Adresses et Offsets BO3 1.03 + mise à jour toutes versions

Statut
N'est pas ouverte pour d'autres réponses.
https://reality-gaming.fr/threads/release-mini-tool-noclip-jetpack.506286/ Release d'un minitool :P
 
Temp de jeu en Zombie = 0x3880A58B celle release et fausse @tonyleffe
 
Dernière édition:
RPC.init(); n'est pas reconnue Help please :)
 
Kills en zombie corriger = 0x3880A65D celle release marche pas @tonyleffe
 
Dernière édition:
@tonyleffe le unlock all de jonix fonctionne pas
Tien dapres tous se que jai pu tester sa reste le mieu

byte[] buffer = new byte[0x4E1F];
for (int i = 0; i < 0x4E1F; i++)
{
buffer = 0xFF;
}
PS3.SetMemory(0x388FE94F, buffer);
PS3.SetMemory(0x388fba02, new byte[] { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff });
PS3.Extension.WriteString(0x3891f821, "Perso. 8");
PS3.Extension.WriteString(0x3891f841, "Perso. 10");
 
Tien dapres tous se que jai pu tester sa reste le mieu

byte[] buffer = new byte[0x4E1F];
for (int i = 0; i < 0x4E1F; i++)
{
buffer = 0xFF;
}
PS3.SetMemory(0x388FE94F, buffer);
PS3.SetMemory(0x388fba02, new byte[] { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff });
PS3.Extension.WriteString(0x3891f821, "Perso. 8");
PS3.Extension.WriteString(0x3891f841, "Perso. 10");
sa va il fonctionne
 
sa va il fonctionne
biensur quil fonctionne il et meme proche du 100% ;)

String texte

PARTIE PUBLIQUE > 0x300E3D8B
PARTIE TROUVER > 0x300DDB8F
CREER UNE CLASSE > 0x300AC414
SPECIALISTE > 0x300B6585
SERIES DE POINTS > 0x300AC74A

MULTIJOUEUR > 0x300EBF23
CHAMP LIBRE > 0x300DECDA
JOUER EN LOCAL > 0x300F1A68

SOLO > 0x300FD4AE
PARTIE PUBLIQUE > 0x300E3D8B
PARTIE PRIVÉE > 0x300F3E2D
GOBBLEGUM > 0x300C7BD9
USINE DU DR. MONTY > 0x300EAE1F
KITS D'ARMES > 0x301065F4
SHADOWS OF EVIL > 0x301564AD
LANCER PARTIE > 0x300FE722
CHANGER CARTE > 0x3011CD46
ACTIVE UNE CUVE > 0x3015597F
JOUER EN LOCAL ( ZOMBIE ) > 0x300F1A68
QUITTER SALON ( BOUTTON )> 0x300E6FE9
QUITTER SALON ( EN HAUT ) > 0x300E709E
SOCIAL > 0x300FD44F

@tonyleffe

Camos Classe 1 = 0x3891f3a5

Jungle Tech = 01
Cendre = 02
Flectarn = 03
Coup de chaud = 04
Leurre = 05
Dante = 06
Entier = 07
6 vitesse = 08
Policia = 09
Ardent = 0A
Brûler = 0B
Félicité = 0C
Bataille = 0D
Caméléon = 0E
Or = 0F
Diamant = 10
Coup de chaud = 11
Arctique = 12
Jungle = 13
Chasseur = 14
Voyous = 15
Contagieux = 16
Peur = 17
ADM = 18
Case rouge = 19
Black Ops III = 1B
115 militaire = 1C
CE CYBORG = 1D
Vieux de la vieille = 1E
Elimination = 21
Nuk3Town = 23

@tonyleffe

Offset teleport = 0x18f8fc0 @tonyleffe
 
Dernière édition par un modérateur:
FPS =
byte[] buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xcb41c, buffer);
PS3.Extension.WriteString(0xa48598, FPS.Text);

non host a corriger
Steady AIM = 0x75df4c
ON = PS3.SetMemory(0x75df4c, new byte[] { 0x2c, 4, 0, 2 });
OFF =
byte[] buffer = new byte[4];
buffer[0] = 0x2c;
buffer[1] = 4;
PS3.SetMemory(0x75df4c, buffer);

