Tous Les Codes Pour Mw2 Partie 1

♿Tweety

Premium
Inscription
22 Mars 2013
Messages
338
Réactions
68
Points
19 646
RGCoins
95
Hold Breathe Forever:
Code:

toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;

Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;

Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;

Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;

Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;

Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;

Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;

Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;

Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62

Riot Party:
Code:
shieldImpactBulletShakeScale 10

Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;

Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;

Packs:

Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;

Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph

Fun Menu Codes:

Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;

Laser:
Code:
toggle laserForceOn 1 0;

FPS:
Code:
toggle cg_drawfps 1 0;

Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;

Killcam Data:
Code:
toggle drawKillcamData 0 1;

Map Rotation:
Code:
toggle compassRotation 0 1;

Mini Icon Toggle:
Code:
toggle con_minicon 0 1;

Super Javelin:
Code:
toggle missile_macross 0 1;

Knock Back:
Code:
toggle g_knockback 1000 5000 5;

Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;

Invisible Gun:
Code:
toggle cg_gun_x 0 -50;

Fail Headsets:
Code:
forcevoicefail 1

Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;

Unsusable Square:
Code:
toggle g_useholdtime 0 65535;

Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;

Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;

Fast Sensitivity:
Code:
profile_setViewSensitivity 50

Mantle Hack:
Code:
mantle_check_range 999

Never Disconnet:
Code:
disconnectOnSignOut 0

Stupid Sentry:
Code:
sentry_placement_feet_offset 100

Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;

Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;

Unbreakable Glass:
Code:
glass_break 0;

Floating Glass:
Code:
toggle glass_fall_gravity -99 800;

Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;

Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;

Name Color:
Code:
ui_playerPartyColor 0 1 0 1;

Left Side Gun:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;

Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;

TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;

Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;

Shellshock:
Code:
toggle cg_drawShellshock 0 1;

Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;

No HUD:
Code:
toggle cg_Draw2D 0 1;

Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;

Turn Around:
Code:
toggle r_lockPvs 0 1;

Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving
1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;

Show Status:
Code:
status

3rd person:
toggle cg_thirdperson 0 1


Account Menu Codes:

Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats

Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats

Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;

Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;

Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;

Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats

Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats

Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats

Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats

Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats

Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats

Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats

Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats

Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats

Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats

Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats

Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats


Edit Clan Name in Game
Code:
editclanname




Host Menu Codes:

Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;


Change Team:
Code:
toggle ui_allow_classchange 0 1;

Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats

Gold Desert Eagle:
Code:
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 10 "weaponSetups" 1 "weapon" "deserteaglegold"

anti join:
g_password 420

anti join off:
reset g_password



change maps:

map mp_estate
map mp_favela
map mp_highrise
map mp_derail
mp_checkpoint <---karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard <---scrapyard
map mp_nightshift <---skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt <---wasteland

Kick&Ban:

kick all:
kick all

Usefull:

wall hack:
toggle r_znear 5 55

Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;


Carepackages:

Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;

Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500

Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500


AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500

Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500

EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500

Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999

Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10

Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0

Vision Codes:


Toggle Rainbow:
"toggle r_debugShader 0 1 2 3;"

Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1

Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;

L33T Hacks:
Code:
toggle ui_debugMode 0 1;

PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;

Film Shader:
Code:
toggle r_filmAltShader 0 1;

Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;

Fat:
Code:
toggle r_subwindow 0 1 0 2;

Skinny:
Code:
toggle r_subwindow 0 1 0 1;

Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;

Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;

Black Hole:
Code:
toggle r_singleCell 0 1;

Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;

Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;

Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;

Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;

Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;

Promod:
Code:
toggle cg_fov 90 68;

Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;

Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
 
Oh my fucking god, c'est pour quelle console et c'est ou qu'il ce place, ou c'est que l'on mais ces codes? bref a mon avis sa doit servire donc un like pour ton message
 
Moi j'en connais aussi des codes mais moi c'est pour GTA san andreas LOL je les connait mieux que les théorèmes WTF ?
 
Retour
Haut