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Call of Duty
Call Of Duty (Ancienne Section en modération )
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<blockquote data-quote="Belgospanian" data-source="post: 1166925" data-attributes="member: 135791"><p>Voici le mien:</p><p></p><p> A C V acousticSpikeMaxRange "200"</p><p> A acousticSpikeMinRadius "0.0001"</p><p> A C V acousticSpikeMinRange "0"</p><p> A acousticSpikeRingSize "20"</p><p> A acousticSpikeSize "10"</p><p> V actionSlotsHide "0"</p><p> activeAction ""</p><p> A E ai_corpseCount "5"</p><p> A E ai_debugMeleeAttackSpots "0"</p><p> A E ai_debugThreatSelection "0"</p><p> C V aim_accel_turnrate_debug "0"</p><p> C V aim_accel_turnrate_enabled "1"</p><p> C V aim_accel_turnrate_lerp "1200"</p><p> C V aim_aimAssistRangeScale "1"</p><p> EV aim_assist_min_target_distance "10000"</p><p> E aim_assist_script_disable "0"</p><p> C V aim_autoaim_debug "0"</p><p> C V aim_autoaim_enabled "0"</p><p> C V aim_autoaim_lerp "40"</p><p> C V aim_autoaim_region_height "120"</p><p> C V aim_autoaim_region_width "160"</p><p> C V aim_autoAimRangeScale "1"</p><p> C V aim_autobayonet_range "200"</p><p> C EV aim_automelee_debug "0"</p><p> C V aim_automelee_enabled "1"</p><p> C V aim_automelee_lerp "40"</p><p> C V aim_automelee_range "128"</p><p> C V aim_automelee_region_height "240"</p><p> C V aim_automelee_region_width "320"</p><p> C V aim_input_graph_debug "0"</p><p> C V aim_input_graph_enabled "1"</p><p> C V aim_input_graph_index "3"</p><p> C V aim_lockon_debug "0"</p><p> C V aim_lockon_deflection "0.05"</p><p> C V aim_lockon_enabled "0"</p><p> V aim_lockon_pitch_strength "0.6"</p><p> C V aim_lockon_region_height "90"</p><p> C V aim_lockon_region_width "90"</p><p> C V aim_lockon_strength "0.6"</p><p> C V aim_scale_view_axis "1"</p><p> C V aim_slowdown_debug "0"</p><p> C V aim_slowdown_enabled "1"</p><p> C V aim_slowdown_pitch_scale "0.4"</p><p> C V aim_slowdown_pitch_scale_ads "0.5"</p><p> C V aim_slowdown_region_extended_height "90"</p><p> C V aim_slowdown_region_extended_width "90"</p><p> C V aim_slowdown_region_height "90"</p><p> C V aim_slowdown_region_width "90"</p><p> C V aim_slowdown_yaw_scale "0.4"</p><p> C V aim_slowdown_yaw_scale_ads "0.5"</p><p> C aim_target_aim_tag_fast_update_interval "59"</p><p> C aim_target_aim_tag_slow_update_interval "131"</p><p> C aim_target_frustum_expand_fast_updates "40"</p><p> C aim_target_frustum_expand_on_screen "-30"</p><p> C aim_target_frustum_min_distance "256"</p><p> C aim_target_sentient_half_height "32"</p><p> C aim_target_sentient_radius "10"</p><p> C V aim_turnrate_pitch "90"</p><p> C V aim_turnrate_pitch_ads "55"</p><p> C V aim_turnrate_yaw "260"</p><p> C V aim_turnrate_yaw_ads "90"</p><p> V aim_view_sensitivity_override "-1"</p><p> C allEmblemsPurchased "0"</p><p> C allEmblemsUnlocked "0"</p><p> C allItemsPurchased "0"</p><p> C allItemsUnlocked "0"</p><p> V ammoCounterHide "0"</p><p> D arcademode "0"</p><p> attachmentFilter "0"</p><p> band_12players "384000"</p><p> band_18players "580000"</p><p> band_2players "64000"</p><p> band_4players "128000"</p><p> band_6players "192000"</p><p> band_8players "256000"</p><p> band_dedicated "2048000"</p><p> band_demosystem "64000"</p><p> band_lotsplayers "900000"</p><p> bandwidth_retry_interval "180000"</p><p> E barebones_class_mode "0"</p><p> basicTrainingFatal "1"</p><p> C D bg_aimSpreadMoveSpeedThreshold "11"</p><p> C bg_blendTimeOverride "-1"</p><p> C D bg_bobMax "8"</p><p> bg_disableWeaponPlantingInWater "1"</p><p> bg_drawGrenadeInHand "0"</p><p> bg_enableIKActiveFix "1"</p><p> C D bg_fallDamageMaxHeight "300"</p><p> C D bg_fallDamageMinHeight "128"</p><p> C D bg_foliagesnd_fastinterval "500"</p><p> C D bg_foliagesnd_maxspeed "180"</p><p> C D bg_foliagesnd_minspeed "40"</p><p> C D bg_foliagesnd_resetinterval "500"</p><p> C D bg_foliagesnd_slowinterval "1500"</p><p> C bg_forceDurationOverride "-1"</p><p> C D bg_forceExplosiveBullets "0"</p><p> bg_freeCamClipToHeliPatch "1"</p><p> C bg_gravity "800"</p><p> E bg_gunXOffset "0"</p><p> C D bg_ladder_yawcap "100"</p><p> C bg_legYawCrouchTolerance "40"</p><p> C bg_legYawProneTolerance "20"</p><p> C bg_legYawTolerance "40"</p><p> C bg_lowGravity "400"</p><p> C D bg_maxGrenadeIndicatorSpeed "100"</p><p> bg_maxWeaponAnimScale "0.66"</p><p> bg_plantInWaterDepth "5"</p><p> bg_playStandToCrouchAnims "0"</p><p> C D bg_prone_yawcap "45"</p><p> C bg_proneSwingSpeed "0.08"</p><p> C bg_shock_animation "0"</p><p> C bg_shock_lookControl "0"</p><p> C bg_shock_lookControl_fadeTime "0.001"</p><p> C bg_shock_lookControl_maxpitchspeed "0"</p><p> C bg_shock_lookControl_maxyawspeed "0"</p><p> C bg_shock_lookControl_mousesensitivityscale "0"</p><p> C bg_shock_movement "0.4"</p><p> C bg_shock_screenBlurBlendFadeTime "0.001"</p><p> C bg_shock_screenBlurBlendTime "0.001"</p><p> C bg_shock_screenFlashShotFadeTime "0"</p><p> C bg_shock_screenFlashWhiteFadeTime "0"</p><p> C bg_shock_screenType "blurred"</p><p> C bg_shock_sound "0"</p><p> C bg_shock_soundDryLevel "1"</p><p> C bg_shock_soundEnd ""</p><p> C bg_shock_soundEndAbort ""</p><p> C bg_shock_soundFadeInTime "0.25"</p><p> C bg_shock_soundFadeOutTime "2.5"</p><p> C bg_shock_soundLoop ""</p><p> C bg_shock_soundLoopEndDelay "-1.5"</p><p> C bg_shock_soundLoopFadeTime "2"</p><p> C bg_shock_soundLoopSilent ""</p><p> C bg_shock_soundModEndDelay "-0.75"</p><p> C bg_shock_soundRoomType "generic"</p><p> C bg_shock_soundSnapshot "default"</p><p> C bg_shock_soundWetLevel "0.5"</p><p> C bg_shock_viewKickFadeTime "0.001"</p><p> C bg_shock_viewKickPeriod "0.75"</p><p> C bg_shock_viewKickRadius "0"</p><p> C bg_shock_visionset_inTime "0"</p><p> C bg_shock_visionset_name ""</p><p> C bg_shock_visionset_outTime "0"</p><p> C bg_slopeFrames "10"</p><p> C bg_swingSpeed "0.15"</p><p> C bg_teleportAlignTime "500"</p><p> bg_viewBobAmplitudeBase "0.16"</p><p> C D bg_viewBobAmplitudeDtp "0.002 0.002"</p><p> C D bg_viewBobAmplitudeDucked "0.0075 0.0075"</p><p> C D bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"</p><p> C D bg_viewBobAmplitudeProne "0.08 0.04"</p><p> C D bg_viewBobAmplitudeRoll "1.5"</p><p> C D bg_viewBobAmplitudeSprinting "0.02 0.014"</p><p> C E bg_viewBobAmplitudeStanding "0.007 0.007"</p><p> C D V bg_viewBobAmplitudeStandingAds "0.007 0.007"</p><p> C E bg_viewBobAmplitudeSwimming "3 2"</p><p> C bg_viewKickMax "90"</p><p> C bg_viewKickMin "0.5"</p><p> C bg_viewKickRandom "0.4"</p><p> C bg_viewKickScale "0.2"</p><p> C D bg_vsmode_hud "0"</p><p> bg_weaponBobAmplitudeBase "0.16"</p><p> C D bg_weaponBobAmplitudeDtp "0.002 0.002"</p><p> C D bg_weaponBobAmplitudeDucked "0.045 0.025"</p><p> C D bg_weaponBobAmplitudeProne "0.02 0.005"</p><p> C D bg_weaponBobAmplitudeRoll "1.5"</p><p> C D bg_weaponBobAmplitudeSprinting "0.02 0.014"</p><p> C E bg_weaponBobAmplitudeStanding "0.055 0.025"</p><p> C E bg_weaponBobAmplitudeSwimming "4 4"</p><p> C E bg_weaponBobFrequencySwimming "0.1"</p><p> C E bg_weaponBobHeavyWeaponScalar "1.5"</p><p> C D bg_weaponBobLag "0.25"</p><p> C D bg_weaponBobMax "8"</p><p> bg_weaponleftbone "tag_weapon_left"</p><p> bg_weaponrightbone "tag_weapon_right"</p><p> D blackopsmode "0"</p><p> bodyTypeFromGun "0"</p><p> A bot_difficulty "normal"</p><p> bot_enemies "6"</p><p> bot_friends "6"</p><p> A bot_tips "1"</p><p> C bullet_penetrationMinFxDist "30"</p><p> D bulletrange "8192"</p><p> E cac_armor_focus "2"</p><p> E cac_back_menu_name "custom_class_create"</p><p> E cac_secondary_selected "0"</p><p> E cac_spec_focus "9"</p><p> E cac_weapon_current_list ""</p><p> E cac_weapon_feeder_count "0"</p><p> category "0"</p><p> categoryPlaylist "0"</p><p> A cg_adsZoomToggleStyle "1"</p><p> A C cg_adsZScaleMax "1.25"</p><p> R cg_allow_mature "1"</p><p> C cg_allPlayerNamesVisible "0"</p><p> C cg_artilleryKillCamBackDist "30"</p><p> C cg_artilleryKillCamFov "30"</p><p> C cg_artilleryKillCamGroundBackDist "30"</p><p> C cg_artilleryKillCamGroundUpDist "15"</p><p> C cg_artilleryKillCamUpDist "3"</p><p> C cg_artilleryKillCamWallOutDist "10"</p><p> C cg_artilleryKillCamWallSideDist "30"</p><p> A cg_blood "1"</p><p> A cg_brass "1"</p><p> C cg_bulletlength "80"</p><p> C cg_bulletwidth "2"</p><p> C cg_cameraSpikeEnemyColor "1 0 0 1"</p><p> C cg_cameraSpikeHighlightBrightness "5"</p><p> V cg_cameraVehicleExitTweenTime "0.4"</p><p> C V cg_cameraWaterClip "4.5"</p><p> C cg_canSeeFriendlyFrustumExpand "-30"</p><p> C cg_canSeeFriendlyFrustumMinDistance "100"</p><p> C cg_canSeeFriendlyFrustumUpdateInterval "250"</p><p> C cg_centertime "5"</p><p> A cg_chatHeight "5"</p><p> A cg_chatTime "12000"</p><p> V cg_cinematicFullscreen "1"</p><p> A cg_connectionIconSize "5"</p><p> C cg_constantSizeHeadIcons "0"</p><p> C cg_corpseHighlightFadeTime "2"</p><p> A C cg_crosshairAlpha "1"</p><p> A C cg_crosshairAlphaMin "0.5"</p><p> A C cg_crosshairDynamic "0"</p><p> A C cg_crosshairEnemyColor "1"</p><p> A cg_cursorHints "4"</p><p> C cg_debug_overlay_viewport "0"</p><p> E cg_debug_triggers "0"</p><p> cg_debugDrawSafeAreas "0"</p><p> C cg_debugevents "0"</p><p> A cg_debugInfoCornerOffset "0 0"</p><p> C cg_debugMounting "0"</p><p> C cg_debugposition "0"</p><p> A cg_descriptiveText "1"</p><p> C cg_destructibleKillCamCloseXYDist "24"</p><p> C cg_destructibleKillCamCloseZDist "24"</p><p> C cg_destructibleKillCamFarBlur "2"</p><p> C cg_destructibleKillCamFarBlurDist "300"</p><p> C cg_destructibleKillCamFarBlurStart "100"</p><p> C cg_destructibleKillCamFov "50"</p><p> C cg_destructibleKillCamNearBlur "4"</p><p> C cg_destructibleKillCamNearBlurEnd "100"</p><p> C cg_destructibleKillCamNearBlurStart "0"</p><p> C cg_destructibleKillCamRegularHeight "90"</p><p> C cg_destructibleKillCamZIncrease "15"</p><p> cg_development "0"</p><p> C cg_dogKillCamDistFromEyes "20"</p><p> C cg_dogKillCamForwardDist "-40"</p><p> C cg_dogKillCamFov "90"</p><p> C cg_dogKillCamSideDist "0"</p><p> C cg_dogKillCamUpDist "30"</p><p> C cg_dogKillMinDistFromTarget "100"</p><p> C cg_draw2D "1"</p><p> A cg_drawBreathHint "1"</p><p> A C cg_drawCrosshair "1"</p><p> cg_drawCrosshair3D "1"</p><p> A C cg_drawCrosshairNames "1"</p><p> cg_drawCrosshairNamesPosX "300"</p><p> cg_drawCrosshairNamesPosY "180"</p><p> cg_drawErrorMessages "1"</p><p> A cg_drawFPS "Off"</p><p> A cg_drawFPSLabels "1"</p><p> A cg_drawFPSOnly "0"</p><p> A cg_drawFPSScale "0"</p><p> C cg_drawFriendlyNames "1"</p><p> C cg_drawGun "1"</p><p> C cg_drawHealth "0"</p><p> A cg_drawHoldBreathHint "1"</p><p> A cg_drawMantleHint "1"</p><p> C cg_drawMaterial "Off"</p><p> C cg_drawModelAxis "-1"</p><p> cg_drawpaused "1"</p><p> cg_drawScriptUsage "0"</p><p> C cg_drawShellshock "1"</p><p> A cg_drawSnapshot "0"</p><p> A cg_drawSnapshotTime "1"</p><p> cg_drawTalk "ALL"</p><p> C cg_drawThroughWalls "0"</p><p> A cg_drawTurretCrosshair "1"</p><p> cg_drawVersion "0"</p><p> cg_drawVersionX "50"</p><p> cg_drawVersionY "18"</p><p> C cg_dumpAnims "-1"</p><p> C cg_enemyNameFadeIn "250"</p><p> C cg_enemyNameFadeOut "250"</p><p> cg_errordecay "100"</p><p> C cg_explosiveKillCamBackDist "150"</p><p> C cg_explosiveKillCamGroundBackDist "30"</p><p> C cg_explosiveKillCamGroundUpDist "15"</p><p> C cg_explosiveKillCamStopDecelDist "100"</p><p> C cg_explosiveKillCamStopDist "200"</p><p> C cg_explosiveKillCamUpDist "10"</p><p> C cg_explosiveKillCamWallOutDist "10"</p><p> C cg_explosiveKillCamWallSideDist "30"</p><p> C cg_fakefireWizbyChance "0.2"</p><p> C cg_firstPersonTracerChance "0"</p><p> A C cg_flareVisionSetFadeDuration "2000"</p><p> C cg_footprints "1"</p><p> C cg_footprintsDebug "0"</p><p> C cg_footprintsDistortWater "0"</p><p> C cg_footsteps "1"</p><p> C cg_fov "80"</p><p> A cg_fov_default "80"</p><p> A cg_fov_default_thirdperson "40"</p><p> cg_fovCompMax "85"</p><p> C cg_fovExtraCam "30"</p><p> C cg_fovMin "10"</p><p> C cg_fovScale "1"</p><p> C cg_friendlyNameFadeIn "0"</p><p> C cg_friendlyNameFadeOut "1500"</p><p> C cg_fuelHudVersion "1"</p><p> A cg_gameBoldMessageWidth "390"</p><p> A cg_gameMessageWidth "455"</p><p> cg_gun_fovcomp_x "-2"</p><p> cg_gun_fovcomp_y "0"</p><p> cg_gun_fovcomp_z "0"</p><p> C cg_gun_move_f "0"</p><p> C cg_gun_move_minspeed "0"</p><p> C cg_gun_move_r "0"</p><p> C cg_gun_move_rate "0"</p><p> C cg_gun_move_u "0"</p><p> C cg_gun_ofs_f "0"</p><p> C cg_gun_ofs_r "0"</p><p> C cg_gun_ofs_u "0"</p><p> C cg_gun_x "0"</p><p> C cg_gun_y "0"</p><p> C cg_gun_z "0"</p><p> A cg_headIconMinScreenRadius "0.025"</p><p> C cg_heliKillCamFarBlur "2"</p><p> C cg_heliKillCamFarBlurDist "300"</p><p> C cg_heliKillCamFarBlurStart "100"</p><p> C cg_heliKillCamFov "15"</p><p> C cg_heliKillCamNearBlur "4"</p><p> C cg_heliKillCamNearBlurEnd "100"</p><p> C cg_heliKillCamNearBlurStart "0"</p><p> A cg_hintFadeTime "100"</p><p> A cg_hudChatIntermissionPosition "5 90"</p><p> A cg_hudChatPosition "5 200"</p><p> A