@tonyleffe
 
Dernière édition:
Stats MP:
Prestige: 0x38907E41
Niveau: 0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)
Niveau 55: 0x38907E5E (0x00, 0xFF, 0xFF, 0xFF)
Jetons: 0x389070F3
255 Jetons: 0x389070F3 (0xFF)
Eliminations: 0x389076CD
Morts: 0x38907289
Score: 0x38907E83
Parties gagnées: 0x38907FAF
Parties perdues: 0x389077AB
Temps de jeu : 0x38907F61
Crédit: @pierr0t01, @EM|T GsRClans'

Médailles:
public struct Medals
{
public struct Combat
{
Retour = 0x389078E3,
Une_Bale_un_mort = 0x38907AB7,
Sauveur = 0x38907AB1,
Rescaper = 0x38907AE1,
Vengeur = 0x38907B41,
Double_Meurtre = 0x38907C49,
Triple_Meurtre = 0x38907C4F,
Massacre = 0x38907C61,
Tuerie = 0x38907C5B,
Carnage = 0x38907C67,
Extermination = 0x38907C6D,
ChaineDelimination = 0x38907C73,
Suicide_Assister = 0x38907883,
Poignard_Furtif = 0x38907889,
Tri_Rebond = 0x389078AD,
Premier_Sang = 0x389079F1,
Hachis = 0x38907A5d,
HeadShot = 0x38907A63,
Collateral = 0x38907A9f,
Post_Mortem = 0x38907AA5,
Retour_De_Flammes = 0x38907B65,
Tir_De_Loin = 0x38907C25,
Tueur_Fou = 0x38907C55;
}
public struct Specialist
{
GachetteRapide = 0x38907865,
Annihilation = 0x3890786b,
Predateur = 0x389078b9,
Chasse_a_larc = 0x389078bf,
Megatonne = 0x38907a45,
Rayon_Dexplosion = 0x38907a4b,
Electrocution = 0x38907c1f,
Serie_Eclair = 0x38907C19,
En_Charpie = 0x38907C37,
En_Lambeaux = 0x38907c3d;
}
public struct Anti_Specialist
{
Fini_De_Jouer = 0x389079d3,
Contre_espionage = 0x38907ad5,
Sur_Le_Vif = 0x38907b23,
Mur_De_Briques = 0x38907b35,
Hold_Up = 0x38907b3b;
}
public struct Series_De_Point
{
Sous_Le_Couperet = 0x389078ef,
Sanguinaire = 0x38907bf5,
Sans_Pitier = 0x38907bd7,
Impitoyable = 0x38907BDD,
Implacable = 0x38907be3,
Nucleaire = 0x38907bef,
Invincible = 0x38907BFB,
Crepe = 0x38907b47,
Cuit_Sur_Place = 0x38907c2b,
Pluie_Mortel = 0x38907cc1,
Tir_De_Couverture = 0x38907ce5;
}
public struct Anti_Series_De_Point
{
Pirate = 0x389078cb,
Chasseur_De_Drone = 0x3890790d,
Tole_Froisser = 0x38907913,
Griller = 0x38907919,
Chasse_au_Couperet = 0x3890791f,
Interrupteur = 0x3890792B,
Attrapeur_Dombres = 0x38907931,
Aveugler = 0x3890794f,
Circuits_grilles = 0x3890795b,
KO_Technique = 0x38907961,
Extermination = 0x38907967,
Interception = 0x38907973,
Colere_Apaisee = 0x38907979,
Menage_En_Grand = 0x3890797f,
Tapette_a_mouche = 0x38907985,
Demanteler = 0x3890798b,
Pas_De_Pourboire = 0x38907997,
Blackout = 0x3890799d,
Piratages = 0x38907a57,
Tomber_Dans_Le_Piege = 0x38907b59;
}
public struct Modes_De_Jeu
{
Force_Et_Honneur = 0x389078E9,
Bombardier = 0x389078a7,
Pt_Strat_Securiser = 0x38907c0d,
Accrocher = 0x389078fb,
Heros = 0x38907901,
Accrocher2 = 0x38907907,
Dernier_Survivant = 0x389079bb,
Meneur_De_Jeu = 0x389079f7,
Rien = 0x389079fd,
Securiser = 0x38907a87,
Trois_a_La_Suite = 0x38907a99,
Abattu = 0x38907b6b,
En_Ligne = 0x38907b9b,
Corps_Expeditionnaire = 0x38907ba1,
Anti_Pirate = 0x38907bad,
Victorieux = 0x38907d2d;
}
}
Crédit: @EM|T GsRClans'

