Tous les offsets Advanced Warfare en 1.13

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#Eddie

Anciennement appelé Challenges-Lobby
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Tous les offsets Advanced Warfare en 1.13

Je release tous les offsets que j'ai pu avoir, trouver,
récupérer, mettre à jour... de Advanced Warfare en version 1.13.
Les crédits vont à @La-BaVuUr3-38, @tonyleffe, Eddie Mac, xCSBKx, LeBigKilleur et moi même : Eddie ( ou Challenges-Lobby ).


1408876144-separateur3.png


1431025508-forbidden13.png

Antiban

Antiban 1 : 0x3CC1C8
Antiban 2 : 0x5B46D4
Antiban 3 : 0x15B8C

Antiban 4 : 0x660290
Antiban 5 : 0x660804
Antiban 6 : 0x7E0774
Antiban 7 : 0x66087C


298876line37.png

Statistiques

Prestige : 0x2A89CF5
Victoires : 0x2A89DFA
Défaites : 0x2A89DAD
Victimes : 0x2A89DA6
Morts : 0x2A89D7D
Score : 0x2A89DCE
Niveau ( EXP ) : 0x2A89D91
Tirs dans la tête : 0x2A9271B
Parties jouées : 0x2A89D95
Temps joué : 0x2A89DEA
Tirs de loin : 0x2A9272F
Oneshots : 0x2A92793
Coups de couteau : 0x2A927C3
Premier sang : 0x2A92783
Killstreaks gagnés : 0x2A926A7
All Unlock : 0x2A8F428 ( ON : 0xFE - 1770 bytes )

920163alphabet2.png

Pseudo

Name changer : 0x298FBE8

920163alphabet2.png

Noms des classes

Classe 1 : 0x2A8EAD1
Classe 2 : 0x2A8EB51
Classe 3 : 0x2A8EBD1
Classe 4 : 0x2A8EC51
Classe 5 : 0x2A8ECD1
Classe 6 : 0x2A8ED51
Classe 7 : 0x2A8EDD1
Classe 8 : 0x2A8EE51
Classe 9 : 0x2A8EED1
Classe 10 : 0x2A8EF51

861133black401.png

Classes moddeds

N.C

759327programming2.png

Mods non host

Radar : 0x19FC0B ( ON : 0x00 OFF : 0x01 )
Radar avancé : 0x19FC13 ( ON : 0x00 OFF : 0x01 )
Redboxes : 0x1A81F8 ( ON : 0x2C, 0x03, 0x00, 0x01 OFF : 0x2C, 0x03, 0x00, 0x00 )
Laser : 0x214294 ( ON : 0x2C, 0x12, 0x00, 0x01 OFF : 0x2C, 0x12, 0x00, 0x00 )
Steady aim : 0x180914 ( ON : 0x2C, 0x83, 0x00, 0x00 OFF : 0x2C, 0x83, 0x00, 0x02 )
Joueurs en vert : 0x5F9CFC ( ON : 0x2C, 0x03, 0x00, 0x01 OFF : 0x2C, 0x03, 0x00, 0x00 )
Balles explosives : 0x181E44 ( ON : 0x2C, 0x03, 0x00, 0x01 OFF : 0x38, 0xC0, 0x00, 0x00 )
Aucun recul : 0x221590 ( ON : 0x60, 0x00, 0x00, 0x00 OFF : 0x4B, 0xF5, 0xE9, 0x71 )

920163alphabet2.png

Clients names

Client 0 : 0x1A6F5BC
Client 1 : 0x1A7373C
Client 2 : 0x1A778BC
Client 3 : 0x1A7BA3C
Client 4 : 0x1A7FBBC
Client 5 : 0x1A83D3C
Client 6 : 0x1A87EBC
Client 7 : 0x1A8C03C
Client 8 : 0x1A901BC
Client 9 : 0x1A9433C
Client 10 : 0x1A984BC
Client 11 : 0x1A9C63C
Client 12 : 0x1AA07BC
Client 13 : 0x1AA493C