cg_hudDamageDirectionalIconTime "1000"</p><p> A cg_hudDamageIconHeight "64"</p><p> A cg_hudDamageIconInScope "0"</p><p> A cg_hudDamageIconOffset "128"</p><p> A cg_hudDamageIconTime "2000"</p><p> A cg_hudDamageIconWidth "128"</p><p> A cg_hudGrenadeIconEnabledFlash "0"</p><p> A cg_hudGrenadeIconHeight "25"</p><p> A cg_hudGrenadeIconInScope "0"</p><p> A cg_hudGrenadeIconMaxHeight "104"</p><p> C V cg_hudGrenadeIconMaxRangeFlash "500"</p><p> C V cg_hudGrenadeIconMaxRangeFrag "250"</p><p> A cg_hudGrenadeIconOffset "50"</p><p> A cg_hudGrenadeIconWidth "25"</p><p> cg_hudGrenadeIndicatorFadeUp "0"</p><p> cg_hudGrenadeIndicatorStartColor "1 1 1 1"</p><p> cg_hudGrenadeIndicatorTargetColor "1 1 1 1"</p><p> A cg_hudGrenadePointerHeight "12"</p><p> A cg_hudGrenadePointerPivot "12 27"</p><p> cg_hudGrenadePointerPulseFreq "1.7"</p><p> cg_hudGrenadePointerPulseMax "1.85"</p><p> cg_hudGrenadePointerPulseMin "0.3"</p><p> A cg_hudGrenadePointerWidth "25"</p><p> E cg_hudlegacysplitscreenscale "2"</p><p> A cg_hudMapBorderWidth "2"</p><p> A cg_hudMapFriendlyHeight "15"</p><p> A cg_hudMapFriendlyWidth "15"</p><p> A cg_hudMapPlayerHeight "20"</p><p> A cg_hudMapPlayerWidth "20"</p><p> A C cg_hudMapRadarLineThickness "0.15"</p><p> E cg_hudObjectiveTextScale "0.3"</p><p> A cg_hudProneY "-160"</p><p> A cg_hudSayPosition "5 180"</p><p> E cg_hudsplitscreencompassscale "1.5"</p><p> E cg_hudsplitscreenstancescale "2"</p><p> cg_hudStanceFlash "1 1 1 1"</p><p> A cg_hudStanceHintPrints "0"</p><p> A cg_hudVotePosition "5 220"</p><p> C cg_infraredBlurTime "250"</p><p> cg_infraredHighlightOffset "0.75"</p><p> cg_infraredHighlightScale "200"</p><p> A cg_invalidCmdHintBlinkInterval "600"</p><p> A cg_invalidCmdHintDuration "1800"</p><p> C cg_laserEndOffset "0.5"</p><p> C cg_laserFlarePct "0.2"</p><p> C cg_laserForceOn "0"</p><p> cg_laserLight "1"</p><p> C cg_laserLightBeginOffset "13"</p><p> C cg_laserLightBodyTweak "15"</p><p> C cg_laserLightEndOffset "-3"</p><p> C cg_laserLightRadius "3"</p><p> C cg_laserRadius "0.8"</p><p> C cg_laserRange "1500"</p><p> C cg_laserRangePlayer "1500"</p><p> A cg_mapLocationSelectionCursorSpeed "0.6"</p><p> A cg_mapLocationSelectionRotationSpeed "3"</p><p> A cg_marks_ents_player_only "0"</p><p> A cg_mature "1"</p><p> A C cg_MaxDownedPulseRate "4"</p><p> A C cg_MinDownedPulseRate "1"</p><p> A C cg_motionblur_duration "2500"</p><p> A C cg_motionblur_fadeout "500"</p><p> cg_nopredict "0"</p><p> A cg_overheadIconSize "0.7"</p><p> C cg_overheadNamesFarDist "512"</p><p> C cg_overheadNamesFarScale "0.7"</p><p> A cg_overheadNamesFont "2"</p><p> C cg_overheadNamesGlow "0 0 0 1"</p><p> C cg_overheadNamesMaxDist "10000"</p><p> C cg_overheadNamesNearDist "64"</p><p> A cg_overheadNamesSize "0.5"</p><p> C cg_overheadNamesTagUpdateInterval "1"</p><p> A cg_overheadRankSize "0.5"</p><p> C cg_playerFrustumHalfHeight "36"</p><p> C cg_playerHighlightBlinkTime "1250"</p><p> C cg_playerHighlightBrightness "3"</p><p> C cg_playerHighlightEnemyColor "1 0.101961 0.101961 1"</p><p> C cg_playerHighlightMinFade "0.4"</p><p> C cg_playerHighlightTargetSize "750"</p><p> U A cg_predictItems "1"</p><p> C cg_proneFeetCollisionHull "1"</p><p> cg_readTitleStorageLocally "0"</p><p> C cg_retrieveHintTime "0"</p><p> C cg_retrieveHintTimeStuck "2000"</p><p> C cg_rocketKillCamBackDist "70"</p><p> C cg_rocketKillCamUpDist "10"</p><p> cg_scoreboardBannerHeight "35"</p><p> cg_scoreboardFont "3"</p><p> cg_scoreboardHeaderFontScale "0.315"</p><p> cg_scoreboardHeight "435"</p><p> cg_scoreboardItemHeight "18"</p><p> cg_scoreboardMyColor "1 0.8 0.4 1"</p><p> cg_scoreboardPingGraph "0"</p><p> cg_scoreboardPingHeight "0.7"</p><p> cg_scoreboardPingText "1"</p><p> cg_scoreboardPingWidth "0.036"</p><p> cg_scoreboardQuarterscreenWidth "395"</p><p> cg_scoreboardRankFontScale "0.26"</p><p> cg_scoreboardScrollStep "3"</p><p> cg_scoreboardSplitscreenWidth "700"</p><p> cg_scoreboardTextOffset "0.6"</p><p> cg_scoreboardWidth "500"</p><p> A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"</p><p> A cg_ScoresPing_HighColor "0.8 0 0 1"</p><p> R cg_ScoresPing_Interval "1"</p><p> A cg_ScoresPing_LowColor "0 0.74902 0 1"</p><p> A cg_ScoresPing_MaxBars "4"</p><p> A cg_ScoresPing_MedColor "0.8 0.8 0 1"</p><p> C cg_scriptedKillCamCloseXYDist "24"</p><p> C cg_scriptedKillCamCloseZDist "24"</p><p> C cg_scriptedKillCamFarBlur "2"</p><p> C cg_scriptedKillCamFarBlurDist "300"</p><p> C cg_scriptedKillCamFarBlurStart "100"</p><p> C cg_scriptedKillCamFov "50"</p><p> C cg_scriptedKillCamNearBlur "4"</p><p> C cg_scriptedKillCamNearBlurEnd "100"</p><p> C cg_scriptedKillCamNearBlurStart "0"</p><p> A cg_scriptIconSize "5"</p><p> A cg_seatHintFadeTime "2000"</p><p> cg_showmiss "0"</p><p> cg_showZombieControls "0"</p><p> cg_showZombieMap "1"</p><p> cg_spectateThirdPerson "0"</p><p> A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"</p><p> A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"</p><p> A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"</p><p> A cg_subtitleMinTime "3"</p><p> A cg_subtitles "1"</p><p> A cg_subtitleWidthStandard "520"</p><p> A cg_subtitleWidthWidescreen "520"</p><p> A cg_teamChatsOnly "0"</p><p> C cg_thirdPerson "0"</p><p> A cg_thirdPersonAngle "354"</p><p> C cg_thirdPersonFocusDist "512"</p><p> A cg_thirdPersonMode "Fixed"</p><p> A cg_thirdPersonRange "120"</p><p> A C cg_timedDamageDuration "500"</p><p> C cg_tracerchance "0.2"</p><p> C cg_tracerlength "100"</p><p> C cg_tracerNoDrawTime "0"</p><p> C cg_tracerScale "1"</p><p> C cg_tracerScaleDistRange "25000"</p><p> C cg_tracerScaleMinDist "5000"</p><p> C cg_tracerScrewDist "100"</p><p> C cg_tracerScrewRadius "0.15"</p><p> C cg_tracerSpeed "7500"</p><p> C cg_tracerwidth "3"</p><p> C cg_treadmarks "0"</p><p> C cg_turretBipodOffset "17"</p><p> C cg_turretKillCamBackOffset "0"</p><p> C cg_turretKillCamCloseXYDist "24"</p><p> C cg_turretKillCamCloseZDist "24"</p><p> C cg_turretKillCamDistanceIncrease "100"</p><p> C cg_turretKillCamFarBlur "2"</p><p> C cg_turretKillCamFarBlurDist "300"</p><p> C cg_turretKillCamFarBlurStart "100"</p><p> C cg_turretKillCamFov "100"</p><p> C cg_turretKillCamHeightIncrease "60"</p><p> C cg_turretKillCamNearBlur "4"</p><p> C cg_turretKillCamNearBlurEnd "25"</p><p> C cg_turretKillCamNearBlurStart "0"</p><p> C cg_turretKillCamSideOffset "0"</p><p> C D cg_ufo_scaler "6"</p><p> C cg_use_colored_smoke "0"</p><p> C cg_usingClientScripts "1"</p><p> C V cg_viewVehicleInfluenceGunner "1 1 1"</p><p> C V cg_viewVehicleInfluenceGunnerFiring "0 0 0"</p><p> A cg_viewZSmoothingMax "16"</p><p> A cg_viewZSmoothingMin "1"</p><p> A cg_viewZSmoothingTime "0.1"</p><p> A C cg_visionSetLerpMaxDecreasePerFrame "0.01"</p><p> A C cg_visionSetLerpMaxIncreasePerFrame "0.02"</p><p> A cg_voiceIconSize "0"</p><p> C cg_watersheeting "1"</p><p> cg_waterTrailRippleFrequency "400"</p><p> cg_waterTrailRippleVariance "200"</p><p> A cg_weaponCycleDelay "0"</p><p> V cg_weaponHintsCoD1Style "1"</p><p> A cg_youInKillCamSize "11"</p><p> E challenges_category_name "@MPUI_PERK3_CAPS"</p><p> A cl_allowDownload "1"</p><p> cl_analog_attack_threshold "0.8"</p><p> cl_anglespeedkey "1.5"</p><p> cl_avidemo "0"</p><p> cl_bypassMouseInput "0"</p><p> cl_clientDemoCoolMomentExtendEnabled "0"</p><p> cl_clientDemoCoolMomentExtendTime "3"</p><p> cl_clientDemoMaxRecordTime "10"</p><p> cl_clientDemoName ""</p><p> cl_clientDemoRequestPingTime "6"</p><p> cl_clientDemoType "0"</p><p> cl_clientDemoUseMemoryBuffer "0"</p><p> cl_connectionAttempts "10"</p><p> cl_connectTimeout "200"</p><p> cl_dblTapMaxDelayTime "500"</p><p> cl_dblTapMaxHoldTime "500"</p><p> cl_demoFFSpeed "0"</p><p> cl_demoLiveStreaming "0"</p><p> cl_demoSkipToTime "0"</p><p> cl_dtpHoldTime "200"</p><p> cl_findsessions_timeout "30"</p><p> cl_forceavidemo "0"</p><p> A cl_freelook "1"</p><p> cl_freezeDemo "0"</p><p> cl_hudDrawsBehindUI "1"</p><p> R cl_ingame "0"</p><p> R cl_inputTimeScaleFrac "0"</p><p> A cl_maxpackets "30"</p><p> A cl_maxPing "800"</p><p> A cl_maxppf "5"</p><p> R cl_motdString ""</p><p> A cl_mouseAccel "0"</p><p> cl_network_warning "0"</p><p> cl_nodelta "0"</p><p> cl_noprint "0"</p><p> A cl_packetdup "1"</p><p> R cl_paused "0"</p><p> A cl_pitchspeed "140"</p><p> UR cl_punkbuster "0"</p><p> cl_senddwchallenge "1"</p><p> cl_serverchallenge "0"</p><p> cl_serverStatusResendTime "750"</p><p> cl_showmouserate "0"</p><p> cl_shownet "0"</p><p> cl_shownuments "0"</p><p> cl_showSend "0"</p><p> cl_showServerCommands "0"</p><p> cl_showTimeDelta "0"</p><p> cl_socketpool_enabled "0"</p><p> cl_socketpool_size "10"</p><p> cl_stanceHoldTime "300"</p><p> cl_talking "0"</p><p> cl_timeout "40"</p><p> U A cl_voice "1"</p><p> cl_wadefps "0"</p><p> R cl_wasconnected "0"</p><p> U A cl_wwwDownload "1"</p><p> A cl_yawspeed "140"</p><p> clancard_clanid "0"</p><p> clanMessageLastFetchTime "0"</p><p> U A clanName "ItsMods.com"</p><p> codMessageLastFetchTime "0"</p><p> R collectors "0"</p><p> com_animCheck "0"</p><p> com_desiredMenu "0"</p><p> E com_errorMessage ""</p><p> E com_errorTitle ""</p><p> com_filter_output "0"</p><p> E com_first_time "0"</p><p> A com_first_time_pc "1"</p><p> C com_freemoveScale "1"</p><p> com_introPlayed "1"</p><p> E com_isNotice "0"</p><p>S R com_maxclients "32"</p><p> A com_maxfps "85"</p><p> com_maxFrameTime "100"</p><p> com_movieIsPlaying "0"</p><p> A com_recommendedSet "1"</p><p> A com_startupIntroPlayed "1"</p><p> com_statmon "0"</p><p> R C D V com_timescale "1"</p><p> R com_voip_bandwidth_restricted "1"</p><p> com_voip_disable_threshold "1200"</p><p> com_voip_resume_time "0"</p><p> D V compass "1"</p><p> A C compassClampIcons "1"</p><p> A compassCoords "740 3590 400"</p><p> A compassECoordCutoff "37"</p><p> C compassEnemyFootstepEnabled "0"</p><p> C compassEnemyFootstepMaxRange "500"</p><p> C compassEnemyFootstepMaxZ "100"</p><p> C compassEnemyFootstepMinSpeed "140"</p><p> C compassForcePlayerIcon "0"</p><p> A compassFriendlyHeight "18.75"</p><p> A compassFriendlyWidth "18.75"</p><p> compassGridAlign "0"</p><p> compassGridCols "5"</p><p> compassGridEnabled "1"</p><p> compassGridRows "5"</p><p> A C compassLocalRadarRadius "700"</p><p> A C compassLocalRadarUpdateTime "2.25"</p><p> A C V compassMaxRange "2500"</p><p> A compassMinRadius "0.0001"</p><p> A compassMinRange "0.0001"</p><p> A compassObjectiveArrowHeight "20"</p><p> A compassObjectiveArrowOffset "2"</p><p> A compassObjectiveArrowRotateDist "5"</p><p> A compassObjectiveArrowWidth "20"</p><p> V compassObjectiveDetailDist "10"</p><p> A compassObjectiveDrawLines "1"</p><p> A compassObjectiveHeight "20"</p><p> A compassObjectiveIconHeight "18"</p><p> A compassObjectiveIconHeightZombie "16"</p><p> A compassObjectiveIconWidth "18"</p><p> A compassObjectiveIconWidthZombie "16"</p><p> V compassObjectiveMaxHeight "70"</p><p> A compassObjectiveMaxRange "2048"</p><p> A compassObjectiveMinAlpha "1"</p><p> V compassObjectiveMinDistRange "1"</p><p> V compassObjectiveMinHeight "-70"</p><p> V compassObjectiveNearbyDist "4"</p><p> A compassObjectiveNumRings "10"</p><p> A compassObjectiveRingSize "80"</p><p> A compassObjectiveRingTime "10000"</p><p> A compassObjectiveTextHeight "18"</p><p> A compassObjectiveTextScale "0.3"</p><p> A compassObjectiveWidth "20"</p><p> A compassPartialType "0"</p><p> A compassPlayerHeight "18.75"</p><p> A compassPlayerWidth "18.75"</p><p> A C compassRadarLineThickness "0.4"</p><p> A C compassRadarPingFadeTime "4"</p><p> A C compassRadarUpdateFastTime "2"</p><p> A C compassRadarUpdateTime "4"</p><p> A compassRotation "1"</p><p> A C compassSatellitePingFadeTime "10"</p><p> A C compassSatelliteScanTime "1000"</p><p> A C compassSatelliteStaticImageFadeTime "0"</p><p> compassScaleDiff "0"</p><p> compassScaleDuration "0"</p><p> compassScaleReset "0"</p><p> compassScaleTimer "0"</p><p> C compassShowEnemies "1"</p><p> A compassSize "1"</p><p> A C compassSoundPingFadeTime "2"</p><p> A compassSpectatorsSeeEnemies "0"</p><p> A C compassStaticImageUpdateTime "5000"</p><p> A compassTickertapeStretch "0.5"</p><p> con_default_console_filter "*"</p><p> A con_errormessagetime "8"</p><p> A con_gameMsgWindow0FadeInTime "0.25"</p><p> A con_gameMsgWindow0FadeOutTime "0.5"</p><p> AL con_gameMsgWindow0Filter "gamenotify obituary"</p><p> A con_gameMsgWindow0LineCount "4"</p><p> A con_gameMsgWindow0MsgTime "5"</p><p> A con_gameMsgWindow0ScrollTime "0.25"</p><p> A con_gameMsgWindow0SplitscreenScale "1.5"</p><p> A con_gameMsgWindow1FadeInTime "0.25"</p><p> A con_gameMsgWindow1FadeOutTime "0.01"</p><p> AL con_gameMsgWindow1Filter "boldgame"</p><p> A con_gameMsgWindow1LineCount "1"</p><p> A con_gameMsgWindow1MsgTime "8"</p><p> A con_gameMsgWindow1ScrollTime "0.25"</p><p> A con_gameMsgWindow1SplitscreenScale "1.5"</p><p> A con_gameMsgWindow2FadeInTime "0.75"</p><p> A con_gameMsgWindow2FadeOutTime "0.5"</p><p> AL