelf) : 0x37DDD4 SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x45BCB4 SV_FastRestart_f() : 0x450DB0 SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x45799C SV_MapRestart(int savegame, int loadScripts) : 0x450AF8 SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x45BEA8 Sys_Error(const char *error, ...) : 0x55D2D4 SV_SetGametype(void) : 0x4587E4
EnumsCode:enum nodeType { NODE_NONE = 0x0 NODE_CAPTURE = 0x1 NODE_PROTECT = 0x2 NODE_GRENADE_FROM = 0x3 NODE_GRENADE_TARGET = 0x4 NODE_AMBUSH = 0x5 NODE_SENTRY = 0x6 NODE_TRAFFIC = 0x7 NODE_EXPOSED = 0x8 NODE_HIDE = 0x9 NODE_HIDE_ANYWHERE = 0x10 NODE_HIDE_FROM = 0x11 NODE_COMBAT = 0x12 NODE_CAMP = 0x13 NODE_TRAP = 0x14 NODE_AERIAL_TARGET = 0x15 NODE_EXPOSURE_VIS = 0x16 NODE_NUMTYPE = 0x17 } enum entityType_t { ET_GENERAL = 0x0, ET_PLAYER = 0x1, ET_PLAYER_CORPSE = 0x2, ET_ITEM = 0x3, ET_MISSILE = 0x4, ET_INVISIBLE = 0x5, ET_SCRIPTMOVER = 0x6, ET_SOUND_BLEND = 0x7, ET_FX = 0x8, ET_LOOP_FX = 0x9, ET_PRIMARY_LIGHT = 0xA, ET_TURRET = 0xB, ET_HELICOPTER = 0xC, ET_PLANE = 0xD, ET_VEHICLE = 0xE, ET_VEHICLE_COLLMAP = 0xF, ET_VEHICLE_CORPSE = 0x10, ET_VEHICLE_SPAWNER = 0x11, ET_AGENT = 0x12, ET_AGENT_CORPSE = 0x13, } enum meansOfDeath_t { MOD_UNKNOWN = 0x0, MOD_PISTOL_BULLET = 0x1, MOD_RIFLE_BULLET = 0x2, MOD_EXPLOSIVE_BULLET = 0x3, MOD_GRENADE = 0x4, MOD_GRENADE_SPLASH = 0x5, MOD_PROJECTILE = 0x6, MOD_PROJECTILE_SPLASH = 0x7, MOD_MELEE = 0x8, MOD_MELEE_ALT = 0x9, MOD_HEAD_SHOT = 0xA, MOD_MELEE_DOG = 0xB, MOD_MELEE_ALIEN = 0xC, MOD_CRUSH = 0xD, MOD_FALLING = 0xE, MOD_SUICIDE = 0xF, MOD_TRIGGER_HURT = 0x10, MOD_EXPLOSIVE = 0x11, MOD_IMPACT = 0x12, MOD_NUM = 0x13, } enum he_type_t { HE_TYPE_NONE, HE_TYPE_TEXT, HE_TYPE_VALUE, HE_TYPE_PLAYERNAME, HE_TYPE_MATERIAL, HE_TYPE_TIMER_UP, HE_TYPE_TIMER_DOWN, HE_TYPE_TIMER_STATIC, HE_TYPE_TIMER_TENTHS_UP, HE_TYPE_TIMER_TENTHS_DOWN, HE_TYPE_TIMER_TENTHS_STATIC, HE_TYPE_CLOCK_UP, HE_TYPE_CLOCK_DOWN, HE_TYPE_WAYPOINT, HE_TYPE_UNKNOWN1, HE_TYPE_UNKNOWN2, HE_TYPE_UNKNOWN3, HE_TYPE_MOVER, } enum Key { Cross = 0, Circle = 1, Square = 2, Triangle = 3, L1 = 4, R1 = 5, Start = 13, Select = 14, L3 = 15, R3 = 16, DPAD_UP = 19, DPAD_DOWN = 20, DPAD_LEFT = 21, DPAD_RIGHT = 22, } enum Buttons { Cross = 67108864, Crouch = 33554432, Prone = 16777216, Start = 128, L1 = 134217736, L2 = -2147483648, L3 = 537001984, R1 = 65536, R2 = 1073741824, R3 = 263168, Square = 3145728; } enum he_font_t { HE_FONT_DEFAULT = 0x0, HE_FONT_BIGFIXED = 0x1, HE_FONT_SMALLFIXED = 0x2, HE_FONT_OBJECTIVE = 0x3, HE_FONT_SMALL = 0x5, HE_FONT_HUDBIG = 0x6, HE_FONT_HUDSMALL = 0x7, HE_FONT_COUNT = 0x8, } enum entity_event_t { EV_NONE = 0x0, EV_FOLIAGE_SOUND = 0x1, EV_STOP_WEAPON_SOUND = 0x2, EV_SOUND_ALIAS = 0x3, EV_SOUND_ALIAS_AS_MASTER = 0x4, EV_SOUND_ALIAS_SET_PITCH = 0x5, EV_SOUND_ALIAS_SCALE_PITCH = 0x6, EV_SOUND_ALIAS_SET_VOLUME = 0x7, EV_SOUND_ALIAS_SCALE_VOLUME = 0x8, EV_STOPSOUNDS = 0x9, EV_STANCE_FORCE_STAND = 0xA, EV_STANCE_FORCE_CROUCH = 0xB, EV_STANCE_FORCE_PRONE = 0xC, EV_STANCE_INVALID = 0xD, EV_ITEM_PICKUP = 0xE, EV_AMMO_PICKUP = 0xF, EV_NOAMMO = 0x10, EV_NOAMMO_FIREATTEMPT = 0x11, EV_ADSREQUIRED_FIREATTEMPT = 0x12, EV_EMPTY_OFFHAND_PRIMARY = 0x13, EV_EMPTY_OFFHAND_SECONDARY = 0x14, EV_EMP_OFFHAND = 0x15, EV_OFFHAND_END_NOTIFY = 0x16, EV_RESET_ADS = 0x17, EV_RELOAD = 0x18, EV_RELOAD_FROM_EMPTY = 0x19, EV_RELOAD_START = 0x1A, EV_RELOAD_END = 0x1B, EV_RELOAD_START_NOTIFY = 0x1C, EV_RELOAD_ADDAMMO = 0x1D, EV_RAISE_WEAPON = 0x1E, EV_FIRST_RAISE_WEAPON = 0x1F, EV_PUTAWAY_WEAPON = 0x20, EV_WEAPON_ALT = 0x21, EV_WEAPON_SWITCH_STARTED = 0x22, EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23, EV_PULLBACK_WEAPON = 0x24, EV_FIRE_WEAPON_END = 0x25, EV_FIRE_WEAPON = 0x26, EV_FIRE_WEAPON_LASTSHOT = 0x27, EV_FIRE_RICOCHET = 0x28, EV_RECHAMBER_WEAPON = 0x29, EV_EJECT_BRASS = 0x2A, EV_FIRE_WEAPON_LEFT = 0x2B, EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C, EV_EJECT_BRASS_LEFT = 0x2D, EV_HITCLIENT_FIRE_WEAPON = 0x2E, EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F, EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30, EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31, EV_SV_FIRE_WEAPON = 0x32, EV_SV_FIRE_WEAPON_LASTSHOT = 0x33, EV_SV_FIRE_WEAPON_LEFT = 0x34, EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35, EV_SV_FIRE_WEAPON_BALL_PASS = 0x36, EV_FIRE_MELEE_SWIPE = 0x37, EV_FIRE_MELEE_STAND = 0x38, EV_FIRE_MELEE_CROUCH = 0x39, EV_PREP_OFFHAND = 0x3A, EV_USE_OFFHAND = 0x3B, EV_USE_OFFHAND_THROWBACK = 0x3C, EV_SWITCH_OFFHAND = 0x3D, EV_SWITCH_OFFHAND_VAR = 0x3E, EV_PREP_RIOTSHIELD = 0x3F, EV_LOWER_RIOTSHIELD = 0x40, EV_STARTDEPLOY_RIOTSHIELD = 0x41, EV_DEPLOY_RIOTSHIELD = 0x42, EV_CANNOTPLANT = 0x43, EV_MELEE_HIT = 0x44, EV_MELEE_MISS = 0x45, EV_MELEE_BLOOD = 0x46, EV_MELEE_BLOOD_STAND = 0x47, EV_MELEE_BLOOD_CROUCH = 0x48, EV_SV_FIRE_TURRET = 0x49, EV_FIRE_VEH_TURRET = 0x4A, EV_FIRE_TURRET = 0x4B, EV_FIRE_SENTRY = 0x4C, EV_FIRE_QUADBARREL_1 = 0x4D, EV_FIRE_QUADBARREL_2 = 0x4E, EV_BULLET_HIT = 0x4F, EV_BULLET_HIT_EXPLODE = 0x50, EV_BULLET_HIT_SHIELD = 0x51, EV_BULLET_HIT_CLIENT_SMALL = 