1431026747-menu48.png

Adresses

TOC ADRESSE : 0x9C53D0

ADRESSES G_

AI_GEntity == 0x197E100 ( 0x280 )
G_Client == 0x1A6C300 ( 0x3900 )
G_Entity == 0x197C300 ( 0x280 )
G_Spawn == 0x37FD28
G_SPawnTurret == 0x394CC8
G_GivePlayerWaepons == 0x383C5C
G_SetFog == 0x31E874
G_RadiusDamage == 0x2C1AE0
G_GetWeaponsIndexForname == 0x384980
G_AddEvent == 0x37EAAC
G_TempEntity == 0x38058C
G_EffectIndex == 0x4C7B4
G_LocationnalTrace == 0x330E2C
G_SPawnString == 0x32D0B8
G_MaterialIndex == 0x4C690
G_ExploseMissile == 0x3354C0
G_FireGrenade == 0x33B3F0
G_FireRocket == 0x33B7B0
G_VehiclesInit == 0x38F464
G_SetOrigin == 0x3804EC
G_SetAngle == 0x3807CC
G_CallSpawn == 0x37B3CC
G_ShellShock == 0x4C7F8
G_LocalizedString == 0x529A0
G_HudElems == 0x18E0C70
G_InitGame == 0x32E078
G_ShutdownGame == 0x32E8C8
G_LoadStructs == 0x37B7CC
G_SetMode == 0x37EAAC
G_ParseHitLocDmgTable == 0x31FD18
G_SpawnEntitiesFromString == 0x37B758
G_ParseSpawnVars == 0x32CEF8
G_ResetEntityParsePoint == 0x32CD20
G_SpawnInt == 0x37981C
G_LevelSpawnString == 0x379770
G_SpawnFloat == 0x3797AC
G_SpawnPlayerClone == 0x0380390
G_GetFreePlayerCorpseIndex == 0x33F7A8
G_Find == 0x37FC2C
G_FreeEntity == 0x3800EC
G_LocSelIndex == 0x4C83C
G_InitServerNetConstShellshocks_Callback == 0x3319F0
G_srand == 0x380F04
G_PreLoadGame == 0x34550C
G_InitGlass == 0x3233D0
G_RegisterGametypeDvars == 0x32D148
G_InitObjectives == 0x3789B4
G_InitDialogQueues == 0x53110
G_InitDefaultViewmodelRumbles == 0x3859B8
G_RumbleIndex == 0x4C980
G_FindConfigstringIndex == 0x4C540
G_MpAnimIndex == 0x52A1C
G_NameplateMaterialIndex == 0x52A60
G_MinimapIconIndex == 0x52AA4
G_SoundAliasIndex == 0x52AE8
G_LoopedSoundAliasIndex == 0x52B48
G_StatusIconIndex == 0x4C8C4
G_VehicleDefIndex == 0x4C93C
G_ModelIndex == 0x4C6D4
G_HintStringIndex == 0x4C908
G_ScriptMenuIndex == 0x4C880
G_ClientTagIndex == 0x4C77C
G_RegisterServerAdminDvars == 0x32D548
G_RunFrame == 0x
G_RegisterDebugDvars == 0x32DB08
G_GetSavePersist == 0x32D1FC
G_SetSavePersist == 0x32D210
G_GetPlayerEyePosition == 0x30C1E0
G_ReadStruct == 0x38B7C0