Stats Killstreak:
public struct KillStreak
{
public static UInt32
Colère_Divine_Kill = 0x38905596,
Colère_Divine_Use = 0x389055c0,
Couperet_Kill = 0x38905612,
Couperet_Use = 0x3890563c,
Rapace_Kill = 0x3890568e,
Rapace_Use = 0x389056b8,
Uniter_GI_Kill = 0x3890570a,
Uniter_GI_Use = 0x38905734,
RAPS_Kill = 0x3890551a,
RAPS_Use = 0x38905544,
Foudroiment_Kill = 0x38904cde,
Foudroiment_Use = 0x38904d08,
Vaisseau_Mere_Kill = 0x3890532a,
Vaisseau_Mere_Use = 0x38905354,
Hellstorm_Kill = 0x38904c62,
Hellstorm_Use = 0x38904c8c,
Noyau_Energ_Kill = 0x38905232,
Noyau_Energ_Use = 0x3890525c,
Fantome_Kill = 0x38905042,
Fantome_Use = 0x3890506c,
Tourelle_Blindee_Kill = 0x38904dd6,
Tourelle_Blindee_Use = 0x38904e00,
Gardien_Kill = 0x38904be6,
Gardien_Use = 0x38904c10,
Colis_Strategique_Kill = 0x38904b6a,
Colis_Strategique_Use = 0x38904b94,
Cerberus_Kill = 0x38904fc6,
Cerberus_Use = 0x38904ff0,
HCXD_Kill = 0x3890497a,
HCXD_Use = 0x389049a4,
Drone_Assistance = 0x38904a26,
Drone_Use = 0x38904a20,
Drone_Brouillage_Assistance = 0x38904b1e,
Drone_Brouillage_Use = 0x38904b18;
}

Crédit: @EM|T GsRClans'

Name et Clan:
Name: 0x215A8F8
Clan changer: 0x38907FD5
Classes names: Perso1: 0x3891F7B1
Interval classes: 0x10
Crédit: @tonyleffe, @EM|T GsRClans', @pierr0t01

Unlock all Armes: (lancer et attendre 2 à 3 min)
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for(UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
}
ou
Crédit: @Developer_C#, @Popomo

// Weapons and challenges
PS3.SetMemory(0x388FC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());

// Challenges
PS3.SetMemory(0x38900700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());

// Killstreaks
PS3.SetMemory(0x38903000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());

// Challenges
PS3.SetMemory(0x38907000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());

// Others Challenges
PS3.SetMemory(0x389079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());

// Others Challenges
PS3.SetMemory(0x38907F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());

// Others Challenges
PS3.SetMemory(0x38907FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());

// Others Challenges
PS3.SetMemory(0x389076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());

//ZM:
PS3.SetMemory(0x3880A700, Enumerable.Repeat((byte)0x0F, 0x300).ToArray());

//255 jetons
PS3.SetMemory(0x389070F3, new byte[] { 0xFF });
Crédit: @JOniiX

NonHost: Bles 02166
aduav:
0xC7808 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
0xC7824 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
norecoil: 0x18E1D0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48,0x5E,0xD9,0xB1)
Wallhack: 0x113c40 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)
Redboxes:
0x582A68 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
0x582AA0 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
steady_aim: 0x74DF4E (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
chams: 0x103C40
fps: 0xBB41C
weapons_flag: 0x7D888
dead_bodies_flag: 0x104F40
no_blur: 0x3EA75C
black screen: 0x26EFC20 (on: 0x01 off: 0x00)
Crédit: @pierr0t01, @zincou45, @Koolsami7, @Tustin, @JOniiX, @Developer_C#