0x52, EV_BULLET_HIT_CLIENT_LARGE = 0x53, EV_BULLET_HIT_CLIENT_EXPLODE = 0x54, EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55, EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56, EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57, EV_BULLET_HIT_CLIENT_SHIELD = 0x58, EV_BEAM_HIT = 0x59, EV_BEAM_HIT_SHIELD = 0x5A, EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B, EV_DROP_CLIENT_SHIELD = 0x5C, EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D, EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E, EV_GRENADE_THROW = 0x5F, EV_GRENADE_BOUNCE = 0x60, EV_GRENADE_STICK = 0x61, EV_GRENADE_REST = 0x62, EV_GRENADE_ROLL = 0x63, EV_GRENADE_EXPLODE = 0x64, EV_GRENADE_PICKUP = 0x65, EV_GRENADE_LETGO = 0x66, EV_ROCKET_EXPLODE = 0x67, EV_TRAIL_DESTROY = 0x68, EV_FLASHBANG_EXPLODE = 0x69, EV_CUSTOM_EXPLODE = 0x6A, EV_CHANGE_TO_DUD = 0x6B, EV_DUD_EXPLODE = 0x6C, EV_DUD_EXPLODE_ONLY = 0x6D, EV_DUD_IMPACT = 0x6E, EV_TROPHY_EXPLODE = 0x6F, EV_BULLET = 0x70, EV_PLAY_FX = 0x71, EV_PLAY_FX_ON_TAG = 0x72, EV_STOP_FX_ON_TAG = 0x73, EV_KILL_FX_ON_TAG = 0x74, EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75, EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76, EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77, EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78, EV_PHYS_EXPLOSION_SPHERE = 0x79, EV_PHYS_EXPLOSION_CYLINDER = 0x7A, EV_PHYS_EXPLOSION_JOLT = 0x7B, EV_RADIUSDAMAGE = 0x7C, EV_PHYS_JITTER = 0x7D, EV_EARTHQUAKE = 0x7E, EV_GRENADE_SUICIDE = 0x7F, EV_DETONATE_BY_EMPTY_THROW = 0x80, EV_DETONATE_BY_DOUBLE_TAP = 0x81, EV_NIGHTVISION_WEAR = 0x82, EV_NIGHTVISION_REMOVE = 0x83, EV_MISSILE_REMOTE_BOOST = 0x84, EV_PLAY_RUMBLE_ON_ENT = 0x85, EV_PLAY_RUMBLE_ON_POS = 0x86, EV_PLAY_RUMBLELOOP_ON_ENT = 0x87, EV_PLAY_RUMBLELOOP_ON_POS = 0x88, EV_STOP_RUMBLE = 0x89, EV_STOP_ALL_RUMBLES = 0x8A, EV_VARIABLE_ZOOM_CHANGE = 0x8B, EV_OBITUARY = 0x8C, EV_NO_PRIMARY_GRENADE_HINT = 0x8D, EV_NO_SECONDARY_GRENADE_HINT = 0x8E, EV_TARGET_TOO_CLOSE_HINT = 0x8F, EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90, EV_LOCKON_REQUIRED_HINT = 0x91, EV_VEHICLE_COLLISION = 0x92, EV_VEHICLE_SUSPENSION_SOFT = 0x93, EV_VEHICLE_SUSPENSION_HARD = 0x94, EV_FOOTSTEP_PRONE_ENTER = 0x95, EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96, EV_FOOTSTEP_PRONE_EXIT = 0x97, EV_FOOTSTEP_CROUCH_ENTER = 0x98, EV_FOOTSTEP_CROUCH_EXIT = 0x99, EV_FOOTSTEP_PRONE_STOP = 0x9A, EV_FOOTSTEP_PRONE = 0x9B, EV_FOOTSTEP_CROUCH_WALK = 0x9C, EV_FOOTSTEP_CROUCH_RUN = 0x9D, EV_FOOTSTEP_WALK = 0x9E, EV_FOOTSTEP_RUN = 0x9F, EV_FOOTSTEP_SPRINT = 0xA0, EV_JUMP = 0xA1, EV_HIGHJUMP = 0xA2, EV_SLAM = 0xA3, EV_SLAM_LAND = 0xA4, EV_LANDING_LIGHT = 0xA5, EV_LANDING_MEDIUM = 0xA6, EV_LANDING_HEAVY = 0xA7, EV_LANDING_PAIN = 0xA8, EV_MANTLE_UP_HIGH = 0xA9, EV_MANTLE_UP_MEDIUM = 0xAA, EV_MANTLE_UP_LOW = 0xAB, EV_MANTLE_OVER_HIGH = 0xAC, EV_MANTLE_OVER_MEDIUM = 0xAD, EV_MANTLE_OVER_LOW = 0xAE, EV_SLIDE_START = 0xAF, EV_SLIDE_EASE_OUT = 0xB0, EV_POWER_SLIDE = 0xB1, EV_DODGE = 0xB2, EV_EXO_POWER_NOT_READY = 0xB3, EV_EXPLODER = 0xB4, EV_STOP_EXPLODER = 0xB5, EV_KILL_EXPLODER = 0xB6, EV_OVERHEAT_WEAPON = 0xB7, EV_SV_OVERHEAT_WEAPON = 0xB8, EV_PHYSICS_IMPACT_SOUND = 0xB9, EV_PORTABLE_RADAR_PING = 0xBA, EV_SHOOT_BLANK = 0xBB, EV_NO_EXO_HOVER_HINT = 0xBC, EV_EXO_ADRENALINE_FIRE = 0xBD, EV_GRAPPLING_HOOK_HIT = 0xBF, EV_GRAPPLING_HOOK_MISS = 0xC0, EV_GRAPPLING_HOOK_HOLD = 0xC1, } enum hitLocation_t { HITLOC_NONE = 0x0, HITLOC_HELMET = 0x1, HITLOC_HEAD = 0x2, HITLOC_NECK = 0x3, HITLOC_TORSO_UPPER = 0x4, HITLOC_TORSO_LOWER = 0x5, HITLOC_RIGHT_ARM_UPPER = 0x6, HITLOC_LEFT_ARM_UPPER = 0x7, HITLOC_RIGHT_ARM_LOWER = 0x8, HITLOC_LEFT_ARM_LOWER = 0x9, HITLOC_RIGHT_HAND = 0xA, HITLOC_LEFT_HAND = 0xB, HITLOC_RIGHT_LEG_UPPER = 0xC, HITLOC_LEFT_LEG_UPPER = 0xD, HITLOC_RIGHT_LEG_LOWER = 0xE, HITLOC_LEFT_LEG_LOWER = 0xF, HITLOC_RIGHT_FOOT = 0x10, HITLOC_LEFT_FOOT = 0x11, HITLOC_GUN = 0x12, HITLOC_SHIELD = 0x13, HITLOC_ARMOR = 0x14, HITLOC_SOFT = 0x15, HITLOC_NUM = 0x16 } enum weapType_t { WEAPTYPE_NONE = 0x0, WEAPTYPE_BULLET = 0x1, WEAPTYPE_GRENADE = 0x2, WEAPTYPE_PROJECTILE = 0x3, WEAPTYPE_RIOTSHIELD = 0x4, WEAPTYPE_ENERGY = 0x5, WEAPTYPE_NUM = 0x6, } enum weapStance_t { WEAPSTANCE_STAND = 0x0, WEAPSTANCE_DUCK = 0x1, WEAPSTANCE_PRONE = 0x2, WEAPSTANCE_NUM = 0x3, } enum weapClass_t { WEAPCLASS_RIFLE = 0x0, WEAPCLASS_SNIPER = 0x1, WEAPCLASS_MG = 0x2, WEAPCLASS_SMG = 0x3, WEAPCLASS_SPREAD = 0x4, WEAPCLASS_PISTOL = 0x5, WEAPCLASS_GRENADE = 0x6, WEAPCLASS_ROCKETLAUNCHER = 0x7, WEAPCLASS_TURRET = 0x8, WEAPCLASS_THROWINGKNIFE = 0x9, WEAPCLASS_NON_PLAYER = 0xA, WEAPCLASS_ITEM = 0xB, WEAPCLASS_CONE = 0xC, WEAPCLASS_BEAM = 0xD, WEAPCLASS_SHIELD = 0xE, WEAPCLASS_CLOAK = 0xF, WEAPCLASS_PING = 0x10, WEAPCLASS_REPULSOR = 0x11, WEAPCLASS_ADRENALINE = 0x12, WEAPCLASS_HEALTH = 0x13, WEAPCLASS_MUTE = 0x14, WEAPCLASS_UNDERWATER = 0x15, WEAPCLASS_BALL = 0x16, WEAPCLASS_NUM = 0x17, } enums weapInventoryType_t { WEAPINVENTORY_PRIMARY = 0x0 WEAPINVENTORY_OFFHAND = 0x1 WEAPINVENTORY_ITEM = 0x2 WEAPINVENTORY_ALTMODE = 0x3 WEAPINVENTORY_EXCLUSIVE = 0x4 