con_gameMsgWindow2Filter "subtitle"</p><p> A con_gameMsgWindow2LineCount "7"</p><p> A con_gameMsgWindow2MsgTime "5"</p><p> A con_gameMsgWindow2ScrollTime "0.25"</p><p> A con_gameMsgWindow2SplitscreenScale "1.5"</p><p> A con_inputBoxColor "0.25 0.25 0.2 1"</p><p> A con_inputHintBoxColor "0.4 0.4 0.35 1"</p><p> A con_matchPrefixOnly "1"</p><p> A con_minicon "0"</p><p> A con_miniconlines "5"</p><p> A con_minicontime "4"</p><p> A con_outputBarColor "1 1 0.95 0.6"</p><p> A con_outputSliderColor "0.15 0.15 0.1 0.6"</p><p> A con_outputWindowColor "0.35 0.35 0.3 0.75"</p><p> V con_typewriterColorBase "1 1 1"</p><p> A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"</p><p> A con_typewriterColorGlowCompleted "0 0.3 0.8 1"</p><p> A con_typewriterColorGlowFailed "0.8 0 0 1"</p><p> A con_typewriterColorGlowUpdated "0 0.6 0.18 1"</p><p> A con_typewriterDecayDuration "1000"</p><p> A con_typewriterDecayStartTime "4000"</p><p> A con_typewriterEnabledSounds "0"</p><p> A con_typewriterPrintSpeed "40"</p><p> counterDownloadInterval "15"</p><p> counterUploadInterval "15"</p><p> E current_custom_class "1"</p><p> custom_class_create_enabled "1"</p><p> custom_class_damage "2"</p><p> custom_class_explosive_damage "2"</p><p> custom_class_health "100"</p><p> custom_class_health_regen "4"</p><p> custom_class_health_vampirism "0"</p><p> custom_class_mode "1"</p><p> E custom_class_name "ItsMods.com"</p><p> custom_class_speed "3"</p><p> custom_class_sprint_speed "1"</p><p> custom_class_team "1"</p><p> E custom_class_team_1 "1"</p><p> E custom_class_team_10 "0"</p><p> E custom_class_team_2 "0"</p><p> E custom_class_team_3 "0"</p><p> E custom_class_team_4 "0"</p><p> E custom_class_team_5 "0"</p><p> E custom_class_team_6 "0"</p><p> E custom_class_team_7 "0"</p><p> E custom_class_team_8 "0"</p><p> E custom_class_team_9 "0"</p><p> E custom_custom_class_mode "1"</p><p> E custom_custom_killstreak_1 "195"</p><p> E custom_custom_killstreak_1_kills "2"</p><p> E custom_custom_killstreak_2 "193"</p><p> E custom_custom_killstreak_2_kills "4"</p><p> E custom_custom_killstreak_3 "196"</p><p> E custom_custom_killstreak_3_kills "7"</p><p> E custom_custom_killstreak_mode "2"</p><p> E custom_custom_perks_allow_pro "0"</p><p> E custom_demo_recordPrivateMatch "1"</p><p> E custom_g_pregame_enabled "1"</p><p> E custom_killstreak_1 "195"</p><p> E custom_killstreak_1_kills "2"</p><p> E custom_killstreak_2 "193"</p><p> E custom_killstreak_2_kills "4"</p><p> E custom_killstreak_3 "196"</p><p> E custom_killstreak_3_kills "7"</p><p> E custom_killstreak_edit_dvar "custom_killstreak_3"</p><p> E custom_killstreak_edit_slot "3"</p><p> custom_killstreak_mode "2"</p><p> E custom_killstreak_num_kills_dvar "custom_killstreak_3_kills"</p><p> custom_killstreak_numkills "13"</p><p> E custom_koth_autodestroytime "60"</p><p> E custom_koth_kothmode "0"</p><p> E custom_koth_spawntime "45"</p><p> E custom_numlives "1"</p><p> E custom_party_minplayers "4"</p><p> E custom_perk_armorpiercing "40"</p><p> E custom_perk_bulletpenetrationmultiplier "2"</p><p> E custom_perk_damagekickreduction "0.2"</p><p> E custom_perk_delayexplosivetime "0.2"</p><p> E custom_perk_disarmexplosivetime "2"</p><p> E custom_perk_extrabreath "5"</p><p> E custom_perk_fallheightunits ""</p><p> E custom_perk_fireproof "95"</p><p> E custom_perk_flakJacket "35"</p><p> E custom_perk_healthregenmultiplier "1.5"</p><p> E custom_perk_interactspeedmultiplier "1.15"</p><p> E custom_perk_killstreakreduction "1"</p><p> E custom_perk_mantlereduction "0.5"</p><p> E custom_perk_shellshockreduction "0.5"</p><p> E custom_perk_speedmultiplier "1.07"</p><p> E custom_perk_sprintmultiplier "2"</p><p> E custom_perk_sprintrecoverymultiplier "0.6"</p><p> E custom_perk_weapadsmultiplier "0.5"</p><p> E custom_perk_weapmeleemultiplier "0.5"</p><p> E custom_perk_weapratemultiplier "0.75"</p><p> E custom_perk_weapreloadmultiplier "0.5"</p><p> E custom_perk_weapspreadmultiplier "0.65"</p><p> E custom_perk_weapswitchmultiplier "0.5"</p><p> E custom_perks_allow_pro "0"</p><p> E custom_player_laststandbleedouttime "30"</p><p> E custom_player_laststandbleedouttimenorevive "10"</p><p> E custom_playerrespawndelay "10"</p><p> E custom_revive_time_taken "1.15"</p><p> E custom_roundlimit "0"</p><p> E custom_scorelimit "8"</p><p> E custom_scr_allowannouncer "1"</p><p> E custom_scr_allowbattlechatter "0"</p><p> E custom_scr_bot_difficulty ""</p><p> E custom_scr_ctf_enemycarriervisible "0"</p><p> E custom_scr_ctf_idleflagreturntime "30"</p><p> E custom_scr_ctf_roundswitch "1"</p><p> E custom_scr_ctf_touchreturn "1"</p><p> E custom_scr_custom_score_assist ""</p><p> E custom_scr_dem_bombtimer "45"</p><p> E custom_scr_dem_defusetime "5"</p><p> E custom_scr_dem_extratime "3"</p><p> E custom_scr_dem_planttime "5"</p><p> E custom_scr_dem_roundswitch "1"</p><p> E custom_scr_dm_bonus_leader "0"</p><p> E custom_scr_dm_score_assist "0"</p><p> E custom_scr_dm_score_death "0"</p><p> E custom_scr_dm_score_headshot "0"</p><p> E custom_scr_dm_score_kill "50"</p><p> E custom_scr_dm_score_suicide "0"</p><p> E custom_scr_dom_flagcapturetime "10"</p><p> E custom_scr_game_allowkillcam "1"</p><p> E custom_scr_game_forceradar "0"</p><p> E custom_scr_game_hardpoints "1"</p><p> E custom_scr_game_onlyheadshots "0"</p><p> E custom_scr_game_perks "1"</p><p> E custom_scr_game_spectatetype "1"</p><p> E custom_scr_hardcore "1"</p><p> E custom_scr_num_bots ""</p><p> E custom_scr_num_bots_enemy ""</p><p> E custom_scr_num_bots_friendly ""</p><p> E custom_scr_player_forcerespawn "1"</p><p> E custom_scr_player_healthregentime "0"</p><p> E custom_scr_player_maxhealth "30"</p><p> E custom_scr_player_sprintTime "4"</p><p> E custom_scr_rcbomb_notimeout "0"</p><p> E custom_scr_sab_bombtimer "30"</p><p> E custom_scr_sab_defusetime "5"</p><p> E custom_scr_sab_hotpotato "0"</p><p> E custom_scr_sab_planttime "2.5"</p><p> E custom_scr_sab_roundswitch "1"</p><p> E custom_scr_sd_bombtimer "45"</p><p> E custom_scr_sd_defusetime "5"</p><p> E custom_scr_sd_multibomb "0"</p><p> E custom_scr_sd_planttime "5"</p><p> E custom_scr_sd_roundswitch "2"</p><p> E custom_scr_tdm_bonus_leader "0"</p><p> E custom_scr_tdm_score_death "0"</p><p> E custom_scr_tdm_score_headshot "0"</p><p> E custom_scr_tdm_score_kill "100"</p><p> E custom_scr_tdm_score_suicide "0"</p><p> E custom_scr_team_fftype "0"</p><p> E custom_scr_team_teamkillspawndelay "20"</p><p> E custom_scr_vehicles_enabled "1"</p><p> E custom_timelimit "2.5"</p><p> E custom_waverespawndelay "0"</p><p> A customclass1 "PRO"</p><p> A customclass2 "RUNNER"</p><p> A customclass3 "CUSTOM 3"</p><p> A customclass4 "CUSTOM 4"</p><p> A customclass5 "CUSTOM 5"</p><p> customGameMode "1"</p><p> ddl_verbose "0"</p><p> debug_rope "0"</p><p> debug_trace "0"</p><p> C DebugFireManager "0"</p><p> debugRenderBrushes "0"</p><p> debugRenderBulletMeshes "0"</p><p> C debugRenderCollisionDistance "800"</p><p> debugRenderColoredPatches "0"</p><p> debugRenderEntityBrushes "0"</p><p> debugRenderGjkTraceGeom "0"</p><p> C debugRenderMask "All"</p><p> debugRenderPatches "0"</p><p> debugRenderPlayerCollision "0"</p><p> debugRenderStaticModelsBounds "0"</p><p> debugStats "1"</p><p> EV dec20_Enabled "0"</p><p> L dedicated "listen server"</p><p> defaultDamageDuration "300"</p><p> defaultDamageInterval "300"</p><p> defaultHitDamage "5"</p><p> demo_bookmarkEventThresholdTime "2"</p><p> demo_bytesPerSecondMax "8192"</p><p> demo_bytesPerSecondMin "2048"</p><p> demo_client "0"</p><p> demo_cmdnum "0"</p><p> demo_controllerConfig "0"</p><p> demo_debug "0"</p><p> demo_defaultSegmentTag ""</p><p> demo_drawdebuginformation "0"</p><p> demo_enabled "1"</p><p> R demo_errormessage ""</p><p> R demo_errortitle ""</p><p> demo_filesizeLimit "10"</p><p> demo_keyframerate "10"</p><p> demo_packetsPerSecondMax "10"</p><p> demo_packetsPerSecondMin "2"</p><p> demo_pause "0"</p><p> demo_recordBasicTraining "0"</p><p> demo_recordingrate "100"</p><p> demo_recordPrivateMatch "1"</p><p> demo_save_smp "0"</p><p> demo_selectedSegmentIndex "0"</p><p> demo_timescale "1"</p><p> demo_timeScaleRate "4"</p><p> R demo_usefilesystem "0"</p><p> developer "0"</p><p> developer_script "0"</p><p> disconnected_ctrls ""</p><p> E dive2swim "200"</p><p> E dive_recharge "1000"</p><p> C D dog_debug "1"</p><p> V dog_MeleeDamage "150"</p><p> C dog_turn180_angle "135"</p><p> C dog_turn90_angle "70"</p><p> C dog_turn_min_goal_dist "40"</p><p> C E door_breach_weapondrop "1"</p><p> C doublesided_raycasts "0"</p><p> drawEntityCount "0"</p><p> drawEntityCountPos "-55 -180"</p><p> drawEntityCountSize "32"</p><p> drawKillcamData "0"</p><p> drawKillcamDataPos "-55 -230"</p><p> drawKillcamDataSize "32"</p><p> A drawLagometer "0"</p><p> drawServerBandwidth "0"</p><p> drawServerBandwidthPos "-55 -280"</p><p> A E drew_notes "2"</p><p> C E dtp "1"</p><p> C E dtp_exhaustion_window "1500"</p><p> C E dtp_fall_damage_max_height "200"</p><p> C E dtp_fall_damage_min_height "65"</p><p> C E dtp_max_apex_duration "400"</p><p> C E dtp_max_slide_addition "0"</p><p> C E dtp_max_slide_duration "300"</p><p> C E dtp_min_speed "3.16"</p><p> C E dtp_new_trajectory "1"</p><p> C E dtp_new_trajectory_multiplier "2"</p><p> C E dtp_post_move_pause "100"</p><p> C E dtp_startup_delay "250"</p><p> dumpStaticModels "0"</p><p> dw_active "1"</p><p> R dw_dupe_key "0"</p><p> R dw_loggedin "1"</p><p> dw_numaccounts "-1"</p><p> dw_popup "Logged in OK"</p><p> dw_user0 ""</p><p> dw_user1 ""</p><p> dw_user2 ""</p><p> dw_user3 ""</p><p> dw_user4 ""</p><p> dwFileFetchTryIntervalBase "2"</p><p> dwFileFetchTryIntervalMax "30"</p><p> dwFileFetchTryMaxAttempts "30"</p><p> C V dynEnt_bulletForce "800"</p><p> C dynEnt_explodeForce "12500"</p><p> C dynEnt_explodeMaxEnts "20"</p><p> C dynEnt_explodeMinForce "40"</p><p> C dynEnt_explodeSpinScale "4"</p><p> C dynEnt_explodeUpbias "0.5"</p><p> dynEnt_sentientAutoActivate "1"</p><p> C dynEnt_spawnedLimit "50"</p><p> C dynEntPieces_angularVelocity "0 0 0"</p><p> C dynEntPieces_impactForce "1000"</p><p> C dynEntPieces_velocity "0 0 0"</p><p> emblem_scroll_delay_first "150"</p><p> emblem_scroll_delay_rest "50"</p><p> V enable_global_wind "1"</p><p> V enable_grass_wind "0"</p><p> enable_moving_paths "1"</p><p> C enable_new_prone_check "0"</p><p> E error_menu_info ""</p><p> eventMessageLastFetchTime "0"</p><p> facepaintLodDist "1250"</p><p> E fileshare_rating_clip "0"</p><p> E fileshare_rating_film "0"</p><p> E fileshare_rating_gametype "1"</p><p> E fileshare_rating_screenshot "0"</p><p> V fire_audio_random_max_duration "1000"</p><p> V fire_audio_repeat_duration "1500"</p><p> V fire_burn_time "3000"</p><p> V fire_world_damage "5"</p><p> V fire_world_damage_duration "5"</p><p> V fire_world_damage_rate "1"</p><p> C fixedtime "0"</p><p> E flame_config_valid "0"</p><p> C E flame_debug_render "0"</p><p> C flame_kick_offset "-2 0 -0.5"</p><p> C flame_kick_recover_speed "4"</p><p> C flame_kick_speed "4"</p><p> C E flame_render "1"</p><p> C E flame_team_damage "0"</p><p> C E flame_test "0"</p><p> C E flame_use_dvars "0"</p><p> flameVar_editingFlameTable "none"</p><p> flameVar_lastFlameTable "none"</p><p> C flareDisableEffects "0"</p><p> E footstep_sounds_cutoff "1000"</p><p> C D friction "5.5"</p><p> friendsNewsLastFetchTime "841006"</p><p> I fs_basegame ""</p><p> I fs_basepath "g:\program files\steam\steamapps\common\call of duty black ops"</p><p> I fs_cdpath ""</p><p> I fs_copyfiles "0"</p><p> fs_debug "0"</p><p>S I D fs_game ""</p><p> I fs_homepath "g:\program files\steam\steamapps\common\call of duty black ops"</p><p> LC fs_ignoreLocalized "0"</p><p> I fs_restrict "0"</p><p> I fs_usedevdir "0"</p><p> I fs_userDocuments "C:\Users\Jasper\Documents\Activision\CoD"</p><p>S R D fs_usermapdir ""</p><p> C fsDebugRatingValue "0"</p><p> C fshDebugFileList "0"</p><p> fshLiveBlurb ""</p><p> fshOldItemColor "1 1 1 0.2"</p><p> fshSearchTaskDelay "1200"</p><p> fshSelectFirstSlotRow "0"</p><p> fshSelectLastSlotRow "0"</p><p> fsIsSelectedFileDescriptionModified "0"</p><p> fsIsSelectedFileNameModified "0"</p><p> fsMaxPrivateSlotRowsOther "2"</p><p> fsOtherUserPrivateSlotCol "1"</p><p> fsOtherUserSlotSelected "5"</p><p> fsPrivateSlotCol "0"</p><p> fsRecents "7"</p><p> fsRecentsCount "100"</p><p> fsSearchFileType "1"</p><p> fsSearchRowText1 "@MENU_FILESHARE_MOSTRECENT"</p><p> fsSearchRowText2 "@MENU_ALL"</p><p> fsSearchRowText3 "@MENU_ALL"</p><p> fsSearchRowText4 "@MENU_ALL"</p><p> fsSearchRowText5 "@MENU_ALL"</p><p> fsSearchRowText6 "@MENU_ALL"</p><p> fsSearchRowValue1 "0"</p><p> fsSearchRowValue2 "0"</p><p> fsSearchRowValue3 "0"</p><p> fsSearchRowValue4 "0"</p><p> fsSearchRowValue5 "0"</p><p> fsSearchRowValue6 "0"</p><p> fsSearchSelectedRow "0"</p><p> fsSelectedFileDescription "CUSTOM GAME MODE"</p><p> fsSelectedFileID "0"</p><p> fsSelectedFileName "SEARCH & DESTROY"</p><p> fsSelectedFileTagIndex "0"</p><p> fsShowStreamingGraph "0"</p><p> fsSlotEmptyHiddenColor "0 0 0 0"</p><p> fsSlotEmptyMainColor "0.25 0.25 0.25 0.95"</p><p> fsSlotEmptyNotSubscribedColor "0.36 0.36 0.36 0.95"</p><p> fsSlotEmptyShowColor "0 0 0 0.8"</p><p> fsSlotEmptyShowColorBg "0.4 0.4 0.4 0.5"</p><p> fsSlotHighlightedColor "0.5 1 0.5 0.8"</p><p> fsSlotHighlightedColorNoSel "1 1 1 0.9"</p><p> fsSlotMainColor "1 1 1 1"</p><p> fsSlotNumMainColor "0.8 0.8 0.8 0.9"</p><p> fsSlotNumNoSubsribeColor "0 0 0 0.3"</p><p> fsStarAvgColor "0.7 0.2 0.2 0.8"</p><p> fsStarHighlightColor "0.7 0.7 0.1 0.8"</p><p> fsStarPreviewColor "1 1 1 0.5"</p><p> C fx_count "0"</p><p> fx_cull_effect_spawn "0"</p><p> fx_cull_elem_draw "1"</p><p> fx_cull_elem_spawn "1"</p><p> C fx_debugBolt "0"</p><p> C fx_draw "1"</p><p> C fx_draw_weapon_tags "0"</p><p> C fx_drawClouds "1"</p><p> C fx_enable "1"</p><p> C fx_freeze "0"</p><p> C fx_mark_profile "0"</p><p> A fx_marks "1"</p><p> A fx_marks_ents "1"</p><p> V fx_marks_range "1500"</p><p> A fx_marks_smodels "1"</p><p> C fx_priority_debug "0"</p><p> C fx_priority_enable "0"</p><p> C fx_profile "0"</p><p> C fx_seethru_parallax "1"</p><p> C fx_visMinTraceDist "80"</p><p> D fxfrustumCutoff "1000"</p><p> A g_allowvote "1"</p><p> A E g_banIPs ""</p><p> A E g_clonePlayerMaxVelocity "80"</p><p> C g_compassShowEnemies "0"</p><p> g_connectpaths "0"</p><p> A E g_deadChat "0"</p><p> C g_debugLocHit "0"</p><p> C g_debugLocHitTime "500"</p><p> A E g_dropForwardSpeed "10"</p><p> A E g_dropHorzSpeedRand "100"</p><p> A E g_dropUpSpeedBase "10"</p><p> A E g_dropUpSpeedRand "5"</p><p>S L g_gametype "ctf"</p><p> g_loadScripts "1"</p><p> A E g_log "games_mp.log"</p><p> A E g_logSync "1"</p><p> A E g_logTimeStampInSeconds "0"</p><p> A E g_oldVoting "1"</p><p> A E g_playerCollisionEjectSpeed "25"</p><p> g_pregame_enabled "1"</p><p> A E g_redCrosshairs "1"</p><p> D g_ScoresColor_Allies "0.0901961 0.458824 0.0705882 1"</p><p> D g_ScoresColor_Axis "0.690196 0.0705882 0.0509804 1"</p><p> D g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"</p><p> D g_ScoresColor_Free "0.760784 0.780392 0.101961 1"</p><p> D g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"</p><p> D g_ScoresColor_Spectator "0.25098 0.25098 0.25098 1"</p><p> D g_synchronousClients "0"</p><p> D g_TeamColor_Allies "0.6 0.639216 0.690196 1"</p><p> D g_TeamColor_Axis "0.65098 0.568627 0.411765 1"</p><p> D g_TeamColor_EnemyTeam "1 0.313726 0.34902 1"</p><p> D g_TeamColor_EnemyTeamAlt "1 0.501961 0 1"</p><p> D g_TeamColor_Free "0.74902 0.25098 0.25098 1"</p><p> D g_TeamColor_MyTeam "0.4 0.701961 0.4 1"</p><p> D g_TeamColor_MyTeamAlt "0.34902 1 1 1"</p><p> D g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"</p><p> D g_TeamColor_Squad "0.25098 0.25098 0.74902 1"</p><p> E g_TeamIcon_Allies "faction_128_marines"</p><p> E g_TeamIcon_Axis "faction_128_nva"</p><p> E g_TeamIcon_Free ""</p><p> E g_TeamIcon_Spectator ""</p><p> D g_TeamName_Allies "GAME_ALLIES"</p><p> D g_TeamName_Axis "GAME_AXIS"</p><p> A E g_useGear "0"</p><p> A E g_useholdspawndelay "500"</p><p> A E g_voiceChatTalkingDuration "500"</p><p> A E g_voteAbstainWeight "0.5"</p><p> C gpad_button_deadzone "0.13"</p><p> gpad_button_lstick_deflect_max "0"</p><p> gpad_button_rstick_deflect_max "0"</p><p> A gpad_buttonsConfig "buttons_default"</p><p> gpad_debug "0"</p><p> A gpad_enabled "0"</p><p> A gpad_menu_scroll_delay_first "420"</p><p> A gpad_menu_scroll_delay_rest "210"</p><p> R gpad_present "0"</p><p> A gpad_rumble "1"</p><p> C gpad_stick_deadzone_max "0.01"</p><p> C gpad_stick_deadzone_min "0.2"</p><p> C gpad_stick_pressed "0.4"</p><p> C gpad_stick_pressed_hysteresis "0.1"</p><p> A gpad_sticksConfig "thumbstick_default"</p><p> heatMapLoadDelay "2000"</p><p> R hiDef "1"</p><p> highlightedPlayerClanTag ""</p><p> highlightedPlayerName ""</p><p> highlightedPlayerXuid ""</p><p> A hud_deathQuoteFadeTime "1000"</p><p> A hud_enable "1"</p><p> A hud_fade_ammodisplay "0"</p><p> A hud_fade_compass "0"</p><p> A hud_fade_healthbar "2"</p><p> A hud_fade_offhand "0"</p><p> A hud_fade_sprint "1.7"</p><p> A hud_fade_stance "1.7"</p><p> A hud_fade_vehiclecontrols "4"</p><p> A hud_fadeout_speed "0.1"</p><p> A hud_flash_period_offhand "0.5"</p><p> A hud_flash_time_offhand "2"</p><p> A hud_health_pulserate_critical "0.5"</p><p> A hud_health_pulserate_injured "1"</p><p> A hud_health_startpulse_critical "0.33"</p><p> A hud_health_startpulse_injured "1"</p><p> C hud_healthOverlay_phaseEnd_fromAlpha "0.2"</p><p> C hud_healthOverlay_phaseEnd_pulseDuration "700"</p><p> C hud_healthOverlay_phaseEnd_toAlpha "0"</p><p> C hud_healthOverlay_phaseOne_pulseDuration "150"</p><p> C hud_healthOverlay_phaseOne_toAlphaAdd "0.3"</p><p> C hud_healthOverlay_phaseThree_pulseDuration "400"</p><p> C hud_healthOverlay_phaseThree_toAlphaMultiplier "1"</p><p> C hud_healthOverlay_phaseTwo_pulseDuration "320"</p><p> C hud_healthOverlay_phaseTwo_toAlphaMultiplier "1"</p><p> C hud_healthOverlay_pulseStart "0.55"</p><p> C hud_healthOverlay_pulseStop "0.9"</p><p> C hud_healthOverlay_regenPauseTime "8000"</p><p> C hudElemPausedBrightness "0.4"</p><p> C E ik_actor_tracking_scale "1"</p><p> C E ik_ai_hand_offset_vec "0 0 0"</p><p> C E ik_ai_hand_rotation_vec "0 0 0"</p><p> C E ik_ai_hand_tuning "0"</p><p> C E ik_debug "0"</p><p> V ik_dvar_lookatentity_notorso "0"</p><p> C E ik_enable "1"</p><p> C E ik_enable_ai_hand "0"</p><p> C E ik_enable_ai_terrain "2"</p><p> C E ik_enable_player_hand "1"</p><p> C E ik_enable_player_terrain "1"</p><p> C E ik_foot_test "0"</p><p> C E ik_hand_test "0"</p><p> C E ik_left_hand_lerp_test "0"</p><p> C E ik_paranoid_matrix_checks "0"</p><p> C E ik_pelvis_test "0"</p><p> V ik_pitch_limit_max "60"</p><p> V ik_pitch_limit_thresh "10"</p><p> C E ik_right_hand_lerp_test "0"</p><p> V ik_roll_limit_max "100"</p><p> V ik_roll_limit_thresh "30"</p><p> V ik_yaw_limit_max "90"</p><p> V ik_yaw_limit_thresh "10"</p><p> AL in_mouse "1"</p><p> A input_invertPitch "0"</p><p> A input_viewSensitivity "1"</p><p> E invite_visible "1"</p><p> invite_waitPeriod "30000"</p><p> inviteText ""</p><p> itemSellFactor "0.5"</p><p> C D jump_height "39"</p><p> C D jump_ladderPushVel "128"</p><p> C D jump_slowdownEnable "1"</p><p> C D jump_spreadAdd "64"</p><p> C D jump_stepSize "18"</p><p> E koth_autodestroytime "60"</p><p> E koth_capturetime "20"</p><p> E koth_delayPlayer "0"</p><p> E koth_destroytime "10"</p><p> E koth_kothmode "0"</p><p> E koth_spawnDelay "60"</p><p> E koth_spawntime "45"</p><p> E language "english"</p><p> lb_escrowRefresh "1200"</p><p> lb_escrowTimeout "1200"</p><p> lb_filter "none"</p><p> lb_forceLbWrite "0"</p><p> lb_LastFetchTime "0"</p><p> C lb_maxrows "50"</p><p> C lb_minrefresh "0"</p><p> lb_prestige "0"</p><p> lb_type "tdm"</p><p> lb_typeByResetPeriod "all_time"</p><p> E leaveImmediately "0"</p><p> R legacy_zombiemode "0"</p><p> E list_perks_in_slot "0"</p><p> I live_service "1"</p><p> liveNewsMaxCounters "10"</p><p> AL loc_forceEnglish "0"</p><p> AL loc_language "0"</p><p> L loc_translate "1"</p><p> loc_warnings "0"</p><p> loc_warningsAsErrors "0"</p><p> A log_append "1"</p><p> logfile "2"</p><p> long_blocking_call "0"</p><p> lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"</p><p> lowAmmoWarningColor2 "1 1 1 1"</p><p> lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"</p><p> lowAmmoWarningNoAmmoColor2 "1 0 0 1"</p><p> lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"</p><p> lowAmmoWarningNoReloadColor2 "1 1 0 1"</p><p> lowAmmoWarningPulseFreq "1.7"</p><p> lowAmmoWarningPulseMax "1.5"</p><p> lowAmmoWarningPulseMin "0"</p><p> E ls_gametype "CAPTURE THE FLAG"</p><p> E ls_mapname "JUNGLE"</p><p> E ls_status "Waiting for other players"</p><p> A m_filter "0"</p><p> A m_forward "0.25"</p><p> A m_pitch "0.022"</p><p> A m_side "0.25"</p><p> A m_yaw "0.022"</p><p> C D mantle_check_angle "60"</p><p> C D mantle_check_glass_extra_range "10"</p><p> C D mantle_check_radius "0.1"</p><p> C D mantle_check_range "20"</p><p> C D mantle_debug "0"</p><p> C D mantle_enable "1"</p><p> C D mantle_view_yawcap "60"</p><p> C D mantle_weapon_anim_height "32"</p><p> C D mantle_weapon_height "39"</p><p>S R mapname "mp_havoc"</p><p> matchmaking_debug "1"</p><p> maxAttachmentsPerWeapon "2"</p><p> R maxreservedslots "6"</p><p> maxStatsBackupInterval "1"</p><p> E menu_xboxlive_buttons_visible "1"</p><p> metPlayerListUpdateInterval "10000"</p><p> metPlayerListUploadInterval "60000"</p><p> minDelayForOtherPlayerStatsFetch "300000"</p><p> A monkeytoy "0"</p><p> mortarStrikesLeft "0"</p><p> motd ""</p><p> msg_dumpEnts "0"</p><p> msg_hudelemspew "0"</p><p> msg_printEntityNums "0"</p><p> msg_zlibCompress "0"</p><p> msg_zlibCompressOutput "0"</p><p> U A name "NovaModa"</p><p> L net_ip "localhost"</p><p> net_lanauthorize "0"</p><p> net_minigraph "0"</p><p> AL net_noudp "0"</p><p> L net_port "3074"</p><p> net_profile "0"</p><p> net_showprofile "0"</p><p> AL net_socksEnabled "0"</p><p> AL net_socksPassword ""</p><p> AL net_socksPort "1080"</p><p> AL net_socksServer ""</p><p> AL net_socksUsername ""</p><p> nextdemo ""</p><p> nextmap ""</p><p> V nightVisionDisableEffects "0"</p><p> V nightVisionFadeInOutTime "0.1"</p><p> V nightVisionPowerOnTime "0.3"</p><p> R notice_onEscArg ""</p><p> onlinegame "1"</p><p> V overrideNVGModelWithKnife "0"</p><p> packetDebug "0"</p><p> party_linearMapCycle "0"</p><p> party_linearMapCycleRandom "0"</p><p> E party_maxlocalplayers_theater "1"</p><p> party_maxplayers "18"</p><p> party_minplayers "4"</p><p> party_simulateLongQoS "0"</p><p> E party_teambased "1"</p><p> U password ""</p><p> R pc_newversionavailable "0"</p><p> D penetrationCount "5"</p><p> D penetrationCount_allies "5"</p><p> D penetrationCount_axis "5"</p><p> C perk_armorPiercing "40"</p><p> C perk_blackbirdShowsGpsJammer "1"</p><p> C perk_bulletPenetrationMultiplier "2"</p><p> C perk_damageKickReduction "0.2"</p><p> C perk_deathStreakCountRequired "5"</p><p> C perk_delayExplosiveTime "0.2"</p><p> C perk_disarmExplosiveTime "2"</p><p> C perk_dogsAttackGhost "1"</p><p> C perk_extraBreath "5"</p><p> C perk_extraMoneyMultiplier "2"</p><p> C perk_fireproof "95"</p><p> C perk_flakJacket "35"</p><p> C perk_flakJacket_hardcore "9"</p><p> C perk_grenadeDeath "frag_grenade_short_mp"</p><p> C perk_grenadeTossBackTimer "2500"</p><p> C perk_healthRegenMultiplier "1.5"</p><p> C perk_interactSpeedMultiplier "1.15"</p><p> C perk_killstreakReduction "1"</p><p> C perk_mantleReduction "0.5"</p><p> C perk_shellShockReduction "0.5"</p><p> C perk_speedMultiplier "1.07"</p><p> C perk_sprintMultiplier "2"</p><p> C perk_sprintRecoveryMultiplier "0.6"</p><p> C perk_throwbackInnerRadius "120"</p><p> C perk_weapAdsMultiplier "0.5"</p><p> C perk_weapMeleeMultiplier "0.5"</p><p> C perk_weapRateMultiplier "0.75"</p><p> C perk_weapReloadMultiplier "0.5"</p><p> C perk_weapSpreadMultiplier "0.65"</p><p> C perk_weapSwitchMultiplier "0.5"</p><p> phys_ai_collision_mode "1"</p><p> phys_bulletSpinScale "3"</p><p> phys_bulletUpBias "0.5"</p><p> V phys_buoyancy "0"</p><p> V phys_buoyancyDistanceCutoff "2500"</p><p> phys_buoyancyFastComputation "0"</p><p> phys_buoyancyRippleFrequency "3000"</p><p> phys_buoyancyRippleVariance "2000"</p><p> phys_debugBigQueries "0"</p><p> phys_debugCallback "0"</p><p> phys_debugDangerousRigidBodies "1"</p><p> phys_debugExpensivePushout "1"</p><p> phys_dragAngular "0.5"</p><p> phys_dragLinear "0.03"</p><p> phys_drawCollisionObj "0"</p><p> phys_drawcontacts "0"</p><p> phys_drawNitrousVehicle "0"</p><p> phys_drawNitrousVehicleEffects "0"</p><p> phys_entityCollision "1"</p><p> phys_floatTimeVariance "10000"</p><p> phys_fluid "0"</p><p> V phys_gravity "-800"</p><p> V phys_gravity_dir "0 0 1"</p><p> phys_heavyTankSwitch "0"</p><p> V phys_impact_distance_cutoff "800"</p><p> V phys_impact_fx "1"</p><p> phys_impact_intensity_limit "50"</p><p> phys_impact_max_pfx_per_frame "10"</p><p> phys_impact_max_sfx_per_frame "10"</p><p> phys_impact_render "0"</p><p> phys_impact_silence_window "0.3"</p><p> V phys_maxFloatTime "30000"</p><p> phys_msecstep "0"</p><p> V phys_piecesSpawnDistanceCutoff "1000"</p><p> phys_player_collision_adjust_height "0"</p><p> phys_player_collision_mode "1"</p><p> V phys_ragdoll_buoyancy "0"</p><p> phys_ragdoll_joint_damp_scale "0.04"</p><p> phys_reeval_frequency "2"</p><p> phys_userRigidBodies "1"</p><p> V phys_vehicleDamageFroceScale "0.3"</p><p> phys_vehicleFriction "0.1"</p><p> V phys_vehicleGravityMultiplier "1"</p><p> V phys_vehicleUsePredictedPosition "0"</p><p> V phys_vehicleWheelEntityCollision "1"</p><p> phys_waterDragAngular "-2"</p><p> phys_waterDragLinear "-1"</p><p> C D player_adsExitDelay "0"</p><p> player_AimBlend_Back_Low "0 0.3 0.5"</p><p> player_AimBlend_Back_Mid "0.1 0.2 