ADRESSES SV_

SV_SendServerCommandMsg == 0x450BDC
Sv_SetConfingString == 0x44D770
Sv_ClientCOmmand == 0x4DC26C
Sv_LinkENtity == 0x468010
SV_UnlinkEntity == 0x467F90
Sv_KickClient == 0x445B8C
SV_MapRestart == 0x445730
Sv_SetBrushModels == 0x44C60C
SV_SendDisconnete == 0x4470B8
SV_SendGameServeurCOmmand == 0x44C36C
SV_InitGameVM == 0x44D344
SV_GameRestartProgs == 0x44D50C
SV_ShutdownGameProgs == 0x44D0E0
SV_AddTestClient == 0x44B6CC
SV_ExecuteClientMessage == 0x4DC594
SV_LocateGameData == 0x44C990
SV_AddServerCommand == 0x4505A4
SV_GetClientPersistentDataModifiedFlags == 0x446FF8
SV_FastRestart_f == 0x4459E8
SV_SendClientPlayerData == 0x4477B4
SV_SendServerCommand == 0x450798
SV_SetGametype(void) == 0x44D134
SV_SpawnServer == 0x44E9B8
SV_Map_f == 0x4452A8
SV_InitGameProgs == 0x44D564
SVC_Status == 0x450E20
SV_ConnectionlessPacket == 0x451534
SV_PacketEvent == 0x451B7C
SV_SetServerStaticHeader == 0x461AAC
SV_GetConfigstringConst == 0x44D950
SV_MigrationEnd == 0x455B88
SV_Shutdown == 0x44FAF4
SV_WaitServer == 0x452940
SV_AllowPackets == 0x4528F8
SV_RunFrame == 0x452828
SV_ShouldDoBlockTest == 0x44990C
SV_ServerThread == 0x453F94
SV_IncServerThreadOwnsGame == 0x44FEA8
SV_ClearServerThreadOwnsGame == 0x44FEB8
SV_SetConfigValueForKey == 0x44D968
SV_SetConfigDvar == 0x3D0170
SV_SetUserinfo == 0x44DA8C
SV_GetUserinfo == 0x44DB78
SV_Init == 0x44F3F8
SV_BotUpdateBots == 0x43082C
SV_ReconnectClients == 0x4455F4
SV_SaveSystemInfo == 0x44E3B8
SV_SetConfig == 0x3CFB20
SV_SetXUIDConfigStrings == 0x44DC2C
SV_InitSnapshot == 0x4529E8
SV_InitArchivedSnapshot == 0x44E388
SV_UpdateUserSession == 0x447EDC
SV_Live_AddConnectingClient == 0x450050

ADRESSES DVAR

Dvar_GetBool == 0x4DFE68
Dvar_FindMalleableVar == 0x4DE298
Dvar_GetString == 0x4DFFB0
Dvar_GetInt == 0x4DFEE4
Dvar_RegisterInt == 0x4E05B4
Dvar_RegisterString == 0x4DF934
Dvar_SetBool == 0x4E0EEC
Dvar_SetVariant == 0x4DDA54
Dvar_RegisterNew == 0x4DE398
Dvar_RegisterColor == 0x4E08F0
Dvar_ForEach == 0x4DFA4C
Dvar_InfoString == 0x3CFB58
Dvar_RegisterFloat == 0x4E060C
Dvar_DisplayableValue ==0x4DFDF4
Dvar_ValueToString == 0x4DDF50
Dvar_AddCommands == 0x3D00A8
Dvar_Init == 0x4E18CC
Dvar_SetBoolByName == 0x4E1250
Dvar_SetIntByName == 0x4E1344

ADRESSES Gscr

GScr_LoadConsts == 0x38BE84
GScr_AllocString == 0x345728
GScr_SetDvar == 0x3491EC
GScr_AddTestClient == 0x36E2BC
GScr_SetStat == 00x373670
GScr_NewHudElem == 0x324C3C
GScr_NewClientHudElem == 0x324CA4
GScr_PrecacheLocationSelector == 0x00355134
GScr_LoadScripts == 0x367070
GScr_LoadGameTypeScript == 0x3667D0
GScr_SetTurretMinimapVisible == 0x34B550

ADRESSES CG_

CG_DrawActiveFrame == 0x204B18
CG_DeployServerCommand == 0x1E41C0
CG_ExecuteNewServerCommands == 0x1E5D94
CG_BoldGameMessage == 0x1C56D0
CG_CanSeePlayer == 0x223B84
CG_RegisterDvars == 0x1C36F8