MP Host:
Client_Name = G_Client + 5DB0
Change Camouflage in game : G_ClientMP + 0x389
Invisible: G_ClientMP + 0x65B // on: 0xc0, off: 0x00
Munitions illimitées (primaire, secondaire, mortelle, tactique) :
0x18F94DA (0xff, 0xff) 0x1911C3A (0xff, 0xff)
0x18F94DE (0xff, 0xff) 0x1911C3E (0xff, 0xff)
0x18F951A (0xff, 0xff) 0x1911C7A (0xff, 0xff)
0x18F9516 (0xff, 0xff) 0x1911C76 (0xff, 0xff)
0x18F9523 (0xff, 0xff) 0x1911C83 (0xff, 0xff)
0x18F951F (0xff, 0xff) 0x1911C7F (0xff, 0xff)
Speed: on: 0x18FED74 (0x3f, 0xff ) 0x19174D4 (0x3f, 0xff )
Speedx2: on: 0x18FED74 (0x40, 0x96) 0x19174D4 (0x40, 0x96)
SuperSpeed: on: 0x18FED74 (0x40, 0xff) (0x19174D4 (0x40, 0xff)
off : (pour les 3 types de Speed): 0x18FED74 (0x3f, 0x80) 0x19174D4 (0x3f, 0x80)
Nom des maps:
mp_apartments < Evac
mp_biodome < Aquarium
mp_chinatown < Exodus
mp_ethiopia < Hunted
mp_havoc < Havoc
mp_infection < Infection
mp_metro < Metro
mp_redwood < Redwood
mp_sector < Combine
mp_spire < Breach
mp_stronghold < Stonghold
mp_veiled < Fringe

Dans votre combobox vous mettrez que ceci:
mp_apartments
mp_biodome
mp_chinatown
mp_ethiopia
mp_havoc
mp_infection
mp_metro
mp_redwood
mp_sector
mp_spire
mp_stronghold
mp_veiled
Dans votre Button ceci: RPC.Call(Offsets.Cbuf_AddText, new object[] { 0, "map " + comboBox1.Text }); @EM|T GsRClans'
Crédit: @Furydex, @Nitrox, @tonyleffe, @JOniiX, @EM|T GsRClans'

Adresses MP:

TOC: 0xDE1C88
SV_GameSendServerCommand - 0x5DEC94
Cbuf_AddText - 0x5A512C
Scr_Notify - 0x37DDE4
SL_ConvertToString - 0x1B03C4
SL_GetString - 0x1B0EB8
Scr_AddFloat - 0x1C3E84
Scr_AddInt - 0x1C3DCC
Scr_AddString - 0x1C402C
G_Damage - 0x314BC8
G_DamageClient - 0x313B48
Player_Die - 0x313450
Dvar_FindVar - 0x624560
Dvar_GetBool - 0x624874
G_irand - 0x617E08
G_flrand - 0x617DB0
va - 0x62FD90
R_SetFrameFog - 0x3CE408
g_hudelem - 0x173FD78
SetClientViewAngles - 0x2F93E0
Key_IsDown - 0x1164E94
G_LocalizedStringIndex - 0x38BDF4
G_MaterialIndex - 0x38BED8
G_SetModel - 0x38D4EC
LevelTime - 0x1751500 + 0x98C
gclient_s - 0x18F8F90
gclient_s size - 0x61D8
gentity_s - 0x17CECA0
gentity_s size - 0x348

class Key_IsDown
{
public static PS3API PS3 = new PS3API();
public enum Key : uint
{
Cross = 1,
Circle = 2,
Square = 3,
Triangle = 4,
L1 = 5,
R1 = 6,
Start = 14,
Select = 15,
L3 = 16,
R3 = 17,
L2 = 18,
R2 = 19,
DPAD_UP = 22,
DPAD_DOWN = 23,
DPAD_LEFT = 24,
DPAD_RIGHT = 25,
}

public static Boolean DetectKey(Key k)
{
return PS3.Extension.ReadBool((0x1164E94 + 0x0F) + ((UInt32)k * 0xC));
}
Credits : @GsRClans' @Marentdu93
Pour Enable le RPC: Init();

Code:
public static uint function_address = Offsets.R_SetFrameFog;

public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters is int)
{
byte[] val = BitConverter.GetBytes((int)parameters);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}

Crédit: @mrtn, @SC58, @SyGnUs, @GsRClans', @Marentdu93

Zombies Stats:

