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Faire une grosse infection CFG? (Toutes les mitraillettes unlock)
Statut
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Bonjour!
J'ai une petite question sur le fait de faire une infections, ma question est simple:
Peut-on faire une infections de toutes tailles?
Ou une infection doit avoir une taille maximum?
Imaginons une infections avec toutes les mitraillettes unlock en ajoutant tous les codes les uns après les autres?
Est-ce qu'une infection de ce type:
Spoiler: Ce type
ui_mapname \""mp_terminal;^2ALL FMJ;disconnect;setPlayerData challengeState ch_expert_kriss 9;setPlayerData challengeState ch_marksman_kriss 9;setPlayerData challengeState ch_kriss_acog 2;setPlayerData challengeState ch_kriss_fmj 2;setPlayerData challengeState ch_kriss_mastery 2;setPlayerData challengeState ch_kriss_reflex 2;setPlayerData challengeState ch_kriss_rof 2;setPlayerData challengeState pr_expert_kriss 4;setPlayerData challengeState pr_marksman_kriss 4;uploadStats;disconnect;setPlayerData challengeState ch_expert_mp5k 9;setPlayerData challengeState ch_marksman_mp5k 9;setPlayerData challengeState ch_mp5k_acog 2;setPlayerData challengeState ch_mp5k_fmj 2;setPlayerData challengeState ch_mp5k_mastery 2;setPlayerData challengeState ch_mp5k_reflex 2;setPlayerData challengeState ch_mp5k_rof 2;setPlayerData challengeState pr_expert_mp5k 4;setPlayerData challengeState pr_marksman_mp5k 4;uploadstats;disconnect;setPlayerData challengeState ch_expert_P90 9;setPlayerData challengeState ch_marksman_P90 9;setPlayerData challengeState ch_P90_acog 2;setPlayerData challengeState ch_P90_fmj 2;setPlayerData challengeState ch_P90_mastery 2;setPlayerData challengeState ch_P90_reflex 2;setPlayerData challengeState ch_P90_rof 2;setPlayerData challengeState pr_expert_P90 4;setPlayerData challengeState pr_marksman_P90 4;uploadStats;disconnect;setPlayerData challengeState ch_expert_uzi 9;setPlayerData challengeState ch_marksman_uzi 9;setPlayerData challengeState ch_uzi_acog 2;setPlayerData challengeState ch_uzi_fmj 2;setPlayerData challengeState ch_uzi_mastery 2;setPlayerData challengeState ch_uzi_reflex 2;setPlayerData challengeState ch_uzi_rof 2;setPlayerData challengeState pr_expert_uzi 4;setPlayerData challengeState pr_marksman_uzi 4;uploadStats;disconnect;setPlayerData challengeState ch_expert_ump45 9;setPlayerData challengeState ch_marksman_ump45 9;setPlayerData challengeState ch_ump45_acog 2;setPlayerData challengeState ch_ump45_fmj 2;setPlayerData challengeState ch_ump45_mastery 2;setPlayerData challengeState ch_ump45_reflex 2;setPlayerData challengeState ch_ump45_rof 2;setPlayerData challengeState pr_expert_ump45 4;setPlayerData challengeState pr_marksman_ump45 4;uploadStats"
Peut fonctionner ou risque de faire planter le CFG?
Merci de vos réponses!
Je pense que sa ferais planté l'infection car sa fait beaucoup d'armes quand même en revanche tu peut crée un fichier unlock_all.cfg et faire une infection en partant sur le même principe que pour le buttons_default ,c'est un avantage de faire avec cette technique car tu peut y mettre vraiment toutes les armes , titres et emblèmes
Oui j'ai essayer cette technique qui est fonctionnel, la seul chose c'est que ce n'est pas pour moi alors je devrait a chaque fois envoyer le ficher UnlockAll.cfg a la personne avant de l'infecter.
Ouai c'est vrai que c'est un désavantage mais au moins c'est fonctionnel ^^
Je sais que certains cfg pn un unlock perk, unlock gun et unlock sniper, donc au pire ton infection mitraillete tu la fait en 2-3 partie :-)
une infection ump, mp5, ect après la deuxième fait d'autre mitraillete ainsi de suite ^_^
Sa ferais trop d'infection d'après moi tu perdrais de la place pour rien et donc tu devras sacrifié d'autre infection pour y mettre toutes les parties :/
C'est sur, mais il y à des choses qui dans la plupart du temps ne sont pas utiliser dans un cfg, si tu n'utilise jamais les super speed, super jumps, ou les all perk au dépend des infections.