ADRESSES SCR_

Scr_GetInt == 0x400CBC
Scr_Error == 0x3FB5E8
Scr_GetInt == 0x3F0CB4
Scr_GetConstString == 0x4010D4
Scr_GetNumParam == 0x402188
Scr_PlayerConnect == 0x36941C
Scr_FreeThread == 0x400398
Scr_LoadLevel == 0x34574C
Scr_ExecThread == 0x400108
Scr_LoadGameType == 0x368F2C
Scr_GetString == 0x40140C
Scr_AddEntity == 0x37A0A8
Scr_AddEntityNum == 0x402780
Scr_GetEntityId == 0x3FA254
Scr_LoadFX == 0x3587EC
Scr_AddInt == 0x402294
Scr_SetString == 0x15D560
SCR_DrawScreenField == 0x244CC8
Scr_AddHudElem == 0x37A574,
Scr_FreeHudElem == 0x37A4E8;
Scr_GetEntity == 0x37A488
Scr_GetEntityRef == 0x4017D0
Scr_PrecacheShellShock == 0x355174
Scr_GetFloat == 0x400F88
Scr_FreeEntityList == 0x3F9DF0
Scr_BeginLoadScripts == 0x3F05BC
Scr_LoadScript == 0x3F088C
Scr_GetFunctionHandle == 0x3F0210
Scr_StartupGameType == 0x3693E4
Scr_LoadGameType == 0x368EE4
Scr_SetLoading == 0x3FB5DC
Scr_InitSystem == 0x4008A0
Scr_GetConstLowercaseString == 0x401204
ScrCmd_PlayLoopSound == 0x36BDC8
Scr_PrecacheAnimTrees == 0x3F0988
Scr_EndLoadAnimTrees == 0x3F0A18
Scr_FindAnim == 0x3EF9BC
Scr_LoadAnimTreeAtIndex == 3EF3F8
Scr_FindAnimTree == 0x3EF8BC
Scr_CastDebugString == 0x3F7F74
Scr_GetDebugString == 0x40148C

ADRESSES BG_

BG_ClearWeaponDef == 0x1DAE0
BG_LoadDefaultWeaponDef == 0x15D560
BG_FindWeaponsIndexForName == 0xB1574
BG_TakePlayerWeapons == 0x384004
BG_LoadShellShockDvars == 0x14956C
BG_GetShellshockParms == 0x149A04
BG_SetShellShockParmsFromDvars == 0x149698
BG_LoadPenetrationDepthTable == 0x178DF0
BG_ParsePenetrationDepthTable == 0x178C98
BG_BotFastFileEnabled == 0x14A7C0
BG_RegisterNetworkDvars == 0x1452F0
BG_RegisterDvars == 0x1457C0
BG_FindAnims == 0x13D77C
BG_AnimationState_FindAnims == 0x15044
BG_AnimParseAnimScript == 0x133FE0
BG_FindAnimTrees == 0x13DBAC
BG_AnimationState_FindAnimTrees == 0x152DC
BG_FinalizePlayerAnims == 0x135A18
BG_ParseCommands == 0x132CB0

ADRESSES HECmd_

HECmd_SetText == 0x326270
HECmd_SetTimer == 0x3269FC
HECmd_SetTimerUp == 0x326A3C
HECmd_SetTenthsTimer == 0x326ABC
HECmd_SetTenthsTimerUp == 0x326AFC
HECmd_SetClock == 0x326B7C
HECmd_SetClockUp == 0x326BBC
HECmd_SetClock_Internal == 0x326850

ADRESSES CL_

CL_CGameRendering == 0x244BA8
CL_CGameNeedsServerCommand == 0x1E5BA0
CL_SetViewAngles == 0x22AAE0
CL_DrawTextHook == 0x4BFC00
CL_DrawLogo == 0x23BD20
CL_ResetLastGamePadEventTime == 0x22F868
CL_WritePacket == 0x230F60
CL_DObjCreateSkelForBone == 0x22A05C
CL_GetKeyBindingInternal == 0x2357E4
CL_GetGamePadBinding == 0x2358C0

////////// ADRESSE SP_ //////////
SP_script_brushmodel == 0x374814
SP_script_model == 0x374880
SP_worldspawn == 0x37AE30
SP_turret == 0x395290