0.5"</p><p> player_AimBlend_Back_Up "0.5 0.1 -0.6"</p><p> player_AimBlend_Head "0 0 0"</p><p> player_AimBlend_Neck "0.3 0.3 0"</p><p> player_AimBlend_Pelvis "0.4 0.4 0"</p><p> player_AimBlend_Shoulder "1 1 1"</p><p> C player_animRunThreshhold "140"</p><p> C player_animWalkThreshhold "30"</p><p> C D player_backSpeedScale "0.7"</p><p> C player_bayonetLaunchDebugging "0"</p><p> C player_bayonetLaunchProof "1"</p><p> C player_bayonetLaunchZCap "300"</p><p> C player_bayonetRange "85"</p><p> C player_bayonetTargetDist "65"</p><p> C D player_breath_fire_delay "0"</p><p> C D player_breath_gasp_lerp "6"</p><p> C D player_breath_gasp_scale "4.5"</p><p> C D player_breath_gasp_time "1"</p><p> C D player_breath_hold_lerp "1"</p><p> C D player_breath_hold_time "4.5"</p><p> C D player_breath_snd_delay "1"</p><p> C D player_breath_snd_lerp "2"</p><p> C player_burstFireCooldown "0.2"</p><p> C player_clipSizeMultiplier "1"</p><p> C D player_debugHealth "0"</p><p> player_disableWeaponsInWater "1"</p><p> C D player_dmgtimer_flinchTime "500"</p><p> C D player_dmgtimer_maxTime "750"</p><p> C D player_dmgtimer_minScale "0"</p><p> C D player_dmgtimer_stumbleTime "500"</p><p> C D player_dmgtimer_timePerPoint "100"</p><p> C player_enableShuffleAnims "0"</p><p> C D player_enduranceSpeedScale "1.7"</p><p> player_floatSpeed "20"</p><p> C D player_footstepsThreshhold "10"</p><p> V player_forceRedCrosshair "0"</p><p> C D player_knockbackMoveThreshhold "60"</p><p> C E player_lastStandBleedoutTime "30"</p><p> C player_lastStandBleedoutTimeNoRevive "10"</p><p> C player_lastStandHealthOverlayTime "8"</p><p> C player_lean_rotate "1.25 1.25"</p><p> C player_lean_rotate_crouch "1 1"</p><p> C player_lean_shift "5 2.5"</p><p> C player_lean_shift_crouch "12.5 2.5"</p><p> C player_meleeHeight "10"</p><p> C player_meleeRange "64"</p><p> C player_meleeWidth "10"</p><p> C player_move_factor_on_torso "0"</p><p> C D player_moveThreshhold "2"</p><p> C player_revivePlayerListCycleTime "2"</p><p> C player_reviveTriggerRadius "64"</p><p> C D player_runbkThreshhold "60"</p><p> C D player_runThreshhold "110"</p><p> C D player_scopeExitOnDamage "0"</p><p> C E player_sliding_friction "1.5"</p><p> C E player_sliding_velocity_cap "500"</p><p> C E player_sliding_wishspeed "4000"</p><p> C player_slopeAnimAngle "30"</p><p> C D player_spectateSpeedScale "1"</p><p> C D player_sprintCameraBob "0.5"</p><p> D player_sprintForwardMinimum "105"</p><p> C D player_sprintMinTime "1"</p><p> C D player_sprintRechargePause "0"</p><p> C D player_sprintSpeedScale "1.5"</p><p> C D player_sprintStrafeSpeedScale "0.667"</p><p> C D player_sprintThreshhold "185"</p><p> C D player_sprintTime "4"</p><p> C D player_sprintUnlimited "0"</p><p> C D player_strafeAnimCosAngle "0.5"</p><p> C D player_strafeSpeedScale "0.8"</p><p> C player_sustainAmmo "0"</p><p> C E player_swimDamage "15"</p><p> C E player_swimDamagerInterval "1"</p><p> C E player_swimTime "16"</p><p> V player_topDownCamAngles "75 0 0"</p><p> V player_topDownCamCenterPos "-7926 -2838 -88"</p><p> V player_topDownCamMode "0"</p><p> V player_topDownCamOffset "0 0 500"</p><p> V player_topDownCursorDist "250"</p><p> V player_topDownCursorPos "0 0"</p><p> C D player_turnAnims "1"</p><p> E player_turnRateScale "1"</p><p> player_useSlopeAnims "1"</p><p> C D V player_view_pitch_down "85"</p><p> C D V player_view_pitch_up "85"</p><p> V player_viewLockEnt "0"</p><p> V player_viewRateScale "0"</p><p> C E player_waterSpeedScale "1.3"</p><p> V playerPushAmount "0"</p><p>S playlist "1"</p><p>S playlist_enabled "0"</p><p>S playlist_entry "22"</p><p> A playlist_excludeGametype "tdm"</p><p> A playlist_excludeGametypeMap ""</p><p> A playlist_excludeMap ""</p><p> playlist_next "1"</p><p> C popInLetterFXTime "40"</p><p> E popup_open "0"</p><p> R presell "0"</p><p> A prestigeclass1 "CUSTOM 6"</p><p> A prestigeclass2 "CUSTOM 7"</p><p> A prestigeclass3 "CUSTOM 8"</p><p> A prestigeclass4 "CUSTOM 9"</p><p> A prestigeclass5 "CUSTOM 10"</p><p> R primaryWeaponOffset "0"</p><p> A profile_physics "0"</p><p> C D prone_bipod_enable "1"</p><p>S R protocol "1044"</p><p> quickmatch_fullnessweight "1"</p><p> quickmatch_minslots "2"</p><p> quickmatch_pingweight "100"</p><p> quickmatch_resultspercent "75"</p><p> A r_aaAlpha "dither (fast)"</p><p> AL r_aaSamples "1"</p><p> A r_allow_intz "1"</p><p> A r_allow_null_rt "1"</p><p> AL r_aspectRatio "auto"</p><p> A r_autopriority "0"</p><p> A r_backBufferSize "960"</p><p> A r_backBufferSizeY "544"</p><p> EV r_bloomBlurRadius "1.75"</p><p> EV r_bloomColorScale "0 0 0 0"</p><p> EV r_bloomCurveBreakpoint "1 1 1 1"</p><p> EV r_bloomCurveHiBlack "0 0 0 0"</p><p> EV r_bloomCurveHiGamma "1 1 1 1"</p><p> EV r_bloomCurveHiRemapBlack "0 0 0 0"</p><p> EV r_bloomCurveHiRemapWhite "1 1 1 1"</p><p> EV r_bloomCurveHiWhite "1 1 1 1"</p><p> EV r_bloomCurveLoBlack "0 0 0 0"</p><p> EV r_bloomCurveLoGamma "1 1 1 1"</p><p> EV r_bloomCurveLoRemapBlack "0 0 0 0"</p><p> EV r_bloomCurveLoRemapWhite "1 1 1 1"</p><p> EV r_bloomCurveLoWhite "1 1 1 1"</p><p> EV r_bloomExpansionControl "0.5 0.5 0.5 0.5"</p><p> EV r_bloomExpansionSource "0"</p><p> EV r_bloomExpansionWeights "0 0 0 0"</p><p> EV r_bloomPersistence "0"</p><p> EV r_bloomStreakXInnerTint "1 1 1"</p><p> EV r_bloomStreakXLevels0 "0.25 0.5 0.25 1"</p><p> EV r_bloomStreakXLevels1 "0 1 0 1"</p><p> EV r_bloomStreakXOuterTint "1 1 1"</p><p> EV r_bloomStreakXTint "0 0 0"</p><p> EV r_bloomStreakXTintControl "0.25 0.5 0.25 1"</p><p> EV r_bloomStreakYInnerTint "1 1 1"</p><p> EV r_bloomStreakYLevels0 "0.25 0.5 0.25 1"</p><p> EV r_bloomStreakYLevels1 "0 1 0 1"</p><p> EV r_bloomStreakYOuterTint "1 1 1"</p><p> EV r_bloomStreakYTint "0 0 0"</p><p> EV r_bloomStreakYTintControl "0.25 0.5 0.25 1"</p><p> EV r_bloomTintScale "0 0 0 1"</p><p> EV r_bloomTintWeights "0.25 0.5 0.25 0"</p><p> EV r_bloomTweaks "0"</p><p> C r_blur "0"</p><p> A r_blur_allowed "1"</p><p> C r_brightness "0"</p><p> C r_brushLimit "512"</p><p> r_burnedDestructibleColor "0.4"</p><p> r_cacheModelLighting "1"</p><p> r_cacheSModelLighting "1"</p><p> r_clear "blink"</p><p> r_clearColor "0 0 0 0"</p><p> r_clearColor2 "0 0 0 0"</p><p> A r_clipCodec "MJPEG"</p><p> A r_clipFPS "24"</p><p> A r_clipSize "360"</p><p> r_collectActiveMaterials "0"</p><p> C r_colorMap "Unchanged"</p><p> C r_contrast "1"</p><p> r_convergence "6.06253"</p><p> AL r_customMode ""</p><p> E r_debugHDRdlight "0"</p><p> E r_debugHDRdlight_color "0.25 0.8 1"</p><p> E r_debugHDRdlight_distance "250"</p><p> E r_debugHDRdlight_radius "150"</p><p> E r_debugHDRdlight_scale "1"</p><p> C r_debugLayers "0"</p><p> A r_debugLineWidth "1"</p><p> C r_debugShader "none"</p><p> C r_debugShowCoronas "0"</p><p> C r_debugShowDynamicLights "0"</p><p> C r_debugShowPrimaryLights "0"</p><p> A r_depthPrepass "0"</p><p> C r_desaturation "1"</p><p> C V r_diffuseColorScale "1"</p><p> AL r_displayRefresh "60 Hz"</p></blockquote><p></p>
[QUOTE="Belgospanian, post: 1166925, member: 135791"] Voici le mien: A C V acousticSpikeMaxRange "200" A acousticSpikeMinRadius "0.0001" A C V acousticSpikeMinRange "0" A acousticSpikeRingSize "20" A acousticSpikeSize "10" V actionSlotsHide "0" activeAction "" A E ai_corpseCount "5" A E ai_debugMeleeAttackSpots "0" A E ai_debugThreatSelection "0" C V aim_accel_turnrate_debug "0" C V aim_accel_turnrate_enabled "1" C V aim_accel_turnrate_lerp "1200" C V aim_aimAssistRangeScale "1" EV aim_assist_min_target_distance "10000" E aim_assist_script_disable "0" C V aim_autoaim_debug "0" C V aim_autoaim_enabled "0" C V aim_autoaim_lerp "40" C V aim_autoaim_region_height "120" C V aim_autoaim_region_width "160" C V aim_autoAimRangeScale "1" C V aim_autobayonet_range "200" C EV aim_automelee_debug "0" C V aim_automelee_enabled "1" C V aim_automelee_lerp "40" C V aim_automelee_range "128" C V aim_automelee_region_height "240" C V aim_automelee_region_width "320" C V aim_input_graph_debug "0" C V aim_input_graph_enabled "1" C V aim_input_graph_index "3" C V aim_lockon_debug "0" C V aim_lockon_deflection "0.05" C V aim_lockon_enabled "0" V aim_lockon_pitch_strength "0.6" C V aim_lockon_region_height "90" C V aim_lockon_region_width "90" C V aim_lockon_strength "0.6" C V aim_scale_view_axis "1" C V aim_slowdown_debug "0" C V aim_slowdown_enabled "1" C V aim_slowdown_pitch_scale "0.4" C V aim_slowdown_pitch_scale_ads "0.5" C V aim_slowdown_region_extended_height "90" C V aim_slowdown_region_extended_width "90" C V aim_slowdown_region_height "90" C V aim_slowdown_region_width "90" C V aim_slowdown_yaw_scale "0.4" C V aim_slowdown_yaw_scale_ads "0.5" C aim_target_aim_tag_fast_update_interval "59" C aim_target_aim_tag_slow_update_interval "131" C aim_target_frustum_expand_fast_updates "40" C aim_target_frustum_expand_on_screen "-30" C aim_target_frustum_min_distance "256" C aim_target_sentient_half_height "32" C aim_target_sentient_radius "10" C V aim_turnrate_pitch "90" C V aim_turnrate_pitch_ads "55" C V aim_turnrate_yaw "260" C V aim_turnrate_yaw_ads "90" V aim_view_sensitivity_override "-1" C allEmblemsPurchased "0" C allEmblemsUnlocked "0" C allItemsPurchased "0" C allItemsUnlocked "0" V ammoCounterHide "0" D arcademode "0" attachmentFilter "0" band_12players "384000" band_18players "580000" band_2players "64000" band_4players "128000" band_6players "192000" band_8players "256000" band_dedicated "2048000" band_demosystem "64000" band_lotsplayers "900000" bandwidth_retry_interval "180000" E barebones_class_mode "0" basicTrainingFatal "1" C D bg_aimSpreadMoveSpeedThreshold "11" C bg_blendTimeOverride "-1" C D bg_bobMax "8" bg_disableWeaponPlantingInWater "1" bg_drawGrenadeInHand "0" bg_enableIKActiveFix "1" C D bg_fallDamageMaxHeight "300" C D bg_fallDamageMinHeight "128" C D bg_foliagesnd_fastinterval "500" C D bg_foliagesnd_maxspeed "180" C D bg_foliagesnd_minspeed "40" C D bg_foliagesnd_resetinterval "500" C D bg_foliagesnd_slowinterval "1500" C bg_forceDurationOverride "-1" C D bg_forceExplosiveBullets "0" bg_freeCamClipToHeliPatch "1" C bg_gravity "800" E bg_gunXOffset "0" C D bg_ladder_yawcap "100" C bg_legYawCrouchTolerance "40" C bg_legYawProneTolerance "20" C bg_legYawTolerance "40" C bg_lowGravity "400" C D bg_maxGrenadeIndicatorSpeed "100" bg_maxWeaponAnimScale "0.66" bg_plantInWaterDepth "5" bg_playStandToCrouchAnims "0" C D bg_prone_yawcap "45" C bg_proneSwingSpeed "0.08" C bg_shock_animation "0" C bg_shock_lookControl "0" C bg_shock_lookControl_fadeTime "0.001" C bg_shock_lookControl_maxpitchspeed "0" C bg_shock_lookControl_maxyawspeed "0" C bg_shock_lookControl_mousesensitivityscale "0" C bg_shock_movement "0.4" C bg_shock_screenBlurBlendFadeTime "0.001" C bg_shock_screenBlurBlendTime "0.001" C bg_shock_screenFlashShotFadeTime "0" C bg_shock_screenFlashWhiteFadeTime "0" C bg_shock_screenType "blurred" C bg_shock_sound "0" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "" C bg_shock_soundEndAbort "" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "" C bg_shock_soundLoopEndDelay "-1.5" C bg_shock_soundLoopFadeTime "2" C bg_shock_soundLoopSilent "" C bg_shock_soundModEndDelay "-0.75" C bg_shock_soundRoomType "generic" C bg_shock_soundSnapshot "default" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "0.001" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0" C bg_shock_visionset_inTime "0" C bg_shock_visionset_name "" C bg_shock_visionset_outTime "0" C bg_slopeFrames "10" C bg_swingSpeed "0.15" C bg_teleportAlignTime "500" bg_viewBobAmplitudeBase "0.16" C D bg_viewBobAmplitudeDtp "0.002 0.002" C D bg_viewBobAmplitudeDucked "0.0075 0.0075" C D bg_viewBobAmplitudeDuckedAds "0.0075 0.0075" C D bg_viewBobAmplitudeProne "0.08 0.04" C D bg_viewBobAmplitudeRoll "1.5" C D bg_viewBobAmplitudeSprinting "0.02 0.014" C E bg_viewBobAmplitudeStanding "0.007 0.007" C D V bg_viewBobAmplitudeStandingAds "0.007 0.007" C E bg_viewBobAmplitudeSwimming "3 2" C bg_viewKickMax "90" C bg_viewKickMin "0.5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.2" C D bg_vsmode_hud "0" bg_weaponBobAmplitudeBase "0.16" C D bg_weaponBobAmplitudeDtp "0.002 0.002" C D bg_weaponBobAmplitudeDucked "0.045 0.025" C D bg_weaponBobAmplitudeProne "0.02 0.005" C D bg_weaponBobAmplitudeRoll "1.5" C D bg_weaponBobAmplitudeSprinting "0.02 0.014" C E bg_weaponBobAmplitudeStanding "0.055 0.025" C E bg_weaponBobAmplitudeSwimming "4 4" C E bg_weaponBobFrequencySwimming "0.1" C E bg_weaponBobHeavyWeaponScalar "1.5" C D bg_weaponBobLag "0.25" C D bg_weaponBobMax "8" bg_weaponleftbone "tag_weapon_left" bg_weaponrightbone "tag_weapon_right" D blackopsmode "0" bodyTypeFromGun "0" A bot_difficulty "normal" bot_enemies "6" bot_friends "6" A bot_tips "1" C bullet_penetrationMinFxDist "30" D bulletrange "8192" E cac_armor_focus "2" E cac_back_menu_name "custom_class_create" E cac_secondary_selected "0" E