Prestige: 0x3880A5AF
Level35: 0x3880A5AF (0x02) ou 0x3880A54F (0x00, 0x00, 0xFF, 0x00)
Xp: 0x3880A54F
Kills: 0x3880A65C
Head shots: 0x3880A561
Rounds Survived: 0x3880A57F
Avg. Rounds/Game: 0x3880A57F
Avg. Game Score: 0x3880A555
Score Per Minute: 0x3880A555
Time played: 0x3880A5AB
Crédit: @ , @♣BM|T♣ ☠TonoxMoDz☠

Zombies:
r_setframefog = 0x3CD8C8;
gclient103 = 0x18EF9F0;
gentity_s = 0x1783D00;
demigod = gclient103 + 0x130,
money = gclient103 + 0x5e8d,
speed = gclient103 + 0x5de5,
freeze = gclient103 + 0x130,
lag = gclient103 + 0x5d27,
primary = gclient103 + 0x30b,
secondary = gclient103 + 0x35b,
primaryammo = gclient103 + 0x53e,
secondaryammo = gclient103 + 0x57a,
primaryammo1 = gclient103 + 0x546,
secondaryammo1 = gclient103 + 0x582,
gnade = gclient103 + 0x57f,
getname = gclient103 + 0x5db0,
zmcounter = 0x012047C3;
Invisible = 0x18efb1e;
ThirdPerson = 0x18efb1d;
Vision = 0x18f003d;
LvlInterval = 0x12;
Crédit: @jwm614, @WarTaMiZ

Armes Zombies:
RK5 = 0x38801da3;
BowieKnife = 0x38804f67;
LCar9 = 0x38801e25;
XM53 = 0x38803a13;
Kuda = 0x388021b3;
Vespa = 0x388022b7;
VMP = 0x388023bb;
Weevil = 0x250140b;
Pharo = 0x38802235;
KN44 = 0x388026c7;
ICR1 = 0x38802749;
M8A7 = 0x38802951;
Sheiva = 0x388029d3;
HVK30 = 0x388027cb;
ManOWar = 1;
BRM = 0x38802cdf;
Dingo = 0x38802bdb;
Dredge = 0x38802c5d;
Gorgon = 0x38802d61;
KRM262 = 0x38803707;
Argus = 0x38803685;
Brecci = 0x38803789;
Haymaker12 = 0x38803603;
Locus = 0x388030ef;
Drakon = 0x38803171;
SVG100 = 0x388031f3;
Crédit: @WarTaMiZ

Mise à jour pour toutes les versions en 1.03:

Crédit: @
Nice, le problème avec l'unlock all qui est release c'est qu'il est crade, car quand tu regarde bien tu unlock tout comme c'est release, tu pourra voir au niveau des médailles/Stats armes que y a des nombres wtf qui se sont mis :/ ensuite Enjoy le ban plus vite a l'avenir : )
 
Nice, le problème avec l'unlock all qui est release c'est qu'il est crade, car quand tu regarde bien tu unlock tout comme c'est release, tu pourra voir au niveau des médailles/Stats armes que y a des nombres wtf qui se sont mis :/ ensuite Enjoy le ban plus vite a l'avenir : )
jtavaille dessus :p les stats d'armes vont y passer dans la journée jaten mon poto , regarde les dernier message de se que jai release y'en na pas mal , et perso mon Unlock il a l'aire propre j'ai juste pas vérifier les stats d'armes jte dirais sa et améliorerais , et j'ai add les 10 classes mais faux aussi que jameliore obliger de renome la classes 8 & 10 pour quelles sont pas un nom chelou
 
Nice, le problème avec l'unlock all qui est release c'est qu'il est crade, car quand tu regarde bien tu unlock tout comme c'est release, tu pourra voir au niveau des médailles/Stats armes que y a des nombres wtf qui se sont mis :/ ensuite Enjoy le ban plus vite a l'avenir : )
Sinon tu add les stats armes en valeur 0 dans lunlock all ^^ sa serat pas supert mais cest deja sa :troll:
 
STEADY AIM ON: 0x75DF4F { 0x00}
STEADY AIM OFF: 0x75DF4F { 0x02}

Si tu pourrais le modifier et mettre au crédit :blush:
 
qui pourai me donner le codage pour les classe svp ^^
 
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