////////// ADRESSE VM_ //////////
VM_Execute == 0x3FFE3C
VM_Execute_0 == 0x3FCE58
VM_Notify == 0x3FBAA4

ADRESSES R_

R_SetFrameFog == 0x6207F0
R_AddCmdDrawStretchPic == 0x5F2CD8
R_AddCmdDrawText == 0x5F3DF0
R_RegisterFont == 0x23D110
R_ConvertColorToBytes == 0x60E128
R_SetDepthOfField == 0x23927C
R_RegisterNetworkDvars == 0x54C58

ADRESSES COM_

Com_Error == 0x3CAA70
Com_LoadInfoString == 0x3AC768
Com_GetServerDObj == 0x3CE8E4
Com_sprintf == 0x4E85D0
Com_LoadRawTextFile == 0x3AC88C
Com_Memset == 0x4D51FC
Com_ErrorCleanup == 0x3CD89C
Com_Shutdown == 0x3CA554
Com_Init == 0x3CC6B4
Com_Init_Try_Block_Function == 0x3CC02C
Com_ServerPacketEvent == 0x3CB74C
Com_GetLastTokenPos == 0x4E7568
Com_EndParseSession == 0x4E6E8C

ADRESSES DB_

DB_FindXAssetHeader == 0x2AE304
DB_ReadRawFile == 0x2B5438
DB_IsXAssetDefault == 0x2B03A8
DB_GetRawBuffer == 0x2B3D78
DB_DecideLevelLoad == 0x2B486C
DB_InitLoadXFile == 0x28365C
DB_LoadXFile == 0x282930
DB_ReadXFileUncompressed == 0x2834BC
DB_SetFileLoadCompressor == 0x283970
DB_TryLoadXFileInternal == 0x2B7718
DB_TryLoadXFile ==0x2B7C68
DB_Thread == 0x2B7FD0

ADRESSES Path_

Path_PreSpawnInitPaths == 0x2FFF64
Path_SpawnZoneNodes == 0x300D24
Path_PostSpawnInitPaths == 0x300250
Path_AISightLineEnts_Init == 0x2FF2CC
Path_ResolveParentIndices == 0x300230
Path_ParentNameToParentIndex == 0x300048
Path_Init == 0x2FEA14

ADRESSES MSG_

MSG_BeginReading == 0x3D0728
MSG_ReadLong == 0x3D0EB0
MSG_ReadByte == 0x3D1090
MSG_Init == 0x3D0670

ADRESSES Sys_

Sys_GetValue == 0x3E1DE0
Sys_Error == 0x550F8C
Sys_MillisecondsRaw == 0x554A34
Sys_GetPacket == 0x552234
Sys_InitServerEvents == 0x3E106C
Sys_IsServerThread == 0x3E0B3C
Sys_WaitAllowServerNetworkLoop == 0x3E25D8
Sys_ResetServerNetworkCompletedEvent == 0x3E2594
Sys_SetServerNetworkCompletedEvent == 0x3E2558
Sys_EnterCriticalSection == 0x3E1F8C
Sys_LeaveCriticalSection == 0x3E2734

ADRESSES SL_

SL_GetStringOfSize == 0x3F4110
SL_ConvertToString == 0x3F3BD4
SL_RemoveRefToStringFree == 0x3F3B5C
SL_FreeString == 0x3F397C
SL_ShutdownSystem == 0x3F4AD4
SL_GetString_ == 0x3F4574

