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Call of Duty 11 : Advanced Warfare
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[1.20] Adresses/Offsets/Structures/Enums/Divers
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<blockquote data-quote="iMoDz | GsRClans’" data-source="post: 5661480" data-attributes="member: 173556"><p>Pour les gens qui veulent completer leur tool, Voila pas mal de stats.</p><p></p><p>[CODE]</p><p>public static struct Stats</p><p>{</p><p> public static UInt32</p><p> EntryStats = 0x2AB9BE8,</p><p> Prestige = EntryStats + 0x0D,</p><p> Level = EntryStats + 0xA9,</p><p> Score = EntryStats + 0xE6,</p><p> Kills = EntryStats + 0xBD,</p><p> Deaths = EntryStats + 0x95,</p><p> Accuracy = EntryStats + 0x51,</p><p> Wins = EntryStats + 0x112,</p><p> Losses = EntryStats + 0xC5,</p><p> GamePlayed = EntryStats + 0xAD,</p><p> TimePlayed = EntryStats + 0x102,</p><p> UnlockAll = EntryStats + 0x5834;</p><p></p><p> public static struct Class</p><p> {</p><p> public static UInt32</p><p> ClassName1 = Stats.EntryStats + 0x4DE9, // Ox80 For Next Class</p><p> ClassName2 = ClassName1 + 0x80,</p><p> ClassName3 = ClassName2 + 0x80,</p><p> ClassName4 = ClassName3 + 0x80,</p><p> ClassName5 = ClassName4 + 0x80,</p><p> ClassName6 = ClassName5 + 0x80,</p><p> ClassName7 = ClassName6 + 0x80,</p><p> ClassName8 = ClassName7 + 0x80,</p><p> ClassName9 = ClassName8 + 0x80,</p><p> ClassName10 = ClassName9 + 0x80;</p><p> }</p><p> </p><p> public static struct KillStreak</p><p> {</p><p> public static UInt32</p><p> Warbird = Stats.EntryStats + 0x89BF,</p><p> Paladin = Stats.EntryStats + 0x89C3,</p><p> XS1_Vulcan = Stats.EntryStats + 0x89C7,</p><p> XS1_Goliath = Stats.EntryStats + 0x89CF,</p><p> Predator = Stats.EntryStats + 0x89D3,</p><p> Turret = Stats.EntryStats + 0x89D7,</p><p> Bomber = Stats.EntryStats + 0x89DB,</p><p> Assault_Drone = Stats.EntryStats + 0x89DF,</p><p> EMP = Stats.EntryStats + 0x89E7,</p><p> UAV = Stats.EntryStats + 0x89BB,</p><p> Drone = Stats.EntryStats + 0x89E3,</p><p> CarePackage = Stats.EntryStats + 0x89CB;</p><p> }</p><p></p><p> public static struct Weapon</p><p> {</p><p> public static UInt32</p><p> BAL27 = Stats.EntryStats + 0x6BA, // + 0x4 = Death | - 0x4 = Headshot</p><p> AK12 = Stats.EntryStats + 0x69E, // + 0x4 = Death | - 0x4 = Headshot</p><p> ARX160 = Stats.EntryStats + 0x72A, // + 0x4 = Death | - 0x4 = Headshot</p><p> HBRa3 = Stats.EntryStats + 0x6D6, // + 0x4 = Death | - 0x4 = Headshot</p><p> IMR = Stats.EntryStats + 0x70E, // + 0x4 = Death | - 0x4 = Headshot</p><p> MK14 = Stats.EntryStats + 0x746, // + 0x4 = Death | - 0x4 = Headshot</p><p> KF5 = Stats.EntryStats + 0x7EE, // + 0x4 = Death | - 0x4 = Headshot</p><p> MP11 = Stats.EntryStats + 0x762, // + 0x4 = Death | - 0x4 = Headshot</p><p> ASM1 = Stats.EntryStats + 0x7D2, // + 0x4 = Death | - 0x4 = Headshot</p><p> SN6 = Stats.EntryStats + 0x7B6, // + 0x4 = Death | - 0x4 = Headshot</p><p> SAC3 = Stats.EntryStats + 0x77E, // + 0x4 = Death | - 0x4 = Headshot</p><p> AMR9 = Stats.EntryStats + 0x79A, // + 0x4 = Death | - 0x4 = Headshot</p><p> Lynx = Stats.EntryStats + 0x842, // + 0x4 = Death | - 0x4 = Headshot</p><p> MORS = Stats.EntryStats + 0x826, // + 0x4 = Death | - 0x4 = Headshot</p><p> NA45 = Stats.EntryStats + 0x80A, // + 0x4 = Death | - 0x4 = Headshot</p><p> ATLAS_20mm = Stats.EntryStats + 0x85E, // + 0x4 = Death | - 0x4 = Headshot</p><p> TAC19 = Stats.EntryStats + 0x9AE, // + 0x4 = Death | - 0x4 = Headshot</p><p> S12 = Stats.EntryStats + 0x992, // + 0x4 = Death | - 0x4 = Headshot</p><p> Bulldog = Stats.EntryStats + 0x976, // + 0x4 = Death | - 0x4 = Headshot</p><p> EM1 = Stats.EntryStats + 0x237E, // + 0x4 = Death | - 0x4 = Headshot</p><p> Pyteak = Stats.EntryStats + 0x6F2, // + 0x4 = Death | - 0x4 = Headshot</p><p> Ameli = Stats.EntryStats + 0x237E, // + 0x4 = Death | - 0x4 = Headshot</p><p> ATLAS45 = Stats.EntryStats + 0x95A, // + 0x4 = Death | - 0x4 = Headshot</p><p> RW1 = Stats.EntryStats + 0x93E, // + 0x4 = Death | - 0x4 = Headshot</p><p> MP443_Grach = Stats.EntryStats + 0x922, // + 0x4 = Death | - 0x4 = Headshot</p><p> PDW = Stats.EntryStats + 0x906, // + 0x4 = Death | - 0x4 = Headshot</p><p> Assault_Shield = Stats.EntryStats + 0x87A, // + 0x4 = Death | - 0x4 = Headshot</p><p> Stinger_M7 = Stats.EntryStats + 0xA02, // + 0x4 = Death | - 0x4 = Headshot</p><p> MAAWS = Stats.EntryStats + 0x9CA, // + 0x4 = Death | - 0x4 = Headshot</p><p> MAHEM = Stats.EntryStats + 0x9E6; // + 0x4 = Death | - 0x4 = Headshot</p><p> }</p><p></p><p> public static struct Exo_Launcher</p><p> {</p><p> public static UInt32</p><p> Granade = Stats.EntryStats + 0x312,</p><p> Granade_Kills = Granade + 0xC,</p><p> Stun = Stats.EntryStats + 0x34A,</p><p> Stun_Kills = Stun + 0xC,</p><p> Semtex = Stats.EntryStats + 0x2F6,</p><p> Semtex_Kills = Stats.EntryStats + 0xC,</p><p> Marker = Stats.EntryStats + 0x40E,</p><p> Marker_JKills = Marker + 0xC,</p><p> EMP_Granade = Stats.EntryStats + 0x39E,</p><p> EMP_Granade_Kills = EMP_Granade + 0xC,</p><p> Smoke = Stats.EntryStats + 0x366,</p><p> Smoke_Kills = Smoke + 0xC,</p><p> Sharp_Drone = Stats.EntryStats + 0x3D6,</p><p> Sharp_Drone_Kills = Sharp_Drone + 0xC,</p><p> Blast_Drone = Stats.EntryStats + 0x676,</p><p> Blast_Drone_Kills = Blast_Drone + 0xC;</p><p> }</p><p></p><p> public static struct Medals</p><p> {</p><p> public static UInt32</p><p> Blood = Stats.EntryStats + 0x887F,</p><p> Merciless = Stats.EntryStats + 0x8883,</p><p> RuthLess = Stats.EntryStats + 0x8887,</p><p> Relentless = Stats.EntryStats + 0x888B,</p><p> Brutal = Stats.EntryStats + 0x888F,</p><p> Viciuos = Stats.EntryStats + 0x8893,</p><p> Unstoppable = Stats.EntryStats + 0x8897,</p><p> Double_Kill = Stats.EntryStats + 0x885B,</p><p> Triple_Kill = Stats.EntryStats + 0x885F,</p><p> Fury_Kill = Stats.EntryStats + 0x8863,</p><p> Frenzy_Kill = Stats.EntryStats + 0x8867,</p><p> Super_Kill = Stats.EntryStats + 0x886B,</p><p> Mega_Kill = Stats.EntryStats + 0x886F,</p><p> Ultra_Kill = Stats.EntryStats + 0x8873,</p><p></p><p> //More Medals</p><p> Headshots = Stats.EntryStats + 0x8A2F,</p><p> Saviors = Stats.EntryStats + 0x8A3F,</p><p> LongShots = Stats.EntryStats + 0x8A43,</p><p> OneShots = Stats.EntryStats + 0x8AA7,</p><p> FirstBloods = Stats.EntryStats + 0x8A97,</p><p> Stabs = Stats.EntryStats + 0x8AD7,</p><p> Confirms = Stats.EntryStats + 0x8402,</p><p> Denies = Stats.EntryStats + 0x8406,</p><p> Uplinks = Stats.EntryStats + 0x83EA,</p><p> Returns = Stats.EntryStats + 0x83EE,</p><p> Plants = Stats.EntryStats + 0x83F6,</p><p> Defuses = Stats.EntryStats + 0x83FA,</p><p> SnR_Caps = Stats.EntryStats + 0x8402,</p><p> SnR_Rescue = Stats.EntryStats + 0x8406,</p><p> Defends = Stats.EntryStats + 0x83F2;</p><p> }</p><p>}[/CODE]</p></blockquote><p></p>
[QUOTE="iMoDz | GsRClans’, post: 5661480, member: 173556"] Pour les gens qui veulent completer leur tool, Voila pas mal de stats. [CODE] public static struct Stats { public static UInt32 EntryStats = 0x2AB9BE8, Prestige = EntryStats + 0x0D, Level = EntryStats + 0xA9, Score = EntryStats + 0xE6, Kills = EntryStats + 0xBD, Deaths = EntryStats + 0x95, Accuracy = EntryStats + 0x51, Wins = EntryStats + 0x112, Losses = EntryStats + 0xC5, GamePlayed = EntryStats + 0xAD, TimePlayed = EntryStats + 0x102, UnlockAll = EntryStats + 0x5834; public static struct Class { public static UInt32 ClassName1 = Stats.EntryStats + 0x4DE9, // Ox80 For Next Class ClassName2 = ClassName1 + 0x80, ClassName3 = ClassName2 + 0x80, ClassName4 = ClassName3 + 0x80, ClassName5 = ClassName4 + 0x80, ClassName6 = ClassName5 + 0x80, ClassName7 = ClassName6 + 0x80, ClassName8 = ClassName7 + 0x80, ClassName9 = ClassName8 + 0x80, ClassName10 = ClassName9 + 0x80; } public static struct KillStreak { public static UInt32 Warbird = Stats.EntryStats + 0x89BF, Paladin = Stats.EntryStats + 0x89C3, XS1_Vulcan = Stats.EntryStats + 0x89C7, XS1_Goliath = Stats.EntryStats + 0x89CF, Predator = Stats.EntryStats + 0x89D3, Turret = Stats.EntryStats + 0x89D7, Bomber = Stats.EntryStats + 0x89DB, Assault_Drone = Stats.EntryStats + 0x89DF, EMP = Stats.EntryStats + 0x89E7, UAV = Stats.EntryStats + 0x89BB, Drone = Stats.EntryStats + 0x89E3, CarePackage = Stats.EntryStats + 0x89CB; } public static struct Weapon { public static UInt32 BAL27 = Stats.EntryStats + 0x6BA, // + 0x4 = Death | - 0x4 = Headshot AK12 = Stats.EntryStats + 0x69E, // + 0x4 = Death | - 0x4 = Headshot ARX160 = Stats.EntryStats + 0x72A, // + 0x4 = Death | - 0x4 = Headshot HBRa3 = Stats.EntryStats + 0x6D6, // + 0x4 = Death | - 0x4 = Headshot IMR = Stats.EntryStats + 0x70E, // + 0x4 = Death | - 0x4 = Headshot MK14 = Stats.EntryStats + 0x746, // + 0x4 = Death | - 0x4 = Headshot KF5 = Stats.EntryStats + 0x7EE, // + 0x4 = Death | - 0x4 = Headshot MP11 = Stats.EntryStats + 0x762, // + 0x4 = Death | - 0x4 = Headshot ASM1 = Stats.EntryStats + 0x7D2, // + 0x4 = Death | - 0x4 = Headshot SN6 = Stats.EntryStats + 0x7B6, // + 0x4 = Death | - 0x4 = Headshot SAC3 = Stats.EntryStats + 0x77E, // + 0x4 = Death | - 0x4 = Headshot AMR9 = Stats.EntryStats + 0x79A, // + 0x4 = Death | - 0x4 = Headshot Lynx = Stats.EntryStats + 0x842, // + 0x4 = Death | - 0x4 = Headshot MORS = Stats.EntryStats + 0x826, // + 