cac_spec_focus "9" E cac_weapon_current_list "" E cac_weapon_feeder_count "0" category "0" categoryPlaylist "0" A cg_adsZoomToggleStyle "1" A C cg_adsZScaleMax "1.25" R cg_allow_mature "1" C cg_allPlayerNamesVisible "0" C cg_artilleryKillCamBackDist "30" C cg_artilleryKillCamFov "30" C cg_artilleryKillCamGroundBackDist "30" C cg_artilleryKillCamGroundUpDist "15" C cg_artilleryKillCamUpDist "3" C cg_artilleryKillCamWallOutDist "10" C cg_artilleryKillCamWallSideDist "30" A cg_blood "1" A cg_brass "1" C cg_bulletlength "80" C cg_bulletwidth "2" C cg_cameraSpikeEnemyColor "1 0 0 1" C cg_cameraSpikeHighlightBrightness "5" V cg_cameraVehicleExitTweenTime "0.4" C V cg_cameraWaterClip "4.5" C cg_canSeeFriendlyFrustumExpand "-30" C cg_canSeeFriendlyFrustumMinDistance "100" C cg_canSeeFriendlyFrustumUpdateInterval "250" C cg_centertime "5" A cg_chatHeight "5" A cg_chatTime "12000" V cg_cinematicFullscreen "1" A cg_connectionIconSize "5" C cg_constantSizeHeadIcons "0" C cg_corpseHighlightFadeTime "2" A C cg_crosshairAlpha "1" A C cg_crosshairAlphaMin "0.5" A C cg_crosshairDynamic "0" A C cg_crosshairEnemyColor "1" A cg_cursorHints "4" C cg_debug_overlay_viewport "0" E cg_debug_triggers "0" cg_debugDrawSafeAreas "0" C cg_debugevents "0" A cg_debugInfoCornerOffset "0 0" C cg_debugMounting "0" C cg_debugposition "0" A cg_descriptiveText "1" C cg_destructibleKillCamCloseXYDist "24" C cg_destructibleKillCamCloseZDist "24" C cg_destructibleKillCamFarBlur "2" C cg_destructibleKillCamFarBlurDist "300" C cg_destructibleKillCamFarBlurStart "100" C cg_destructibleKillCamFov "50" C cg_destructibleKillCamNearBlur "4" C cg_destructibleKillCamNearBlurEnd "100" C cg_destructibleKillCamNearBlurStart "0" C cg_destructibleKillCamRegularHeight "90" C cg_destructibleKillCamZIncrease "15" cg_development "0" C cg_dogKillCamDistFromEyes "20" C cg_dogKillCamForwardDist "-40" C cg_dogKillCamFov "90" C cg_dogKillCamSideDist "0" C cg_dogKillCamUpDist "30" C cg_dogKillMinDistFromTarget "100" C cg_draw2D "1" A cg_drawBreathHint "1" A C cg_drawCrosshair "1" cg_drawCrosshair3D "1" A C cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" cg_drawErrorMessages "1" A cg_drawFPS "Off" A cg_drawFPSLabels "1" A cg_drawFPSOnly "0" A cg_drawFPSScale "0" C cg_drawFriendlyNames "1" C cg_drawGun "1" C cg_drawHealth "0" A cg_drawHoldBreathHint "1" A cg_drawMantleHint "1" C cg_drawMaterial "Off" C cg_drawModelAxis "-1" cg_drawpaused "1" cg_drawScriptUsage "0" C cg_drawShellshock "1" A cg_drawSnapshot "0" A cg_drawSnapshotTime "1" cg_drawTalk "ALL" C cg_drawThroughWalls "0" A cg_drawTurretCrosshair "1" cg_drawVersion "0" cg_drawVersionX "50" cg_drawVersionY "18" C cg_dumpAnims "-1" C cg_enemyNameFadeIn "250" C cg_enemyNameFadeOut "250" cg_errordecay "100" C cg_explosiveKillCamBackDist "150" C cg_explosiveKillCamGroundBackDist "30" C cg_explosiveKillCamGroundUpDist "15" C cg_explosiveKillCamStopDecelDist "100" C cg_explosiveKillCamStopDist "200" C cg_explosiveKillCamUpDist "10" C cg_explosiveKillCamWallOutDist "10" C cg_explosiveKillCamWallSideDist "30" C cg_fakefireWizbyChance "0.2" C cg_firstPersonTracerChance "0" A C cg_flareVisionSetFadeDuration "2000" C cg_footprints "1" C cg_footprintsDebug "0" C cg_footprintsDistortWater "0" C cg_footsteps "1" C cg_fov "80" A cg_fov_default "80" A cg_fov_default_thirdperson "40" cg_fovCompMax "85" C cg_fovExtraCam "30" C cg_fovMin "10" C cg_fovScale "1" C cg_friendlyNameFadeIn "0" C cg_friendlyNameFadeOut "1500" C cg_fuelHudVersion "1" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "455" cg_gun_fovcomp_x "-2" cg_gun_fovcomp_y "0" cg_gun_fovcomp_z "0" C cg_gun_move_f "0" C cg_gun_move_minspeed "0" C cg_gun_move_r "0" C cg_gun_move_rate "0" C cg_gun_move_u "0" C cg_gun_ofs_f "0" C cg_gun_ofs_r "0" C cg_gun_ofs_u "0" C cg_gun_x "0" C cg_gun_y "0" C cg_gun_z "0" A cg_headIconMinScreenRadius "0.025" C cg_heliKillCamFarBlur "2" C cg_heliKillCamFarBlurDist "300" C cg_heliKillCamFarBlurStart "100" C cg_heliKillCamFov "15" C cg_heliKillCamNearBlur "4" C cg_heliKillCamNearBlurEnd "100" C cg_heliKillCamNearBlurStart "0" A cg_hintFadeTime "100" A cg_hudChatIntermissionPosition "5 90" A cg_hudChatPosition "5 200" A cg_hudDamageDirectionalIconTime "1000" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "0" A cg_hudGrenadeIconMaxHeight "104" C V cg_hudGrenadeIconMaxRangeFlash "500" C V cg_hudGrenadeIconMaxRangeFrag "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" cg_hudGrenadeIndicatorFadeUp "0" cg_hudGrenadeIndicatorStartColor "1 1 1 1" cg_hudGrenadeIndicatorTargetColor "1 1 1 1" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" A cg_hudGrenadePointerWidth "25" E cg_hudlegacysplitscreenscale "2" A cg_hudMapBorderWidth "2" A cg_hudMapFriendlyHeight "15" A cg_hudMapFriendlyWidth "15" A cg_hudMapPlayerHeight "20" A cg_hudMapPlayerWidth "20" A C cg_hudMapRadarLineThickness "0.15" E cg_hudObjectiveTextScale "0.3" A cg_hudProneY "-160" A cg_hudSayPosition "5 180" E cg_hudsplitscreencompassscale "1.5" E cg_hudsplitscreenstancescale "2" cg_hudStanceFlash "1 1 1 1" A cg_hudStanceHintPrints "0" A cg_hudVotePosition "5 220" C cg_infraredBlurTime "250" cg_infraredHighlightOffset "0.75" cg_infraredHighlightScale "200" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" C cg_laserEndOffset "0.5" C cg_laserFlarePct "0.2" C cg_laserForceOn "0" cg_laserLight "1" C cg_laserLightBeginOffset "13" C cg_laserLightBodyTweak "15" C cg_laserLightEndOffset "-3" C cg_laserLightRadius "3" C cg_laserRadius "0.8" C cg_laserRange "1500" C cg_laserRangePlayer "1500" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_mapLocationSelectionRotationSpeed "3" A cg_marks_ents_player_only "0" A cg_mature "1" A C cg_MaxDownedPulseRate "4" A C cg_MinDownedPulseRate "1" A C cg_motionblur_duration "2500" A C cg_motionblur_fadeout "500" cg_nopredict "0" A cg_overheadIconSize "0.7" C cg_overheadNamesFarDist "512" C cg_overheadNamesFarScale "0.7" A cg_overheadNamesFont "2" C cg_overheadNamesGlow "0 0 0 1" C cg_overheadNamesMaxDist "10000" C cg_overheadNamesNearDist "64" A cg_overheadNamesSize "0.5" C cg_overheadNamesTagUpdateInterval "1" A cg_overheadRankSize "0.5" C cg_playerFrustumHalfHeight "36" C cg_playerHighlightBlinkTime "1250" C cg_playerHighlightBrightness "3" C cg_playerHighlightEnemyColor "1 0.101961 0.101961 1" C cg_playerHighlightMinFade "0.4" C cg_playerHighlightTargetSize "750" U A cg_predictItems "1" C cg_proneFeetCollisionHull "1" cg_readTitleStorageLocally "0" C cg_retrieveHintTime "0" C cg_retrieveHintTimeStuck "2000" C cg_rocketKillCamBackDist "70" C cg_rocketKillCamUpDist "10" cg_scoreboardBannerHeight "35" cg_scoreboardFont "3" cg_scoreboardHeaderFontScale "0.315" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "0" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "1" cg_scoreboardPingWidth "0.036" cg_scoreboardQuarterscreenWidth "395" cg_scoreboardRankFontScale "0.26" cg_scoreboardScrollStep "3" cg_scoreboardSplitscreenWidth "700" cg_scoreboardTextOffset "0.6" cg_scoreboardWidth "500" A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" A cg_ScoresPing_HighColor "0.8 0 0 1" R cg_ScoresPing_Interval "1" A cg_ScoresPing_LowColor "0 0.74902 0 1" A cg_ScoresPing_MaxBars "4" A cg_ScoresPing_MedColor "0.8 0.8 0 1" C cg_scriptedKillCamCloseXYDist "24" C cg_scriptedKillCamCloseZDist "24" C cg_scriptedKillCamFarBlur "2" C cg_scriptedKillCamFarBlurDist "300" C cg_scriptedKillCamFarBlurStart "100" C cg_scriptedKillCamFov "50" C cg_scriptedKillCamNearBlur "4" C cg_scriptedKillCamNearBlurEnd "100" C cg_scriptedKillCamNearBlurStart "0" A cg_scriptIconSize "5" A cg_seatHintFadeTime "2000" cg_showmiss "0" cg_showZombieControls "0" cg_showZombieMap "1" cg_spectateThirdPerson "0" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitles "1" A cg_subtitleWidthStandard "520" A cg_subtitleWidthWidescreen "520" A cg_teamChatsOnly "0" C cg_thirdPerson "0" A cg_thirdPersonAngle "354" C cg_thirdPersonFocusDist "512" A cg_thirdPersonMode "Fixed" A cg_thirdPersonRange "120" A C cg_timedDamageDuration "500" C cg_tracerchance "0.2" C cg_tracerlength "100" C cg_tracerNoDrawTime "0" C cg_tracerScale "1" C cg_tracerScaleDistRange "25000" C cg_tracerScaleMinDist "5000" C cg_tracerScrewDist "100" C cg_tracerScrewRadius "0.15" C cg_tracerSpeed "7500" C cg_tracerwidth "3" C cg_treadmarks "0" C cg_turretBipodOffset "17" C cg_turretKillCamBackOffset "0" C cg_turretKillCamCloseXYDist "24" C cg_turretKillCamCloseZDist "24" C cg_turretKillCamDistanceIncrease "100" C cg_turretKillCamFarBlur "2" C cg_turretKillCamFarBlurDist "300" C cg_turretKillCamFarBlurStart "100" C cg_turretKillCamFov "100" C cg_turretKillCamHeightIncrease "60" C cg_turretKillCamNearBlur "4" C cg_turretKillCamNearBlurEnd "25" C cg_turretKillCamNearBlurStart "0" C cg_turretKillCamSideOffset "0" C D cg_ufo_scaler "6" C cg_use_colored_smoke "0" C cg_usingClientScripts "1" C V cg_viewVehicleInfluenceGunner "1 1 1" C V cg_viewVehicleInfluenceGunnerFiring "0 0 0" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A C cg_visionSetLerpMaxDecreasePerFrame "0.01" A C cg_visionSetLerpMaxIncreasePerFrame "0.02" A cg_voiceIconSize "0" C cg_watersheeting "1" cg_waterTrailRippleFrequency "400" cg_waterTrailRippleVariance "200" A cg_weaponCycleDelay "0" V cg_weaponHintsCoD1Style "1" A cg_youInKillCamSize "11" E challenges_category_name "@MPUI_PERK3_CAPS" A cl_allowDownload "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_avidemo "0" cl_bypassMouseInput "0" cl_clientDemoCoolMomentExtendEnabled "0" cl_clientDemoCoolMomentExtendTime "3" cl_clientDemoMaxRecordTime "10" cl_clientDemoName "" cl_clientDemoRequestPingTime "6" cl_clientDemoType "0" cl_clientDemoUseMemoryBuffer "0" cl_connectionAttempts "10" cl_connectTimeout "200" cl_dblTapMaxDelayTime "500" cl_dblTapMaxHoldTime "500" cl_demoFFSpeed "0" cl_demoLiveStreaming "0" cl_demoSkipToTime "0" cl_dtpHoldTime "200" cl_findsessions_timeout "30" cl_forceavidemo "0" A cl_freelook "1" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" R cl_ingame "0" R cl_inputTimeScaleFrac "0" A cl_maxpackets "30" A cl_maxPing "800" A cl_maxppf "5" R cl_motdString "" A cl_mouseAccel "0" cl_network_warning "0" cl_nodelta "0" cl_noprint "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" UR cl_punkbuster "0" cl_senddwchallenge "1" cl_serverchallenge "0" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_socketpool_enabled "0" cl_socketpool_size "10" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "40" U A cl_voice "1" cl_wadefps "0" R cl_wasconnected "0" U A cl_wwwDownload "1" A cl_yawspeed "140" clancard_clanid "0" clanMessageLastFetchTime "0" U A clanName "ItsMods.com" codMessageLastFetchTime "0" R collectors "0" com_animCheck "0" com_desiredMenu "0" E com_errorMessage "" E com_errorTitle "" com_filter_output "0" E com_first_time "0" A com_first_time_pc "1" C com_freemoveScale "1" com_introPlayed "1" E com_isNotice "0" S R com_maxclients "32" A com_maxfps "85" com_maxFrameTime "100" com_movieIsPlaying "0" A com_recommendedSet "1" A com_startupIntroPlayed "1" com_statmon "0" R C D V com_timescale "1" R com_voip_bandwidth_restricted "1" com_voip_disable_threshold "1200" com_voip_resume_time "0" D V compass "1" A C compassClampIcons "1" A compassCoords "740 3590 400" A compassECoordCutoff "37" C compassEnemyFootstepEnabled "0" C compassEnemyFootstepMaxRange "500" C compassEnemyFootstepMaxZ "100" C compassEnemyFootstepMinSpeed "140" C compassForcePlayerIcon "0" A compassFriendlyHeight "18.75" A compassFriendlyWidth "18.75" compassGridAlign "0" compassGridCols "5" compassGridEnabled "1" compassGridRows "5" A C compassLocalRadarRadius "700" A C compassLocalRadarUpdateTime "2.25" A C V compassMaxRange "2500" A compassMinRadius "0.0001" A compassMinRange "0.0001" A compassObjectiveArrowHeight "20" A compassObjectiveArrowOffset "2" A compassObjectiveArrowRotateDist "5" A compassObjectiveArrowWidth "20" V compassObjectiveDetailDist "10" A compassObjectiveDrawLines "1" A compassObjectiveHeight "20" A compassObjectiveIconHeight "18" A compassObjectiveIconHeightZombie "16" A compassObjectiveIconWidth "18" A compassObjectiveIconWidthZombie "16" V compassObjectiveMaxHeight "70" A compassObjectiveMaxRange "2048" A compassObjectiveMinAlpha "1" V compassObjectiveMinDistRange "1" V compassObjectiveMinHeight "-70" V compassObjectiveNearbyDist "4" A compassObjectiveNumRings "10" A compassObjectiveRingSize "80" A compassObjectiveRingTime "10000" A compassObjectiveTextHeight "18" A compassObjectiveTextScale "0.3" A compassObjectiveWidth "20" A compassPartialType "0" A compassPlayerHeight "18.75" A compassPlayerWidth "18.75" A C compassRadarLineThickness "0.4" A C compassRadarPingFadeTime "4" A C compassRadarUpdateFastTime "2" A C compassRadarUpdateTime "4" A