AUTRES ADRESSES

CBuf_AddText == 0x3A4CFC
Hud_ElemsAlloc == 0x324864
Add_Ammo == 0x327EE8
clientActive_t == 0xD96DE4
HudElem_SetEnumString == 0x325298
DObjGetTree == 0x4F2A34
TelePort Player == 0x34C74
Trace_GetEntityHitId == 0x39C308
Player_Die == 0x320ED8
Ui_DebugMod == 0x4AC820
UI_IsFullscreen == 0x4AE1FC
UI_VerifyLanguage == 0x4A72A0
UIScript_ClearError == 0x4C0128
SetClientViewAngle == 0x30BE28
PlayerCMD_CLonePlayer == 0x31B8E0
PlayerCmd_BeginLocationSelection == 0x3155F8
PlayerCmd_SetClientDvar == 0x314894
ClientConnect == 0x30C950
Client_S == 0x223A190
RemoveRefToObject == 0x3F5620
Com_SyncThreads == 0x3CA330
memset == 0x6CFA54
CM_EntityString == 0x398978
CM_ClientAnchorCount == 0x39898C
I_stricmp(const char *s0, const char *s1) == 0x4E8C2C
I_strnicmp(char const *,char const *,int) == 0x4E8A3C
I_strncpyz == 0x4E82E0
strncpy == 0x6D1AEC
Migration_Shutdown == 0x3D0634
atol(const char *nptr) == 0x6CABF8
trigger_use_shared == 0x37DB78
FS_ConvertPath == 0x4CCFFC
stdc_snprintf == 0x6CCED4
floorf(float X) == 0x6D8CF0
Material_RegisterHandle == 0x5E6BC8
AimAssist_GetTagPos == 0x10D80
ConDraw_Box == 0x5C2CD8
_vsnprintf == 0x6C8724
Vehicle_ClearServerDefs == 0x55BA80
XAnimIKInit == 0x505910
ScriptableSv_Init == 0x3EC9F8
ScriptableSv_InitAI == 0x3EC418
Missile_InitAttractors == 0x335EF8
NetConstStrings_SV_GetSoundAliasStringIndex == 0x130F38
NET_GetServerPacket == 0x3D89D4
GetEntity == 0x345814
WinMain == 0x551410
__tmainCRTStartup == 0x649734
WinMainCRTStartup == 0x64962C
NetConstStrings_InitNetworkDvars == 0x39575C
NetConstStringMap_GetStringAtIndex == 0x130DD8
Info_SetValueForKey == 0x4E995C
setjmp == 0x6CEB2C
Menus_AnyFullScreenVisible == 0x4BAADC
Script_ExecKeyPress == 0x4B7AD4
Info_ValueForKey == 0x4E9394
FindVariable == 0x3F53B0
ClearObject == 0x3F5338
MatchEnd_DS == 0x4535BC
Cmd_AddCommandInternal == 0x3A5FCC
ReadField == 0x38B8A0
Turret_SetMinimapVisible == 0x3946B0
Vehicle_RegisterDvars == 0x55BBA8
CopyStringInternal == 0x4D2FC4
AnimTreeParseInternal == 0x3EE868
Playlist_RunRules == 0x3ADFE8
PhysVeh_CollideWheels == 0x52A2D0
Entitlements_ControllerUpdate == 0x5A4BD0
Live_Frame == 0x54FCAC
XNKIDToString == 0x3D95EC
Live_GetNatTypeForClientNum == 0x46E708
bdLogMessage == 0x69891C

Enjoy ! :tchuss:
 
Dernière édition:
Merci bien ! ;) donc sa on double clic sur un bouton et on le colle dedans les offsets ?
 
Vraiment un grand GG à toi !
 
Merci bien ! ;) donc sa on double clic sur un bouton et on le colle dedans les offsets ?

Faut pas mettre l'offset brut comme ça, faut le code autour.

Par exemple pour les offsets " Statistiques " :
Code:
byte[] Prestige = BitConverter.GetBytes((int)numericUpDown1.Value);
            PS3.SetMemory(0x29091ED, Prestige);

Par exemple.
 
C'est des adresses et non des offsets ^^'
 
Faut pas mettre l'offset brut comme ça, faut le code autour.

Par exemple pour les offsets " Statistiques " :
Code:
byte[] Prestige = BitConverter.GetBytes((int)numericUpDown1.Value);
            PS3.SetMemory(0x29091ED, Prestige);

Par exemple.
Dac merci ^^
 
Non c'est pas pareils. :ok:

Je sais mais sur le forum et sur le net tout le monde parle d'offset pour signifier ça.
Et même sur le forum, la balise se nomme " OFFSET ".
 