WEAPINVENTORY_SCAVENGER = 0x5 } enums weapFireType_t { WEAPON_FIRETYPE_FULLAUTO = 0x0 WEAPON_FIRETYPE_SINGLESHOT = 0x1 WEAPON_FIRETYPE_BURSTFIRE2 = 0x2 WEAPON_FIRETYPE_BURSTFIRE3 = 0x3 WEAPON_FIRETYPE_BURSTFIRE4 = 0x4 WEAPON_FIRETYPE_BURSTFIRE5 = 0x5 WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6 WEAPON_FIRETYPE_SINGLE_BARREL = 0x7 WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8 } enum PenetrateType { PENETRATE_TYPE_NONE = 0x1 PENETRATE_TYPE_SMALL = 0x2 PENETRATE_TYPE_MEDIUM = 0x3 PENETRATE_TYPE_LARGE = 0x4 PENETRATE_TYPE_NONE_0 = 0x5 PENETRATE_TYPE_LINEAR = 0x6 PENETRATE_TYPE_NONE_1 = 0x7 } enum tagList{ j_helmet j_head j_neck j_spine4 j_spineupper j_spinelower j_mainroot j_gun j_rocket j_exo_rcket_arm02 j_shoulder_le j_elbow_le j_wrist_le j_shoulder_ri j_elbow_ri j_wrist_ri j_exoclav04_r j_exoclav04_l j_exohip04_r j_exohip04_l j_hip_ri j_hip_le j_knee_le j_knee_ri }
ScriptsSV_GameSendServerCommand
iPrintlnCode:public static void SV_GameSendServerCommand(Int32 Client, String Command) { CallFunction(_SV_GameSendServerCommand, Client, 1, Command); }
iPrintlnBoldCode:void iPrintln(Int32 Client, String Text) { SV_GameSendServerCommand(Client, "f \"" + Text + "\""); }
CBuff_AddTextCode:void iPrintlnBold(Int32 Client, String Text) { SV_GameSendServerCommand(client, "c \"" + Text + "\""); }
SetVisionCode:void CBuff_AddText(String Command) { CallFunction(_CBuff_AddText, new Object[] { 0, Command }); }
G_SetModelCode:void SetVision(Int32 Client, String Vision) { SV_GameSendServerCommand(Client, "J \"" + Vision + "\""); }
SetTrophyCode:void G_SetModel(Int32 Client, String Model) { CallFunction(_G_SetModel, new Object[] { (Int32)G_Entity + (Client * 0x280), Model }); }
Code:void SetTrophy(Int32 Client, String Trophy) { CallFunction(_SV_GameSendServerCommand, Client, 1, "4 " + Trophy); }
DiversCode:FPS Enable : 0x4CABE4 - 2C 03 00 01 | 2C 03 00 00 FPS String : 0x7CC8DC FPS Text Size : 0x4CAB3C FPS Text Position X : 0x4CAB40 FPS Text Position Y : 0x4CAB44 Gravity = 0x3133A0 Jump = 0x145C08 G_Speed = 0x31129C
LiensCode:Structure de Ghosts Server : https://mega.co.nz/#!ot4jmLBI!L1xBGWPwumrjDj0LzMOjM96xBOfm5Cm_jZWAj6VHJr0 Asset Dump : http://www.mediafire.com/download/6yz3cxq65ssb858/AW+Assets.rar Dvar Dump : http://pastebin.com/m8xx3Nry Liste des trophées : http://pastebin.com/2BK3YPWa RPC : http://pastebin.com/L98HxHx8
Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty, BM|T Maxlila1. (J'en oublis surement)
SI c'est pas marqué sur le topic, nony'a pas les offset pour anti bann?