compassRotation "1" A C compassSatellitePingFadeTime "10" A C compassSatelliteScanTime "1000" A C compassSatelliteStaticImageFadeTime "0" compassScaleDiff "0" compassScaleDuration "0" compassScaleReset "0" compassScaleTimer "0" C compassShowEnemies "1" A compassSize "1" A C compassSoundPingFadeTime "2" A compassSpectatorsSeeEnemies "0" A C compassStaticImageUpdateTime "5000" A compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "4" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.01" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "1" A con_gameMsgWindow1MsgTime "8" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" V con_typewriterColorBase "1 1 1" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "1000" A con_typewriterDecayStartTime "4000" A con_typewriterEnabledSounds "0" A con_typewriterPrintSpeed "40" counterDownloadInterval "15" counterUploadInterval "15" E current_custom_class "1" custom_class_create_enabled "1" custom_class_damage "2" custom_class_explosive_damage "2" custom_class_health "100" custom_class_health_regen "4" custom_class_health_vampirism "0" custom_class_mode "1" E custom_class_name "ItsMods.com" custom_class_speed "3" custom_class_sprint_speed "1" custom_class_team "1" E custom_class_team_1 "1" E custom_class_team_10 "0" E custom_class_team_2 "0" E custom_class_team_3 "0" E custom_class_team_4 "0" E custom_class_team_5 "0" E custom_class_team_6 "0" E custom_class_team_7 "0" E custom_class_team_8 "0" E custom_class_team_9 "0" E custom_custom_class_mode "1" E custom_custom_killstreak_1 "195" E custom_custom_killstreak_1_kills "2" E custom_custom_killstreak_2 "193" E custom_custom_killstreak_2_kills "4" E custom_custom_killstreak_3 "196" E custom_custom_killstreak_3_kills "7" E custom_custom_killstreak_mode "2" E custom_custom_perks_allow_pro "0" E custom_demo_recordPrivateMatch "1" E custom_g_pregame_enabled "1" E custom_killstreak_1 "195" E custom_killstreak_1_kills "2" E custom_killstreak_2 "193" E custom_killstreak_2_kills "4" E custom_killstreak_3 "196" E custom_killstreak_3_kills "7" E custom_killstreak_edit_dvar "custom_killstreak_3" E custom_killstreak_edit_slot "3" custom_killstreak_mode "2" E custom_killstreak_num_kills_dvar "custom_killstreak_3_kills" custom_killstreak_numkills "13" E custom_koth_autodestroytime "60" E custom_koth_kothmode "0" E custom_koth_spawntime "45" E custom_numlives "1" E custom_party_minplayers "4" E custom_perk_armorpiercing "40" E custom_perk_bulletpenetrationmultiplier "2" E custom_perk_damagekickreduction "0.2" E custom_perk_delayexplosivetime "0.2" E custom_perk_disarmexplosivetime "2" E custom_perk_extrabreath "5" E custom_perk_fallheightunits "" E custom_perk_fireproof "95" E custom_perk_flakJacket "35" E custom_perk_healthregenmultiplier "1.5" E custom_perk_interactspeedmultiplier "1.15" E custom_perk_killstreakreduction "1" E custom_perk_mantlereduction "0.5" E custom_perk_shellshockreduction "0.5" E custom_perk_speedmultiplier "1.07" E custom_perk_sprintmultiplier "2" E custom_perk_sprintrecoverymultiplier "0.6" E custom_perk_weapadsmultiplier "0.5" E custom_perk_weapmeleemultiplier "0.5" E custom_perk_weapratemultiplier "0.75" E custom_perk_weapreloadmultiplier "0.5" E custom_perk_weapspreadmultiplier "0.65" E custom_perk_weapswitchmultiplier "0.5" E custom_perks_allow_pro "0" E custom_player_laststandbleedouttime "30" E custom_player_laststandbleedouttimenorevive "10" E custom_playerrespawndelay "10" E custom_revive_time_taken "1.15" E custom_roundlimit "0" E custom_scorelimit "8" E custom_scr_allowannouncer "1" E custom_scr_allowbattlechatter "0" E custom_scr_bot_difficulty "" E custom_scr_ctf_enemycarriervisible "0" E custom_scr_ctf_idleflagreturntime "30" E custom_scr_ctf_roundswitch "1" E custom_scr_ctf_touchreturn "1" E custom_scr_custom_score_assist "" E custom_scr_dem_bombtimer "45" E custom_scr_dem_defusetime "5" E custom_scr_dem_extratime "3" E custom_scr_dem_planttime "5" E custom_scr_dem_roundswitch "1" E custom_scr_dm_bonus_leader "0" E custom_scr_dm_score_assist "0" E custom_scr_dm_score_death "0" E custom_scr_dm_score_headshot "0" E custom_scr_dm_score_kill "50" E custom_scr_dm_score_suicide "0" E custom_scr_dom_flagcapturetime "10" E custom_scr_game_allowkillcam "1" E custom_scr_game_forceradar "0" E custom_scr_game_hardpoints "1" E custom_scr_game_onlyheadshots "0" E custom_scr_game_perks "1" E custom_scr_game_spectatetype "1" E custom_scr_hardcore "1" E custom_scr_num_bots "" E custom_scr_num_bots_enemy "" E custom_scr_num_bots_friendly "" E custom_scr_player_forcerespawn "1" E custom_scr_player_healthregentime "0" E custom_scr_player_maxhealth "30" E custom_scr_player_sprintTime "4" E custom_scr_rcbomb_notimeout "0" E custom_scr_sab_bombtimer "30" E custom_scr_sab_defusetime "5" E custom_scr_sab_hotpotato "0" E custom_scr_sab_planttime "2.5" E custom_scr_sab_roundswitch "1" E custom_scr_sd_bombtimer "45" E custom_scr_sd_defusetime "5" E custom_scr_sd_multibomb "0" E custom_scr_sd_planttime "5" E custom_scr_sd_roundswitch "2" E custom_scr_tdm_bonus_leader "0" E custom_scr_tdm_score_death "0" E custom_scr_tdm_score_headshot "0" E custom_scr_tdm_score_kill "100" E custom_scr_tdm_score_suicide "0" E custom_scr_team_fftype "0" E custom_scr_team_teamkillspawndelay "20" E custom_scr_vehicles_enabled "1" E custom_timelimit "2.5" E custom_waverespawndelay "0" A customclass1 "PRO" A customclass2 "RUNNER" A customclass3 "CUSTOM 3" A customclass4 "CUSTOM 4" A customclass5 "CUSTOM 5" customGameMode "1" ddl_verbose "0" debug_rope "0" debug_trace "0" C DebugFireManager "0" debugRenderBrushes "0" debugRenderBulletMeshes "0" C debugRenderCollisionDistance "800" debugRenderColoredPatches "0" debugRenderEntityBrushes "0" debugRenderGjkTraceGeom "0" C debugRenderMask "All" debugRenderPatches "0" debugRenderPlayerCollision "0" debugRenderStaticModelsBounds "0" debugStats "1" EV dec20_Enabled "0" L dedicated "listen server" defaultDamageDuration "300" defaultDamageInterval "300" defaultHitDamage "5" demo_bookmarkEventThresholdTime "2" demo_bytesPerSecondMax "8192" demo_bytesPerSecondMin "2048" demo_client "0" demo_cmdnum "0" demo_controllerConfig "0" demo_debug "0" demo_defaultSegmentTag "" demo_drawdebuginformation "0" demo_enabled "1" R demo_errormessage "" R demo_errortitle "" demo_filesizeLimit "10" demo_keyframerate "10" demo_packetsPerSecondMax "10" demo_packetsPerSecondMin "2" demo_pause "0" demo_recordBasicTraining "0" demo_recordingrate "100" demo_recordPrivateMatch "1" demo_save_smp "0" demo_selectedSegmentIndex "0" demo_timescale "1" demo_timeScaleRate "4" R demo_usefilesystem "0" developer "0" developer_script "0" disconnected_ctrls "" E dive2swim "200" E dive_recharge "1000" C D dog_debug "1" V dog_MeleeDamage "150" C dog_turn180_angle "135" C dog_turn90_angle "70" C dog_turn_min_goal_dist "40" C E door_breach_weapondrop "1" C doublesided_raycasts "0" drawEntityCount "0" drawEntityCountPos "-55 -180" drawEntityCountSize "32" drawKillcamData "0" drawKillcamDataPos "-55 -230" drawKillcamDataSize "32" A drawLagometer "0" drawServerBandwidth "0" drawServerBandwidthPos "-55 -280" A E drew_notes "2" C E dtp "1" C E dtp_exhaustion_window "1500" C E dtp_fall_damage_max_height "200" C E dtp_fall_damage_min_height "65" C E dtp_max_apex_duration "400" C E dtp_max_slide_addition "0" C E dtp_max_slide_duration "300" C E dtp_min_speed "3.16" C E dtp_new_trajectory "1" C E dtp_new_trajectory_multiplier "2" C E dtp_post_move_pause "100" C E dtp_startup_delay "250" dumpStaticModels "0" dw_active "1" R dw_dupe_key "0" R dw_loggedin "1" dw_numaccounts "-1" dw_popup "Logged in OK" dw_user0 "" dw_user1 "" dw_user2 "" dw_user3 "" dw_user4 "" dwFileFetchTryIntervalBase "2" dwFileFetchTryIntervalMax "30" dwFileFetchTryMaxAttempts "30" C V dynEnt_bulletForce "800" C dynEnt_explodeForce "12500" C dynEnt_explodeMaxEnts "20" C dynEnt_explodeMinForce "40" C dynEnt_explodeSpinScale "4" C dynEnt_explodeUpbias "0.5" dynEnt_sentientAutoActivate "1" C dynEnt_spawnedLimit "50" C dynEntPieces_angularVelocity "0 0 0" C dynEntPieces_impactForce "1000" C dynEntPieces_velocity "0 0 0" emblem_scroll_delay_first "150" emblem_scroll_delay_rest "50" V enable_global_wind "1" V enable_grass_wind "0" enable_moving_paths "1" C enable_new_prone_check "0" E error_menu_info "" eventMessageLastFetchTime "0" facepaintLodDist "1250" E fileshare_rating_clip "0" E fileshare_rating_film "0" E fileshare_rating_gametype "1" E fileshare_rating_screenshot "0" V fire_audio_random_max_duration "1000" V fire_audio_repeat_duration "1500" V fire_burn_time "3000" V fire_world_damage "5" V fire_world_damage_duration "5" V fire_world_damage_rate "1" C fixedtime "0" E flame_config_valid "0" C E flame_debug_render "0" C flame_kick_offset "-2 0 -0.5" C flame_kick_recover_speed "4" C flame_kick_speed "4" C E flame_render "1" C E flame_team_damage "0" C E flame_test "0" C E flame_use_dvars "0" flameVar_editingFlameTable "none" flameVar_lastFlameTable "none" C flareDisableEffects "0" E footstep_sounds_cutoff "1000" C D friction "5.5" friendsNewsLastFetchTime "841006" I fs_basegame "" I fs_basepath "g:\program files\steam\steamapps\common\call of duty black ops" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" S I D fs_game "" I fs_homepath "g:\program files\steam\steamapps\common\call of duty black ops" LC fs_ignoreLocalized "0" I fs_restrict "0" I fs_usedevdir "0" I fs_userDocuments "C:\Users\Jasper\Documents\Activision\CoD" S R D fs_usermapdir "" C fsDebugRatingValue "0" C fshDebugFileList "0" fshLiveBlurb "" fshOldItemColor "1 1 1 0.2" fshSearchTaskDelay "1200" fshSelectFirstSlotRow "0" fshSelectLastSlotRow "0" fsIsSelectedFileDescriptionModified "0" fsIsSelectedFileNameModified "0" fsMaxPrivateSlotRowsOther "2" fsOtherUserPrivateSlotCol "1" fsOtherUserSlotSelected "5" fsPrivateSlotCol "0" fsRecents "7" fsRecentsCount "100" fsSearchFileType "1" fsSearchRowText1 "@MENU_FILESHARE_MOSTRECENT" fsSearchRowText2 "@MENU_ALL" fsSearchRowText3 "@MENU_ALL" fsSearchRowText4 "@MENU_ALL" fsSearchRowText5 "@MENU_ALL" fsSearchRowText6 "@MENU_ALL" fsSearchRowValue1 "0" fsSearchRowValue2 "0" fsSearchRowValue3 "0" fsSearchRowValue4 "0" fsSearchRowValue5 "0" fsSearchRowValue6 "0" fsSearchSelectedRow "0" fsSelectedFileDescription "CUSTOM GAME MODE" fsSelectedFileID "0" fsSelectedFileName "SEARCH & DESTROY" fsSelectedFileTagIndex "0" fsShowStreamingGraph "0" fsSlotEmptyHiddenColor "0 0 0 0" fsSlotEmptyMainColor "0.25 0.25 0.25 0.95" fsSlotEmptyNotSubscribedColor "0.36 0.36 0.36 0.95" fsSlotEmptyShowColor "0 0 0 0.8" fsSlotEmptyShowColorBg "0.4 0.4 0.4 0.5" fsSlotHighlightedColor "0.5 1 0.5 0.8" fsSlotHighlightedColorNoSel "1 1 1 0.9" fsSlotMainColor "1 1 1 1" fsSlotNumMainColor "0.8 0.8 0.8 0.9" fsSlotNumNoSubsribeColor "0 0 0 0.3" fsStarAvgColor "0.7 0.2 0.2 0.8" fsStarHighlightColor "0.7 0.7 0.1 0.8" fsStarPreviewColor "1 1 1 0.5" C fx_count "0" fx_cull_effect_spawn "0" fx_cull_elem_draw "1" fx_cull_elem_spawn "1" C fx_debugBolt "0" C fx_draw "1" C fx_draw_weapon_tags "0" C fx_drawClouds "1" C fx_enable "1" C fx_freeze "0" C fx_mark_profile "0" A fx_marks "1" A fx_marks_ents "1" V fx_marks_range "1500" A fx_marks_smodels "1" C fx_priority_debug "0" C fx_priority_enable "0" C fx_profile "0" C fx_seethru_parallax "1" C fx_visMinTraceDist "80" D fxfrustumCutoff "1000" A g_allowvote "1" A E g_banIPs "" A E g_clonePlayerMaxVelocity "80" C g_compassShowEnemies "0" g_connectpaths "0" A E g_deadChat "0" C g_debugLocHit "0" C g_debugLocHitTime "500" A E g_dropForwardSpeed "10" A E g_dropHorzSpeedRand "100" A E g_dropUpSpeedBase "10" A E g_dropUpSpeedRand "5" S L g_gametype "ctf" g_loadScripts "1" A E g_log "games_mp.log" A E g_logSync "1" A E g_logTimeStampInSeconds "0" A E g_oldVoting "1" A E g_playerCollisionEjectSpeed "25" g_pregame_enabled "1" A E g_redCrosshairs "1" D g_ScoresColor_Allies "0.0901961 0.458824 0.0705882 1" D g_ScoresColor_Axis "0.690196 0.0705882 0.0509804 1" D g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1" D g_ScoresColor_Free "0.760784 0.780392 0.101961 1" D g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1" D g_ScoresColor_Spectator "0.25098 0.25098 0.25098 1" D g_synchronousClients "0" D g_TeamColor_Allies "0.6 0.639216 0.690196 1" D g_TeamColor_Axis "0.65098 0.568627 0.411765 1" D g_TeamColor_EnemyTeam "1 0.313726 0.34902 1" D g_TeamColor_EnemyTeamAlt "1 0.501961 0 1" D g_TeamColor_Free "0.74902 0.25098 0.25098 1" D g_TeamColor_MyTeam "0.4 0.701961 0.4 1" D g_TeamColor_MyTeamAlt "0.34902 1 1 1" D g_TeamColor_Spectator "0.25098 0.25098 0.25098 1" D g_TeamColor_Squad "0.25098 0.25098 0.74902 1" E g_TeamIcon_Allies "faction_128_marines" E g_TeamIcon_Axis "faction_128_nva" E g_TeamIcon_Free "" E g_TeamIcon_Spectator "" D g_TeamName_Allies "GAME_ALLIES" D g_TeamName_Axis "GAME_AXIS" A E g_useGear "0" A E g_useholdspawndelay "500" A E g_voiceChatTalkingDuration "500" A E g_voteAbstainWeight "0.5" C gpad_button_deadzone "0.13" gpad_button_lstick_deflect_max "0" gpad_button_rstick_deflect_max "0" A gpad_buttonsConfig "buttons_default" gpad_debug "0" A gpad_enabled "0" A gpad_menu_scroll_delay_first "420" A gpad_menu_scroll_delay_rest "210" R gpad_present "0" A gpad_rumble "1" C gpad_stick_deadzone_max "0.01" C gpad_stick_deadzone_min "0.2" C gpad_stick_pressed "0.4" C gpad_stick_pressed_hysteresis "0.1" A gpad_sticksConfig "thumbstick_default" heatMapLoadDelay "2000" R hiDef "1" highlightedPlayerClanTag "" highlightedPlayerName "" highlightedPlayerXuid "" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "0" A hud_fade_compass "0" A hud_fade_healthbar "2" A hud_fade_offhand "0" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fade_vehiclecontrols "4" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" C hud_healthOverlay_phaseEnd_fromAlpha "0.2" C hud_healthOverlay_phaseEnd_pulseDuration "700" C hud_healthOverlay_phaseEnd_toAlpha "0" C hud_healthOverlay_phaseOne_pulseDuration "150" C hud_healthOverlay_phaseOne_toAlphaAdd "0.3" C hud_healthOverlay_phaseThree_pulseDuration "400" C hud_healthOverlay_phaseThree_toAlphaMultiplier "1" C hud_healthOverlay_phaseTwo_pulseDuration "320" C hud_healthOverlay_phaseTwo_toAlphaMultiplier "1" C hud_healthOverlay_pulseStart "0.55" C hud_healthOverlay_pulseStop "0.9" C hud_healthOverlay_regenPauseTime "8000" C hudElemPausedBrightness "0.4" C E ik_actor_tracking_scale "1" C E ik_ai_hand_offset_vec "0 0 0" C E ik_ai_hand_rotation_vec "0 0 0" C E ik_ai_hand_tuning "0" C E ik_debug "0" V ik_dvar_lookatentity_notorso "0" C E ik_enable "1" C E ik_enable_ai_hand "0" C E ik_enable_ai_terrain "2" C E ik_enable_player_hand "1" C E ik_enable_player_terrain "1" C E ik_foot_test "0" C E ik_hand_test "0" C E ik_left_hand_lerp_test "0" C E ik_paranoid_matrix_checks "0" C E ik_pelvis_test "0" V ik_pitch_limit_max "60" V ik_pitch_limit_thresh "10" C E ik_right_hand_lerp_test "0" V ik_roll_limit_max "100" V ik_roll_limit_thresh "30" V ik_yaw_limit_max "90" V ik_yaw_limit_thresh "10" AL in_mouse "1" A input_invertPitch "0" A input_viewSensitivity "1" E invite_visible "1" invite_waitPeriod "30000" inviteText "" itemSellFactor "0.5" C D jump_height "39" C D jump_ladderPushVel "128" C D jump_slowdownEnable "1" C D jump_spreadAdd "64" C D jump_stepSize "18" E koth_autodestroytime "60" E koth_capturetime "20" E koth_delayPlayer "0" E koth_destroytime "10" E koth_kothmode "0" E koth_spawnDelay "60" E koth_spawntime "45" E language "english" lb_escrowRefresh "1200" lb_escrowTimeout "1200" lb_filter "none" lb_forceLbWrite "0" lb_LastFetchTime "0" C lb_maxrows "50" C lb_minrefresh "0" lb_prestige "0" lb_type "tdm" lb_typeByResetPeriod "all_time" E leaveImmediately "0" R legacy_zombiemode "0" E list_perks_in_slot "0" I live_service "1" liveNewsMaxCounters "10" AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" A log_append "1" logfile "2" long_blocking_call "0" lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1.7" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" E ls_gametype "CAPTURE THE FLAG" E ls_mapname "JUNGLE" E ls_status "Waiting for other players" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C D mantle_check_angle "60" C D mantle_check_glass_extra_range "10" C D mantle_check_radius "0.1" C D mantle_check_range "20" C D mantle_debug "0" C D mantle_enable "1" C D mantle_view_yawcap "60" C D mantle_weapon_anim_height "32" C D mantle_weapon_height "39" S R mapname "mp_havoc" matchmaking_debug "1" maxAttachmentsPerWeapon "2" R maxreservedslots "6" maxStatsBackupInterval "1" E menu_xboxlive_buttons_visible "1" metPlayerListUpdateInterval "10000" metPlayerListUploadInterval "60000" minDelayForOtherPlayerStatsFetch "300000" A monkeytoy "0" mortarStrikesLeft "0" motd "" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" msg_zlibCompress "0" msg_zlibCompressOutput "0" U A name "NovaModa" L net_ip "localhost" net_lanauthorize "0" net_minigraph "0" AL net_noudp "0" L net_port "3074" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextdemo "" nextmap "" V nightVisionDisableEffects "0" V nightVisionFadeInOutTime "0.1" V nightVisionPowerOnTime "0.3" R notice_onEscArg "" onlinegame "1" V overrideNVGModelWithKnife "0" packetDebug "0" party_linearMapCycle "0" party_linearMapCycleRandom "0" E party_maxlocalplayers_theater "1" party_maxplayers "18" party_minplayers "4" party_simulateLongQoS "0" E party_teambased "1" U password "" R pc_newversionavailable "0" D penetrationCount "5" D penetrationCount_allies "5" D penetrationCount_axis "5" C perk_armorPiercing "40" C perk_blackbirdShowsGpsJammer "1" C perk_bulletPenetrationMultiplier "2" C perk_damageKickReduction "0.2" C perk_deathStreakCountRequired "5" C perk_delayExplosiveTime "0.2" C perk_disarmExplosiveTime "2" C perk_dogsAttackGhost "1" C perk_extraBreath "5" C perk_extraMoneyMultiplier "2" C perk_fireproof "95" C perk_flakJacket "35" C perk_flakJacket_hardcore "9" C perk_grenadeDeath "frag_grenade_short_mp" C perk_grenadeTossBackTimer "2500" C perk_healthRegenMultiplier "1.5" C perk_interactSpeedMultiplier "1.15" C perk_killstreakReduction "1" C perk_mantleReduction "0.5" C perk_shellShockReduction "0.5" C perk_speedMultiplier "1.07" C perk_sprintMultiplier "2" C perk_sprintRecoveryMultiplier "0.6" C perk_throwbackInnerRadius "120" C perk_weapAdsMultiplier "0.5" C perk_weapMeleeMultiplier "0.5" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" C perk_weapSwitchMultiplier "0.5" phys_ai_collision_mode "1" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" V phys_buoyancy "0" V phys_buoyancyDistanceCutoff "2500" phys_buoyancyFastComputation "0" phys_buoyancyRippleFrequency "3000" phys_buoyancyRippleVariance "2000" phys_debugBigQueries "0" phys_debugCallback "0" phys_debugDangerousRigidBodies "1" phys_debugExpensivePushout "1" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawCollisionObj "0" phys_drawcontacts "0" phys_drawNitrousVehicle "0" phys_drawNitrousVehicleEffects "0" phys_entityCollision "1" phys_floatTimeVariance "10000" phys_fluid "0" V phys_gravity "-800" V phys_gravity_dir "0 0 1" phys_heavyTankSwitch "0" V phys_impact_distance_cutoff "800" V phys_impact_fx "1" phys_impact_intensity_limit "50" phys_impact_max_pfx_per_frame "10" phys_impact_max_sfx_per_frame "10" phys_impact_render "0" phys_impact_silence_window "0.3" V phys_maxFloatTime "30000" phys_msecstep "0" V phys_piecesSpawnDistanceCutoff "1000" phys_player_collision_adjust_height "0" phys_player_collision_mode "1" V phys_ragdoll_buoyancy "0" phys_ragdoll_joint_damp_scale "0.04" phys_reeval_frequency "2" phys_userRigidBodies "1" V phys_vehicleDamageFroceScale "0.3" phys_vehicleFriction "0.1" V phys_vehicleGravityMultiplier "1" V phys_vehicleUsePredictedPosition "0" V phys_vehicleWheelEntityCollision "1" phys_waterDragAngular "-2" phys_waterDragLinear "-1" C D player_adsExitDelay "0" player_AimBlend_Back_Low "0 0.3 0.5" player_AimBlend_Back_Mid "0.1 0.2 0.5" player_AimBlend_Back_Up "0.5 0.1 -0.6" player_AimBlend_Head "0 0 0" player_AimBlend_Neck "0.3 0.3 0" player_AimBlend_Pelvis "0.4 0.4 0" player_AimBlend_Shoulder "1 1 1" C player_animRunThreshhold "140" C player_animWalkThreshhold "30" C D player_backSpeedScale "0.7" C player_bayonetLaunchDebugging "0" C player_bayonetLaunchProof "1" C player_bayonetLaunchZCap "300" C player_bayonetRange "85" C player_bayonetTargetDist "65" C D player_breath_fire_delay "0" C D player_breath_gasp_lerp "6" C D player_breath_gasp_scale "4.5" C D player_breath_gasp_time "1" C D player_breath_hold_lerp "1" C D player_breath_hold_time "4.5" C D player_breath_snd_delay "1" C D player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_clipSizeMultiplier "1" C D player_debugHealth "0" player_disableWeaponsInWater "1" C D player_dmgtimer_flinchTime "500" C D player_dmgtimer_maxTime "750" C D player_dmgtimer_minScale "0" C D player_dmgtimer_stumbleTime "500" C D player_dmgtimer_timePerPoint "100" C player_enableShuffleAnims "0" C D player_enduranceSpeedScale "1.7" player_floatSpeed "20" C D player_footstepsThreshhold "10" V player_forceRedCrosshair "0" C D player_knockbackMoveThreshhold "60" C E player_lastStandBleedoutTime "30" C player_lastStandBleedoutTimeNoRevive "10" C player_lastStandHealthOverlayTime "8" C player_lean_rotate "1.25 1.25" C player_lean_rotate_crouch "1 1" C player_lean_shift "5 2.5" C player_lean_shift_crouch "12.5 2.5" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_move_factor_on_torso "0" C D player_moveThreshhold "2" C player_revivePlayerListCycleTime "2" C player_reviveTriggerRadius "64" C D player_runbkThreshhold "60" C D player_runThreshhold "110" C D player_scopeExitOnDamage "0" C E player_sliding_friction "1.5" C E player_sliding_velocity_cap "500" C E player_sliding_wishspeed "4000" C player_slopeAnimAngle "30" C D player_spectateSpeedScale "1" C D player_sprintCameraBob "0.5" D player_sprintForwardMinimum "105" C D player_sprintMinTime "1" C D player_sprintRechargePause "0" C D player_sprintSpeedScale "1.5" C D player_sprintStrafeSpeedScale "0.667" C D player_sprintThreshhold "185" C D player_sprintTime "4" C D player_sprintUnlimited "0" C D player_strafeAnimCosAngle "0.5" C D player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C E player_swimDamage "15" C E player_swimDamagerInterval "1" C E player_swimTime "16" V player_topDownCamAngles "75 0 0" V player_topDownCamCenterPos "-7926 -2838 -88" V player_topDownCamMode "0" V player_topDownCamOffset "0 0 500" V player_topDownCursorDist "250" V player_topDownCursorPos "0 0" C D player_turnAnims "1" E player_turnRateScale "1" player_useSlopeAnims "1" C D V player_view_pitch_down "85" C D V player_view_pitch_up "85" V player_viewLockEnt "0" V player_viewRateScale "0" C E player_waterSpeedScale "1.3" V playerPushAmount "0" S playlist "1" S playlist_enabled "0" S playlist_entry "22" A playlist_excludeGametype "tdm" A playlist_excludeGametypeMap "" A playlist_excludeMap "" playlist_next "1" C popInLetterFXTime "40" E popup_open "0" R presell "0" A prestigeclass1 "CUSTOM 6" A prestigeclass2 "CUSTOM 7" A prestigeclass3 "CUSTOM 8" A prestigeclass4 "CUSTOM 9" A prestigeclass5 "CUSTOM 10" R primaryWeaponOffset "0" A profile_physics "0" C D prone_bipod_enable "1" S R protocol "1044" quickmatch_fullnessweight "1" quickmatch_minslots "2" quickmatch_pingweight "100" quickmatch_resultspercent "75" A r_aaAlpha "dither (fast)" AL r_aaSamples "1" A r_allow_intz "1" A r_allow_null_rt "1" AL r_aspectRatio "auto" A r_autopriority "0" A r_backBufferSize "960" A r_backBufferSizeY "544" EV r_bloomBlurRadius "1.75" EV r_bloomColorScale "0 0 0 0" EV r_bloomCurveBreakpoint "1 1 1 1" EV r_bloomCurveHiBlack "0 0 0 0" EV r_bloomCurveHiGamma "1 1 1 1" EV r_bloomCurveHiRemapBlack "0 0 0 0" EV r_bloomCurveHiRemapWhite "1 1 1 1" EV r_bloomCurveHiWhite "1 1 1 1" EV r_bloomCurveLoBlack "0 0 0 0" EV r_bloomCurveLoGamma "1 1 1 1" EV r_bloomCurveLoRemapBlack "0 0 0 0" EV r_bloomCurveLoRemapWhite "1 1 1 1" EV r_bloomCurveLoWhite "1 1 1 1" EV r_bloomExpansionControl "0.5 0.5 0.5 0.5" EV r_bloomExpansionSource "0" EV r_bloomExpansionWeights "0 0 0 0" EV r_bloomPersistence "0" EV r_bloomStreakXInnerTint "1 1 1" EV r_bloomStreakXLevels0 "0.25 0.5 0.25 1" EV r_bloomStreakXLevels1 "0 1 0 1" EV r_bloomStreakXOuterTint "1 1 1" EV r_bloomStreakXTint "0 0 0" EV r_bloomStreakXTintControl "0.25 0.5 0.25 1" EV r_bloomStreakYInnerTint "1 1 1" EV r_bloomStreakYLevels0 "0.25 0.5 0.25 1" EV r_bloomStreakYLevels1 "0 1 0 1" EV r_bloomStreakYOuterTint "1 1 1" EV r_bloomStreakYTint "0 0 0" EV r_bloomStreakYTintControl "0.25 0.5 0.25 1" EV r_bloomTintScale "0 0 0 1" EV r_bloomTintWeights "0.25 0.5 0.25 0" EV r_bloomTweaks "0" C r_blur "0" A r_blur_allowed "1" C r_brightness "0" C r_brushLimit "512" r_burnedDestructibleColor "0.4" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" A r_clipCodec "MJPEG" A r_clipFPS "24" A r_clipSize "360" r_collectActiveMaterials "0" C r_colorMap "Unchanged" C r_contrast "1" r_convergence "6.06253" AL r_customMode "" E r_debugHDRdlight "0" E r_debugHDRdlight_color "0.25 0.8 1" E r_debugHDRdlight_distance "250" E r_debugHDRdlight_radius "150" E r_debugHDRdlight_scale "1" C r_debugLayers "0" A r_debugLineWidth "1" C r_debugShader "none" C r_debugShowCoronas "0" C r_debugShowDynamicLights "0" C r_debugShowPrimaryLights "0" A r_depthPrepass "0" C r_desaturation "1" C V r_diffuseColorScale "1" AL r_displayRefresh "60 Hz" [/QUOTE]
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Call Of Duty (Ancienne Section en modération )
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