Tous les offsets Advanced Warfare en 1.03

Je release tous les offsets 1.03 que j'ai pu avoir, trouver,
récupérer... de Advanced Warfare en version 1.03
Les crédits vont à @La-BaVuUr3-38, Eddie, xCSBKx pour les offsets en 1.02... et moi même Challenges-Lobby pour le passage en version 1.03.


1408876144-separateur3.png


298876line37.png

Statistiques

Prestige
0x29091ED

Victoires
0x29092F2

Défaites
0x29092A5

Victimes
0x290929D

Morts
0x02909275

Score
0x29092C6

Niveau ( EXP )
0x2909289

All Unlock
0x290E920
ON : 0xFF - 1770 bytes

Name changer
0x02892C60

920163alphabet2.png

Classes names

Classe 1
0x290DFC9

Classe 2
0x290E049

Classe 3
0x290E0C9

Classe 4
0x290E149

Classe 5
0x290E1C9

Classe 6
0x290E249

Classe 7
0x290E2C9

Classe 8
0x290E349

Classe 9
0x290E3C9

Classe 10
0x290E449

861133black401.png

Classes moddeds

Classe 1 RADAR
0x0290DFE2
ON : 0xB1

Classe 2 RADAR
0x0290E062
ON : 0xB1

Classe 3 RADAR
0x0290E0E2
ON : 0xB1

Classe 4 RADAR
0x0290E162
ON : 0xB1

Classe 5 RADAR
0x0290E1E2
ON : 0xB1

759327programming2.png

Mods non host

Redboxes
0x001942A3
ON : 0x01
OFF : 0x00

Radar
0x2561DBC
ON : 0x01
OFF : 0x00

Radar avancé
0x18b763
ON : 0x00
OFF : 0x01

Promod
0x256223C
ON : 0x42, 0xD2
OFF : 0x42, 0x82

3e personne
0x25617D4
ON : 0x01
OFF : 0x00

Joueurs en vert
0x5D1813
ON : 0x01
OFF : 0x00

Steady aim
0x16CC37
ON : 0x01
OFF : 0x00

920163alphabet2.png

Clients names

Client 0
0x190943C

Client 1
0x190D5BC

Client 2
0x191173C

Client 3
0x19158BC

Client 4
0x1919A3C

Client 5
0x191DBBC

Client 6
0x1921D3C

Client 7
0x1925EBC

Client 8
0x192A03C

Client 9
0x192E1BC

Client 10
0x193233C

Client 11
0x19364BC

759327programming2.png

Clients mods

Promod client 0
0x01909241
ON : 0xF0
OFF : 0x80

Blackscreen client 0
0x01909248
ON : 0x01
OFF : 0x00

Bruits joueur ( jouis ) client 0
0x019093C9
ON : 0xFF
OFF : 0x00

Arme invisible client 0
0x019093E1
ON : 0x70
OFF : 0x00

Lags client 0
0x0190931B
ON : 0x00
OFF : 0x02

Interdire le tire client 0
0x01909B10
ON : 0xFF
OFF : 0xC2

Arme akimbo client 0
0x01905CE5
ON : 0x90
OFF : 0x00

Carte brouillée client 0
0x019091E0
ON : 0x01
OFF : 0x00


Pour les autres clients, ajoutez : 0x4180


Enjoy ! :tchuss:
mercii
 
aurais-tu l'adresse ou l'offset du "force host", merci
 
fonctionnel pour xbox ?
 
Classe moddée:

Balle qui inflige + de dégâts : 0xB0 (Crédit: xASAP)
Détecte les ennemis qui sont près: 0x47 (Crédit: NGU)
 
Offsets mis à jour par moi même pour la nouvelle mise à jour 1.04 ! :)
 
Salut, pourrais tu m'aider pour coder un datagridview ? Je viens de le faire mais le nom des joueurs s'affiche pas ...
 
Sujet édité pour la modification et l'ajout d'offsets ( une des fonctions à été trouvée par moi même ). :)
 
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