Tu ne garde que l'essentiel que tu utilise et c'est bon :-)
Perso dans mon cfg je me sert d'un grand max de 15 fonctions et le reste n'est jamais exploiter :-)
Moi sa fait bien longtemps que j'ai pas fais de menu il faudrait que j'en fasse 1 mais je n'ai plus aucun code :/
Tu devrai trouver ton bonheur dans le forum, en cherchant bien il doivent être quelque part :-)
Ouai mais j'aimerais surtout trouvé quelqu'un qui voudrait bien le faire avec moi parce que je veut vraiment faire 1 gros projet FR un peu comme le Eclipse V1 mais en version FR
Code:
Friendly Fire:
Code:
toggle ui_friendlyfire 1 0
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;
Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;
Hold Breathe Forever:
Code:
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;
Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;
Laser:
Code:
toggle laserForceOn 1 0;
FPS:
Code:
toggle cg_drawfps 1 0;
Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;
Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;
Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;
Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;
Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;
Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;
Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;
Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;
Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
Nuke Cancel Mode:
Code:
toggle nukeCancelMode 0 1;
Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;
Killcam Data:
Code:
toggle drawKillcamData 0 1;
Map Rotation:
Code:
toggle compassRotation 0 1;
Mini Icon Toggle:
Code:
toggle con_minicon 0 1;
Toggle Gravity:
Code:
toggle g_gravity 20 800;
Toggle Game Speed:
Code:
toggle g_speed 190 400 600 4000;
Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;
Lader Jump:
Code:
toggle jump_ladderPushVel 1024 128;
Super Javelin:
Code:
toggle missile_macross 0 1;
Knock Back:
Code:
toggle g_knockback 1000 5000 5;
Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;
Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;
Invisible Gun:
Code:
toggle cg_gun_x 0 -50;
Fail Headsets:
Code:
forcevoicefail 1
Change Team:
Code:
toggle ui_allow_classchange 0 1;
Talk To Other Team:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;
toggle scoreboard font:
Code:
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;
L33T Hacks:
Code:
toggle ui_debugMode 0 1;
Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;
PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;
Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Change Team:
Code:
ui_allow_teamchange 1;
Only Headshots On:
Code:
scr_game_onlyheadshots 1;wait 1; fast_restart;
Only Headshots Off:
Code:
scr_game_onlyheadshots 0;wait 1; fast_restart;
Unsusable Square:
Code:
toggle g_useholdtime 0 65535;
Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;
Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;
Clan Tag Verify:
Code:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]
Fast Sensitivity:
Code:
profile_setViewSensitivity 50
Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62
Riot Party:
Code:
shieldImpactBulletShakeScale 10
Mantle Hack:
Code:
mantle_check_range 999
Never Disconnet:
Code:
disconnectOnSignOut 0
Stupid Sentry:
Code:
sentry_placement_feet_offset 100
Verify Lobby:
Code:
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;
Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;
Unbreakable Glass:
Code:
glass_break 0;
Floating Glass:
Code:
toggle glass_fall_gravity -99 800;
Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;
Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;
Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;
Name Color:
Code:
ui_playerPartyColor 0 1 0 1;
Choose Gamemode:
Code:
g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;
Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;
TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;
Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Shellshock:
Code:
toggle cg_drawShellshock 0 1;
Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;
No HUD:
Code:
toggle cg_Draw2D 0 1;
Film Shader:
Code:
toggle r_filmAltShader 0 1;
Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;
Turn Around:
Code:
toggle r_lockPvs 0 1;
GTNW:
Code:
g_gametype gtnw;party_gametype gtnw;
Arena:
Code:
g_gametype arena;party_gametype arena;
VIP:
Code:
g_gametype vip;party_gametype vip;
One Flag:
Code:
g_gametype oneflag;party_gametype oneflag;
Search And Destroy:
Code:
g_gametype sd;fast_restart;
Domination:
Code:
g_gametype dom;fast_restart;
Team Deathmatch:
Code:
g_gametype dm;fast_restart;
Ground War:
Code:
g_gametype war;fast_restart;
Left Side Gun:
Code:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;
Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats
Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats
Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;
Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;
Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;
Prestige 10:
Code:
statset 2326 10;onlinegame 1;uploadstats;
Prestige 11:
Code:
statset 2326 11;onlinegame 1;uploadstats;
Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats
Force UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500
Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;
Fat:
Code:
toggle r_subwindow 0 1 0 2;
Skinny:
Code:
toggle r_subwindow 0 1 0 1;
Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;
Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;
Black Hole:
Code:
toggle r_singleCell 0 1;
Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Rainbow:
Code:
toggle r_debugShader 0 1 2 3;
Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;
Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;
Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;
Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;
Promod:
Code:
toggle cg_fov 90 68;
Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500
AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500
Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500
EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500
Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999
Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10
Colored Team:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0
Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0
Change Team:
Code:
toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0
God Mode
Code:
scr_player_maxhealth 100000000
Show IP:
Code:
showip
Toggle Constrast:
Code:
toggle r_contrast 1 0 3 4
Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats
Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats
Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats
Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats
Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats
Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats
Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats
Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats
Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats
Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats
Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats
Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats
Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;
Super Melee:
Code:
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;
Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;
Show Status:
Code:
status
Trouver à ce lien :-) http://reality-gaming.fr/threads/code-generale-pour-creer-son-menu-cfg.246434/#post-2631786
Ouai mais j'aimerais surtout trouvé quelqu'un qui voudrait bien le faire avec moi parce que je veut vraiment faire 1 gros projet FR un peu comme le Eclipse V1 mais en version FR
Perso je pourrait pas t'aider je suis pas douer la dedans ><
Je vais faire vos deux idée.
J'ai déjà une infection avec "disconnect;exec ../../../dev_usb000/UnlockAll.cfg" et aussi sniper et pistolet.
Je vais essayer de faire 3 infections mitraillettes et 3 à 4 infections fusils d'assaut.
La place c'est pas un problème car je peut ajouter de nouvelles pages.
Merci déjà pour vos réponses!
Maintenant une dernière question: Infection emblèmes/titres existe ou non? (Même si ce n'est pas tous en même temps)
Cherche dans le fichier unlock all tu devrai trouvé sa
Statut
N'est pas ouverte pour d'autres réponses.