0x4 = Death | - 0x4 = Headshot NA45 = Stats.EntryStats + 0x80A, // + 0x4 = Death | - 0x4 = Headshot ATLAS_20mm = Stats.EntryStats + 0x85E, // + 0x4 = Death | - 0x4 = Headshot TAC19 = Stats.EntryStats + 0x9AE, // + 0x4 = Death | - 0x4 = Headshot S12 = Stats.EntryStats + 0x992, // + 0x4 = Death | - 0x4 = Headshot Bulldog = Stats.EntryStats + 0x976, // + 0x4 = Death | - 0x4 = Headshot EM1 = Stats.EntryStats + 0x237E, // + 0x4 = Death | - 0x4 = Headshot Pyteak = Stats.EntryStats + 0x6F2, // + 0x4 = Death | - 0x4 = Headshot Ameli = Stats.EntryStats + 0x237E, // + 0x4 = Death | - 0x4 = Headshot ATLAS45 = Stats.EntryStats + 0x95A, // + 0x4 = Death | - 0x4 = Headshot RW1 = Stats.EntryStats + 0x93E, // + 0x4 = Death | - 0x4 = Headshot MP443_Grach = Stats.EntryStats + 0x922, // + 0x4 = Death | - 0x4 = Headshot PDW = Stats.EntryStats + 0x906, // + 0x4 = Death | - 0x4 = Headshot Assault_Shield = Stats.EntryStats + 0x87A, // + 0x4 = Death | - 0x4 = Headshot Stinger_M7 = Stats.EntryStats + 0xA02, // + 0x4 = Death | - 0x4 = Headshot MAAWS = Stats.EntryStats + 0x9CA, // + 0x4 = Death | - 0x4 = Headshot MAHEM = Stats.EntryStats + 0x9E6; // + 0x4 = Death | - 0x4 = Headshot } public static struct Exo_Launcher { public static UInt32 Granade = Stats.EntryStats + 0x312, Granade_Kills = Granade + 0xC, Stun = Stats.EntryStats + 0x34A, Stun_Kills = Stun + 0xC, Semtex = Stats.EntryStats + 0x2F6, Semtex_Kills = Stats.EntryStats + 0xC, Marker = Stats.EntryStats + 0x40E, Marker_JKills = Marker + 0xC, EMP_Granade = Stats.EntryStats + 0x39E, EMP_Granade_Kills = EMP_Granade + 0xC, Smoke = Stats.EntryStats + 0x366, Smoke_Kills = Smoke + 0xC, Sharp_Drone = Stats.EntryStats + 0x3D6, Sharp_Drone_Kills = Sharp_Drone + 0xC, Blast_Drone = Stats.EntryStats + 0x676, Blast_Drone_Kills = Blast_Drone + 0xC; } public static struct Medals { public static UInt32 Blood = Stats.EntryStats + 0x887F, Merciless = Stats.EntryStats + 0x8883, RuthLess = Stats.EntryStats + 0x8887, Relentless = Stats.EntryStats + 0x888B, Brutal = Stats.EntryStats + 0x888F, Viciuos = Stats.EntryStats + 0x8893, Unstoppable = Stats.EntryStats + 0x8897, Double_Kill = Stats.EntryStats + 0x885B, Triple_Kill = Stats.EntryStats + 0x885F, Fury_Kill = Stats.EntryStats + 0x8863, Frenzy_Kill = Stats.EntryStats + 0x8867, Super_Kill = Stats.EntryStats + 0x886B, Mega_Kill = Stats.EntryStats + 0x886F, Ultra_Kill = Stats.EntryStats + 0x8873, //More Medals Headshots = Stats.EntryStats + 0x8A2F, Saviors = Stats.EntryStats + 0x8A3F, LongShots = Stats.EntryStats + 0x8A43, OneShots = Stats.EntryStats + 0x8AA7, FirstBloods = Stats.EntryStats + 0x8A97, Stabs = Stats.EntryStats + 0x8AD7, Confirms = Stats.EntryStats + 0x8402, Denies = Stats.EntryStats + 0x8406, Uplinks = Stats.EntryStats + 0x83EA, Returns = Stats.EntryStats + 0x83EE, Plants = Stats.EntryStats + 0x83F6, Defuses = Stats.EntryStats + 0x83FA, SnR_Caps = Stats.EntryStats + 0x8402, SnR_Rescue = Stats.EntryStats + 0x8406, Defends = Stats.EntryStats + 0x83F2; } }[/CODE] [/QUOTE]
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